VLDB 2026 Research / reviewers in the wild / expert
Christoph Ebner
dblp:02/6386
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Virtual and augmented reality · 96% Rendering · 4% |
Topics — the 13 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive display
head-mounted display |
1.8 | 3 | 2025 | X-Mask: Improving Soft-Edge Occlusion in Optical See-Through Displays with Cross-Shaped Pinholes · ISMAR 2025 Gaze-Contingent Layered Optical See-Through Displays with a Confidence-Driven View Volume · IEEE Trans. Vis. Comput. Graph. 2024 Off-Axis Layered Displays: Hybrid Direct-View/Near-Eye Mixed Reality with Focus Cues · IEEE Trans. Vis. Comput. Graph. 2023 |
Virtual and augmented reality › augmented reality display
optical see-through display |
1.6 | 2 | 2025 | X-Mask: Improving Soft-Edge Occlusion in Optical See-Through Displays with Cross-Shaped Pinholes · ISMAR 2025 Gaze-Contingent Layered Optical See-Through Displays with a Confidence-Driven View Volume · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality › 3d display
layered display |
1.4 | 2 | 2024 | Gaze-Contingent Layered Optical See-Through Displays with a Confidence-Driven View Volume · IEEE Trans. Vis. Comput. Graph. 2024 Off-Axis Layered Displays: Hybrid Direct-View/Near-Eye Mixed Reality with Focus Cues · IEEE Trans. Vis. Comput. Graph. 2023 |
Virtual and augmented reality › depth perception
focus cues |
1.2 | 2 | 2023 | Off-Axis Layered Displays: Hybrid Direct-View/Near-Eye Mixed Reality with Focus Cues · IEEE Trans. Vis. Comput. Graph. 2023 Video See-Through Mixed Reality with Focus Cues · IEEE Trans. Vis. Comput. Graph. 2022 |
Virtual and augmented reality › mixed reality
mixed reality display |
1.2 | 2 | 2023 | Off-Axis Layered Displays: Hybrid Direct-View/Near-Eye Mixed Reality with Focus Cues · IEEE Trans. Vis. Comput. Graph. 2023 Video See-Through Mixed Reality with Focus Cues · IEEE Trans. Vis. Comput. Graph. 2022 |
Virtual and augmented reality
occlusion |
0.9 | 1 | 2025 | X-Mask: Improving Soft-Edge Occlusion in Optical See-Through Displays with Cross-Shaped Pinholes · ISMAR 2025 |
Virtual and augmented reality › depth perception
vergence-accommodation conflict |
0.8 | 1 | 2024 | Gaze-Contingent Layered Optical See-Through Displays with a Confidence-Driven View Volume · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality › 3d display
stereoscopic display |
0.7 | 1 | 2023 | Off-Axis Layered Displays: Hybrid Direct-View/Near-Eye Mixed Reality with Focus Cues · IEEE Trans. Vis. Comput. Graph. 2023 |
Virtual and augmented reality › augmented reality display
video see-through display |
0.6 | 1 | 2022 | Video See-Through Mixed Reality with Focus Cues · IEEE Trans. Vis. Comput. Graph. 2022 |
Rendering › physically based rendering › wave optics rendering
coherent rendering |
0.5 | 1 | 2021 | Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering · ISMAR 2021 |
Virtual and augmented reality
mixed reality |
0.5 | 1 | 2021 | Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering · ISMAR 2021 |
Virtual and augmented reality
eye tracking |
0.2 | 1 | 2024 | Gaze-Contingent Layered Optical See-Through Displays with a Confidence-Driven View Volume · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality › near-eye display
varifocal display |
0.2 | 1 | 2022 | Video See-Through Mixed Reality with Focus Cues · IEEE Trans. Vis. Comput. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
eye tracking · 1.2pinhole array · 0.9gaze-contingent rendering · 0.9multiplicative layer combination · 0.8confidence-driven volume control · 0.8post-render warping · 0.7focal stack encoding · 0.7mixed reality focal stacks · 0.6neural network · 0.5image database · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | X-Mask: Improving Soft-Edge Occlusion in Optical See-Through Displays with Cross-Shaped PinholesabstractPlacing a transparent liquid crystal display (LCD) into the light path is a simple approach to create occlusion-capable optical seethrough head-mounted displays (OST-HMDs) that suffers from defocused (soft-edge) occlusion where the mask leakage partially occludes surrounding content as well. Creating a focused (hard-edge) occlusion that does not suffer from mask leakage requires complicated, bulky optical setups. We present X-Mask, a pinhole-arraybased OST-HMD that creates a sharp occlusion mask without the need for a bulky setup requiring only two transparent LCD layers. By rendering a pinhole array on the layer closer to the user's eye, our system functions as a programmable aperture layer that extends the effective depth of field and improves the sharpness of the occlusion mask rendered on the second LCD layer. Utilizing a conventional circular pinhole would result in non-uniform brightness and contrast. By changing the pinhole shape to a cross enables nearoptimal retinal tiling with reduced overlaps and gaps. To accommodate pupil size variation, focus distance, and gaze direction, our system design allows for gaze-contingent adjustment of both LCD layers. We validate X-Mask in simulations and a physical prototype showing improved occlusion sharpness and visual uniformity. Xiaodan Hu, Christoph Ebner, Yan Zhang 0101, Kiyoshi Kiyokawa, Alexander Plopski |
