Jie Zhou 0029

dblp:00/5012-29 · DBLP profile ↗
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12ranked-venue papers
5as first author
10since 2021 · last 2026
0000-0002-3836-4163ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-author · 6 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021
YearPublicationVenuePosition
2026 An Action-Aware Generative Sequence Modeling for Short Video Recommendation
abstract
With the rapid development of the Internet, users have increasingly higher expectations for the recommendation accuracy of online content consumption platforms (e.g., short video platforms). However, short videos often contain diverse segments, and users may not hold the same attitude toward all of them (e.g., music enthusiasts may not enjoy all songs in a medley). Traditional binary-classification recommendation models, which treat a video as a single holistic entity, face limitations in accurately capturing such nuanced preferences. Considering that user consumption is a temporal process, this paper demonstrates that the timing of user actions can represent diverse intentions through statistical analysis and examination of action patterns. Based on this insight, we propose a novel modeling paradigm: Action-Aware Gen erative Sequence Network (A2Gen ), which refines user actions (e.g., Like and Follow, etc.) along the temporal dimension and chains them into sequences for unified processing and prediction. First, we introduce the Context-aware Attention Module (CAM) to model action sequences enriched with item-specific contextual features. Building upon this, we develop the Hierarchical Sequence Encoder (HSE) to learn temporal action patterns from users' historical actions. Finally, through leveraging CAM, we design a module for action sequence generation: the Action-seq Autoregressive Generator (AAG). Extensive offline experiments on the Kuaishou's dataset and the Tmall public dataset demonstrate the superiority of our proposed model. Furthermore, through large-scale online A/B testing deployed on Kuaishou's platform, our model achieves significant improvements over baseline methods in multi-task prediction by leveraging sequential information. Specifically, it yields increases of 0.34% in user watch time, 8.1% in interaction rate, and 0.162% in overall user retention (LifeTime-7), leading to successful deployment across all traffic, serving over 400 million users every day.
Zhengxiao Guo, Jie Zhou 0029, Yongqi Liu 0002, Chuan Luo 0002
SIGIR4
2025 From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters
abstract
Hand-drawn character animation is a vibrant research area in computer graphics and presents unique challenges in achieving geometric consistency while conveying expressive motion details. Traditional skeletal animation methods maintain geometric consistency but often struggle with complex non-rigid elements like flowing hair and skirts, resulting in unnatural deformation and missing secondary dynamics. In contrast, video diffusion models effectively synthesize physically plausible dynamics, but exhibit real-human-like characteristics and geometric distortions when applied to stylized drawings due to the domain gap. In this work, we propose a novel hybrid animation system that integrates the strengths of skeletal animation and video diffusion priors. The core idea is to first generate coarse images from characters retargeted with skeletal animations for geometric consistency guidance, and then enhance these images in terms of texture details and secondary dynamics using video diffusion priors. We formulate the enhancement of coarse images as an inpainting task and propose a domain-adapted diffusion model to refine user-masked regions requiring improvement, particularly those involving secondary dynamics. To further enhance motion realism, we propose a Secondary Dynamics Injection (SDI) strategy during the denoising process to incorporate latent features from a pre-trained diffusion model enriched with human motion priors. Additionally, to address unnatural deformation artifacts caused by the integrated hair-body geometry in low-poly single-mesh character modeling, we introduce a Hair Layering Modeling (HLM) technique that employs segmentation maps to separate hair from the body in implicit fields, enabling more natural animation of challenging long-hair characters. Through extensive experiments, we demonstrate that our system outperforms state-of-the-art works in both quantitative and qualitative evaluations. Please refer to our project page (https://lordliang.github.io/From-Rigging-to-Waving) for the code and data for our method.
Jie Zhou 0029, Linzi Qu, Miu-Ling Lam, Hongbo Fu 0001
ACM Trans. Graph.1
2024 Scene-wise Adaptive Network for Dynamic Cold-start Scenes Optimization in CTR Prediction
abstract
In the realm of modern mobile E-commerce, providing users with nearby commercial service recommendations through location-based online services has become increasingly vital. While machine learning approaches have shown promise in multi-scene recommendation, existing methodologies often struggle to address cold-start problems in unprecedented scenes: the increasing diversity of commercial choices, along with the short online lifespan of scenes, give rise to the complexity of effective recommendations in online and dynamic scenes. In this work, we propose Scene-wise Adaptive Network (SwAN 1), a novel approach that emphasizes high-performance cold-start online recommendations for new scenes. Our approach introduces several crucial capabilities, including scene similarity learning, user-specific scene transition cognition, scene-specific information construction for the new scene, and enhancing the diverged logical information between scenes. We demonstrate SwAN’s potential to optimize dynamic multi-scene recommendation problems by effectively online handling cold-start recommendations for any newly arrived scenes. More encouragingly, SwAN has been successfully deployed in Meituan’s online catering recommendation service, which serves millions of customers per day, and SwAN has achieved a 5.64% CTR index improvement relative to the baselines and a 5.19% increase in daily order volume proportion.
