VLDB 2026 Research / reviewers in the wild / expert
Wei Yang 0034
dblp:03/1094-34
· DBLP profile ↗
48ranked-venue papers
5as first author
41since 2021 · last 2026
0000-0002-1189-1254ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 42 · 4 first-author · 35 since 2021Artificial intelligence and machine learning · 25 · 4 first-author · 20 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Semantic-Aware Logical Reasoning via a Semiotic FrameworkabstractYunyao Zhang, Xinglang Zhang, Junxi Sheng, Wenbing Li, Junqing Yu, Yi-Ping Phoebe Chen, Wei Yang, Zikai Song. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Yunyao Zhang, Xinglang Zhang, Junxi Sheng, Wenbing Li, Junqing Yu, Yi-Ping Phoebe Chen, Wei Yang 0034, Zikai Song |
ACL (1) | 7 |
| 2026 | EvoCap: Enhancing video captioning via self-evolving video-LLMs with knowledge consolidation
Yangliu Hu, Minye Wu, Junqing Yu, Yi-Ping Phoebe Chen, Wei Yang 0034 |
Knowl. Based Syst. | 5 |
| 2026 | Counterfactual Co-Occurring Learning for Bias Mitigation in Weakly-Supervised Object LocalizationabstractContemporary weakly-supervised object localization (WSOL) methods have primarily focused on addressing the challenge of localizing the most discriminative region while largely overlooking the relatively less explored issue of biased activation—incorrectly spotlighting co-occurring background with the foreground feature. In this paper, we conduct a thorough causal analysis to investigate the origins of biased activation. Based on our analysis, we attribute this phenomenon to the presence of co-occurring background confounders. Building upon this profound insight, we introduce a pioneering paradigm known as Counterfactual Co-occurring Learning (CCL), meticulously engendering counterfactual representations by adeptly disentangling the foreground from the co-occurring background elements. Furthermore, we propose an innovative network architecture known as Counterfactual-CAM. This architecture seamlessly incorporates a perturbation mechanism for counterfactual representations into the vanilla CAM-based model. By training the WSOL model with these perturbed representations, we guide the model to prioritize the consistent foreground content while concurrently reducing the influence of distracting co-occurring backgrounds. To the best of our knowledge, this study represents the initial exploration of this research direction. Our extensive experiments conducted across multiple benchmarks validate the effectiveness of the proposed Counterfactual-CAM in mitigating biased activation. Feifei Shao, Yawei Luo, Lei Chen 0082, Ping Liu 0004, Wei Yang 0034, Yi Yang 0001, Jun Xiao 0001 |
IEEE Trans. Multim. | 5 |
| 2026 | ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary TopologiesabstractRecent advances in generative models have democratized the creation of high-quality static 3D assets, yet animating these meshes remains a labor-intensive bottleneck. Traditional pipelines fracture this process into sequential stages—rigging, skinning, and motion synthesis—ignoring the inherent coupling between morphological structure and motor function. To bridge this gap, we introduce ACT, a unified generative framework that reformulates rigging and animation not as independent tasks, but as complementary views of a single hyper-kinematic process. Our key insight is to model the joint distribution of skeletal topology and temporal motion within a shared latent space. ACT utilizes a Vision Language Model (VLM) to extract semantic topological priors from arbitrary meshes, which then condition a Diffusion Transformer (DiT) backbone. By treating static rest poses and dynamic trajectories as a unified sequence, our model employs a task-aware masking strategy to flexibly perform zero-shot rigging, text-guided motion generation, and motion completion within a single end-to-end architecture. Furthermore, a geometry-guided decoder ensures that surface deformations are tightly coupled with the generated kinematics. Extensive experiments demonstrate that ACT generalizes robustly to diverse, non-humanoid characters without retraining. By replacing brittle cascaded pipelines with a holistic prior, our method enables novel applications such as semantic-driven topology editing and generative in-betweening, offering a versatile and efficient solution for automating 3D character animation. Pengyu Long, Weirui Wang, Qingcheng Zhao, Qixuan Zhang, Jiaqing Zhou, Tianlei Hu, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001 |
ACM Trans. Graph. | 9 |
| 2025 | Video Anomaly Detection with Motion and Appearance Guided Patch Diffusion ModelabstractA recent endeavor in one class of video anomaly detection is to leverage diffusion models and posit the task as a generation problem, where the diffusion model is trained to recover normal patterns exclusively, thus reporting abnormal patterns as outliers. Yet, existing attempts neglect the various formations of anomaly and predict normal samples at the feature level regardless that abnormal objects in surveillance videos are often relatively small. To address this, a novel patch-based diffusion model is proposed, specifically engineered to capture fine-grained local information. We further observe that anomalies in videos manifest themselves as deviations in both appearance and motion. Therefore, we argue that a comprehensive solution must consider both of these aspects simultaneously to achieve accurate frame prediction. To address this, we introduce innovative motion and appearance conditions that are seamlessly integrated into our patch diffusion model. These conditions are designed to guide the model in generating coherent and contextually appropriate predictions for both semantic content and motion relations. Experimental results on four challenging video anomaly detection datasets empirically substantiate the efficacy of our proposed approach, demonstrating that it consistently outperforms most existing methods in detecting abnormal behaviors. Hang Zhou 0010, Jiale Cai, Yuteng Ye, Yonghui Feng, Chenxing Gao, Junqing Yu, Zikai Song, Wei Yang 0034 |
AAAI | 8 |
| 2025 | Temporal Coherent Object Flow for Multi-Object TrackingabstractMulti-object tracking is a challenging vision task that requires simultaneous reasoning about object detection and object association. Conventional solutions use frame as the basic unit and typically rely on a motion predictor that exploits the appearance features to associate detected candidates, leading to insufficient adaptability to long-term associations. In this study, we propose a section-based multi-object tracking approach that integrates a temporal coherent Object Flow Tracker (OFTrack), capable of achieving simultaneous multi-frame tracking by treating multiple consecutive frames as the basic processing unit, denoted as a “section”. Our OFTrack boosts the optical flow to the object flow by employing object perception and section-based motion estimation strategies. Object perception adopts object-aware sampling and scale-aware correlation to enable precise target discrimination. Motion estimation models the correlation of different objects in multi-frames via specialized temporal-spatial attention to achieve robust association in very long videos. Additionally, to address the oscillation of unpredictable trajectories in multi-frame estimation, we have designed temporal coherent enhancement including the trajectory masking pre-training and the smoothing constraint on trajectory curves. Comprehensive experiments on several widely used benchmarks demonstrate the superior performance of our approach. Zikai Song, Run Luo, Lintao Ma, Yi-Ping Phoebe Chen, Junqing Yu, Wei Yang 0034 |
AAAI | 7 |
| 2025 | SF2T: Self-supervised Fragment Finetuning of Video-LLMs for Fine-Grained UnderstandingabstractVideo-based Large Language Models (Video-LLMs) have witnessed substantial advancements in recent years, propelled by the advancement in multi-modal LLMs. Although these models have demonstrated proficiency in providing the overall description of videos, they struggle with fine-grained understanding, particularly in aspects such as visual dynamics and video details inquiries. To tackle these shortcomings, we find that fine-tuning Video-LLMs on self-supervised fragment tasks, greatly improve their fine-grained video understanding abilities. Hence we propose two key contributions: (1) Self-Supervised Fragment Fine-Tuning (SF2T), a novel effortless fine-tuning method, employs the rich inherent characteristics of videos for training, while unlocking more fine-grained understanding ability of Video-LLMs. Moreover, it relieves researchers from labor-intensive annotations and smartly circumvents the limitations of natural language, which often fails to capture the complex spatiotemporal variations in videos; (2) A novel benchmark dataset, namely FineVidBench, for rigorously assessing Video-LLMs’ performance at both the scene and fragment levels, offering a comprehensive evaluation of their capabilities. We assessed multiple models and validated the effectiveness of SF2T on them. Experimental results reveal that our approach improves their ability to capture and interpret spatiotemporal details. Yangliu Hu, Zikai Song, Na Feng, Yawei Luo, Junqing Yu, Yi-Ping Phoebe Chen, Wei Yang 0034 |
