Yu Xiang 0001

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25ranked-venue papers
1as first author
18since 2021 · last 2025
—ORCID · none

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Artificial intelligence and machine learning · 23 · 1 first-author · 16 since 2021Systems, architecture and hardware · 13 · 1 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021
YearPublicationVenuePosition
2025 RobotFingerPrint: Unified Gripper Coordinate Space for Multi-Gripper Grasp Synthesis and Transfer
abstract
We introduce a novel grasp representation named the Unified Gripper Coordinate Space (UGCS) for grasp synthesis and grasp transfer. Our representation leverages spherical coordinates to create a shared coordinate space across different robot grippers, enabling it to synthesize and transfer grasps for both novel objects and previously unseen grippers. The strength of this representation lies in the ability to map palm and fingers of a gripper in the unified coordinate space. Grasp synthesis is formulated as predicting the unified spherical coordinates on object surface points via a conditional variational autoencoder. The predicted unified gripper coordinates establish exact correspondences between the gripper and object points, which is used to optimize grasp pose and joint values. Grasp transfer is facilitated through the point-to-point correspondence between any two (potentially unseen) grippers and solved via a similar optimization. Extensive simulation and real-world experiments showcase the efficacy of the unified grasp representation for grasp synthesis in generating stable and diverse grasps. Similarly, we showcase real-world grasp transfer from human demonstrations across different objects.1
Ninad Khargonkar, Luis Felipe Casas, B. Prabhakaran 0001, Yu Xiang 0001
IROS4
2025 Adapting Pre-Trained Vision Models for Novel Instance Detection and Segmentation
abstract
Novel Instance Detection and Segmentation (NIDS) aims at detecting and segmenting novel object instances given a few examples of each instance. We propose a unified, simple, yet effective framework (NIDS-Net) comprising object proposal generation, embedding creation for both instance templates and proposal regions, and embedding matching for instance label assignment. Leveraging recent advancements in large vision methods, we utilize Grounding DINO and Segment Anything Model (SAM) to obtain object proposals with accurate bounding boxes and masks. Central to our approach is the generation of high-quality instance embeddings. We utilize foreground feature averages of patch embeddings from the DINOv2 ViT backbone, followed by refinement through a weight adapter mechanism that we introduce.We show experimentally that our weight adapter can adjust the embeddings locally within their feature space and effectively limit overfitting in the few-shot setting. Furthermore, the weight adapter optimizes weights to enhance the distinctiveness of instance embeddings during similarity computation. This methodology enables a straightforward matching strategy that results in significant performance gains. Our framework surpasses current state-of-the-art methods, demonstrating notable improvements in four detection datasets. In the segmentation tasks on seven core datasets of the BOP challenge, our method outperforms the leading published RGB methods and remains competitive with the best RGB-D method. We have also verified our method using real-world images from a Fetch robot and a RealSense camera.1
Yangxiao Lu, Jishnu Jaykumar, Yunhui Guo, Nicholas Ruozzi, Yu Xiang 0001
IROS5
2025 HO-Cap: A Capture System and Dataset for 3D Reconstruction and Pose Tracking of Hand-Object Interaction
abstract
We introduce a data capture system and a new dataset, HO-Cap, for 3D reconstruction and pose tracking of hands and objects in videos. The system leverages multiple RGB-D cameras and a HoloLens headset for data collection, avoiding the use of expensive 3D scanners or motion capture systems. We propose a semiautomatic method for annotating the shape and pose of hands and objects in the collected videos, significantly reducing the annotation time and cost compared to manual labeling. With this system, we captured a video dataset of humans performing various single- and dual-hand manipulation tasks, including simple pick-and-place actions, handovers between hands, and using objects according to their affordance. This dataset can serve as human demonstrations for research in embodied AI and robot manipulation. Our capture setup and annotation framework will be made available to the community for reconstructing 3D shapes of objects and human hands, as well as tracking their poses in videos.
