Ben Toner

dblp:03/109 · DBLP profile ↗
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8ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 8

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
7 papers
Quantum computing and quantum information · 48% Mathematical optimization · 29% Computational complexity · 22%

Topics — the 14 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Quantum computing and quantum information › quantum games
nonlocal games
0.332011
Entangled Games Are Hard to Approximate · SIAM J. Comput. 2011
Unique Games with Entangled Provers Are Easy · SIAM J. Comput. 2010
Entangled Games are Hard to Approximate · FOCS 2008
Mathematical optimization
semidefinite programming
0.342010
Unique Games with Entangled Provers Are Easy · SIAM J. Comput. 2010
Unique Games with Entangled Provers are Easy · FOCS 2008
The Quantum Moment Problem and Bounds on Entangled Multi-prover Games · CCC 2008
Computational complexity
hardness of approximation
0.222011
Entangled Games Are Hard to Approximate · SIAM J. Comput. 2011
Entangled Games are Hard to Approximate · FOCS 2008
Quantum computing and quantum information › quantum circuit simulation
classical simulation
0.222009
Simulating Quantum Correlations with Finite Communication · SIAM J. Comput. 2009
Simulating Quantum Correlations with Finite Communication · FOCS 2007
Quantum computing and quantum information › quantum information theory
quantum correlations
0.222009
Simulating Quantum Correlations with Finite Communication · SIAM J. Comput. 2009
Simulating Quantum Correlations with Finite Communication · FOCS 2007
Quantum computing and quantum information
quantum games
0.222008
Unique Games with Entangled Provers are Easy · FOCS 2008
Entangled Games are Hard to Approximate · FOCS 2008
Mathematical optimization
integer programming
0.112011
Entangled Games Are Hard to Approximate · SIAM J. Comput. 2011
Computational complexity › hardness of approximation
unique games
0.112010
Unique Games with Entangled Provers Are Easy · SIAM J. Comput. 2010
Computational complexity
communication complexity
0.122009
Simulating Quantum Correlations with Finite Communication · FOCS 2007
Simulating Quantum Correlations with Finite Communication · SIAM J. Comput. 2009
Quantum computing and quantum information › quantum foundations
bell inequality violation
0.112009
Simulating Quantum Correlations with Finite Communication · SIAM J. Comput. 2009
Mathematical optimization › integer programming
quantum interactive proofs
0.112008
The Quantum Moment Problem and Bounds on Entangled Multi-prover Games · CCC 2008
Mathematical optimization › semidefinite programming
sum-of-squares hierarchy
0.112008
The Quantum Moment Problem and Bounds on Entangled Multi-prover Games · CCC 2008
Information theory
communication constraints
0.012009
Simulating Quantum Correlations with Finite Communication · SIAM J. Comput. 2009
Computational complexity › hardness of approximation
unique games conjecture
0.012008
Unique Games with Entangled Provers are Easy · FOCS 2008