CVPR | 7 |
| 2025 | Ref-GS: Directional Factorization for 2D Gaussian SplattingabstractIn this paper, we introduce Ref-GS, a novel approach for directional light factorization in 2D Gaussian splatting [8], which enables photorealistic view-dependent appearance rendering and precise geometry recovery. Ref-GS builds upon the deferred rendering of Gaussian splatting and applies directional encoding to the deferred-rendered surface, effectively reducing the ambiguity between orientation and viewing angle. Next, we introduce a spherical Mip-grid to capture varying levels of surface roughness, enabling roughness-aware Gaussian shading. Additionally, we propose a simple yet efficient geometry-lighting factorization that connects geometry and lighting via the vector outer product, significantly reducing renderer overhead when integrating volumetric attributes. Our method achieves superior photorealistic rendering for a range of open-world scenes while also accurately recovering geometry. See our interactive project page. Youjia Zhang, Anpei Chen, Yumin Wan, Zikai Song, Junqing Yu, Yawei Luo, Wei Yang 0034 |
CVPR | 7 |
| 2025 | CA-Diff: Collaborative Anatomy Diffusion for Brain Tissue SegmentationabstractSegmentation of brain structures from MRI is crucial for evaluating brain morphology, yet existing CNN and transformer-based methods struggle to delineate complex structures accurately. While current diffusion models have shown promise in image segmentation, they are inadequate when applied directly to brain MRI due to neglecting anatomical information. To address this, we propose Collaborative Anatomy Diffusion (CA-Diff), a framework integrating spatial anatomical features to enhance segmentation accuracy of the diffusion model. Specifically, we introduce distance field as an auxiliary anatomical condition to provide global spatial context, alongside a collaborative diffusion process to model its joint distribution with anatomical structures, enabling effective utilization of anatomical features for segmentation. Furthermore, we introduce a consistency loss to refine relationships between the distance field and anatomical structures and design a time adapted channel attention module to enhance the U-Net feature fusion procedure. Extensive experiments show that CA-Diff outperforms state-of-the-art (SOTA) methods. Qilong Xing, Zikai Song, Yuteng Ye, Yuke Chen, Youjia Zhang, Na Feng, Junqing Yu, Wei Yang 0034 |
ICME | 8 |
| 2025 | Optimized View and Geometry Distillation from Multi-view DiffuserabstractGenerating multi-view images from a single input view using image-conditioned diffusion models is a recent advancement and has shown considerable potential. However, issues such as the lack of consistency in synthesized views and over-smoothing in extracted geometry persist. Previous methods integrate multi-view consistency modules or impose additional supervisory to enhance view consistency while compromising on the flexibility of camera positioning and limiting the versatility of view synthesis. In this study, we consider the radiance field optimized during geometry extraction as a more rigid consistency prior, compared to volume and ray aggregation used in previous works. We further identify and rectify a critical bias in the traditional radiance field optimization process through score distillation from a multi-view diffuser. We introduce an Unbiased Score Distillation (USD) that utilizes unconditioned noises from a 2D diffusion model, greatly refining the radiance field fidelity. We leverage the rendered views from the optimized radiance field as the basis and develop a two-step specialization process of a 2D diffusion model, which is adept at conducting object-specific denoising and generating high-quality multi-view images. Finally, we recover faithful geometry and texture directly from the refined multi-view images. Empirical evaluations demonstrate that our optimized geometry and view distillation technique generates comparable results to the state-of-the-art models trained on extensive datasets, all while maintaining freedom in camera positioning. Source code of our work is publicly available at: https://youjiazhang.github.io/USD/. Youjia Zhang, Zikai Song, Junqing Yu, Yawei Luo, Wei Yang 0034 |
IJCAI | 5 |
| 2025 | Cross-Modality Masked Learning for Survival Prediction in ICI Treated NSCLC Patients
Qilong Xing, Zikai Song, Bingxin Gong, Junqing Yu, Wei Yang 0034 |
MICCAI (15) | 6 |
| 2025 | MCA-RG: Enhancing LLMs with Medical Concept Alignment for Radiology Report Generation
Qilong Xing, Zikai Song, Youjia Zhang, Na Feng, Junqing Yu, Wei Yang 0034 |
MICCAI (5) | 6 |
| 2025 | FITMM: Adaptive Frequency-Aware Multimodal Recommendation via Information-Theoretic Representation LearningabstractMultimodal recommendation aims to enhance user preference modeling by leveraging rich item content such as images and text. Yet dominant systems fuse modalities in the spatial domain, obscuring the frequency structure of signals and amplifying misalignment and redundancy. We adopt a spectral information-theoretic view and show that, under an orthogonal transform that approximately block-diagonalizes bandwise covariances, the Gaussian Information Bottleneck objective decouples across frequency bands, providing a principled basis for separate-then-fuse paradigm. Building on this foundation, we propose FITMM, a Frequency-aware Information-Theoretic framework for multimodal recommendation. FITMM constructs graph-enhanced item representations, performs modality-wise spectral decomposition to obtain orthogonal bands, and forms lightweight within-band multimodal components. A residual, task-adaptive gate aggregates bands into the final representation. To control redundancy and improve generalization, we regularize training with a frequency-domain IB term that allocates capacity across bands (Wiener-like shrinkage with shut-off of weak bands). We further introduce a cross-modal spectral consistency loss that aligns modalities within each band. The model is jointly optimized with the standard recommendation loss. Extensive experiments on three real-world datasets demonstrate that FITMM consistently and significantly outperforms advanced baselines. Wei Yang 0034, Rui Zhong 0003, Yiqun Chen 0004, Heng Ping, Chi Lu 0001, Peng Jiang 0002 |
ACM Multimedia | 1 |
| 2025 | Generating 3D Hair Strands from Images with Diverse Styles and Viewpoints
Pengyu Long, Zijun Zhao, Qingcheng Zhao, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001 |
ACM Multimedia | 5 |
| 2025 | HER2 Expression Prediction with Flexible Multi-Modal Inputs via Dynamic Bidirectional ReconstructionabstractIn the field of HER2 expression level assessment for breast cancer, clinical evaluations often rely on the synergistic analysis of both H&E and IHC stained images. However, acquiring dual-modality images for the same patient is frequently hindered by complex clinical workflows and high costs, resulting in missing modalities. To address this challenge, we propose an adaptive bimodal input prediction framework that flexibly supports both single-modality and dual-modality inputs. This framework employs a dynamic branch selection mechanism to overcome the rigid dependency of existing models on complete inputs, enabling accurate predictions using either H&E or IHC images alone, while retaining the ability for joint inference when both modalities are available. The core technical innovations include: a missing modality branch selector that dynamically activates either a modality completion process or an end-to-end dual-modality inference pipeline based on the available input; and a cross-modal generative adversarial network (CM-GAN) that facilitates context-aware reconstruction of the missing modality in the feature space. This design improves the prediction accuracy from 71.44% to 94.25% when using single-modality H&E images, significantly mitigating performance degradation caused by incomplete information. Experimental results demonstrate that the proposed framework achieves a prediction accuracy of 95.09% with full dual-modality input and maintains a high reliability of 90.28% under single-modality conditions. By adopting this ''dual-modality preferred, single-modality compatible'' flexible architecture, healthcare institutions can achieve near dual-modality accuracy without mandating synchronized acquisition of both image types. This is particularly valuable for regions with limited IHC staining infrastructure, offering a cost-effective clinical solution and substantially enhancing the accessibility of HER2 expression level assessment. Wei Yang 0034, Yiran Zhu, Weizhen Li, Yunyue Pan, Chengchang Pan, Honggang Qi |
