Demo Data from VLDB 2026 / reviewers in the wild / expert
Tomoichi Takahashi
dblp:00/3252
· DBLP profile ↗
41ranked-venue papers
14as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 39 · 14 first-authorSystems, architecture and hardware · 7 · 4 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Multi-agent systems · 52% Robot manipulation · 40% Legged, aerial and field robots · 8% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 7 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
assembly |
0.0 | 1 | 1995 | A Method for Changing Contact States for Robotic Assembly by Using Some Local Models in a Multi-Agent System · ICRA 1995 |
Robotics › Robot manipulation › contact modeling
contact transition |
0.0 | 1 | 1995 | A Method for Changing Contact States for Robotic Assembly by Using Some Local Models in a Multi-Agent System · ICRA 1995 |
Knowledge, reasoning and agents › Multi-agent systems
distributed control |
0.0 | 1 | 1995 | A Method for Changing Contact States for Robotic Assembly by Using Some Local Models in a Multi-Agent System · ICRA 1995 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent coordination |
0.0 | 1 | 1995 | A Method for Changing Contact States for Robotic Assembly by Using Some Local Models in a Multi-Agent System · ICRA 1995 |
Robotics › Robot manipulation › learning from demonstration
task learning from demonstration |
0.0 | 1 | 1994 | A Geometric Approach to Task Understanding and Playback - Compact and Robust Task Description for Complex Environments · ICRA 1994 |
Robotics › Legged, aerial and field robots › field robotics › disaster response
search and rescue robotics |
0.0 | 1 | 2000 | The RoboCup-Rescue Project: A Robotic Approach to the Disaster Mitigation Problem · ICRA 2000 |
Robotics › Robot manipulation
learning from demonstration |
0.0 | 1 | 1994 | A Geometric Approach to Task Understanding and Playback - Compact and Robust Task Description for Complex Environments · ICRA 1994 |
Methods — techniques the papers use, named apart from their topics
real-time simulation · 0.1distributed simulation · 0.1multi-agent system · 0.0local contact-state model · 0.0geometric constraint recognition · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Survey of Rescue Competitions and Proposal of New Standard Task from Ordinary Tasks
Masaru Shimizu, Tomoichi Takahashi |
RoboCup | 2 |
| 2017 | Crowd control and evacuation guidance based on simulationsabstractPerforming disaster-drills before emergencies is an effective way to mitigate disasters. With technological developments, new evacuation systems are proposed in prevention planning. In recent times, digital promotion signage is being used recently for promotion and advertising in public and commercial spheres. Our questionnaire survey indicates that the signage attracts more attention than the traditional emergency-exit sign. We propose using the signage model to control human evacuation flow during emergencies. The new guidance system is based on a questionnaire survey and the effects of the guidance system are simulated using an agent-based simulation system. This paper also presents a discussion based on the experiment results and proposes future methods of evacuation guidance using the knowledge obtained from simulation results. Tomoichi Takahashi, Katsuki Ichinose |
IEEE BigData | 1 |
| 2016 | Standard Rescue Tasks Based on the Japan Virtual Robotics Challenge
Masaru Shimizu, Masayuki Okugawa, Katsuji Oogane, Yoshikazu Ohtsubo, Tetsuya Kimura, Tomoichi Takahashi, Satoshi Tadokoro |
RoboCup | 6 |
| 2015 | A Realistic RoboCup Rescue Simulation Based on GazeboabstractSince the first demonstration of the Virtual Robot Competition, USARSim has been used as the simulation interface and environment. The underlying simulation platform, Unreal Engine, has seen three major upgrades (UT2004, UT3 and UDK). These upgrades required a whole new USARSim simulator to be built from scratch. Yet, between those versions the USARSim interface has not been modified, which made USARSim a stable platform for more than 10 years. This stability allowed developers to concentrate on their control and perception algorithms. This paper describes a new prototype of the USARSim interface; implemented as plugin to Gazebo, the simulation environment native to ROS. This plugin would facilitate a shift of the maintenance of the simulation environment to the Open Source Robotics foundation and attract new teams to the Virtual Robot Competition. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves. Masaru Shimizu, Nate Koenig, Arnoud Visser, Tomoichi Takahashi |
RoboCup | 4 |
| 2014 | TENDENKO: Agent-Based Evacuation Drill and Emergency Planning System
Toshinori Niwa, Masaru Okaya, Tomoichi Takahashi |
MABS | 3 |
| 2014 | How Can the RoboCup Rescue Simulation Contribute to Emergency Preparedness in Real-World Disaster Situations?
