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James Anthony Brown

dblp:02/10476 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Video understanding and tracking · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
object tracking
0.112012
A Framework for 3D Model-Based Visual Tracking Using a GPU-Accelerated Particle Filter · IEEE Trans. Vis. Comput. Graph. 2012
GPUs and heterogeneous computing › GPU computing › GPGPU acceleration
GPU-accelerated computer vision
0.112012
A Framework for 3D Model-Based Visual Tracking Using a GPU-Accelerated Particle Filter · IEEE Trans. Vis. Comput. Graph. 2012

Methods — techniques the papers use, named apart from their topics

particle filter · 0.3direct3d · 0.3CUDA · 0.3
YearPublicationVenuePosition
2012 A Framework for 3D Model-Based Visual Tracking Using a GPU-Accelerated Particle Filter
abstract
A novel framework for acceleration of particle filtering approaches to 3D model-based, markerless visual tracking in monocular video is described. Specifically, we present a methodology for partitioning and mapping the computationally expensive weight-update stage of a particle filter to a graphics processing unit (GPU) to achieve particle- and pixel-level parallelism. Nvidia CUDA and Direct3D are employed to harness the massively parallel computational power of modern GPUs for simulation (3D model rendering) and evaluation (segmentation, feature extraction, and weight calculation) of hundreds of particles at high speeds. The proposed framework addresses the computational intensity that is intrinsic to all particle filter approaches, including those that have been modified to minimize the number of particles required for a particular task. Performance and tracking quality results for rigid object and articulated hand tracking experiments demonstrate markerless, model-based visual tracking on consumer-grade graphics hardware with pixel-level accuracy up to 95 percent at 60+ frames per second. The framework accelerates particle evaluation up to 49 times over a comparable CPU-only implementation, providing an increased particle count while maintaining real-time frame rates.
James Anthony Brown, David W. Capson
IEEE Trans. Vis. Comput. Graph.1