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Tomoichi Takahashi

dblp:00/3252 · DBLP profile ↗
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41ranked-venue papers
14as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 39 · 14 first-authorSystems, architecture and hardware · 7 · 4 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Multi-agent systems · 52% Robot manipulation · 40% Legged, aerial and field robots · 8%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
assembly
0.011995
A Method for Changing Contact States for Robotic Assembly by Using Some Local Models in a Multi-Agent System · ICRA 1995
Robotics › Robot manipulation › contact modeling
contact transition
0.011995
A Method for Changing Contact States for Robotic Assembly by Using Some Local Models in a Multi-Agent System · ICRA 1995
Knowledge, reasoning and agents › Multi-agent systems
distributed control
0.011995
A Method for Changing Contact States for Robotic Assembly by Using Some Local Models in a Multi-Agent System · ICRA 1995
Knowledge, reasoning and agents › Multi-agent systems
multi-agent coordination
0.011995
A Method for Changing Contact States for Robotic Assembly by Using Some Local Models in a Multi-Agent System · ICRA 1995
Robotics › Robot manipulation › learning from demonstration
task learning from demonstration
0.011994
A Geometric Approach to Task Understanding and Playback - Compact and Robust Task Description for Complex Environments · ICRA 1994
Robotics › Legged, aerial and field robots › field robotics › disaster response
search and rescue robotics
0.012000
The RoboCup-Rescue Project: A Robotic Approach to the Disaster Mitigation Problem · ICRA 2000
Robotics › Robot manipulation
learning from demonstration
0.011994
A Geometric Approach to Task Understanding and Playback - Compact and Robust Task Description for Complex Environments · ICRA 1994

Methods — techniques the papers use, named apart from their topics

real-time simulation · 0.1distributed simulation · 0.1multi-agent system · 0.0local contact-state model · 0.0geometric constraint recognition · 0.0
YearPublicationVenuePosition
2018 Survey of Rescue Competitions and Proposal of New Standard Task from Ordinary Tasks
Masaru Shimizu, Tomoichi Takahashi
RoboCup2
2017 Crowd control and evacuation guidance based on simulations
abstract
Performing disaster-drills before emergencies is an effective way to mitigate disasters. With technological developments, new evacuation systems are proposed in prevention planning. In recent times, digital promotion signage is being used recently for promotion and advertising in public and commercial spheres. Our questionnaire survey indicates that the signage attracts more attention than the traditional emergency-exit sign. We propose using the signage model to control human evacuation flow during emergencies. The new guidance system is based on a questionnaire survey and the effects of the guidance system are simulated using an agent-based simulation system. This paper also presents a discussion based on the experiment results and proposes future methods of evacuation guidance using the knowledge obtained from simulation results.
Tomoichi Takahashi, Katsuki Ichinose
IEEE BigData1
2016 Standard Rescue Tasks Based on the Japan Virtual Robotics Challenge
Masaru Shimizu, Masayuki Okugawa, Katsuji Oogane, Yoshikazu Ohtsubo, Tetsuya Kimura, Tomoichi Takahashi, Satoshi Tadokoro
RoboCup6
2015 A Realistic RoboCup Rescue Simulation Based on Gazebo
abstract
Since the first demonstration of the Virtual Robot Competition, USARSim has been used as the simulation interface and environment. The underlying simulation platform, Unreal Engine, has seen three major upgrades (UT2004, UT3 and UDK). These upgrades required a whole new USARSim simulator to be built from scratch. Yet, between those versions the USARSim interface has not been modified, which made USARSim a stable platform for more than 10 years. This stability allowed developers to concentrate on their control and perception algorithms. This paper describes a new prototype of the USARSim interface; implemented as plugin to Gazebo, the simulation environment native to ROS. This plugin would facilitate a shift of the maintenance of the simulation environment to the Open Source Robotics foundation and attract new teams to the Virtual Robot Competition. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Masaru Shimizu, Nate Koenig, Arnoud Visser, Tomoichi Takahashi
