Yi Shi 0008

dblp:00/3680-8 · DBLP profile ↗
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6ranked-venue papers
3as first author
5since 2021 · last 2026
0000-0003-3360-6706ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 5 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
YearPublicationVenuePosition
2026 SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control
abstract
Data-driven motion priors that can guide agents toward producing naturalistic behaviors play a pivotal role in creating life-like virtual characters. Adversarial imitation learning has been a highly effective method for learning motion priors from reference motion data. However, adversarial priors, with few exceptions, need to be retrained for each new controller, thereby limiting their reusability and necessitating the retention of the reference motion data when applied to downstream tasks. In this work, we present Score-Matching Motion Priors (SMP), which leverages pre-trained motion diffusion models and score distillation sampling (SDS) to create reusable task-agnostic motion priors. SMPs can be pre-trained on a motion dataset, independent of any control policy or task. Once trained, SMPs can be kept frozen and reused as general-purpose reward functions to train new policies to produce naturalistic behaviors for downstream tasks. We show that a general motion prior trained on large-scale datasets can be repurposed into a variety of style-specific priors. Furthermore, SMP can compose different styles to synthesize new styles not present in the original dataset. Our method can create reusable and modular motion priors that produce high-quality motions comparable to state-of-the-art adversarial imitation learning methods. In our experiments, we demonstrate the effectiveness of SMP across a diverse suite of control tasks with physically simulated humanoid characters. Video available at youtu.be/jBA2tWk6vzU.
Yuxuan Mu, Yi Shi 0008, Dun Yang, Minami Matsumoto, Kotaro Imamura, Guy Tevet, Chuan Guo 0002, Chang Shu 0001, Pengcheng Xi, Xue Bin Peng
ACM Trans. Graph.3
2025 StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data
abstract
Motion capture (mocap) data often exhibits visually jarring artifacts due to inaccurate sensors and post-processing. Cleaning this corrupted data can require substantial manual effort from human experts, which can be a costly and time-consuming process. Previous data-driven motion cleanup methods offer the promise of automating this cleanup process, but often require in-domain paired corrupted-to-clean training data. Constructing such paired datasets requires access to high-quality, relatively artifact-free motion clips, which often necessitates laborious manual cleanup. In this work, we present StableMotion, a simple yet effective method for training motion cleanup models directly from unpaired corrupted datasets that need cleanup. The core component of our method is the introduction of motion quality indicators, which can be easily annotated— through manual labeling or heuristic algorithms—and enable training of quality-aware motion generation models on raw motion data with mixed quality. At test time, the model can be prompted to generate high-quality motions using the quality indicators. Our method can be implemented through a simple diffusion-based framework, leading to a unified motion generate-discriminate model, which can be used to both identify and fix corrupted frames. We demonstrate that our proposed method is effective for training motion cleanup models on raw mocap data in production scenarios by applying StableMotion to SoccerMocap, a 245-hour soccer mocap dataset containing real-world motion artifacts. The trained model effectively corrects a wide range of motion artifacts, reducing motion pops and frozen frames by 68% and 81%, respectively. On our benchmark dataset, we further show that cleanup models trained with our method on unpaired corrupted data outperform state-of-the-art methods trained on clean or paired data, while also achieving comparable performance in preserving the content of the original motion clips.
Yuxuan Mu, Hung Yu Ling, Yi Shi 0008, Ismael Baira Ojeda, Pengcheng Xi, Chang Shu 0001, Fabio Zinno, Xue Bin Peng
SIGGRAPH Asia3
2025 Physics-Based Motion Imitation with Adversarial Differential Discriminators
abstract
Multi-objective optimization problems, which require the simultaneous optimization of multiple objectives, are prevalent across numerous applications. Existing multi-objective optimization methods often rely on manually-tuned aggregation functions to formulate a joint optimization objective. The performance of such hand-tuned methods is heavily dependent on careful weight selection, a time-consuming and laborious process. These limitations also arise in the setting of reinforcement-learning-based motion tracking methods for physically simulated characters, where intricately crafted reward functions are typically used to achieve high-fidelity results. Such solutions not only require domain expertise and significant manual tuning, but also limit the applicability of the resulting reward function across diverse skills. To bridge this gap, we present a novel adversarial multi-objective optimization technique that is broadly applicable to a range of multi-objective reinforcement-learning tasks, including motion tracking. Our proposed Adversarial Differential Discriminator (ADD) receives a single positive sample, yet is still effective at guiding the optimization process. We demonstrate that our technique can enable characters to closely replicate a variety of acrobatic and agile behaviors, achieving comparable quality to state-of-the-art motion-tracking methods, without relying on manually-designed reward functions.
Sergey Bashkirov, Dun Yang, Yi Shi 0008, Xue Bin Peng
SIGGRAPH Asia4
2024 Interactive Character Control with Auto-Regressive Motion Diffusion Models
abstract
Real-time character control is an essential component for interactive experiences, with a broad range of applications, including physics simulations, video games, and virtual reality. The success of diffusion models for image synthesis has led to the use of these models for motion synthesis. However, the majority of these motion diffusion models are primarily designed for offline applications, where space-time models are used to synthesize an entire sequence of frames simultaneously with a pre-specified length. To enable real-time motion synthesis with diffusion model that allows time-varying controls, we propose A-MDM (Auto-regressive Motion Diffusion Model). Our conditional diffusion model takes an initial pose as input, and auto-regressively generates successive motion frames conditioned on the previous frame. Despite its streamlined network architecture, which uses simple MLPs, our framework is capable of generating diverse, long-horizon, and high-fidelity motion sequences. Furthermore, we introduce a suite of techniques for incorporating interactive controls into A-MDM, such as task-oriented sampling, in-painting, and hierarchical reinforcement learning (See Figure 1). These techniques enable a pre-trained A-MDM to be efficiently adapted for a variety of new downstream tasks. We conduct a comprehensive suite of experiments to demonstrate the effectiveness of A-MDM, and compare its performance against state-of-the-art auto-regressive methods.
Yi Shi 0008, Jingbo Wang 0003, Xuekun Jiang, Bingkun Lin, Bo Dai 0002, Xue Bin Peng
ACM Trans. Graph.1
2021 Polyphone Disambiguation in Mandarin Chinese with Semi-Supervised Learning
Yi Shi 0008, Congyi Wang
Interspeech1
2020 Unsupervised Deep Shape Descriptor With Point Distribution Learning
abstract
Deep learning models have achieved great success in supervised shape descriptor learning for 3D shape retrieval, classification, and correspondence. However, the unsupervised shape descriptor calculated via deep learning is less studied than that of supervised ones due to the design challenges of unsupervised neural network architecture. This paper proposes a novel probabilistic framework for the learning of unsupervised deep shape descriptors with point distribution learning. In our approach, we firstly associate each point with a Gaussian, and the point clouds are modeled as the distribution of the points. We then use deep neural networks (DNNs) to model a maximum likelihood estimation process that is traditionally solved with an iterative Expectation-Maximization (EM) process. Our key novelty is that ``training'' these DNNs with unsupervised self-correspondence L2 distance loss will elegantly reveal the statically significant deep shape descriptor representation for the distribution of the point clouds. We have conducted experiments over various 3D datasets. Qualitative and quantitative comparisons demonstrate that our proposed method achieves superior classification performance over existing unsupervised 3D shape descriptors. In addition, we verified the following attractive properties of our shape descriptor through experiments: multi-scale shape representation, robustness to shape rotation, and robustness to noise.
Yi Shi 0008, Mengchen Xu, Shuaihang Yuan, Yi Fang 0006
CVPR1