Demo Data from VLDB 2026 / reviewers in the wild / expert
James Anthony Brown
dblp:02/10476
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Video understanding and tracking · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
object tracking |
0.1 | 1 | 2012 | A Framework for 3D Model-Based Visual Tracking Using a GPU-Accelerated Particle Filter · IEEE Trans. Vis. Comput. Graph. 2012 |
GPUs and heterogeneous computing › GPU computing › GPGPU acceleration
GPU-accelerated computer vision |
0.1 | 1 | 2012 | A Framework for 3D Model-Based Visual Tracking Using a GPU-Accelerated Particle Filter · IEEE Trans. Vis. Comput. Graph. 2012 |
Methods — techniques the papers use, named apart from their topics
particle filter · 0.3direct3d · 0.3CUDA · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | A Framework for 3D Model-Based Visual Tracking Using a GPU-Accelerated Particle FilterabstractA novel framework for acceleration of particle filtering approaches to 3D model-based, markerless visual tracking in monocular video is described. Specifically, we present a methodology for partitioning and mapping the computationally expensive weight-update stage of a particle filter to a graphics processing unit (GPU) to achieve particle- and pixel-level parallelism. Nvidia CUDA and Direct3D are employed to harness the massively parallel computational power of modern GPUs for simulation (3D model rendering) and evaluation (segmentation, feature extraction, and weight calculation) of hundreds of particles at high speeds. The proposed framework addresses the computational intensity that is intrinsic to all particle filter approaches, including those that have been modified to minimize the number of particles required for a particular task. Performance and tracking quality results for rigid object and articulated hand tracking experiments demonstrate markerless, model-based visual tracking on consumer-grade graphics hardware with pixel-level accuracy up to 95 percent at 60+ frames per second. The framework accelerates particle evaluation up to 49 times over a comparable CPU-only implementation, providing an increased particle count while maintaining real-time frame rates. James Anthony Brown, David W. Capson |
IEEE Trans. Vis. Comput. Graph. | 1 |