ACM Multimedia | 2 |
| 2025 | MVP: Winning Solution to SMP Challenge 2025 Video TrackabstractSocial media platforms serve as central hubs for content dissemination, opinion expression, and public engagement across diverse modalities. Accurately predicting the popularity of social media videos enables valuable applications in content recommendation, trend detection, and audience engagement. In this paper, we present Multimodal Video Predictor (MVP), our winning solution to the Video Track of the SMP Challenge 2025. MVP constructs expressive post representations by integrating deep video features extracted from pretrained models with user metadata and contextual information. The framework applies systematic preprocessing techniques, including log-transformations and outlier removal, to improve model robustness. A gradient-boosted regression model is trained to capture complex patterns across modalities. Our approach ranked first in the official evaluation of the Video Track, demonstrating its effectiveness and reliability for multimodal video popularity prediction on social platforms. The source code is available at https://github.com/yllhwa/SMPDVideo. Liliang Ye, Yunyao Zhang, Yafeng Wu, Yi-Ping Phoebe Chen, Junqing Yu, Wei Yang 0034, Zikai Song |
ACM Multimedia | 6 |
| 2025 | TimeJudge: empowering video-LLMs as zero-shot judges for temporal consistency in video captionsabstractVideo large language models (video-LLMs) have demonstrated impressive capabilities in multimodal understanding, but their potential as zero-shot evaluators for temporal consistency in video captions remains underexplored. Existing methods notably underperform in detecting critical temporal errors, such as missing, hallucinated, or misordered actions. To address this gap, we introduce two key contributions. (1) TimeJudge: a novel zero-shot framework that recasts temporal error detection as answering calibrated binary question pairs. It incorporates modality-sensitive confidence calibration and uses consistency-weighted voting for robust prediction aggregation. (2) TEDBench: a rigorously constructed benchmark featuring videos across four distinct complexity levels, specifically designed with fine-grained temporal error annotations to evaluate video-LLM performance on this task. Through a comprehensive evaluation of multiple state-of-the-art video-LLMs on TEDBench, we demonstrate that TimeJudge consistently yields substantial gains in terms of recall and F1-score without requiring any task-specific fine-tuning. Our approach provides a generalizable, scalable, and training-free solution for enhancing the temporal error detection capabilities of video-LLMs. Yangliu Hu, Zikai Song, Junqing Yu, Yi-Ping Phoebe Chen, Wei Yang 0034 |
Frontiers Inf. Technol. Electron. Eng. | 5 |
| 2025 | CAST: Component-Aligned 3D Scene Reconstruction from an RGB ImageabstractRecovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality object generation. To address these, we propose CAST (Component-Aligned 3D Scene Reconstruction from a Single RGB Image), a novel method for 3D scene reconstruction. CAST starts by extracting object-level 2D segmentation and relative depth information from the input image, followed by using a GPT-based model to analyze inter-object spatial relations. This enables understanding of how objects relate to each other within the scene, ensuring more coherent reconstruction. CAST then employs an occlusion-aware large-scale 3D generation model to independently generate each object's full geometry, using Masked Auto Encoder (MAE) and point cloud conditioning to mitigate the effects of occlusions and partial object information, ensuring accurate alignment with the source image's geometry and texture. To align each object with the scene, the alignment generation model computes the necessary transformations, allowing the generated meshes to be accurately placed and integrated into the scene's point cloud. Finally, CAST applies a physics-aware correction mechanism, which leverages a fine-grained relation graph to generate a constraint graph. This graph guides the optimization of object poses, ensuring physical consistency and spatial coherence. By utilizing Signed Distance Fields (SDF), the model effectively addresses issues such as occlusions, object penetration, and floating objects, ensuring that the generated scene accurately reflects real-world physical interactions. Experimental results demonstrate that CAST significantly improves the quality of single-image 3D scene reconstruction, offering enhanced realism and accuracy in scene understanding and reconstruction tasks. CAST has practical applications in virtual content creation, such as immersive game environments and film production, where real-world setups can be seamlessly integrated into virtual landscapes. Additionally, CAST can be leveraged in robotics, enabling efficient real-to-simulation workflows and providing realistic, scalable simulation environments for robotic systems. Kaixin Yao, Longwen Zhang, Xinhao Yan, Qixuan Zhang, Lan Xu 0003, Wei Yang 0034, Jiayuan Gu, Jingyi Yu 0001 |
ACM Trans. Graph. | 7 |
| 2025 | BANG: Dividing 3D Assets via Generative Exploded Dynamicsabstract3D creation has always been a unique human strength, driven by our ability to deconstruct and reassemble objects using our eyes, mind and hand. However, current 3D design tools struggle to replicate this natural process, requiring considerable artistic expertise and manual labor. This paper introduces BANG, a novel generative approach that bridges 3D generation and reasoning, allowing for intuitive and flexible part-level decomposition of 3D objects. At the heart of BANG is "Generative Exploded Dynamics", which creates a smooth sequence of exploded states for an input geometry, progressively separating parts while preserving their geometric and semantic coherence. BANG utilizes a pre-trained large-scale latent diffusion model, fine-tuned for exploded dynamics with a lightweight exploded view adapter, allowing precise control over the decomposition process. It also incorporates a temporal attention module to ensure smooth transitions and consistency across time. BANG enhances control with spatial prompts, such as bounding boxes and surface regions, enabling users to specify which parts to decompose and how. This interaction can be extended with multimodal models like GPT-4, enabling 2D-to-3D manipulations for more intuitive and creative workflows. The capabilities of BANG extend to generating detailed part-level geometry, associating parts with functional descriptions, and facilitating component-aware 3D creation and manufacturing workflows. Additionally, BANG offers applications in 3D printing, where separable parts are generated for easy printing and reassembly. In essence, BANG enables seamless transformation from imaginative concepts to detailed 3D assets, offering a new perspective on creation that resonates with human intuition. Longwen Zhang, Qixuan Zhang, Yinuo Bai 0001, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001 |
ACM Trans. Graph. | 5 |
| 2024 | Attacking Transformers with Feature Diversity Adversarial PerturbationabstractUnderstanding the mechanisms behind Vision Transformer (ViT), particularly its vulnerability to adversarial perturbations, is crucial for addressing challenges in its real-world applications. Existing ViT adversarial attackers rely on labels to calculate the gradient for perturbation, and exhibit low transferability to other structures and tasks. In this paper, we present a label-free white-box attack approach for ViT-based models that exhibits strong transferability to various black-box models, including most ViT variants, CNNs, and MLPs, even for models developed for other modalities. Our inspiration comes from the feature collapse phenomenon in ViTs, where the critical attention mechanism overly depends on the low-frequency component of features, causing the features in middle-to-end layers to become increasingly similar and eventually collapse. We propose the feature diversity attacker to naturally accelerate this process and achieve remarkable performance and transferability. Chenxing Gao, Hang Zhou 0010, Junqing Yu, Yuteng Ye, Jiale Cai, Junle Wang, Wei Yang 0034 |