Yu-Wei Chao, Bowen Wen, Xiaohu Guo, Yu Xiang 0001
NeurIPS6
2024 Deep Dependency Networks and Advanced Inference Schemes for Multi-Label Classification
abstract
We present a unified framework called deep dependency networks (DDNs) that combines dependency networks and deep learning architectures for multi-label classification, with a particular emphasis on image and video data. The primary advantage of dependency networks is their ease of training, in contrast to other probabilistic graphical models like Markov networks. In particular, when combined with deep learning architectures, they provide an intuitive, easy-to-use loss function for multi-label classification. A drawback of DDNs compared to Markov networks is their lack of advanced inference schemes, necessitating the use of Gibbs sampling. To address this challenge, we propose novel inference schemes based on local search and integer linear programming for computing the most likely assignment to the labels given observations. We evaluate our novel methods on three video datasets (Charades, TACoS, Wetlab) and three image datasets (MS-COCO, PASCAL VOC, NUS-WIDE), comparing their performance with (a) basic neural architectures and (b) neural architectures combined with Markov networks equipped with advanced inference and learning techniques. Our results demonstrate the superiority of our new DDN methods over the two competing approaches.
Shivvrat Arya, Yu Xiang 0001, Vibhav Gogate
AISTATS2
2024 Segment Every Out-of-Distribution Object
abstract
Semantic segmentation models, while effective for indistribution categories, face challenges in real-world deployment due to encountering out-of-distribution (OoD) objects. Detecting these OoD objects is crucial for safety- critical applications. Existing methods rely on anomaly scores, but choosing a suitable threshold for generating masks presents difficulties and can lead to fragmentation and inaccuracy. This paper introduces a method to convert anomaly Score To segmentation Mask, called S2M, a simple and effective framework for OoD detection in semantic segmentation. Unlike assigning anomaly scores to pixels, S2M directly segments the entire OoD object. By transforming anomaly scores into prompts for a promptable segmentation model, S2M eliminates the need for thresh- old selection. Extensive experiments demonstrate that S2M outperforms the state-of-the-art by approximately 20% in IoU and 40% in mean F1 score, on average, across various benchmarks including Fishyscapes, Segment-Me-If- You-Can, and RoadAnomaly datasets. Code is available at https://github.com/WenjieZhao1/S2M.
Yu Xiang 0001, Yunhui Guo
CVPR4
2024 SceneReplica: Benchmarking Real-World Robot Manipulation by Creating Replicable Scenes
abstract
We present a new reproducible benchmark for evaluating robot manipulation in the real world, specifically focusing on a pick-and-place task. Our benchmark uses the YCB object set, a commonly used dataset in the robotics community, to ensure that our results are comparable to other studies. Additionally, the benchmark is designed to be easily reproducible in the real world, making it accessible to researchers and practitioners. We also provide our experimental results and analyzes for model-based and model-free 6D robotic grasping on the benchmark, where representative algorithms are evaluated for object perception, grasping planning, and motion planning. We believe that our benchmark will be a valuable tool for advancing the field of robot manipulation. By providing a standardized evaluation framework, researchers can more easily compare different techniques and algorithms, leading to faster progress in developing robot manipulation methods.1
Ninad Khargonkar, Sai Haneesh Allu, Yangxiao Lu, Jishnu Jaykumar, B. Prabhakaran 0001, Yu Xiang 0001
ICRA6
2024 Mean Shift Mask Transformer for Unseen Object Instance Segmentation
abstract
Segmenting unseen objects from images is a critical perception skill that a robot needs to acquire. In robot manipulation, it can facilitate a robot to grasp and manipulate unseen objects. Mean shift clustering is a widely used method for image segmentation tasks. However, the traditional mean shift clustering algorithm is not differentiable, making it difficult to integrate it into an end-to-end neural network training framework. In this work, we propose the Mean Shift Mask Transformer (MSMFormer), a new transformer architecture that simulates the von Mises-Fisher (vMF) mean shift clustering algorithm, allowing for the joint training and inference of both the feature extractor and the clustering. Its central component is a hypersphere attention mechanism, which updates object queries on a hypersphere. To illustrate the effectiveness of our method, we apply MSMFormer to unseen object instance segmentation. Our experiments show that MSMFormer achieves competitive performance compared to state-of-the-art methods for unseen object instance segmentation1.
