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Fabian Langguth

dblp:02/8193 · DBLP profile ↗
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7ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 1 first-authorArtificial intelligence and machine learning · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 53% Geometric modeling and processing · 20% Image and video processing · 20%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
kernel density estimation
0.312017
Visibility-consistent thin surface reconstruction using multi-scale kernels · ACM Trans. Graph. 2017
Geometric modeling and processing
surface reconstruction
0.312017
Visibility-consistent thin surface reconstruction using multi-scale kernels · ACM Trans. Graph. 2017
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
0.212016
Shading-Aware Multi-view Stereo · ECCV (3) 2016
Rendering › monte carlo rendering
gradient-domain rendering
0.212013
Image-based rendering in the gradient domain · ACM Trans. Graph. 2013
Rendering
image-based rendering
0.212013
Image-based rendering in the gradient domain · ACM Trans. Graph. 2013
Rendering
novel view synthesis
0.212013
Image-based rendering in the gradient domain · ACM Trans. Graph. 2013
Computer vision › 3D vision
photometric stereo
0.112012
Photometric stereo for outdoor webcams · CVPR 2012
Computer vision › 3D vision
surface normal estimation
0.112012
Photometric stereo for outdoor webcams · CVPR 2012
Rendering
visibility computation
0.112017
Visibility-consistent thin surface reconstruction using multi-scale kernels · ACM Trans. Graph. 2017
Rendering
global illumination
0.012013
Image-based rendering in the gradient domain · ACM Trans. Graph. 2013
Rendering › surface rendering
reflective surface rendering
0.012013
Image-based rendering in the gradient domain · ACM Trans. Graph. 2013
Computational photography and imaging
camera calibration
0.012012
Photometric stereo for outdoor webcams · CVPR 2012
Computational photography and imaging › camera model
camera response function
0.012012
Photometric stereo for outdoor webcams · CVPR 2012

Methods — techniques the papers use, named apart from their topics

shading-aware multi-view stereo · 0.5photometric stereo · 0.3light direction estimation · 0.3camera calibration · 0.3multi-view stereo · 0.3kernel interpolation · 0.3poisson integration · 0.2depth estimation · 0.2GPU rendering · 0.2
YearPublicationVenuePosition
2017 Visibility-consistent thin surface reconstruction using multi-scale kernels
abstract
One of the key properties of many surface reconstruction techniques is that they represent the volume in front of and behind the surface, e.g., using a variant of signed distance functions. This creates significant problems when reconstructing thin areas of an object since the backside interferes with the reconstruction of the front. We present a two-step technique that avoids this interference and thus imposes no constraints on object thickness. Our method first extracts an approximate surface crust and then iteratively refines the crust to yield the final surface mesh. To extract the crust, we use a novel observation-dependent kernel density estimation to robustly estimate the approximate surface location from the samples. Free space is similarly estimated from the samples' visibility information. In the following refinement, we determine the remaining error using a surface-based kernel interpolation that limits the samples' influence to nearby surface regions with similar orientation and iteratively move the surface towards its true location. We demonstrate our results on synthetic as well as real datasets reconstructed using multi-view stereo techniques or consumer depth sensors.
Samir Aroudj, Patrick Seemann, Fabian Langguth, Stefan Guthe, Michael Goesele
ACM Trans. Graph.3
2016 Shading-Aware Multi-view Stereo
Fabian Langguth, Kalyan Sunkavalli, Sunil Hadap, Michael Goesele
ECCV (3)1
2015 MVE - An image-based reconstruction environment
Simon Fuhrmann, Fabian Langguth, Nils Moehrle, Michael Waechter, Michael Goesele
Comput. Graph.2
2014 Multi-view Photometric Stereo by Example
abstract
We present a novel multi-view photometric stereo technique that recovers the surface of texture less objects with unknown BRDF and lighting. The camera and light positions are allowed to vary freely and change in each image. We exploit orientation consistency between the target and an example object to develop a consistency measure. Motivated by the fact that normals can be recovered more reliably than depth, we represent our surface as both a depth map and a normal map. These maps are jointly optimized and allow us to formulate constraints on depth that take surface orientation into account. Our technique does not require the visual hull or stereo reconstructions for bootstrapping and solely exploits image intensities without the need for radiometric camera calibration. We present results on real objects with varying degree of specularity and show that these can be used to create globally consistent models from multiple views.
Jens Ackermann, Fabian Langguth, Simon Fuhrmann, Arjan Kuijper, Michael Goesele
3DV2
2013 Image-based rendering in the gradient domain
abstract
We propose a novel image-based rendering algorithm for handling complex scenes that may include reflective surfaces. Our key contribution lies in treating the problem in the gradient domain. We use a standard technique to estimate scene depth, but assign depths to image gradients rather than pixels. A novel view is obtained by rendering the horizontal and vertical gradients, from which the final result is reconstructed through Poisson integration using an approximate solution as a data term. Our algorithm is able to handle general scenes including reflections and similar effects without explicitly separating the scene into reflective and transmissive parts, as required by previous work. Our prototype renderer is fully implemented on the GPU and runs in real time on commodity hardware.
Johannes Kopf 0001, Fabian Langguth, Daniel Scharstein, Richard Szeliski, Michael Goesele
ACM Trans. Graph.2
2012 Photometric stereo for outdoor webcams
abstract
We present a photometric stereo technique that operates on time-lapse sequences captured by static outdoor webcams over the course of several months. Outdoor webcams produce a large set of uncontrolled images subject to varying lighting and weather conditions. We first automatically select a suitable subset of the captured frames for further processing, reducing the dataset size by several orders of magnitude. A camera calibration step is applied to recover the camera response function, the absolute camera orientation, and to compute the light directions for each image. Finally, we describe a new photometric stereo technique for non-Lambertian scenes and unknown light source intensities to recover normal maps and spatially varying materials of the scene.
Jens Ackermann, Fabian Langguth, Simon Fuhrmann, Michael Goesele
CVPR2
2012 High resolution acquisition of detailed surfaces with lens-shifted structured light
Martin Ritz, Fabian Langguth, Manuel Scholz, Michael Goesele, André Stork
Comput. Graph.2