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Dan Hoey

dblp:00/2448 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 1976
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Computational geometry · 94% Mathematical optimization · 6%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry
geometric intersection
0.011976
Geometric Intersection Problems · FOCS 1976
Computational geometry › geometric intersection
segment intersection
0.011976
Geometric Intersection Problems · FOCS 1976
Computational geometry › proximity problems
closest-point problem
0.011975
Closest-Point Problems · FOCS 1975
Computational geometry
proximity problems
0.011975
Closest-Point Problems · FOCS 1975
Computational geometry
voronoi diagram
0.011975
Closest-Point Problems · FOCS 1975
Mathematical optimization
linear programming
0.011976
Geometric Intersection Problems · FOCS 1976

Methods — techniques the papers use, named apart from their topics

lower bound · 0.0sweep line · 0.0divide-and-conquer · 0.0
YearPublicationVenuePosition
1976 Geometric Intersection Problems
abstract
We develop optimal algorithms for forming the intersection of geometric objects in the plane and apply them to such diverse problems as linear programming, hidden-line elimination, and wire layout. Given N line segments in the plane, finding all intersecting pairs requires O(N2) time. We give an O(N log N) algorithm to determine whether any two intersect and use it to detect whether two simple plane polygons intersect. We employ an O(N log N) algorithm for finding the common intersection of N half-planes to show that the Simplex method is not optimal. The emphasis throughout is on obtaining upper and lower bounds and relating these results to other problems in computational geometry.
Michael Ian Shamos, Dan Hoey
FOCS2
1975 Closest-Point Problems
abstract
A number of seemingly unrelated problems involving the proximity of N points in the plane are studied, such as finding a Euclidean minimum spanning tree, the smallest circle enclosing the set, k nearest and farthest neighbors, the two closest points, and a proper straight-line triangulation. For most of the problems considered a lower bound of O(N log N) is shown. For all of them the best currently-known upper bound is O(N2) or worse. The purpose of this paper is to introduce a single geometric structure, called the Voronoi diagram, which can be constructed rapidly and contains all of the relevant proximity information in only linear space. The Voronoi diagram is used to obtain O(N log N) algorithms for all of the problems.
Michael Ian Shamos, Dan Hoey
FOCS2