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Andre Cohen

dblp:01/7002 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 50% Efficient and distributed learning · 50%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning
data-efficient learning
0.112008
An object-oriented representation for efficient reinforcement learning · ICML 2008
Machine learning › Reinforcement learning › markov decision process › structured markov decision process
object-oriented MDPs
0.112008
An object-oriented representation for efficient reinforcement learning · ICML 2008

Methods — techniques the papers use, named apart from their topics

sample complexity analysis · 0.1object-oriented representation · 0.1
YearPublicationVenuePosition
2010 Reinforcement Learning for Robust and Efficient Real-World Tracking
abstract
In this paper we present a new approach for combining several independent trackers into one robust real-time tracker. Unlike previous work that employ multiple tracking objectives used in unison, our tracker manages to determine an optimal sequence of individual trackers given the characteristics present in the video and the desire to achieve maximally efficient tracking. This allows for the selection of fast less-robust trackers when little movement is sensed, while using more robust but computationally intensive trackers in more dynamic scenes. We test this approach on the problem of real-world face tracking. Results show that this approach is a viable method for combining several independent trackers into one robust real-time tracker capable of tracking faces in varied lighting conditions, video resolutions, and with occlusions.
Andre Cohen, Vladimir Pavlovic 0001
ICPR1
2008 An object-oriented representation for efficient reinforcement learning
abstract
Rich representations in reinforcement learning have been studied for the purpose of enabling generalization and making learning feasible in large state spaces. We introduce Object-Oriented MDPs (OO-MDPs), a representation based on objects and their interactions, which is a natural way of modeling environments and offers important generalization opportunities. We introduce a learning algorithm for deterministic OO-MDPs and prove a polynomial bound on its sample complexity. We illustrate the performance gains of our representation and algorithm in the well-known Taxi domain, plus a real-life videogame.
Carlos Diuk, Andre Cohen, Michael L. Littman
ICML2