Jie Zhou 0029, Chuan Luo 0002, Shixiong Zhao
RecSys2
2024 DrawingSpinUp: 3D Animation from Single Character Drawings
abstract
The experimental evaluations and a perceptual user study show that our proposed method outperforms the existing 2D and 3D animation methods and generates high-quality 3D animations from a single character drawing.Please refer to our project page (https://lordliang.github.io/DrawingSpinUp)for the code and generated animations.
Jie Zhou 0029, Chu-Feng Xiao 0001, Miu-Ling Lam, Hongbo Fu 0001
SIGGRAPH Asia1
2023 Feature Decomposition for Reducing Negative Transfer: A Novel Multi-Task Learning Method for Recommender System (Student Abstract)
abstract
We propose a novel multi-task learning method termed Feature Decomposition Network (FDN). The key idea of the proposed FDN is to reduce the phenomenon of feature redundancy by explicitly decomposing features into task-specific features and task-shared features with carefully designed constraints. Experimental results show that our proposed FDN can outperform the state-of-the-art (SOTA) methods by a noticeable margin on Ali-CCP.
Jie Zhou 0029, Qian Yu 0002, Chuan Luo 0002, Jing Zhang 0017
AAAI1
2023 HiNet: Novel Multi-Scenario & Multi-Task Learning with Hierarchical Information Extraction
abstract
Multi-scenario & multi-task learning has been widely applied to many recommendation systems in industrial applications, wherein an effective and practical approach is to carry out multi-scenario transfer learning on the basis of the Mixture-of-Expert (MoE) architecture. However, the MoE-based method, which aims to project all information in the same feature space, cannot effectively deal with the complex relationships inherent among various scenarios and tasks, resulting in unsatisfactory performance. To tackle the problem, we propose a Hierarchical information extraction Network (HiNet) for multi-scenario and multi-task recommendation, which achieves hierarchical extraction based on coarse-to-fine knowledge transfer scheme. The multiple extraction layers of the hierarchical network enable the model to enhance the capability of transferring valuable information across scenarios while preserving specific features of scenarios and tasks. Furthermore, a novel scenario-aware attentive network module is proposed to model correlations between scenarios explicitly. Comprehensive experiments conducted on real-world industrial datasets from Meituan Meishi platform demonstrate that HiNet achieves a new state-of-the-art performance and significantly outperforms existing solutions. HiNet is currently fully deployed in two scenarios and has achieved 2.87% and 1.75% order quantity gain respectively.
Jie Zhou 0029, Xianshuai Cao, Lin Bo, Chuan Luo 0002, Qian Yu 0002
ICDE1
2023 GA-Sketching: Shape Modeling from Multi-View Sketching with Geometry-Aligned Deep Implicit Functions
abstract
Abstract Sketch‐based shape modeling aims to bridge the gap between 2D drawing and 3D modeling by providing an intuitive and accessible approach to create 3D shapes from 2D sketches. However, existing methods still suffer from limitations in reconstruction quality and multi‐view interaction friendliness, hindering their practical application. This paper proposes a faithful and user‐friendly iterative solution to tackle these limitations by learning geometry‐aligned deep implicit functions from one or multiple sketches. Our method lifts 2D sketches to volume‐based feature tensors, which align strongly with the output 3D shape, enabling accurate reconstruction and faithful editing. Such a geometry‐aligned feature encoding technique is well‐suited to iterative modeling since features from different viewpoints can be easily memorized or aggregated. Based on these advantages, we design a unified interactive system for sketch‐based shape modeling. It enables users to generate the desired geometry iteratively by drawing sketches from any number of viewpoints. In addition, it allows users to edit the generated surface by making a few local modifications. We demonstrate the effectiveness and practicality of our method with extensive experiments and user studies, where we found that our method outperformed existing methods in terms of accuracy, efficiency, and user satisfaction. The source code of this project is available at https://github.com/LordLiang/GA‐Sketching .