Yangxiao Lu, Yuqiao Chen, Nicholas Ruozzi, Yu Xiang 0001
ICRA4
2024 RISeg: Robot Interactive Object Segmentation via Body Frame-Invariant Features
abstract
In order to successfully perform manipulation tasks in new environments, such as grasping, robots must be proficient in segmenting unseen objects from the background and/or other objects. Previous works perform unseen object instance segmentation (UOIS) by training deep neural networks on large-scale data to learn RGB/RGB-D feature embeddings, where cluttered environments often result in inaccurate segmentations. We build upon these methods and introduce a novel approach to correct inaccurate segmentation, such as under-segmentation, of static image-based UOIS masks by using robot interaction and a designed body frame-invariant feature. We demonstrate that the relative linear and rotational velocities of frames randomly attached to rigid bodies due to robot interactions can be used to identify objects and accumulate corrected object-level segmentation masks. By introducing motion to regions of segmentation uncertainty, we are able to drastically improve segmentation accuracy in an uncertainty-driven manner with minimal, non-disruptive interactions (ca. 2-3 per scene). We demonstrate the effectiveness of our proposed interactive perception pipeline in accurately segmenting cluttered scenes by achieving an average object segmentation accuracy rate of 80.7%, an increase of 28.2% when compared with other state-of-the-art UOIS methods.
Howard H. Qian, Yangxiao Lu, Kejia Ren, Gaotian Wang, Ninad Khargonkar, Yu Xiang 0001, Kaiyu Hang
ICRA6
2024 MultiGripperGrasp: A Dataset for Robotic Grasping from Parallel Jaw Grippers to Dexterous Hands
abstract
We introduce a large-scale dataset named MultiGripperGrasp for robotic grasping. Our dataset contains 30.4M grasps from 11 grippers for 345 objects. These grippers range from two-finger grippers to five-finger grippers, including a human hand. All grasps in the dataset are verified in the robot simulator Isaac Sim to classify them as successful and unsuccessful grasps. Additionally, the object fall-off time for each grasp is recorded as a grasp quality measurement. Furthermore, the grippers in our dataset are aligned according to the orientation and position of their palms, allowing us to transfer grasps from one gripper to another. The grasp transfer significantly increases the number of successful grasps for each gripper in the dataset. Our dataset is useful to study generalized grasp planning and grasp transfer across different grippers.1
Luis Felipe Casas Murillo, Ninad Khargonkar, B. Prabhakaran 0001, Yu Xiang 0001
IROS4
2024 Proto-CLIP: Vision-Language Prototypical Network for Few-Shot Learning
abstract
We propose a novel framework for few-shot learning by leveraging large-scale vision-language models such as CLIP [1]. Motivated by unimodal prototypical networks for few-shot learning, we introduce Proto-CLIP which utilizes image prototypes and text prototypes for few-shot learning. Specifically, Proto-CLIP adapts the image and text encoder embeddings from CLIP in a joint fashion using few-shot examples. The embeddings from the two encoders are used to compute the respective prototypes of image classes for classification. During adaptation, we propose aligning the image and text prototypes of the corresponding classes. Such alignment is beneficial for few-shot classification due to the reinforced contributions from both types of prototypes. Proto-CLIP has both training-free and fine-tuned variants. We demonstrate the effectiveness of our method by conducting experiments on benchmark datasets for few-shot learning, as well as in the real world for robot perception1.