AAAI | 7 |
| 2024 | AMD: Anatomical Motion Diffusion with Interpretable Motion Decomposition and FusionabstractGenerating realistic human motion sequences from text descriptions is a challenging task that requires capturing the rich expressiveness of both natural language and human motion. Recent advances in diffusion models have enabled significant progress in human motion synthesis. However, existing methods struggle to handle text inputs that describe complex or long motions. In this paper, we propose the Adaptable Motion Diffusion (AMD) model, which leverages a Large Language Model (LLM) to parse the input text into a sequence of concise and interpretable anatomical scripts that correspond to the target motion. This process exploits the LLM’s ability to provide anatomical guidance for complex motion synthesis. We then devise a two-branch fusion scheme that balances the influence of the input text and the anatomical scripts on the inverse diffusion process, which adaptively ensures the semantic fidelity and diversity of the synthesized motion. Our method can effectively handle texts with complex or long motion descriptions, where existing methods often fail. Experiments on datasets with relatively more complex motions, such as CLCD1 and CLCD2, demonstrate that our AMD significantly outperforms existing state-of-the-art models. Beibei Jing, Youjia Zhang, Zikai Song, Junqing Yu, Wei Yang 0034 |
AAAI | 5 |
| 2024 | DiffusionTrack: Diffusion Model for Multi-Object TrackingabstractMulti-object tracking (MOT) is a challenging vision task that aims to detect individual objects within a single frame and associate them across multiple frames. Recent MOT approaches can be categorized into two-stage tracking-by-detection (TBD) methods and one-stage joint detection and tracking (JDT) methods. Despite the success of these approaches, they also suffer from common problems, such as harmful global or local inconsistency, poor trade-off between robustness and model complexity, and lack of flexibility in different scenes within the same video. In this paper we propose a simple but robust framework that formulates object detection and association jointly as a consistent denoising diffusion process from paired noise boxes to paired ground-truth boxes. This novel progressive denoising diffusion strategy substantially augments the tracker's effectiveness, enabling it to discriminate between various objects. During the training stage, paired object boxes diffuse from paired ground-truth boxes to random distribution, and the model learns detection and tracking simultaneously by reversing this noising process. In inference, the model refines a set of paired randomly generated boxes to the detection and tracking results in a flexible one-step or multi-step denoising diffusion process. Extensive experiments on three widely used MOT benchmarks, including MOT17, MOT20, and DanceTrack, demonstrate that our approach achieves competitive performance compared to the current state-of-the-art methods. Code is available at https://github.com/RainBowLuoCS/DiffusionTrack. Run Luo, Zikai Song, Lintao Ma, Jinlin Wei, Wei Yang 0034, Min Yang 0007 |
AAAI | 5 |
| 2024 | Progressive Text-to-Image Diffusion with Soft Latent DirectionabstractIn spite of the rapidly evolving landscape of text-to-image generation, the synthesis and manipulation of multiple entities while adhering to specific relational constraints pose enduring challenges. This paper introduces an innovative progressive synthesis and editing operation that systematically incorporates entities into the target image, ensuring their adherence to spatial and relational constraints at each sequential step. Our key insight stems from the observation that while a pre-trained text-to-image diffusion model adeptly handles one or two entities, it often falters when dealing with a greater number. To address this limitation, we propose harnessing the capabilities of a Large Language Model (LLM) to decompose intricate and protracted text descriptions into coherent directives adhering to stringent formats. To facilitate the execution of directives involving distinct semantic operations—namely insertion, editing, and erasing—we formulate the Stimulus, Response, and Fusion (SRF) framework. Within this framework, latent regions are gently stimulated in alignment with each operation, followed by the fusion of the responsive latent components to achieve cohesive entity manipulation. Our proposed framework yields notable advancements in object synthesis, particularly when confronted with intricate and lengthy textual inputs. Consequently, it establishes a new benchmark for text-to-image generation tasks, further elevating the field's performance standards. Yuteng Ye, Jiale Cai, Hang Zhou 0010, Guanwen Li, Youjia Zhang, Zikai Song, Chenxing Gao, Junqing Yu, Wei Yang 0034 |
AAAI | 9 |
| 2024 | Dynamic Feature Pruning and Consolidation for Occluded Person Re-identificationabstractOccluded person re-identification (ReID) is a challenging problem due to contamination from occluders. Existing approaches address the issue with prior knowledge cues, such as human body key points and semantic segmentations, which easily fail in the presence of heavy occlusion and other humans as occluders. In this paper, we propose a feature pruning and consolidation (FPC) framework to circumvent explicit human structure parsing. The framework mainly consists of a sparse encoder, a multi-view feature mathcing module, and a feature consolidation decoder. Specifically, the sparse encoder drops less important image tokens, mostly related to background noise and occluders, solely based on correlation within the class token attention. Subsequently, the matching stage relies on the preserved tokens produced by the sparse encoder to identify k-nearest neighbors in the gallery by measuring the image and patch-level combined similarity. Finally, we use the feature consolidation module to compensate pruned features using identified neighbors for recovering essential information while disregarding disturbance from noise and occlusion. Experimental results demonstrate the effectiveness of our proposed framework on occluded, partial, and holistic Re-ID datasets. In particular, our method outperforms state-of-the-art results by at least 8.6% mAP and 6.0% Rank-1 accuracy on the challenging Occluded-Duke dataset. Yuteng Ye, Hang Zhou 0010, Jiale Cai, Chenxing Gao, Youjia Zhang, Junle Wang, Qiang Hu 0003, Junqing Yu, Wei Yang 0034 |
AAAI | 9 |
| 2024 | Agnostic Feature Compression with Semantic Guided Channel Importance AnalysisabstractDistributing the computational workload of neural networks across cloud servers and local devices is an effective strategy for deploying resource-intensive deep models to edge devices. Therefore, compressing the deep features without compromising performance is crucial for saving server storage and transmission bandwidth. However, existing feature compression approaches are model or task specific and require training from scratch. In this paper, we propose a general and efficient framework for compressing deep features without requiring any prior knowledge of the semantics or task of the features. Our key observation is that different parts of the the feature map have different importance levels for a specific task. We can apply compression operation to a deeper degree for less irrelevant parts to achieve a high compression rate, while preserving the performance by applying a lower compression ratio to the more important parts. Focusing on this idea, we use the activation map generated by GradCAM [1] to classify each deep feature channel into essential and peripheral categories. To improve classification accuracy, we utilise semantic segmentations to provide natural boundaries for scoring each semantic channel. Peripheral channels are compressed using binary compression to achieve a high compression rate, while essential channels are compressed using mask compression. To effectively separate the essential and peripheral channels for a given input feature, we adopt a data-driven approach to identify the essential channels from datasets. Experimental results demonstrate that our method outperforms the state-of-the-art feature compression methods and is generalizable for various deep models. Wei Yang 0034, Junqing Yu, Zikai Song |
