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Kiana Hajebi

dblp:00/2321 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 75% Representation and self-supervised learning · 25%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Theoretical computer science
1 paper
Graph algorithms and graph theory · 50% Computational geometry · 50%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › SLAM › visual SLAM
appearance-based SLAM
0.212014
An efficient index for visual search in appearance-based SLAM · ICRA 2014
Machine learning › Representation and self-supervised learning
vector quantization
0.212014
An efficient index for visual search in appearance-based SLAM · ICRA 2014
Robotics › Robot navigation and mapping › place recognition
visual place recognition
0.212014
An efficient index for visual search in appearance-based SLAM · ICRA 2014
Robotics › Robot navigation and mapping › SLAM
visual simultaneous localization and mapping
0.212014
An efficient index for visual search in appearance-based SLAM · ICRA 2014
Information retrieval › similarity search › nearest neighbor search
approximate nearest neighbor search
0.112011
Fast Approximate Nearest-Neighbor Search with k-Nearest Neighbor Graph · IJCAI 2011
Information retrieval › similarity search
nearest neighbor search
0.112011
Fast Approximate Nearest-Neighbor Search with k-Nearest Neighbor Graph · IJCAI 2011
Graph algorithms and graph theory › graph algorithms
graph search
0.112011
Fast Approximate Nearest-Neighbor Search with k-Nearest Neighbor Graph · IJCAI 2011
Computational geometry › proximity problems
k-nearest neighbor graph
0.112011
Fast Approximate Nearest-Neighbor Search with k-Nearest Neighbor Graph · IJCAI 2011

Methods — techniques the papers use, named apart from their topics

k-means clustering · 0.2k-NN graph · 0.2
YearPublicationVenuePosition
2014 An efficient index for visual search in appearance-based SLAM
abstract
Vector-quantization can be a computationally expensive step in visual bag-of-words (BoW) search when the vocabulary is large. A BoW-based appearance SLAM needs to tackle this problem for an efficient real-time operation. We propose an effective method to speed up the vector quantization process in BoW-based visual SLAM. We employ a graph-based nearest neighbor search (GNNS) algorithm to this aim, and experimentally show that it can outperform the state-of-the-art. The graph-based search structure used in GNNS can efficiently be integrated into the BoW model and the SLAM framework. The graph-based index, which is a k-NN graph, is built over the vocabulary words and can be extracted from the BoW's vocabulary construction procedure, by adding one iteration to the k-means clustering, which adds small extra cost. Moreover, exploiting the fact that images acquired for appearance-based SLAM are sequential, GNNS search can be initiated judiciously which helps increase the speedup of the quantization process considerably.
Kiana Hajebi, Hong Zhang 0013
ICRA1
2011 Fast Approximate Nearest-Neighbor Search with k-Nearest Neighbor Graph
Kiana Hajebi, Yasin Abbasi-Yadkori, Hossein Shahbazi, Hong Zhang 0013
IJCAI1
2011 Exploiting SLAM to improve feature matching
abstract
One of the main problems associated with vision-based SLAM is the difficulty to find high-quality and indistinguishable landmarks which are detectable across significant viewpoint changes. Most of the current visual SLAM systems utilize the feature extraction methods that have been proposed for the offline computer vision tasks, which are either too slow for a real-time SLAM or not robust enough against viewpoint changes. In this paper, we demonstrate that by incorporating the position information of the robot into the feature description, we can help the feature matching process significantly.
Kiana Hajebi, Hong Zhang 0013
SMC1
2007 Dense Surface from Infrared Stereo
abstract
Discerning depth from IR stereopsis is difficult because in general IR imagery does not contain sufficient features for left-right correspondence. We investigate the production of sparse disparity maps from uncalibrated infrared stereo images and argue that a dense depth field may not be attained directly from IR stereo images, but perhaps a sparse depth field may be obtained that can be interpolated to produce a dense depth field. In our proposed technique the sparse disparity map is produced by matching the stable features, extracted from the phase congruency model. A set of Log-Gabor wavelet coefficients is used to analyze and describe the extracted features for matching. The resulted sparse disparity map is then refined by triangular and epipolar geometrical constraints. In densifying the sparse disparity map, a watershed transformation is performed on the discontinuity map of the reference image to divide the image into several segments and finally the surface of each segment is reconstructed independently by fitting a thin-plate spline to its known disparities. Experiments on a set of IR stereo pairs lend credibility to the robustness of our IR stereo matching and surface reconstruction technique
Kiana Hajebi, John S. Zelek
WACV1