RoboCup4
2014 TENDENKO: Agent-Based Evacuation Drill and Emergency Planning System
Toshinori Niwa, Masaru Okaya, Tomoichi Takahashi
MABS3
2014 How Can the RoboCup Rescue Simulation Contribute to Emergency Preparedness in Real-World Disaster Situations?
Tomoichi Takahashi, Masaru Shimizu
RoboCup1
2014 Is that Robot Allowed to Play in Human Versus Robot Soccer Games - Laws of the Game for Achieving the RoboCup Dream
Tomoichi Takahashi, Masaru Shimizu
RoboCup1
2013 Parallel Computation Using GPGPU to Simulate Crowd Evacuation Behaviors: Planning Effective Evacuation Guidance at Emergencies
Toshinori Niwa, Masaru Okaya, Tomoichi Takahashi
RoboCup3
2012 Evacuation Simulation with Guidance for Anti-disaster Planning
Masaru Okaya, Tomoichi Takahashi
RoboCup2
2011 Human Relationship Modeling in Agent-Based Crowd Evacuation Simulation
Masaru Okaya, Tomoichi Takahashi
PRIMA2
2011 Proposal for Everywhere Evacuation Simulation System
Masaru Okaya, Tomoichi Takahashi
RoboCup2
2009 Agent Evacuation Simulation Using a Hybrid Network and Free Space Models
Masaru Okaya, Shigeru Yotsukura, Kei Sato, Tomoichi Takahashi
PRIMA4
2009 A Hybrid Agent Simulation System of Rescue Simulation and USARSim Simulations from Going to Fire-Escape Doors to Evacuation to Shelters
Masaru Okaya, Shigeru Yotsukura, Tomoichi Takahashi
RoboCup3
2008 A Proposal of Bridging Activities between RoboCupJunior and Senior Leagues
Yasunori Nagasaka, Tatsumasa Kitahara, Tomoichi Takahashi
RoboCup3
2008 Analysis Methods of Agent Behavior and Its Interpretation in a Case of Rescue Simulations
Tomoichi Takahashi
RoboCup1
2004 Human Spine Posture Estimation Method from Human Images to Calculate Physical Forces Working on Vertebrae
Daisuke Furukawa, Takayuki Kitasaka, Kensaku Mori, Yasuhito Suenaga, Kenji Mase, Tomoichi Takahashi
MICCAI (2)6
2004 A Method of Pseudo Stereo Vision from Images of Cameras Shutter Timing Adjusted
Hironobu Fujiyoshi, Shoichi Shimizu, Yasunori Nagasaka, Tomoichi Takahashi
RoboCup4
2003 RoboCupRescue System and Arian: A Flexible Infrastructure for Multi-Agent Research and Education
abstract
One of the main requisites for multi agent researchers is a multi-purpose infrastructure that enables them to create, test and evaluate protocols, methods and algorithms. RoboCupRescue simulation environment is a flexible and configurable environment that can fill this gap. With changes in its configuration files, it will gain different features, so different methods can be designed, implemented, and tested. This environment is actually suitable for most multi-agent research issues such as cooperation, coordination, agent communication languages, and agent micro level issues. Sensible roles and tasks in the system motivate more research and make this environment a suitable infrastructure for educational purposes. Arian is a set of implemented agents for RoboCupRescue system. Using Arian agents will speed up implementing agents for this environment. In this paper, we introduce RoboCupRescue simulation environment and Arian agents along with some examples of research issues in this environment. We also present some of RoboCupRescue sub-problems for specific research goals. Although RoboCupRescue can be considered as an application of multi-agent research, in this paper we focus on the suitability of this environment as an infrastructure for multi-agent research and education.