Jie Zhou 0029, Zhongjin Luo, Qian Yu 0002, Xiaoguang Han 0001, Hongbo Fu 0001
Comput. Graph. Forum1
2021 Boundary-Aware Geometric Encoding for Semantic Segmentation of Point Clouds
abstract
Boundary information plays a significant role in 2D image segmentation, while usually being ignored in 3D point cloud segmentation where ambiguous features might be generated in feature extraction, leading to misclassification in the transition area between two objects. In this paper, firstly, we propose a Boundary Prediction Module (BPM) to predict boundary points. Based on the predicted boundary, a boundary-aware Geometric Encoding Module (GEM) is designed to encode geometric information and aggregate features with discrimination in a neighborhood, so that the local features belonging to different categories will not be polluted by each other. To provide extra geometric information for boundary-aware GEM, we also propose a light-weight Geometric Convolution Operation (GCO), making the extracted features more distinguishing. Built upon the boundary-aware GEM, we build our network and test it on benchmarks like ScanNet v2, S3DIS. Results show our methods can significantly improve the baseline and achieve state-of-the-art performance.
Jingyu Gong, Xin Tan 0002, Jie Zhou 0029, Yanyun Qu, Yuan Xie 0006, Lizhuang Ma
AAAI4
2021 SimpModeling: Sketching Implicit Field to Guide Mesh Modeling for 3D Animalmorphic Head Design
abstract
Head shapes play an important role in 3D character design. In this work, we propose SimpModeling, a novel sketch-based system for helping users, especially amateur users, easily model 3D animalmorphic heads - a prevalent kind of heads in character design. Although sketching provides an easy way to depict desired shapes, it is challenging to infer dense geometric information from sparse line drawings. Recently, deepnet-based approaches have been taken to address this challenge and try to produce rich geometric details from very few strokes. However, while such methods reduce users’ workload, they would cause less controllability of target shapes. This is mainly due to the uncertainty of the neural prediction. Our system tackles this issue and provides good controllability from three aspects: 1) we separate coarse shape design and geometric detail specification into two stages and respectively provide different sketching means; 2) in coarse shape designing, sketches are used for both shape inference and geometric constraints to determine global geometry, and in geometric detail crafting, sketches are used for carving surface details; 3) in both stages, we use the advanced implicit-based shape inference methods, which have strong ability to handle the domain gap between freehand sketches and synthetic ones used for training. Experimental results confirm the effectiveness of our method and the usability of our interactive system. We also contribute to a dataset of high-quality 3D animal heads, which are manually created by artists.
Zhongjin Luo, Jie Zhou 0029, Heming Zhu, Dong Du 0002, Xiaoguang Han 0001, Hongbo Fu 0001
UIST2
2021 Weakly-Supervised Saliency Detection via Salient Object Subitizing
abstract
Salient object detection aims at detecting the most visually distinct objects and producing the corresponding masks. As the cost of pixel-level annotations is high, image tags are usually used as weak supervisions. However, an image tag can only be used to annotate one class of objects. In this paper, we introduce saliency subitizing as the weak supervision since it is class-agnostic. This allows the supervision to be aligned with the property of saliency detection, where the salient objects of an image could be from more than one class. To this end, we propose a model with two modules, Saliency Subitizing Module (SSM) and Saliency Updating Module (SUM). While SSM learns to generate the initial saliency masks using the subitizing information, without the need for any unsupervised methods or some random seeds, SUM helps iteratively refine the generated saliency masks. We conduct extensive experiments on five benchmark datasets. The experimental results show that our method outperforms other weakly-supervised methods and even performs comparable to some fully-supervised methods.
Xin Tan 0002, Jie Zhou 0029, Lizhuang Ma, Rynson W. H. Lau
IEEE Trans. Circuits Syst. Video Technol.3
2020 A Shape-Aware Feature Extraction Module for Semantic Segmentation of 3D Point Clouds
Jie Zhou 0029, Xin Tan 0002, Lizhuang Ma
ICONIP (4)2
2020 SceneEncoder: Scene-Aware Semantic Segmentation of Point Clouds with A Learnable Scene Descriptor
abstract
Besides local features, global information plays an essential role in semantic segmentation, while recent works usually fail to explicitly extract the meaningful global information and make full use of it. In this paper, we propose a SceneEncoder module to impose a scene-aware guidance to enhance the effect of global information. The module predicts a scene descriptor, which learns to represent the categories of objects existing in the scene and directly guides the point-level semantic segmentation through filtering out categories not belonging to this scene. Additionally, to alleviate segmentation noise in local region, we design a region similarity loss to propagate distinguishing features to their own neighboring points with the same label, leading to the enhancement of the distinguishing ability of point-wise features. We integrate our methods into several prevailing networks and conduct extensive experiments on benchmark datasets ScanNet and ShapeNet. Results show that our methods greatly improve the performance of baselines and achieve state-of-the-art performance.
Jingyu Gong, Jie Zhou 0029, Xin Tan 0002, Yuan Xie 0006, Lizhuang Ma
IJCAI3