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Theodore C. Yapo

dblp:00/2086 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 72% Virtual and augmented reality · 28%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.222011
A Spatially Augmented Reality Sketching Interface for Architectural Daylighting Design · IEEE Trans. Vis. Comput. Graph. 2011
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design · VR 2009
Rendering
global illumination
0.222011
A Spatially Augmented Reality Sketching Interface for Architectural Daylighting Design · IEEE Trans. Vis. Comput. Graph. 2011
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design · VR 2009
Rendering
hybrid rendering
0.112011
A Spatially Augmented Reality Sketching Interface for Architectural Daylighting Design · IEEE Trans. Vis. Comput. Graph. 2011
Rendering › global illumination
interactive global illumination
0.112011
A Spatially Augmented Reality Sketching Interface for Architectural Daylighting Design · IEEE Trans. Vis. Comput. Graph. 2011
Rendering › global illumination
radiosity
0.112009
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design · VR 2009

Methods — techniques the papers use, named apart from their topics

shadow volume · 0.2radiosity · 0.1projector calibration · 0.1camera-based 3d reconstruction · 0.1hybrid rendering · 0.1
YearPublicationVenuePosition
2011 A Spatially Augmented Reality Sketching Interface for Architectural Daylighting Design
abstract
We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative designs and new technologies for improving the sustainability of their buildings. Images of a model in the real world, captured by a camera above the scene, are processed to construct a virtual 3D model. To achieve interactive rendering rates, we use a hybrid rendering technique, leveraging radiosity to simulate the interreflectance between diffuse patches and shadow volumes to generate per-pixel direct illumination. The rendered images are then projected on the real model by four calibrated projectors to help users study the daylighting illumination. The virtual heliodon is a physical design environment in which multiple designers, a designer and a client, or a teacher and students can gather to experience animated visualizations of the natural illumination within a proposed design by controlling the time of day, season, and climate. Furthermore, participants may interactively redesign the geometry and materials of the space by manipulating physical design elements and see the updated lighting simulation.
Yu Sheng, Theodore C. Yapo, Christopher Young, Barbara Cutler
IEEE Trans. Vis. Comput. Graph.2
2010 Global Illumination Compensation for Spatially Augmented Reality
abstract
Abstract When projectors are used to display images on complex, non‐planar surface geometry, indirect illumination between the surfaces will disrupt the final appearance of this imagery, generally increasing brightness, decreasing contrast, and washing out colors. In this paper we predict through global illumination simulation this unintentional indirect component and solve for the optimal compensated projection imagery that will minimize the difference between the desired imagery and the actual total illumination in the resulting physical scene. Our method makes use of quadratic programming to minimize this error within the constraints of the physical system, namely, that negative light is physically impossible. We demonstrate our compensation optimization in both computer simulation and physical validation within a table‐top spatially augmented reality system. We present an application of these results for visualization of interior architectural illumination. To facilitate interactive modifications to the scene geometry and desired appearance, our system is accelerated with a CUDA implementation of the QP optimization method.
Yu Sheng, Theodore C. Yapo, Barbara Cutler
Comput. Graph. Forum2
2009 Rendering lunar eclipses
Theodore C. Yapo, Barbara Cutler
Graphics Interface1
2009 Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design
abstract
We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative designs and new technologies for improving the sustainability of their buildings. Images of a model in the real world, captured by a camera above the scene, are processed to construct a virtual 3D model. To achieve interactive rendering rates, we use a hybrid rendering technique, leveraging radiosity to simulate the inter-reflectance between diffuse patches and shadow volumes to generate per-pixel direct illumination. The rendered images are then projected on the real model by four calibrated projectors to help users study the daylighting illumination. The virtual heliodon is a physical design environment in which multiple designers, a designer and a client, or a teacher and students can gather to experience animated visualizations of the natural illumination within a proposed design by controlling the time of day, season, and climate. Furthermore, participants may interactively redesign the geometry and materials of the space by manipulating physical design elements and see the updated lighting simulation.
Yu Sheng, Theodore C. Yapo, Christopher Young, Barbara Cutler
VR2