Tomoichi Takahashi, Masaru Shimizu |
RoboCup | 1 |
| 2014 | Is that Robot Allowed to Play in Human Versus Robot Soccer Games - Laws of the Game for Achieving the RoboCup Dream
Tomoichi Takahashi, Masaru Shimizu |
RoboCup | 1 |
| 2013 | Parallel Computation Using GPGPU to Simulate Crowd Evacuation Behaviors: Planning Effective Evacuation Guidance at Emergencies
Toshinori Niwa, Masaru Okaya, Tomoichi Takahashi |
RoboCup | 3 |
| 2012 | Evacuation Simulation with Guidance for Anti-disaster Planning
Masaru Okaya, Tomoichi Takahashi |
RoboCup | 2 |
| 2011 | Human Relationship Modeling in Agent-Based Crowd Evacuation Simulation
Masaru Okaya, Tomoichi Takahashi |
PRIMA | 2 |
| 2011 | Proposal for Everywhere Evacuation Simulation System
Masaru Okaya, Tomoichi Takahashi |
RoboCup | 2 |
| 2009 | Agent Evacuation Simulation Using a Hybrid Network and Free Space Models
Masaru Okaya, Shigeru Yotsukura, Kei Sato, Tomoichi Takahashi |
PRIMA | 4 |
| 2009 | A Hybrid Agent Simulation System of Rescue Simulation and USARSim Simulations from Going to Fire-Escape Doors to Evacuation to Shelters
Masaru Okaya, Shigeru Yotsukura, Tomoichi Takahashi |
RoboCup | 3 |
| 2008 | A Proposal of Bridging Activities between RoboCupJunior and Senior Leagues
Yasunori Nagasaka, Tatsumasa Kitahara, Tomoichi Takahashi |
RoboCup | 3 |
| 2008 | Analysis Methods of Agent Behavior and Its Interpretation in a Case of Rescue Simulations
Tomoichi Takahashi |
RoboCup | 1 |
| 2004 | Human Spine Posture Estimation Method from Human Images to Calculate Physical Forces Working on Vertebrae
Daisuke Furukawa, Takayuki Kitasaka, Kensaku Mori, Yasuhito Suenaga, Kenji Mase, Tomoichi Takahashi |
MICCAI (2) | 6 |
| 2004 | A Method of Pseudo Stereo Vision from Images of Cameras Shutter Timing Adjusted
Hironobu Fujiyoshi, Shoichi Shimizu, Yasunori Nagasaka, Tomoichi Takahashi |
RoboCup | 4 |
| 2003 | RoboCupRescue System and Arian: A Flexible Infrastructure for Multi-Agent Research and EducationabstractOne of the main requisites for multi agent researchers is a multi-purpose infrastructure that enables them to create, test and evaluate protocols, methods and algorithms. RoboCupRescue simulation environment is a flexible and configurable environment that can fill this gap. With changes in its configuration files, it will gain different features, so different methods can be designed, implemented, and tested. This environment is actually suitable for most multi-agent research issues such as cooperation, coordination, agent communication languages, and agent micro level issues. Sensible roles and tasks in the system motivate more research and make this environment a suitable infrastructure for educational purposes. Arian is a set of implemented agents for RoboCupRescue system. Using Arian agents will speed up implementing agents for this environment. In this paper, we introduce RoboCupRescue simulation environment and Arian agents along with some examples of research issues in this environment. We also present some of RoboCupRescue sub-problems for specific research goals. Although RoboCupRescue can be considered as an application of multi-agent research, in this paper we focus on the suitability of this environment as an infrastructure for multi-agent research and education. Mazda Ahmadi, Tomoichi Takahashi, Jafar Habibi, Tetuchiko Koto |
ICTAI | 2 |
| 2002 | Fast Image Processing and Flexible Path Generation System for RoboCup Small Size League
Shinya Hibino, Yukiharu Kodama, Yasunori Nagasaka, Tomoichi Takahashi, Kazuhito Murakami, Tadashi Naruse |
RoboCup | 4 |
| 2002 | RoboCupRescue Simulation League
Tomoichi Takahashi |
RoboCup | 1 |
| 2001 | Owaribito - A Team Description
Shinya Hibino, Yukiharu Kodama, Yasunori Nagasaka, Tomoichi Takahashi, Kazuhito Murakami, Tadashi Naruse |
RoboCup | 4 |
| 2001 | Language Design for Rescue Agents
Itsuki Noda, Tomoichi Takahashi, Shuji Morita, Tetsuhiko Koto, Satoshi Tadokoro |
RoboCup | 2 |
| 2001 | Agent Based Approach in Disaster Rescue Simulation - From Test-Bed of Multiagent System to Practical Application
Tomoichi Takahashi, Satoshi Tadokoro, Masayuki Ohta, Nobuhiro Ito |
RoboCup | 1 |