ICME | 2 |
| 2024 | Autogenic Language Embedding for Coherent Point TrackingabstractPoint tracking is a challenging task in computer vision, aiming to establish point-wise correspondence across long video sequences. Recent advancements have primarily focused on temporal modeling techniques to improve local feature similarity, often overlooking the valuable semantic consistency inherent in tracked points. In this paper, we introduce a novel approach leveraging language embeddings to enhance the coherence of frame-wise visual features related to the same object. Our proposed method, termed autogenic language embedding for visual feature enhancement, strengthens point correspondence in long-term sequences. Unlike existing visual-language schemes, our approach learns text embeddings from visual features through a dedicated mapping network, enabling seamless adaptation to various tracking tasks without explicit text annotations. Additionally, we introduce a consistency decoder that efficiently integrates text tokens into visual features with minimal computational overhead. Through enhanced visual consistency, our approach significantly improves tracking trajectories in lengthy videos with substantial appearance variations. Extensive experiments on widely-used tracking benchmarks demonstrate the superior performance of our method, showcasing notable enhancements compared to trackers relying solely on visual cues. The code will be available at https://github.com/SkyeSong38/ALTrack. Zikai Song, Run Luo, Lintao Ma, Junqing Yu, Yi-Ping Phoebe Chen, Wei Yang 0034 |
ACM Multimedia | 7 |
| 2024 | Coupled Mamba: Enhanced Multimodal Fusion with Coupled State Space ModelabstractThe essence of multi-modal fusion lies in exploiting the complementary information inherent in diverse modalities.However, most prevalent fusion methods rely on traditional neural architectures and are inadequately equipped to capture the dynamics of interactions across modalities, particularly in presence of complex intra- and inter-modality correlations.Recent advancements in State Space Models (SSMs), notably exemplified by the Mamba model, have emerged as promising contenders. Particularly, its state evolving process implies stronger modality fusion paradigm, making multi-modal fusion on SSMs an appealing direction. However, fusing multiple modalities is challenging for SSMs due to its hardware-aware parallelism designs. To this end, this paper proposes the Coupled SSM model, for coupling state chains of multiple modalities while maintaining independence of intra-modality state processes. Specifically, in our coupled scheme, we devise an inter-modal hidden states transition scheme, in which the current state is dependent on the states of its own chain and that of the neighbouring chains at the previous time-step. To fully comply with the hardware-aware parallelism, we obtain the global convolution kernel by deriving the state equation while introducing the historical state.Extensive experiments on CMU-MOSEI, CH-SIMS, CH-SIMSV2 through multi-domain input verify the effectiveness of our model compared to current state-of-the-art methods, improved F1-Score by 0.4%, 0.9%, and 2.3% on the three datasets respectively, 49% faster inference and 83.7% GPU memory save. The results demonstrate that Coupled Mamba model is capable of enhanced multi-modal fusion. Wenbing Li, Hang Zhou 0010, Junqing Yu, Zikai Song, Wei Yang 0034 |
NeurIPS | 5 |
| 2024 | CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D AssetsabstractIn the realm of digital creativity, our potential to craft intricate 3D worlds from imagination is often hampered by the limitations of existing digital tools, which demand extensive expertise and efforts. To narrow this disparity, we introduce CLAY, a 3D geometry and material generator designed to effortlessly transform human imagination into intricate 3D digital structures. CLAY supports classic text or image inputs as well as 3D-aware controls from diverse primitives (multi-view images, voxels, bounding boxes, point clouds, implicit representations, etc). At its core is a large-scale generative model composed of a multi-resolution Variational Autoencoder (VAE) and a minimalistic latent Diffusion Transformer (DiT), to extract rich 3D priors directly from a diverse range of 3D geometries. Specifically, it adopts neural fields to represent continuous and complete surfaces and uses a geometry generative module with pure transformer blocks in latent space. We present a progressive training scheme to train CLAY on an ultra large 3D model dataset obtained through a carefully designed processing pipeline, resulting in a 3D native geometry generator with 1.5 billion parameters. For appearance generation, CLAY sets out to produce physically-based rendering (PBR) textures by employing a multi-view material diffusion model that can generate 2K resolution textures with diffuse, roughness, and metallic modalities. We demonstrate using CLAY for a range of controllable 3D asset creations, from sketchy conceptual designs to production ready assets with intricate details. Even first time users can easily use CLAY to bring their vivid 3D imaginations to life, unleashing unlimited creativity. Longwen Zhang, Qixuan Zhang, Qiwei Qiu, Anqi Pang, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001 |
ACM Trans. Graph. | 7 |
| 2023 | Compact Transformer Tracker with Correlative Masked ModelingabstractTransformer framework has been showing superior performances in visual object tracking for its great strength in information aggregation across the template and search image with the well-known attention mechanism. Most recent advances focus on exploring attention mechanism variants for better information aggregation. We find these schemes are equivalent to or even just a subset of the basic self-attention mechanism. In this paper, we prove that the vanilla self-attention structure is sufficient for information aggregation, and structural adaption is unnecessary. The key is not the attention structure, but how to extract the discriminative feature for tracking and enhance the communication between the target and search image. Based on this finding, we adopt the basic vision transformer (ViT) architecture as our main tracker and concatenate the template and search image for feature embedding. To guide the encoder to capture the invariant feature for tracking, we attach a lightweight correlative masked decoder which reconstructs the original template and search image from the corresponding masked tokens. The correlative masked decoder serves as a plugin for the compact transformer tracker and is skipped in inference. Our compact tracker uses the most simple structure which only consists of a ViT backbone and a box head, and can run at 40 fps. Extensive experiments show the proposed compact transform tracker outperforms existing approaches, including advanced attention variants, and demonstrates the sufficiency of self-attention in tracking tasks. Our method achieves state-of-the-art performance on five challenging datasets, along with the VOT2020, UAV123, LaSOT, TrackingNet, and GOT-10k benchmarks. Our project is available at https://github.com/HUSTDML/CTTrack. Zikai Song, Run Luo, Junqing Yu, Yi-Ping Phoebe Chen, Wei Yang 0034 |
AAAI | 5 |
| 2023 | Dual Memory Units with Uncertainty Regulation for Weakly Supervised Video Anomaly DetectionabstractLearning discriminative features for effectively separating abnormal events from normality is crucial for weakly supervised video anomaly detection (WS-VAD) tasks. Existing approaches, both video and segment level label oriented, mainly focus on extracting representations for anomaly data while neglecting the implication of normal data. We observe that such a scheme is sub-optimal, i.e., for better distinguishing anomaly one needs to understand what is a normal state, and may yield a higher false alarm rate. To address this issue, we propose an Uncertainty Regulated Dual Memory Units (UR-DMU) model to learn both the representations of normal data and discriminative features of abnormal data. To be specific, inspired by the traditional global and local structure on graph convolutional networks, we introduce a Global and Local Multi-Head Self Attention (GL-MHSA) module for the Transformer network to obtain more expressive embeddings for capturing associations in videos. Then, we use two memory banks, one additional abnormal memory for tackling hard samples, to store and separate abnormal and normal prototypes and maximize the margins between the two representations. Finally, we propose an uncertainty learning scheme to learn the normal data latent space, that is robust to noise from camera switching, object changing, scene transforming, etc. Extensive experiments on XD-Violence and UCF-Crime datasets demonstrate that our method outperforms the state-of-the-art methods by a sizable margin. Hang Zhou 0010, Junqing Yu, Wei Yang 0034 |
