Demo Data from VLDB 2026 / reviewers in the wild / expert
Christopher L. Dancy
dblp:02/11089 · also Chris Dancy
· DBLP profile ↗
4ranked-venue papers
3as first author
1since 2021 · last 2021
0000-0003-2119-496XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Planning, search and constraint satisfaction · 50% Deep learning architectures and training · 50% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing |
0.3 | 1 | 2018 | Playing SNES Games With NeuroEvolution of Augmenting Topologies · AAAI 2018 |
Machine learning › Deep learning architectures and training › neural network training
neuroevolution |
0.3 | 1 | 2018 | Playing SNES Games With NeuroEvolution of Augmenting Topologies · AAAI 2018 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.3NEAT · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | A Hybrid Cognitive Architecture with Primal Affect and PhysiologyabstractThough computational cognitive architectures have been used to study several processes associated with human behavior, the study of integration of affect and emotion in these processes has been relatively sparse. Theory from affective science and affective neuroscience can be used to systematically integrate affect into cognitive architectures, particularly in areas where cognitive system behavior is known to be associated with physiological structure and behavior. I introduce a unified theory and model of human behavior that integrates physiology and primal affect with cognitive processes in a cognitive architecture. This new architecture gives a more tractable, mechanistic way to simulate affect-cognition interactions to provide specific, quantitative predictions. It considers affect as a lower-level, functional process that interacts with cognitive processes (e.g., declarative memory) to result in emotional behavior. This formulation makes it more straightforward to connect these affective representations with other related moderating processes that may not specifically be considered as emotional (e.g., thirst or stress). An improved understanding of the architecture that constrains our behavior gives us a better opportunity to comprehend why we behave the way we do and how we can use this knowledge to recognize and construct a more ideal internal and external environment. Christopher L. Dancy |
IEEE Trans. Affect. Comput. | 1 |
| 2018 | Playing SNES Games With NeuroEvolution of Augmenting TopologiesabstractTeaching a computer to play video games has generally been seen as a reasonable benchmark for developing new AI techniques. In recent years, extensive research has been completed to develop reinforcement learning (RL) algorithms to play various Atari 2600 games, resulting in new applications of algorithms such as Deep Q-Learning or Policy Gradient that outperform humans. However, games from Super Nintendo Entertainment System (SNES) are far more complicated than Atari 2600 games as many of these state-of-the-art algorithms still struggle to perform on this platform. In this paper, we present a new platform to research algorithms on SNES games and investigate NeuroEvolution of Augmenting Topologies (NEAT) as a possible approach to develop algorithms that outperform humans in SNES games. Son Pham, Keyi Zhang, Tung Phan, Jasper Ding, Christopher L. Dancy |
AAAI | 5 |
| 2018 | Towards a physio-cognitive model of deep slow-breathing
Christopher L. Dancy, Jong W. Kim |
CogSci | 1 |
| 2017 | Sex-Dependent Effects of Emotional Subliminal Visual Stimuli on a Decision-Making Task
Christopher L. Dancy, Frank E. Ritter, Frank Hillary, Kevin Voller |
CogSci | 1 |