Mazda Ahmadi, Tomoichi Takahashi, Jafar Habibi, Tetuchiko Koto
ICTAI2
2002 Fast Image Processing and Flexible Path Generation System for RoboCup Small Size League
Shinya Hibino, Yukiharu Kodama, Yasunori Nagasaka, Tomoichi Takahashi, Kazuhito Murakami, Tadashi Naruse
RoboCup4
2002 RoboCupRescue Simulation League
Tomoichi Takahashi
RoboCup1
2001 Owaribito - A Team Description
Shinya Hibino, Yukiharu Kodama, Yasunori Nagasaka, Tomoichi Takahashi, Kazuhito Murakami, Tadashi Naruse
RoboCup4
2001 Language Design for Rescue Agents
Itsuki Noda, Tomoichi Takahashi, Shuji Morita, Tetsuhiko Koto, Satoshi Tadokoro
RoboCup2
2001 Agent Based Approach in Disaster Rescue Simulation - From Test-Bed of Multiagent System to Practical Application
Tomoichi Takahashi, Satoshi Tadokoro, Masayuki Ohta, Nobuhiro Ito
RoboCup1
2000 The RoboCup-Rescue Project: A Robotic Approach to the Disaster Mitigation Problem
abstract
This paper introduces the RoboCup-Rescue Simulation Project, a contribution to the disaster mitigation, search and rescue problem. A comprehensive urban disaster simulator is constructed on distributed computers. Heterogeneous intelligent agents such as fire fighters, victims and volunteers conduct search and rescue activities in this virtual disaster world. A real world interface integrates various sensor systems and controllers of infrastructures in the real cities with the virtual world. Real-time simulation is synchronized with actual disasters, computing complex relationship between various damage factors and agent behaviors. A mission-critical man-machine interface provides portability and robustness of disaster mitigation centers, and augmented-reality interfaces for rescue parties in real disasters. It also provides a virtual reality training function for the public. This diverse spectrum of RoboCup-Rescue contributes to the creation of the safer social system.
Satoshi Tadokoro, Hiroaki Kitano, Tomoichi Takahashi, Itsuki Noda, Hitoshi Matsubara, Atsushi Shinjoh, Tetsuhiko Koto, Ikuo Takeuchi, Fumitoshi Matsuno, Michinori Hatayama, Jun Nobe, Susumu Shimada
ICRA3
2000 Rescue simulation project and comprehensive disaster simulator architecture
abstract
The RoboCup Rescue project aims to simulate large urban disasters and rescue agents' activities. The simulator must support both simulation of heterogeneous agents such as fire fighters, victims' behaviors and interface to disaster's environments in the real world. The RoboCup Rescue simulator is a comprehensive urban disaster simulator into which a new disasters simulator or rescue agents can be easily plugged. In the paper, the simulator's specification based on the Hanshin-Awaji Earthquake and the simulator's architecture are described.
Tomoichi Takahashi, Ikuo Takeuchi, Fumitoshi Matsuno, Satoshi Tadokoro
IROS1
2000 Kakitsubata Team Description
Tetsuya Esaki, Taku Sakushima, Shinji Futamase, Nobuhiro Ito, Tomoichi Takahashi, Wei Chen 0003, Koichi Wada 0001
RoboCup5
2000 Potential Field Approach to Short Term Action Planning in RoboCup F180 League
Yasunori Nagasaka, Kazuhito Murakami, Tadashi Naruse, Tomoichi Takahashi, Yasuo Mori
RoboCup4
2000 RoboCup-Rescue Simulation: In Case of Fire Fighting Planning
Masayuki Ohta, Tomoichi Takahashi, Hiroaki Kitano
RoboCup2
2000 RoboCup Rescue Disaster Simulator Architecture
Tomoichi Takahashi, Ikuo Takeuchi, Tetsuhiko Koto, Satoshi Tadokoro, Itsuki Noda
RoboCup1
1999 OWARI-BITO
Tadashi Naruse, Tomoichi Takahashi, Kazuhito Murakami, Yasunori Nagasaka, Katsutoshi Ishiwata, Masahiro Nagami, Yasuo Mori
RoboCup2
1999 LogMonitor: From Player's Action Analysis to Collaboration Analysis and Advice on Formation
Tomoichi Takahashi
RoboCup1
1999 Kasugabito III
Tomoichi Takahashi
RoboCup1
1998 Ball-Receiving Skill Dependent on Centering in Soccer Simulation Games
Kazuaki Maeda, Akinori Kohketsu, Tomoichi Takahashi
RoboCup3
1998 From Play Recognition to Good Plays Detection - Reviewing RoboCup 97 Teams from the Logfile
Tomoichi Takahashi, Tadashi Naruse
RoboCup1
1997 Team: Kasuga-bitos with Modulation of Playing
Tomoo Inden, Tomoichi Takahashi
RoboCup2
1996 Time normalization and analysis method in robot programming from human demonstration data
abstract
Methods have been proposed to generate robot motions from human demonstrations. Humans demonstrate tasks without indicating what they want to teach. In future, the robot programming methods from human demonstrations will notice the intention of the human's actions and generate or modify the program from demonstrations. This paper describes two elements which are necessary in analyzing human demonstrations. The first is a time normalization method of demonstration data which humans show at different speeds. The second is a method to detect various changes in data without prior knowledge of how many or what kind of changes will occur. The scheme of robot programming from demonstrations is presented and the wavelet analysis result of time normalized demonstration data are discussed.