AAAI | 3 |
| 2023 | NeReF: Neural Refractive Field for Fluid Surface Reconstruction and RenderingabstractWe present a novel Neural Refractive Field (NeReF) to recover wavefront of transparent fluids by simultaneously estimating the surface position and normal of the fluid front. Unlike prior arts that treat the reconstruction target as a single layer of the surface, NeReF is specifically formulated to recover a volumetric normal field with its corresponding density field. A query ray will be refracted by NeReF according to its accumulated refractive point and normal, and we employ the correspondences and uniqueness of refracted ray for NeReF optimization. We show NeReF, as a global optimization scheme, can more robustly tackle refraction distortions detrimental to traditional methods for correspondence matching. Furthermore, the continuous NeReF representation of wavefront enables view synthesis as well as normal integration. We validate our approach on both synthetic and real data and show it is particularly suitable for sparse multi-view acquisition. We hence build a small light field array and experiment on various surface shapes to demonstrate high fidelity NeReF reconstruction. Wei Yang 0034, Junming Cao, Qiang Hu 0003, Lan Xu 0003, Junqing Yu, Jingyi Yu 0001 |
ICCP | 2 |
| 2023 | NeMF: Inverse Volume Rendering with Neural Microflake FieldabstractRecovering the physical attributes of an object’s appearance from its images captured under an unknown illumination is challenging yet essential for photo-realistic rendering. Recent approaches adopt the emerging implicit scene representations and have shown impressive results. However, they unanimously adopt a surface-based representation, and hence can not well handle scenes with very complex geometry, translucent object and etc. In this paper, we propose to conduct inverse volume rendering, in contrast to surface-based, by representing a scene using microflake volume, which assumes the space is filled with infinite small flakes and light reflects or scatters at each spatial location according to microflake distributions. We further adopt the coordinate networks to implicitly encode the microflake volume, and develop a differentiable microflake volume renderer to train the network in an end-to-end way in principle. Our NeMF enables effective recovery of appearance attributes for highly complex geometry and scattering object, enables high-quality relighting, material editing, and especially simulates volume rendering effects, such as scattering, which is infeasible for surface-based approaches. Our data and code are available at: https://github.com/YoujiaZhang/NeMF. Youjia Zhang, Teng Xu 0008, Junqing Yu, Yuteng Ye, Yanqing Jing, Junle Wang, Jingyi Yu 0001, Wei Yang 0034 |
ICCV | 8 |
| 2023 | DreamFace: Progressive Generation of Animatable 3D Faces under Text GuidanceabstractEmerging Metaverse applications demand accessible, accurate and easy-to-use tools for 3D digital human creations in order to depict different cultures and societies as if in the physical world. Recent large-scale vision-language advances pave the way for novices to conveniently customize 3D content. However, the generated CG-friendly assets still cannot represent the desired facial traits for human characteristics. In this paper, we present Dream-Face, a progressive scheme to generate personalized 3D faces under text guidance. It enables layman users to naturally customize 3D facial assets that are compatible with CG pipelines, with desired shapes, textures and fine-grained animation capabilities. From a text input to describe the facial traits, we first introduce a coarse-to-fine scheme to generate the neutral facial geometry with a unified topology. We employ a selection strategy in the CLIP embedding space to generate coarse geometry, and subsequently optimize both the detailed displacements and normals using Score Distillation Sampling (SDS) from the generic Latent Diffusion Model (LDM). Then, for neutral appearance generation, we introduce a dual-path mechanism, which combines the generic LDM with a novel texture LDM to ensure both the diversity and textural specification in the UV space. We also employ a two-stage optimization to perform SDS in both the latent and image spaces to significantly provide compact priors for fine-grained synthesis. It also enables learning the mapping from the compact latent space into physically-based textures (diffuse albedo, specular intensity, normal maps, etc.). Our generated neutral assets naturally support blendshapes-based facial animations, thanks to the unified geometric topology. We further improve the animation ability with personalized deformation characteristics. To this end, we learn the universal expression prior in a latent space with neutral asset conditioning using the cross-identity hypernetwork, we subsequently train a neural facial tracker from video input space into the pre-trained expression space for personalized fine-grained animation. Extensive qualitative and quantitative experiments validate the effectiveness and generalizability of DreamFace. Notably, DreamFace can generate realistic 3D facial assets with physically-based rendering quality and rich animation ability from video footage, even for fashion icons or exotic characters in cartoons and fiction movies. Longwen Zhang, Qiwei Qiu, Hongyang Lin, Qixuan Zhang, Cheng Shi 0001, Wei Yang 0034, Ye Shi 0001, Sibei Yang, Lan Xu 0003, Jingyi Yu 0001 |
ACM Trans. Graph. | 6 |
| 2023 | HACK: Learning a Parametric Head and Neck Model for High-fidelity AnimationabstractSignificant advancements have been made in developing parametric models for digital humans, with various approaches concentrating on parts such as the human body, hand, or face. Nevertheless, connectors such as the neck have been overlooked in these models, with rich anatomical priors often unutilized. In this paper, we introduce HACK (Head-And-neCK), a novel parametric model for constructing the head and cervical region of digital humans. Our model seeks to disentangle the full spectrum of neck and larynx motions, facial expressions, and appearance variations, providing personalized and anatomically consistent controls, particularly for the neck regions. To build our HACK model, we acquire a comprehensive multi-modal dataset of the head and neck under various facial expressions. We employ a 3D ultrasound imaging scheme to extract the inner biomechanical structures, namely the precise 3D rotation information of the seven vertebrae of the cervical spine. We then adopt a multi-view photometric approach to capture the geometry and physically-based textures of diverse subjects, who exhibit a diverse range of static expressions as well as sequential head-and-neck movements. Using the multi-modal dataset, we train the parametric HACK model by separating the 3D head and neck depiction into various shape, pose, expression, and larynx blendshapes from the neutral expression and the rest skeletal pose. We adopt an anatomically-consistent skeletal design for the cervical region, and the expression is linked to facial action units for artist-friendly controls. We also propose to optimize the mapping from the identical shape space to the PCA spaces of personalized blendshapes to augment the pose and expression blendshapes, providing personalized properties within the framework of the generic model. Furthermore, we use larynx blendshapes to accurately control the larynx deformation and force the larynx slicing motions along the vertical direction in the UV-space for precise modeling of the larynx beneath the neck skin. HACK addresses the head and neck as a unified entity, offering more accurate and expressive controls, with a new level of realism, particularly for the neck regions. This approach has significant benefits for numerous applications, including geometric fitting and animation, and enables inter-correlation analysis between head and neck for fine-grained motion synthesis and transfer. Longwen Zhang, Zijun Zhao, Xinzhou Cong, Qixuan Zhang, Shuqi Gu, Yuchong Gao, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001 |