Jishnu Jaykumar, Kamalesh Palanisamy, Yu-Wei Chao, Xinya Du, Yu Xiang 0001
IROS5
2024 Grasping Trajectory Optimization with Point Clouds
abstract
We introduce a new trajectory optimization method for robotic grasping based on a point-cloud representation of robots and task spaces. In our method, robots are represented by 3D points on their link surfaces. The task space of a robot is represented by a point cloud that can be obtained from depth sensors. Using the point-cloud representation, goal reaching in grasping can be formulated as point matching, while collision avoidance can be efficiently achieved by querying the signed distance values of the robot points in the signed distance field of the scene points. Consequently, a constrained nonlinear optimization problem is formulated to solve the joint motion and grasp planning problem. The advantage of our method is that the point-cloud representation is general to be used with any robot in any environment. We demonstrate the effectiveness of our method by performing experiments on a tabletop scene and a shelf scene for grasping with a Fetch mobile manipulator and a Franka Panda arm.1
Yu Xiang 0001, Sai Haneesh Allu, Rohith Peddi, Tyler H. Summers, Vibhav Gogate
IROS1
2024 CaptainCook4D: A Dataset for Understanding Errors in Procedural Activities
abstract
Following step-by-step procedures is an essential component of various activities carried out by individuals in their daily lives. These procedures serve as a guiding framework that helps to achieve goals efficiently, whether it is assembling furniture or preparing a recipe. However, the complexity and duration of procedural activities inherently increase the likelihood of making errors. Understanding such procedural activities from a sequence of frames is a challenging task that demands an accurate interpretation of visual information and the ability to reason about the structure of the activity. To this end, we collect a new egocentric 4D dataset, CaptainCook4D, comprising 384 recordings (94.5 hours) of people performing recipes in real kitchen environments. This dataset consists of two distinct types of activity: one in which participants adhere to the provided recipe instructions and another in which they deviate and induce errors. We provide 5.3K step annotations and 10K fine-grained action annotations and benchmark the dataset for the following tasks: error recognition, multistep localization and procedure learning.
Rohith Peddi, Shivvrat Arya, Bharath Challa, Likhitha Pallapothula, Akshay Vyas, Bhavya Gouripeddi, Vasundhara Komaragiri, Eric D. Ragan, Nicholas Ruozzi, Yu Xiang 0001, Vibhav Gogate
NeurIPS12
2023 FewSOL: A Dataset for Few-Shot Object Learning in Robotic Environments
abstract
We introduce the Few-Shot Object Learning (FEWSOL) dataset for object recognition with a few images per object. We captured 336 real-world objects with 9 RGB-D images per object from different views. Fewsol has object segmentation masks, poses, and attributes. In addition, synthetic images generated using 330 3D object models are used to augment the dataset. We investigated (i) few-shot object classification and (ii) joint object segmentation and few-shot classification with state-of-the-art methods for few-shot learning and meta-learning using our dataset. The evaluation results show the presence of a large margin to be improved for few-shot object classification in robotic environments, and our dataset can be used to study and enhance few-shot object recognition for robot perception11Dataset and code available at https://irvlutd.github.io/FewSOL.
Jishnu Jaykumar, Yu-Wei Chao, Yu Xiang 0001
ICRA3
2022 HandoverSim: A Simulation Framework and Benchmark for Human-to-Robot Object Handovers
abstract
We introduce a new simulation benchmark “Han-doverSim” for human-to-robot object handovers. To simulate the giver's motion, we leverage a recent motion capture dataset of hand grasping of objects. We create training and evaluation environments for the receiver with standardized protocols and metrics. We analyze the performance of a set of baselines and show a correlation with a real-world evaluation.11Code is open sourced at https://handover-sim.github.io.
Yu-Wei Chao, Chris Paxton 0001, Yu Xiang 0001, Wei Yang 0019, Balakumar Sundaralingam, Tao Chen 0046, Adithyavairavan Murali, Maya Cakmak, Dieter Fox
ICRA3
2021 DexYCB: A Benchmark for Capturing Hand Grasping of Objects
abstract
We introduce DexYCB, a new dataset for capturing hand grasping of objects. We first compare DexYCB with a related one through cross-dataset evaluation. We then present a thorough benchmark of state-of-the-art approaches on three relevant tasks: 2D object and keypoint detection, 6D object pose estimation, and 3D hand pose estimation. Finally, we evaluate a new robotics-relevant task: generating safe robot grasps in human-to-robot object handover.1
Yu-Wei Chao, Wei Yang 0019, Yu Xiang 0001, Pavlo Molchanov 0001, Ankur Handa, Jonathan Tremblay, Yashraj Narang, Karl Van Wyk, Umar Iqbal 0001, Stanley T. Birchfield, Jan Kautz, Dieter Fox
CVPR3
2021 RGB-D Local Implicit Function for Depth Completion of Transparent Objects
abstract
Majority of the perception methods in robotics require depth information provided by RGB-D cameras. However, standard 3D sensors fail to capture depth of transparent objects due to refraction and absorption of light. In this paper, we introduce a new approach for depth completion of transparent objects from a single RGB-D image. Key to our approach is a local implicit neural representation built on ray-voxel pairs that allows our method to generalize to unseen objects and achieve fast inference speed. Based on this representation, we present a novel frame-work that can complete missing depth given noisy RGB-D input. We further improve the depth estimation iteratively using a self-correcting refinement model. To train the whole pipeline, we build a large scale synthetic dataset with transparent objects. Experiments demonstrate that our method performs significantly better than the current state-of-the-art methods on both synthetic and real world data. In addition, our approach improves the inference speed by a factor of 20 compared to the previous best method, ClearGrasp [43]. Code will be released at https://research.nvidia.com/publication/2021-03_RGB-D-Local-Implicit.