ISMAR | 2 |
| 2024 | Gaze-Contingent Layered Optical See-Through Displays with a Confidence-Driven View VolumeabstractThe vergence-accommodation conflict (VAC) presents a major perceptual challenge for head-mounted displays with a fixed image plane. Varifocal and layered display designs can mitigate the VAC. However, the image quality of varifocal displays is affected by imprecise eye tracking, whereas layered displays suffer from reduced image contrast as the distance between layers increases. Combined designs support a larger workspace and tolerate some eye-tracking error. However, any layered design with a fixed layer spacing restricts the amount of error compensation and limits the in-focus contrast. We extend previous hybrid designs by introducing confidence-driven volume control, which adjusts the size of the view volume at runtime. We use the eye tracker's confidence to control the spacing of display layers and optimize the trade-off between the display's view volume and the amount of eye tracking error the display can compensate. In the case of high-quality focus point estimation, our approach provides high in-focus contrast, whereas low-quality eye tracking increases the view volume to tolerate the error. We describe our design, present its implementation as an optical-see head-mounted display using a multiplicative layer combination, and present an evaluation comparing our design with previous approaches. Christoph Ebner, Alexander Plopski, Dieter Schmalstieg, Denis Kalkofen |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2023 | Off-Axis Layered Displays: Hybrid Direct-View/Near-Eye Mixed Reality with Focus CuesabstractThis work introduces off-axis layered displays, the first approach to stereoscopic direct-view displays with support for focus cues. Off-axis layered displays combine a head-mounted display with a traditional direct-view display for encoding a focal stack and thus, for providing focus cues. To explore the novel display architecture, we present a complete processing pipeline for the real-time computation and post-render warping of off-axis display patterns. In addition, we build two prototypes using a head-mounted display in combination with a stereoscopic direct-view display, and a more widely available monoscopic direct-view display. In addition we show how extending off-axis layered displays with an attenuation layer and with eye-tracking can improve image quality. We thoroughly analyze each component in a technical evaluation and present examples captured through our prototypes. Christoph Ebner, Peter Mohr, Tobias Langlotz, Yifan Peng 0001, Dieter Schmalstieg, Gordon Wetzstein, Denis Kalkofen |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | Video See-Through Mixed Reality with Focus CuesabstractThis work introduces the first approach to video see-through mixed reality with full support for focus cues. By combining the flexibility to adjust the focus distance found in varifocal designs with the robustness to eye-tracking error found in multifocal designs, our novel display architecture reliably delivers focus cues over a large workspace. In particular, we introduce gaze-contingent layered displays and mixed reality focal stacks, an efficient representation of mixed reality content that lends itself to fast processing for driving layered displays in real time. We thoroughly evaluate this approach by building a complete end-to-end pipeline for capture, render, and display of focus cues in video see-through displays that uses only off-the-shelf hardware and compute components. Christoph Ebner, Shohei Mori, Peter Mohr, Yifan Peng 0001, Dieter Schmalstieg, Gordon Wetzstein, Denis Kalkofen |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2021 | Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality RenderingabstractCoherent rendering is important for generating plausible Mixed Reality presentations of virtual objects within a user’s real-world environment. Besides photo-realistic rendering and correct lighting, visual coherence requires simulating the imaging system that is used to capture the real environment. While existing approaches either focus on a specific camera or a specific component of the imaging system, we introduce Neural Cameras, the first approach that jointly simulates all major components of an arbitrary modern camera using neural networks. Our system allows for adding new cameras to the framework by learning the visual properties from a database of images that has been captured using the physical camera. We present qualitative and quantitative results and discuss future direction for research that emerge from using Neural Cameras. David Mandl, Peter M. Roth, Tobias Langlotz, Christoph Ebner, Shohei Mori, Stefanie Zollmann, Peter Mohr, Denis Kalkofen |
ISMAR | 4 |