ACM Trans. Graph. | 8 |
| 2022 | Transformer Tracking with Cyclic Shifting Window AttentionabstractTransformer architecture has been showing its great strength in visual object tracking, for its effective attention mechanism. Existing transformer-based approaches adopt the pixel-to-pixel attention strategy on flattened image features and unavoidably ignore the integrity of ob-jects. In this paper, we propose a new transformer ar-chitecture with multi-scale cyclic shifting window attention for visual object tracking, elevating the attention from pixel to window level. The cross-window multi-scale at-tention has the advantage of aggregating attention at dif-ferent scales and generates the best fine-scale match for the target object. Furthermore, the cyclic shifting strat-egy brings greater accuracy by expanding the window sam-ples with positional information, and at the same time saves huge amounts of computational power by removing redun-dant calculations. Extensive experiments demonstrate the superior performance of our method, which also sets the new state-of-the-art records on five challenging datasets, along with the VOT2020, UAV123, LaSOT, TrackingNet, and GOT-lOk benchmarks. Our project is available at https://github.com/SkyeSong38/CSWinTT. Zikai Song, Junqing Yu, Yi-Ping Phoebe Chen, Wei Yang 0034 |
CVPR | 4 |
| 2022 | HumanNeRF: Efficiently Generated Human Radiance Field from Sparse InputsabstractRecent neural human representations can produce high-quality multi-view rendering but require using dense multi-view inputs and costly training. They are hence largely limited to static models as training each frame is infeasible. We present HumanNeRF - a neural representation with efficient generalization ability - for high-fidelity free-view synthesis of dynamic humans. Analogous to how IBRNet assists NeRF by avoiding perscene training, HumanNeRF employs an aggregated pixel-alignment feature across multi-view inputs along with a pose embedded non-rigid deformation field for tackling dynamic motions. The raw Human-NeRF can already produce reasonable rendering on sparse video inputs of unseen subjects and camera settings. To further improve the rendering quality, we augment our solution with in-hour scene-specific fine-tuning, and an appearance blending module for combining the benefits of both neural volumetric rendering and neural texture blending. Extensive experiments on various multi-view dynamic hu-man datasets demonstrate effectiveness of our approach in synthesizing photo-realistic free-view humans under challenging motions and with very sparse camera view inputs. Fuqiang Zhao, Wei Yang 0034, Jiakai Zhang, Pei Lin, Yingliang Zhang, Jingyi Yu 0001, Lan Xu 0003 |
CVPR | 2 |
| 2022 | TightCap: 3D Human Shape Capture with Clothing Tightness FieldabstractIn this article, we present TightCap, a data-driven scheme to capture both the human shape and dressed garments accurately with only a single three-dimensional (3D) human scan, which enables numerous applications such as virtual try-on, biometrics, and body evaluation. To break the severe variations of the human poses and garments, we propose to model the clothing tightness field—the displacements from the garments to the human shape implicitly in the global UV texturing domain. To this end, we utilize an enhanced statistical human template and an effective multi-stage alignment scheme to map the 3D scan into a hybrid 2D geometry image. Based on this 2D representation, we propose a novel framework to predict clothing tightness field via a novel tightness formulation, as well as an effective optimization scheme to further reconstruct multi-layer human shape and garments under various clothing categories and human postures. We further propose a new clothing tightness dataset of human scans with a large variety of clothing styles, poses, and corresponding ground-truth human shapes to stimulate further research. Extensive experiments demonstrate the effectiveness of our TightCap to achieve the high-quality human shape and dressed garments reconstruction, as well as the further applications for clothing segmentation, retargeting, and animation. Xin Chen 0040, Anqi Pang, Wei Yang 0034, Peihao Wang, Lan Xu 0003, Jingyi Yu 0001 |
ACM Trans. Graph. | 3 |
| 2022 | Artemis: articulated neural pets with appearance and motion synthesisabstractWe, humans, are entering into a virtual era and indeed want to bring animals to the virtual world as well for companion. Yet, computer-generated (CGI) furry animals are limited by tedious off-line rendering, let alone interactive motion control. In this paper, we present ARTEMIS, a novel neural modeling and rendering pipeline for generating ARTiculated neural pets with appEarance and Motion synthesIS. Our ARTEMIS enables interactive motion control, real-time animation, and photo-realistic rendering of furry animals. The core of our ARTEMIS is a neural-generated (NGI) animal engine, which adopts an efficient octree-based representation for animal animation and fur rendering. The animation then becomes equivalent to voxel-level deformation based on explicit skeletal warping. We further use a fast octree indexing and efficient volumetric rendering scheme to generate appearance and density features maps. Finally, we propose a novel shading network to generate high-fidelity details of appearance and opacity under novel poses from appearance and density feature maps. For the motion control module in ARTEMIS, we combine state-of-the-art animal motion capture approach with recent neural character control scheme. We introduce an effective optimization scheme to reconstruct the skeletal motion of real animals captured by a multi-view RGB and Vicon camera array. We feed all the captured motion into a neural character control scheme to generate abstract control signals with motion styles. We further integrate ARTEMIS into existing engines that support VR headsets, providing an unprecedented immersive experience where a user can intimately interact with a variety of virtual animals with vivid movements and photo-realistic appearance. Extensive experiments and showcases demonstrate the effectiveness of our ARTEMIS system in achieving highly realistic rendering of NGI animals in real-time, providing daily immersive and interactive experiences with digital animals unseen before. We make available our ARTEMIS model and dynamic furry animal dataset at https://haiminluo.github.io/publication/artemis/. Haimin Luo, Teng Xu 0008, Yuheng Jiang, Chenglin Zhou, Qiwei Qiu, Yingliang Zhang, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001 |
ACM Trans. Graph. | 7 |
| 2022 | Video-Driven Neural Physically-Based Facial Asset for ProductionabstractProduction-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion capture and rigging, and expression synthesis. Recent neural approaches automate individual components but the corresponding latent representations cannot provide artists with explicit controls as in conventional tools. In this paper, we present a new learning-based, video-driven approach for generating dynamic facial geometries with high-quality physically-based assets. For data collection, we construct a hybrid multiview-photometric capture stage, coupling with ultra-fast video cameras to obtain raw 3D facial assets. We then set out to model the facial expression, geometry and physically-based textures using separate VAEs where we impose a global MLP based expression mapping across the latent spaces of respective networks, to preserve characteristics across respective attributes. We also model the delta information as wrinkle maps for the physically-based textures, achieving high-quality 4K dynamic textures. We demonstrate our approach in high-fidelity performer-specific facial capture and cross-identity facial motion retargeting. In addition, our multi-VAE-based neural asset, along with the fast adaptation schemes, can also be deployed to handle in-the-wild videos. Besides, we motivate the utility of our explicit facial disentangling strategy by providing various promising physically-based editing results with high realism. Comprehensive experiments show that our technique provides higher accuracy and visual fidelity than previous video-driven facial reconstruction and animation methods. Longwen Zhang, Chuxiao Zeng, Qixuan Zhang, Hongyang Lin, Ruixiang Cao, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001 |