Luyang Zhu, Arsalan Mousavian, Yu Xiang 0001, Hammad Mazhar, Jozef van Eenbergen, Shoubhik Debnath, Dieter Fox
CVPR3
2021 PoseRBPF: A Rao-Blackwellized Particle Filter for 6-D Object Pose Tracking
abstract
Tracking 6-D poses of objects from videos provides rich information to a robot in performing different tasks such as manipulation and navigation. In this article, we formulate the 6-D object pose tracking problem in the Rao–Blackwellized particle filtering framework, where the 3-D rotation and the 3-D translation of an object are decoupled. This factorization allows our approach, called PoseRBPF, to efficiently estimate the 3-D translation of an object along with the full distribution over the 3-D rotation. This is achieved by discretizing the rotation space in a fine-grained manner and training an autoencoder network to construct a codebook of feature embeddings for the discretized rotations. As a result, PoseRBPF can track objects with arbitrary symmetries while still maintaining adequate posterior distributions. Our approach achieves state-of-the-art results on two 6-D pose estimation benchmarks. We open-source our implementation athttps://github.com/NVlabs/PoseRBPF.
Xinke Deng, Arsalan Mousavian, Yu Xiang 0001, Fei Xia 0002, Timothy Bretl, Dieter Fox
IEEE Trans. Robotics3
2021 Unseen Object Instance Segmentation for Robotic Environments
abstract
In order to function in unstructured environments, robots need the ability to recognize unseen objects. We take a step in this direction by tackling the problem of segmenting unseen object instances in tabletop environments. However, the type of large-scale real-world dataset required for this task typically does not exist for most robotic settings, which motivates the use of synthetic data. Our proposed method, unseen object instance segmentation (UOIS)-Net, separately leverages synthetic RGB and synthetic depth for unseen object instance segmentation. UOIS-Net is composed of two stages: first, it operates only on depth to produce object instance center votes in 2D or 3D and assembles them into rough initial masks. Second, these initial masks are refined using RGB. Surprisingly, our framework is able to learn from synthetic RGB-D data where the RGB is nonphotorealistic. To train our method, we introduce a large-scale synthetic dataset of random objects on tabletops. We show that our method can produce sharp and accurate segmentation masks, outperforming state-of-the-art methods on unseen object instance segmentation. We also show that our method can segment unseen objects for robot grasping.
Christopher Xie, Yu Xiang 0001, Arsalan Mousavian, Dieter Fox
IEEE Trans. Robotics2
2020 LatentFusion: End-to-End Differentiable Reconstruction and Rendering for Unseen Object Pose Estimation
abstract
Current 6D object pose estimation methods usually require a 3D model for each object. These methods also require additional training in order to incorporate new objects. As a result, they are difficult to scale to a large number of objects and cannot be directly applied to unseen objects. We propose a novel framework for 6D pose estimation of unseen objects. We present a network that reconstructs a latent 3D representation of an object using a small number of reference views at inference time. Our network is able to render the latent 3D representation from arbitrary views. Using this neural renderer, we directly optimize for pose given an input image. By training our network with a large number of 3D shapes for reconstruction and rendering, our network generalizes well to unseen objects. We present a new dataset for unseen object pose estimation--MOPED. We evaluate the performance of our method for unseen object pose estimation on MOPED as well as the ModelNet and LINEMOD datasets. Our method performs competitively to supervised methods that are trained on those objects. Code and data will be available at https://keunhong.com/publications/latentfusion/.