Tomoichi Takahashi
ICRA1
1995 A Method for Changing Contact States for Robotic Assembly by Using Some Local Models in a Multi-Agent System
abstract
A method is proposed for changing contact states during robotic assembly that is based on a multi-agent system. The agents that have its own model of the local contact state transition between corners of objects are prepared. Using its own model, each local agent individually senses the contact state, plans the motion for contact state transition, and suggests its motion to another agent. This agent integrates these suggestions and determines the robot motion for changing contact states. Without revising the model according to object shapes, our method determines the robot motion for changing contact states by changing the number of local agents. Simulation of single-peg and dual-peg insertion confirmed the effectiveness of this method.
Masayuki Tsuda, Tomoichi Takahashi
ICRA2
1994 A Geometric Approach to Task Understanding and Playback - Compact and Robust Task Description for Complex Environments
abstract
The ability to execute similar tasks in various environments is important for robot systems, but there are few approaches for doing this. We recently proposed a "teaching by showing" system that recognizes teaching tasks and executes corresponding tasks in different environments. The teaching task is recognized from geometrical constraint and translated into a general task description (GTD). However, this method is difficult to apply in complex environments because of redundancy an description and lack of generalization. This paper presents an algorithm for both two- and three-dimensional environments that solves these problems. The improved GTD describes tasks in complex environments very compactly. It ignores objects that do not affect the task, which adds a useful robustness to the system.>
Hiroyuki Ogata, Tomoichi Takahashi
ICRA2
1994 Robotic assembly operation teaching in a virtual environment
abstract
A "teaching by showing" system using a graphic interface is proposed. This system provides: 1) a user interface with which an inexperienced operator can easily teach a task, and 2) a task execution system that can operate the task in a different environment. The operator shows an example of assembly task movements in the virtual environmental created in the computer. A finite automaton dependently defined task is used to interpret the movements as a sequence of high-level representations of operations. When the system is commanded to operate the learning task, the system observes the task environment, checks the geometrical feasibility of the task in the environment, and if necessary replans the sequence of operations so that the robot can complete the task. Then the system uses task-dependent interpretation rules to translate the sequence of operations into manipulator-level commands and executes the task by replicating the operator's movement in the virtual environment.>
Hiroyuki Ogata, Tomoichi Takahashi
IEEE Trans. Robotics Autom.2
1992 Robotic assembly operation based on task-level teaching in virtual reality
abstract
The authors propose a robot teaching interface which uses virtual reality. The teaching method provides a user interface with which a novice operator can easily direct a robot. The operator performs the assembly task in a virtual workspace generated by a computer. The operator's movements are recognized as robot task-level operations by using a finite automation. The system interprets the recognized operations into manipulator-level commands using task-dependent interpretation rules and a world model. A robot executes the assembly task in the workplace by replicating the operator's movements in the virtual workspace.>
Tomoichi Takahashi, Hiroyuki Ogata
ICRA1
1991 Teaching robot's movement in virtual reality
abstract
The authors propose a robot teaching method which uses virtual reality. An operator wearing a VPL DataGlove performs a task in a virtual workspace which simulates a real workspace. The operator's movements are recognized that interpreted task-dependently using interpretation rules and a world model. A robot executes the task in the real workspace using sensors. The overall system architecture and experiments are presented.>
Tomoichi Takahashi, Takashi Sakai
IROS1