| 2000 | The RoboCup-Rescue Project: A Robotic Approach to the Disaster Mitigation ProblemabstractThis paper introduces the RoboCup-Rescue Simulation Project, a contribution to the disaster mitigation, search and rescue problem. A comprehensive urban disaster simulator is constructed on distributed computers. Heterogeneous intelligent agents such as fire fighters, victims and volunteers conduct search and rescue activities in this virtual disaster world. A real world interface integrates various sensor systems and controllers of infrastructures in the real cities with the virtual world. Real-time simulation is synchronized with actual disasters, computing complex relationship between various damage factors and agent behaviors. A mission-critical man-machine interface provides portability and robustness of disaster mitigation centers, and augmented-reality interfaces for rescue parties in real disasters. It also provides a virtual reality training function for the public. This diverse spectrum of RoboCup-Rescue contributes to the creation of the safer social system. Satoshi Tadokoro, Hiroaki Kitano, Tomoichi Takahashi, Itsuki Noda, Hitoshi Matsubara, Atsushi Shinjoh, Tetsuhiko Koto, Ikuo Takeuchi, Fumitoshi Matsuno, Michinori Hatayama, Jun Nobe, Susumu Shimada |
ICRA | 3 |
| 2000 | Rescue simulation project and comprehensive disaster simulator architectureabstractThe RoboCup Rescue project aims to simulate large urban disasters and rescue agents' activities. The simulator must support both simulation of heterogeneous agents such as fire fighters, victims' behaviors and interface to disaster's environments in the real world. The RoboCup Rescue simulator is a comprehensive urban disaster simulator into which a new disasters simulator or rescue agents can be easily plugged. In the paper, the simulator's specification based on the Hanshin-Awaji Earthquake and the simulator's architecture are described. Tomoichi Takahashi, Ikuo Takeuchi, Fumitoshi Matsuno, Satoshi Tadokoro |
IROS | 1 |
| 2000 | Kakitsubata Team Description
Tetsuya Esaki, Taku Sakushima, Shinji Futamase, Nobuhiro Ito, Tomoichi Takahashi, Wei Chen 0003, Koichi Wada 0001 |
RoboCup | 5 |
| 2000 | Potential Field Approach to Short Term Action Planning in RoboCup F180 League
Yasunori Nagasaka, Kazuhito Murakami, Tadashi Naruse, Tomoichi Takahashi, Yasuo Mori |
RoboCup | 4 |
| 2000 | RoboCup-Rescue Simulation: In Case of Fire Fighting Planning
Masayuki Ohta, Tomoichi Takahashi, Hiroaki Kitano |
RoboCup | 2 |
| 2000 | RoboCup Rescue Disaster Simulator Architecture
Tomoichi Takahashi, Ikuo Takeuchi, Tetsuhiko Koto, Satoshi Tadokoro, Itsuki Noda |
RoboCup | 1 |
| 1999 | OWARI-BITO
Tadashi Naruse, Tomoichi Takahashi, Kazuhito Murakami, Yasunori Nagasaka, Katsutoshi Ishiwata, Masahiro Nagami, Yasuo Mori |
RoboCup | 2 |
| 1999 | LogMonitor: From Player's Action Analysis to Collaboration Analysis and Advice on Formation
Tomoichi Takahashi |
RoboCup | 1 |
| 1999 | Kasugabito III
Tomoichi Takahashi |
RoboCup | 1 |
| 1998 | Ball-Receiving Skill Dependent on Centering in Soccer Simulation Games
Kazuaki Maeda, Akinori Kohketsu, Tomoichi Takahashi |
RoboCup | 3 |
| 1998 | From Play Recognition to Good Plays Detection - Reviewing RoboCup 97 Teams from the Logfile
Tomoichi Takahashi, Tadashi Naruse |
RoboCup | 1 |
| 1997 | Team: Kasuga-bitos with Modulation of Playing
Tomoo Inden, Tomoichi Takahashi |
RoboCup | 2 |
| 1996 | Time normalization and analysis method in robot programming from human demonstration dataabstractMethods have been proposed to generate robot motions from human demonstrations. Humans demonstrate tasks without indicating what they want to teach. In future, the robot programming methods from human demonstrations will notice the intention of the human's actions and generate or modify the program from demonstrations. This paper describes two elements which are necessary in analyzing human demonstrations. The first is a time normalization method of demonstration data which humans show at different speeds. The second is a method to detect various changes in data without prior knowledge of how many or what kind of changes will occur. The scheme of robot programming from demonstrations is presented and the wavelet analysis result of time normalized demonstration data are discussed. Tomoichi Takahashi |
ICRA | 1 |
