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Stephen Lee-Urban

dblp:00/4538 · DBLP profile ↗
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6ranked-venue papers
1as first author
0since 2021 · last 2013
0000-0003-1473-6628ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Language models and text generation · 39% Planning, search and constraint satisfaction · 39% Reinforcement learning · 17%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
domain model learning
0.212013
Story Generation with Crowdsourced Plot Graphs · AAAI 2013
Natural language and speech › Language models and text generation › text generation
story generation
0.212013
Story Generation with Crowdsourced Plot Graphs · AAAI 2013
Machine learning › Reinforcement learning
policy learning
0.112007
RETALIATE: Learning Winning Policies in First-Person Shooter Games · AAAI 2007
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
game-playing agents
0.012007
RETALIATE: Learning Winning Policies in First-Person Shooter Games · AAAI 2007

Methods — techniques the papers use, named apart from their topics

sampling from domain model · 0.3crowdsourcing · 0.3reinforcement learning · 0.1
YearPublicationVenuePosition
2013 Story Generation with Crowdsourced Plot Graphs
abstract
Story generation is the problem of automatically selecting a sequence of events that meet a set of criteria and can be told as a story. Story generation is knowledge-intensive; traditional story generators rely on a priori defined domain models about fictional worlds, including characters, places, and actions that can be performed. Manually authoring the domain models is costly and thus not scalable. We present a novel class of story generation system that can generate stories in an unknown domain. Our system (a) automatically learns a domain model by crowdsourcing a corpus of narrative examples and (b) generates stories by sampling from the space defined by the domain model. A large-scale evaluation shows that stories generated by our system for a previously unknown topic are comparable in quality to simple stories authored by untrained humans
Boyang Li 0001, Stephen Lee-Urban, George Johnston, Mark O. Riedl
AAAI2
2013 Crowdsourcing interactive fiction games
Boyang Li 0001, Stephen Lee-Urban, Mark O. Riedl
FDG2
2012 Automated scenario generation: toward tailored and optimized military training in virtual environments
abstract
Scenario-based training exemplifies the learning-by-doing approach to human performance improvement. In this paper, we enumerate the advantages of incorporating automated scenario generation technologies into the traditional scenario development pipeline. An automated scenario generator is a system that creates training scenarios from scratch, augmenting human authoring to rapidly develop new scenarios, providing a richer diversity of tailored training opportunities, and delivering training scenarios on demand. We introduce a combinatorial optimization approach to scenario generation to deliver the requisite diversity and quality of scenarios while tailoring the scenarios to a particular learner's needs and abilities. We propose a set of evaluation metrics appropriate to scenario generation technologies and present preliminary evidence for the suitability of our approach compared to other scenario generation approaches.
Alexander Zook, Stephen Lee-Urban, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, Keith W. Brawner
FDG2
2010 Imitating Inscrutable Enemies: Learning from Stochastic Policy Observation, Retrieval and Reuse
Kellen Gillespie, Justin Karneeb, Stephen Lee-Urban, Hector Muñoz-Avila
ICCBR3
2009 Adaptation versus Retrieval Trade-Off Revisited: An Analysis of Boundary Conditions
Stephen Lee-Urban, Hector Muñoz-Avila
ICCBR1
2007 RETALIATE: Learning Winning Policies in First-Person Shooter Games
Megan Smith, Stephen Lee-Urban, Hector Muñoz-Avila
AAAI2