Keunhong Park, Arsalan Mousavian, Yu Xiang 0001, Dieter Fox
CVPR3
2020 Self-supervised 6D Object Pose Estimation for Robot Manipulation
abstract
To teach robots skills, it is crucial to obtain data with supervision. Since annotating real world data is time-consuming and expensive, enabling robots to learn in a self- supervised way is important. In this work, we introduce a robot system for self-supervised 6D object pose estimation. Starting from modules trained in simulation, our system is able to label real world images with accurate 6D object poses for self-supervised learning. In addition, the robot interacts with objects in the environment to change the object configuration by grasping or pushing objects. In this way, our system is able to continuously collect data and improve its pose estimation modules. We show that the self-supervised learning improves object segmentation and 6D pose estimation performance, and consequently enables the system to grasp objects more reliably. A video showing the experiments can be found at https://youtu.be/W1Y0Mmh1Gd8.
Xinke Deng, Yu Xiang 0001, Arsalan Mousavian, Clemens Eppner, Timothy Bretl, Dieter Fox
ICRA2
2020 Scaling Local Control to Large-Scale Topological Navigation
abstract
Visual topological navigation has been revitalized recently thanks to the advancement of deep learning that substantially improves robot perception. However, the scalability and reliability issue remain challenging due to the complexity and ambiguity of real world images and mechanical constraints of real robots. We present an intuitive approach to show that by accurately measuring the capability of a local controller, large-scale visual topological navigation can be achieved while being scalable and robust. Our approach achieves state-of-the-art results in trajectory following and planning in large-scale environments. It also generalizes well to real robots and new environments without retraining or finetuning.
Xiangyun Meng, Nathan D. Ratliff, Yu Xiang 0001, Dieter Fox
ICRA3
2020 DeepIM: Deep Iterative Matching for 6D Pose Estimation
Yi Li 0038, Gu Wang 0001, Xiangyang Ji, Yu Xiang 0001, Dieter Fox
Int. J. Comput. Vis.4
2019 Object Discovery in Videos as Foreground Motion Clustering
abstract
We consider the problem of providing dense segmentation masks for object discovery in videos. We formulate the object discovery problem as foreground motion clustering, where the goal is to cluster foreground pixels in videos into different objects. We introduce a novel pixel-trajectory recurrent neural network that learns feature embeddings of foreground pixel trajectories linked across time. By clustering the pixel trajectories using the learned feature embeddings, our method establishes correspondences between foreground object masks across video frames. To demonstrate the effectiveness of our framework for object discovery, we conduct experiments on commonly used datasets for motion segmentation, where we achieve state-of-the-art performance.
Christopher Xie, Yu Xiang 0001, Zaïd Harchaoui, Dieter Fox
CVPR2
2019 Neural Autonomous Navigation with Riemannian Motion Policy
abstract
End-to-end learning for autonomous navigation has received substantial attention recently as a promising method for reducing modeling error. However, its data complexity, especially around generalization to unseen environments, is high. We introduce a novel image-based autonomous navigation technique that leverages in policy structure using the Riemannian Motion Policy (RMP) framework for deep learning of vehicular control. We design a deep neural network to predict control point RMPs of the vehicle from visual images, from which the optimal control commands can be computed analytically. We show that our network trained in the Gibson environment can be used for indoor obstacle avoidance and navigation on a real RC car, and our RMP representation generalizes better to unseen environments than predicting local geometry or predicting control commands directly.
Xiangyun Meng, Nathan D. Ratliff, Yu Xiang 0001, Dieter Fox
ICRA3
2018 DeepIM: Deep Iterative Matching for 6D Pose Estimation
Yi Li 0038, Gu Wang 0001, Xiangyang Ji, Yu Xiang 0001, Dieter Fox
ECCV (6)4