| 1995 | A Method for Changing Contact States for Robotic Assembly by Using Some Local Models in a Multi-Agent SystemabstractA method is proposed for changing contact states during robotic assembly that is based on a multi-agent system. The agents that have its own model of the local contact state transition between corners of objects are prepared. Using its own model, each local agent individually senses the contact state, plans the motion for contact state transition, and suggests its motion to another agent. This agent integrates these suggestions and determines the robot motion for changing contact states. Without revising the model according to object shapes, our method determines the robot motion for changing contact states by changing the number of local agents. Simulation of single-peg and dual-peg insertion confirmed the effectiveness of this method. Masayuki Tsuda, Tomoichi Takahashi |
ICRA | 2 |
| 1994 | A Geometric Approach to Task Understanding and Playback - Compact and Robust Task Description for Complex EnvironmentsabstractThe ability to execute similar tasks in various environments is important for robot systems, but there are few approaches for doing this. We recently proposed a "teaching by showing" system that recognizes teaching tasks and executes corresponding tasks in different environments. The teaching task is recognized from geometrical constraint and translated into a general task description (GTD). However, this method is difficult to apply in complex environments because of redundancy an description and lack of generalization. This paper presents an algorithm for both two- and three-dimensional environments that solves these problems. The improved GTD describes tasks in complex environments very compactly. It ignores objects that do not affect the task, which adds a useful robustness to the system.> Hiroyuki Ogata, Tomoichi Takahashi |
ICRA | 2 |
| 1994 | Robotic assembly operation teaching in a virtual environmentabstractA "teaching by showing" system using a graphic interface is proposed. This system provides: 1) a user interface with which an inexperienced operator can easily teach a task, and 2) a task execution system that can operate the task in a different environment. The operator shows an example of assembly task movements in the virtual environmental created in the computer. A finite automaton dependently defined task is used to interpret the movements as a sequence of high-level representations of operations. When the system is commanded to operate the learning task, the system observes the task environment, checks the geometrical feasibility of the task in the environment, and if necessary replans the sequence of operations so that the robot can complete the task. Then the system uses task-dependent interpretation rules to translate the sequence of operations into manipulator-level commands and executes the task by replicating the operator's movement in the virtual environment.> Hiroyuki Ogata, Tomoichi Takahashi |
IEEE Trans. Robotics Autom. | 2 |
| 1992 | Robotic assembly operation based on task-level teaching in virtual realityabstractThe authors propose a robot teaching interface which uses virtual reality. The teaching method provides a user interface with which a novice operator can easily direct a robot. The operator performs the assembly task in a virtual workspace generated by a computer. The operator's movements are recognized as robot task-level operations by using a finite automation. The system interprets the recognized operations into manipulator-level commands using task-dependent interpretation rules and a world model. A robot executes the assembly task in the workplace by replicating the operator's movements in the virtual workspace.> Tomoichi Takahashi, Hiroyuki Ogata |
ICRA | 1 |
| 1991 | Teaching robot's movement in virtual realityabstractThe authors propose a robot teaching method which uses virtual reality. An operator wearing a VPL DataGlove performs a task in a virtual workspace which simulates a real workspace. The operator's movements are recognized that interpreted task-dependently using interpretation rules and a world model. A robot executes the task in the real workspace using sensors. The overall system architecture and experiments are presented.> Tomoichi Takahashi, Takashi Sakai |
IROS | 1 |