Methods — techniques the papers use, named apart from their topics

semidefinite programming · 0.3quantum rounding technique · 0.2power series method · 0.2rounding · 0.1inapproximability reduction · 0.1SDP approximation · 0.1spherical tetrahedra volume computation · 0.1rounding techniques · 0.1noncommutative positivstellensatz · 0.1inapproximability bounds · 0.1
YearPublicationVenuePosition
2011 Entangled Games Are Hard to Approximate
abstract
We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) a quantum verifier and two entangled provers or (ii) a classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation of entangled-prover games to within a constant. Using our techniques we also show that every language in PSPACE has a two-prover one-round interactive proof system with perfect completeness and soundness $1-1/\,\mathrm{poly}$ even against entangled provers. We start our proof by describing two ways to modify classical multiprover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be “rounded” to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless $\mathrm{P}=\mathrm{NP}$, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games.
Julia Kempe, Hirotada Kobayashi, Keiji Matsumoto, Ben Toner, Thomas Vidick
SIAM J. Comput.4
2010 Unique Games with Entangled Provers Are Easy
abstract
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are “unique” constraints (i.e., permutations), the value of the game can be well approximated by a semidefinite program (SDP). Essentially the only algorithm known previously was for the special case of binary answers, as follows from the work of Tsirelson in 1980. Among other things, our result implies that the variant of the unique games conjecture where we allow the provers to share entanglement is false. Our proof is based on a novel “quantum rounding technique,” showing how to take a solution to an SDP and transform it into a strategy for entangled provers. Using our approximation by an SDP, we also show a parallel repetition theorem for unique entangled games.
Julia Kempe, Oded Regev 0001, Ben Toner
SIAM J. Comput.3
2009 Simulating Quantum Correlations with Finite Communication
abstract
Assume Alice and Bob share some bipartite d-dimensional quantum state. A well-known result in quantum mechanics says that by performing two-outcome measurements, Alice and Bob can produce correlations that cannot be obtained locally, i.e., with shared randomness alone. We show that by using only two bits of communication, Alice and Bob can classically simulate any such correlations. All previous protocols for exact simulation required the communication to grow to infinity with the dimension d. Our protocol and analysis are based on a power series method, resembling Krivine's bound on Grothendieck's constant, and on the computation of volumes of spherical tetrahedra.
Oded Regev 0001, Ben Toner
SIAM J. Comput.2
2008 The Quantum Moment Problem and Bounds on Entangled Multi-prover Games
abstract
We study the quantum moment problem: given a conditional probability distribution together with some polynomial constraints, does there exist a quantum state rho and a collection of measurement operators such that (i) the probability of obtaining a particular outcome when a particular measurement is performed on rho is specified by the conditional probability distribution, and (ii) the measurement operators satisfy the constraints. For example, the constraints might specify that some measurement operators must commute. We show that if an instance of the quantum moment problem is unsatisfiable, then there exists a certificate of a particular form proving this. Our proof is based on a recent result in algebraic geometry, the noncommutative Positivstellensatz of Helton and McCullough [Trans. Amer. Math. Soc., 356(9):3721, 2004]. A special case of the quantum moment problem is to compute the value of one-round multi-prover games with entangled provers. Under the conjecture that the provers need only share states in finite-dimensional Hilbert spaces, we prove that a hierarchy of semidefinite programs similar to the one given by Navascues, Pironioand Acin [Phys. Rev. Lett., 98:010401, 2007] converges to the entangled value of the game. Under this conjecture, it would follow that the languages recognized by a multi-prover interactive proof system where the provers share entanglement are recursive.
Andrew C. Doherty, Yeong-Cherng Liang, Ben Toner, Stephanie Wehner
CCC3
2008 Entangled Games are Hard to Approximate
abstract
We establish the first hardness results for the problem of computing the value of one-round games played by a referee and a team of players who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) quantum referee and two entangled players or (ii) classical referee and three entangled players. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation to within a constant.We start our proof by describing two ways to modify classical multi-player games to make them resistant to entangled players. We then show that a strategy for the modified game that uses entanglement can be "rounded'' to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P = NP, the values of entangled-player games cannot be computed by semidefinite programs that are polynomial in the size of the referee's system, a method that has been successful for more restricted quantum games.
Julia Kempe, Hirotada Kobayashi, Keiji Matsumoto, Ben Toner, Thomas Vidick
FOCS4
2008 Unique Games with Entangled Provers are Easy
abstract
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well approximated by a semidefinite program. Essentially the only algorithm known previously was for the special case of binary answers, as follows from the work of Tsirelson in 1980. Among other things, our result implies that the variant of the unique games conjecture where we allow the provers to share entanglement is false. Our proof is based on a novel `quantum rounding technique', showing how to take a solution to an SDP and transform it to a strategy for entangled provers. Using our approximation by a semidefinite program we also show a parallel repetition theorem for unique entangled games.
Julia Kempe, Oded Regev 0001, Ben Toner
FOCS3
2008 Nonclassicality without entanglement enables bit commitment
abstract
We investigate the existence of secure bit commitment protocols in the convex framework for probabilistic theories. The theory makes only minimal assumptions, and can be used to formalize quantum theory, classical probability theory, and a host of other possibilities. We prove that in all such theories that are locally non-classical but do not have entanglement, there exists a bit commitment protocol that is exponentially secure in the number of systems used.
Howard Barnum, Oscar C. O. Dahlsten, Matthew Leifer, Ben Toner
ITW4
2007 Simulating Quantum Correlations with Finite Communication
abstract
Assume Alice and Bob share some bipartite d-dimensional quantum state. As is well known, by performing two-outcome measurements, Alice and Bob can produce correlations that cannot be obtained classically. We show that by using only two bits of communication, Alice and Bob can classically simulate any such correlations. All previous protocols for exact simulation required the communication to grow to infinity with the dimension d. Our protocol and analysis are based on a power series method, resembling Krivine's bound on Grothendieck's constant, and on the computation of volumes of spherical tetrahedra.
Oded Regev 0001, Ben Toner
FOCS2