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David Martínez Martínez

dblp:02/5773-4 · also David Martínez 0004 · DBLP profile ↗
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7ranked-venue papers
6as first author
0since 2021 · last 2018
0000-0003-1440-296XORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 6 first-authorSystems, architecture and hardware · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 37% Robot manipulation · 18% Planning, search and constraint satisfaction · 18%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
relational reinforcement learning
0.622017
Relational Reinforcement Learning for Planning with Exogenous Effects · J. Mach. Learn. Res. 2017
Relational reinforcement learning with guided demonstrations · Artif. Intell. 2017
Robotics › Robot manipulation
learning from demonstration
0.532017
V-MIN: Efficient Reinforcement Learning through Demonstrations and Relaxed Reward Demands · AAAI 2015
Active learning of manipulation sequences · ICRA 2014
Relational reinforcement learning with guided demonstrations · Artif. Intell. 2017
Knowledge, reasoning and agents › Knowledge representation and reasoning › logic programming
inductive logic programming
0.312017
Relational Reinforcement Learning for Planning with Exogenous Effects · J. Mach. Learn. Res. 2017
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
probabilistic planning
0.312017
Relational Reinforcement Learning for Planning with Exogenous Effects · J. Mach. Learn. Res. 2017
Machine learning › Reinforcement learning › reward design
reward shaping
0.212015
V-MIN: Efficient Reinforcement Learning through Demonstrations and Relaxed Reward Demands · AAAI 2015
Machine learning › Efficient and distributed learning
active learning
0.212014
Active learning of manipulation sequences · ICRA 2014
Machine learning › Reinforcement learning
model-based reinforcement learning
0.212014
Active learning of manipulation sequences · ICRA 2014
Robotics › Motion planning and robot control
robot learning
0.212014
Active learning of manipulation sequences · ICRA 2014
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
symbolic planning
0.212014
Active learning of manipulation sequences · ICRA 2014
Knowledge, reasoning and agents › Knowledge representation and reasoning
action and change
0.112014
Active learning of manipulation sequences · ICRA 2014

Methods — techniques the papers use, named apart from their topics

optimization · 0.3multi-valued inductive logic programming · 0.3guided demonstrations · 0.3reinforcement learning · 0.2symbolic planning · 0.2model-based reinforcement learning · 0.2
YearPublicationVenuePosition
2018 Teaching a Robot the Semantics of Assembly Tasks
abstract
We present a three-level cognitive system in a learning by demonstration context. The system allows for learning and transfer on the sensorimotor level as well as the planning level. The fundamentally different data structures associated with these two levels are connected by an efficient mid-level representation based on so-called “semantic event chains.” We describe details of the representations and quantify the effect of the associated learning procedures for each level under different amounts of noise. Moreover, we demonstrate the performance of the overall system by three demonstrations that have been performed at a project review. The described system has a technical readiness level (TRL) of 4, which in an ongoing follow-up project will be raised to TRL 6.
Thiusius Rajeeth Savarimuthu, Anders Glent Buch, Christian Schlette, Nils Wantia, Jürgen Roßmann, David Martínez Martínez, Guillem Alenyà, Carme Torras, Ales Ude, Bojan Nemec, Aljaz Kramberger, Florentin Wörgötter, Eren Erdal Aksoy, Jeremie Papon, Simon Haller, Justus H. Piater, Norbert Krüger
IEEE Trans. Syst. Man Cybern. Syst.6
2017 Relational reinforcement learning with guided demonstrations
David Martínez Martínez, Guillem Alenyà, Carme Torras
Artif. Intell.1
2017 Relational Reinforcement Learning for Planning with Exogenous Effects
abstract
Probabilistic planners have improved recently to the point that they can solve difficult tasks with complex and expressive models. In contrast, learners cannot tackle yet the expressive models that planners do, which forces complex models to be mostly handcrafted. We propose a new learning approach that can learn relational probabilistic models with both action effects and exogenous effects. The proposed learning approach combines a multi-valued variant of inductive logic programming for the generation of candidate models, with an optimization method to select the best set of planning operators to model a problem. We also show how to combine this learner with reinforcement learning algorithms to solve complete problems. Finally, experimental validation is provided that shows improvements over previous work in both simulation and a robotic task. The robotic task involves a dynamic scenario with several agents where a manipulator robot has to clear the tableware on a table. We show that the exogenous effects learned by our approach allowed the robot to clear the table in a more efficient way.
David Martínez Martínez, Guillem Alenyà, Tony Ribeiro, Katsumi Inoue, Carme Torras
J. Mach. Learn. Res.1
2015 V-MIN: Efficient Reinforcement Learning through Demonstrations and Relaxed Reward Demands
David Martínez Martínez, Guillem Alenyà, Carme Torras
AAAI1
2015 Safe robot execution in model-based reinforcement learning
abstract
Task learning in robotics requires repeatedly executing the same actions in different states to learn the model of the task. However, in real-world domains, there are usually sequences of actions that, if executed, may produce unrecoverable errors (e.g. breaking an object). Robots should avoid repeating such errors when learning, and thus explore the state space in a more intelligent way. This requires identifying dangerous action effects to avoid including such actions in the generated plans, while at the same time enforcing that the learned models are complete enough for the planner not to fall into dead-ends. We thus propose a new learning method that allows a robot to reason about dead-ends and their causes. Some such causes may be dangerous action effects (i.e., leading to unrecoverable errors if the action were executed in the given state) so that the method allows the robot to skip the exploration of risky actions and guarantees the safety of planned actions. If a plan might lead to a dead-end (e.g., one that includes a dangerous action effect), the robot tries to find an alternative safe plan and, if not found, it actively asks a teacher whether the risky action should be executed. This method permits learning safe policies as well as minimizing unrecoverable errors during the learning process. Experimental validation of the approach is provided in two different scenarios: a robotic task and a simulated problem from the international planning competition. Our approach greatly increases success ratios in problems where previous approaches had high probabilities of failing.
David Martínez Martínez, Guillem Alenyà, Carme Torras
IROS1
2015 Planning robot manipulation to clean planar surfaces
David Martínez Martínez, Guillem Alenyà, Carme Torras
Eng. Appl. Artif. Intell.1
2014 Active learning of manipulation sequences
abstract
We describe a system allowing a robot to learn goal-directed manipulation sequences such as steps of an assembly task. Learning is based on a free mix of exploration and instruction by an external teacher, and may be active in the sense that the system tests actions to maximize learning progress and asks the teacher if needed. The main component is a symbolic planning engine that operates on learned rules, defined by actions and their pre- and postconditions. Learned by model-based reinforcement learning, rules are immediately available for planning. Thus, there are no distinct learning and application phases. We show how dynamic plans, replanned after every action if necessary, can be used for automatic execution of manipulation sequences, for monitoring of observed manipulation sequences, or a mix of the two, all while extending and refining the rule base on the fly. Quantitative results indicate fast convergence using few training examples, and highly effective teacher intervention at early stages of learning.
David Martínez Martínez, Guillem Alenyà, Pablo Jiménez, Carme Torras, Jürgen Roßmann, Nils Wantia, Eren Erdal Aksoy, Simon Haller, Justus H. Piater
ICRA1