ACM Trans. Graph. | 6 |
| 2021 | SportsCap: Monocular 3D Human Motion Capture and Fine-Grained Understanding in Challenging Sports Videos
Xin Chen 0040, Anqi Pang, Wei Yang 0034, Yuexin Ma, Lan Xu 0003, Jingyi Yu 0001 |
Int. J. Comput. Vis. | 3 |
| 2021 | Structure From Motion on XSlit CamerasabstractWe present a structure-from-motion (SfM) framework based on a special type of multi-perspective camera called the cross-slit or XSlit camera. Traditional perspective camera based SfM suffers from the scale ambiguity which is inherent to the pinhole camera geometry. In contrast, an XSlit camera captures rays passing through two oblique lines in 3D space and we show such ray geometry directly resolves the scale ambiguity when employed for SfM. To accommodate the XSlit cameras, we develop tailored feature matching, camera pose estimation, triangulation, and bundle adjustment techniques. Specifically, we devise a SIFT feature variant using non-uniform Gaussian kernels to handle the distortions in XSlit images for reliable feature matching. Moreover, we demonstrate that the XSlit camera exhibits ambiguities in pose estimation process which can not be handled by existing work. Consequently, we propose a 14 point algorithm to properly handle the XSlit degeneracy and estimate the relative pose between XSlit cameras from feature correspondences. We further exploit the unique depth-dependent aspect ratio (DDAR) property to improve the bundle adjustment for the XSlit camera. Synthetic and real experiments demonstrate that the proposed XSlit SfM can conduct reliable and high fidelity 3D reconstruction at an absolute scale. Wei Yang 0034, Yingliang Zhang, Jinwei Ye, Yu Ji 0001, Zhong Li 0007, Mingyuan Zhou, Jingyi Yu 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2017 | Robust 3D Human Motion Reconstruction via Dynamic Template ConstructionabstractIn multi-view human body capture systems, the recovered 3D geometry or even the acquired imagery data can be heavily corrupted due to occlusions, noise, limited fieldof- view, etc. Direct estimation of 3D pose, body shape or motion on these low-quality data has been traditionally challenging.In this paper, we present a graph-based non-rigid shape registration framework that can simultaneously recover 3D human body geometry and estimate pose/motion at high fidelity.Our approach first generates a global full-body template by registering all poses in the acquired motion sequence.We then construct a deformable graph by utilizing the rigid components in the global template. We directly warp the global template graph back to each motion frame in order to fill in missing geometry. Specifically,we combine local rigidity and temporal coherence constraints to maintain geometry and motion consistencies. Comprehensive experiments on various scenes show that our method is accurate and robust even in the presence of drastic motions. Zhong Li 0007, Yu Ji 0001, Wei Yang 0034, Jinwei Ye, Jingyi Yu 0001 |
3DV | 3 |
| 2017 | The light field 3D scannerabstractWe present a novel light field structure-from-motion (SfM) framework for reliable 3D object reconstruction. Specifically, we use the light field (LF) camera such as Lytro and Raytrix as a virtual 3D scanner. We move an LF camera around the object and register between multiple LF shots. We show that applying conventional SfM on sub-aperture images is not only expensive but also unreliable due to ultra-small baseline and low image resolution. Instead, our LF-SfM scheme maps ray manifolds across LFs. Specifically, we show how rays passing through a common 3D point transform between two LFs and we develop reliable technique for extracting extrinsic parameters from this ray transform. Next, we apply a new edge-preserving stereo matching technique on individual LFs and conduct LF bundle adjustment to jointly optimize pose and geometry. Comprehensive experiments show our solution outperforms many state-of-the-art passive and even active techniques especially on topologically complex objects. Yingliang Zhang, Zhong Li 0007, Wei Yang 0034, Peihong Yu, Haiting Lin, Jingyi Yu 0001 |
ICCP | 3 |
| 2017 | Ray Space Features for Plenoptic Structure-from-MotionabstractTraditional Structure-from-Motion (SfM) uses images captured by cameras as inputs. In this paper, we explore using light fields captured by plenoptic cameras or camera arrays as inputs. We call this solution plenoptic SfM or P-SfM solution. We first present a comprehensive theory on ray geometry transforms under light field pose variations. We derive the transforms of three typical ray manifolds: rays passing through a point or point-ray manifold, rays passing through a 3D line or ray-line manifold, and rays lying on a common 3D plane or ray-plane manifold. We show that by matching these manifolds across LFs, we can recover light field poses and conduct bundle adjustment in ray space. We validate our theory and framework on synthetic and real data on light fields of different scales: small scale LFs acquired using a LF camera and large scale LFs by a camera array. We show that our P-SfM technique can significantly improve the accuracy and reliability over regular SfM and PnP especially on traditionally challenging scenes where reliable feature point correspondences are difficult to obtain but line or plane correspondences are readily accessible. Yingliang Zhang, Peihong Yu, Wei Yang 0034, Yuanxi Ma, Jingyi Yu 0001 |
ICCV | 3 |
| 2015 | Ambient occlusion via compressive visibility estimationabstractThere has been emerging interest on recovering traditionally challenging intrinsic scene properties. In this paper, we present a novel computational imaging solution for recovering the ambient occlusion (AO) map of an object. AO measures how much light from all different directions can reach a surface point without being blocked by self-occlusions. Previous approaches either require obtaining highly accurate surface geometry or acquiring a large number of images. We adopt a compressive sensing framework that captures the object under strategically coded lighting directions. We show that this incident illumination field exhibits some unique properties suitable for AO recovery: every ray's contribution to the visibility function is binary while their distribution for AO measurement is sparse. This enables a sparsity-prior based solution for iteratively recovering the surface normal, the surface albedo, and the visibility function from a small number of images. To physically implement the scheme, we construct an encodable directional light source using the light field probe. Experiments on synthetic and real scenes show that our approach is both reliable and accurate with significantly reduced size of input. Wei Yang 0034, Yu Ji 0001, Haiting Lin, Sing Bing Kang, Jingyi Yu 0001 |
CVPR | 1 |
| 2015 | Resolving Scale Ambiguity via XSlit Aspect Ratio AnalysisabstractIn perspective cameras, images of a frontal-parallel 3D object preserve its aspect ratio invariant to its depth. Such an invariance is useful in photography but is unique to perspective projection. In this paper, we show that alternative non-perspective cameras such as the crossed-slit or XSlit cameras exhibit a different depth-dependent aspect ratio (DDAR) property that can be used to 3D recovery. We first conduct a comprehensive analysis to characterize DDAR, infer object depth from its AR, and model recoverable depth range, sensitivity, and error. We show that repeated shape patterns in real Manhattan World scenes can be used for 3D reconstruction using a single XSlit image. We also extend our analysis to model slopes of lines. Specifically, parallel 3D lines exhibit depth-dependent slopes (DDS) on their images which can also be used to infer their depths. We validate our analyses using real XSlit cameras, XSlit panoramas, and catadioptric mirrors. Experiments show that DDAR and DDS provide important depth cues and enable effective single-image scene reconstruction. Wei Yang 0034, Haiting Lin, Sing Bing Kang, Jingyi Yu 0001 |
ICCV | 1 |
| 2014 | Coplanar Common Points in Non-centric Cameras
Wei Yang 0034, Yu Ji 0001, Jinwei Ye, S. Susan Young, Jingyi Yu 0001 |
ECCV (1) | 1 |
| 2014 | Depth-of-Field and Coded Aperture Imaging on XSlit Lens
Jinwei Ye, Yu Ji 0001, Wei Yang 0034, Jingyi Yu 0001 |
ECCV (3) | 3 |