VLDB 2026 Research / reviewers in the wild / expert
Wenzhe Cui
dblp:03/1474
· DBLP profile ↗
11ranked-venue papers
4as first author
6since 2021 · last 2023
0000-0001-8968-846XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 9 · 4 first-author · 6 since 2021Computer networks · 2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | WordGesture-GAN: Modeling Word-Gesture Movement with Generative Adversarial NetworkabstractWord-gesture production models that can synthesize word-gestures are critical to the training and evaluation of word-gesture keyboard decoders. We propose WordGesture-GAN, a conditional generative adversarial network that takes arbitrary text as input to generate realistic word-gesture movements in both spatial (i.e., (x, y) coordinates of touch points) and temporal (i.e., timestamps of touch points) dimensions. WordGesture-GAN introduces a Variational Auto-Encoder to extract and embed variations of user-drawn gestures into a Gaussian distribution which can be sampled to control variation in generated gestures. Our experiments on a dataset with 38k gesture samples show that WordGesture-GAN outperforms existing gesture production models including the minimum jerk model [37] and the style-transfer GAN [31, 32] in generating realistic gestures. Overall, our research demonstrates that the proposed GAN structure can learn variations in user-drawn gestures, and the resulting WordGesture-GAN can generate word-gesture movement and predict the distribution of gestures. WordGesture-GAN can serve as a valuable tool for designing and evaluating gestural input systems. Jeremy Chu, Dongsheng An, Yan Ma 0006, Wenzhe Cui, Shumin Zhai, Xianfeng Gu, Xiaojun Bi 0001 |
CHI | 4 |
| 2023 | GlanceWriter: Writing Text by Glancing Over Letters with GazeabstractWriting text with eye gaze only is an appealing hands-free text entry method. However, existing gaze-based text entry methods introduce eye fatigue and are slow in typing speed because they often require users to dwell on letters of a word, or mark the starting and ending positions of a gaze path with extra operations for entering a word. In this paper, we propose GlanceWriter, a text entry method that allows users to enter text by glancing over keys one by one without any need to dwell on any keys or specify the starting and ending positions of a gaze path when typing a word. To achieve so, GlanceWriter probabilistically determines the letters to be typed based on the dynamics of gaze movements and gaze locations. Our user studies demonstrate that GlanceWriter significantly improves the text entry performance over EyeSwipe, a dwell-free input method using “reverse crossing” to identify the starting and ending keys. GlanceWriter also outperforms the dwell-free gaze input method of Tobii’s Communicator 5, a commercial eye gaze-based communication system. Overall, GlanceWriter achieves dwell-free and crossing-free text entry by probabilistically decoding gaze paths, offering a promising gaze-based text entry method. Wenzhe Cui, Zhi Li 0052, Sina Rashidian, Furqan Baig, I. V. Ramakrishnan, Fusheng Wang 0001, Xiaojun Bi 0001 |
CHI | 1 |
| 2022 | EyeSayCorrect: Eye Gaze and Voice Based Hands-free Text Correction for Mobile DevicesabstractText correction on mobile devices usually requires precise and repetitive manual control. In this paper, we present EyeSayCorrect, an eye gaze and voice based hands-free text correction method for mobile devices. To correct text with EyeSayCorrect, the user first utilizes the gaze location on the screen to select a word, then speaks the new phrase. EyeSayCorrect would then infer the user’s correction intention based on the inputs and the text context. We used a Bayesian approach for determining the selected word given an eye-gaze trajectory. Given each sampling point in an eye-gaze trajectory, the posterior probability of selecting a word is calculated and accumulated. The target word would be selected when its accumulated interest is larger than a threshold. The misspelt words have higher priors. Our user studies showed that using priors for misspelt words reduced the task completion time up to 23.79% and the text selection time up to 40.35%, and EyeSayCorrect is a feasible hands-free text correction method on mobile devices. Maozheng Zhao, Henry Huang, Zhi Li 0052, Wenzhe Cui, Kajal Toshniwal, Ananya Goel, Sina Rashidian, Furqan Baig, Khiem Phi, Shumin Zhai, I. V. Ramakrishnan, Fusheng Wang 0001, Xiaojun Bi 0001 |
IUI | 5 |
| 2021 | BackSwipe: Back-of-device Word-Gesture Interaction on SmartphonesabstractBack-of-device interaction is a promising approach to interacting on smartphones. In this paper, we create a back-of-device command and text input technique called BackSwipe, which allows a user to hold a smartphone with one hand, and use the index finger of the same hand to draw a word-gesture anywhere at the back of the smartphone to enter commands and text. To support BackSwipe, we propose a back-of-device word-gesture decoding algorithm which infers the keyboard location from back-of-device gestures, and adjusts the keyboard size to suit the gesture scales; the inferred keyboard is then fed back into the system for decoding. Our user study shows BackSwipe is feasible and a promising input method, especially for command input in the one-hand holding posture: users can enter commands at an average accuracy of 92% with a speed of 5.32 seconds/command. The text entry performance varies across users. The average speed is 9.58 WPM with some users at 18.83 WPM; the average word error rate is 11.04% with some users at 2.85%. Overall, BackSwipe complements the extant smartphone interaction by leveraging the back of the device as a gestural input surface. Wenzhe Cui, Suwen Zhu, Zhi Li 0052, Zheer Xu, Xing-Dong Yang, I. V. Ramakrishnan, Xiaojun Bi 0001 |
CHI | 1 |
| 2021 | How We Swipe: A Large-scale Shape-writing Dataset and Empirical FindingsabstractDespite the prevalence of shape-writing (gesture typing, swype input, or swiping for short) as a text entry method, there are currently no public datasets available. We report a large-scale dataset that can support efforts in both empirical study of swiping as well as the development of better intelligent text entry techniques. The dataset was collected via a web-based custom virtual keyboard, involving 1,338 users who submitted 11,318 unique English words. We report aggregate-level indices on typing performance, user-related factors, as well as trajectory-level data, such as the gesture path drawn on top of the keyboard or the time lapsed between consecutively swiped keys. We find some well-known effects reported in previous studies, for example that speed and error are affected by age and language skill. We also find surprising relationships such that, on large screens, swipe trajectories are longer but people swipe faster. Luis A. Leiva, Sunjun Kim, Wenzhe Cui, Xiaojun Bi 0001, Antti Oulasvirta |
MobileHCI | 3 |
| 2021 | Voice and Touch Based Error-tolerant Multimodal Text Editing and Correction for SmartphonesabstractEditing operations such as cut, copy, paste, and correcting errors in typed text are often tedious and challenging to perform on smartphones. In this paper, we present VT, a voice and touch-based multi-modal text editing and correction method for smartphones. To edit text with VT, the user glides over a text fragment with a finger and dictates a command, such as "bold" to change the format of the fragment, or the user can tap inside a text area and speak a command such as "highlight this paragraph" to edit the text. For text correcting, the user taps approximately at the area of erroneous text fragment and dictates the new content for substitution or insertion. VT combines touch and voice inputs with language context such as language model and phrase similarity to infer a user's editing intention, which can handle ambiguities and noisy input signals. It is a great advantage over the existing error correction methods (e.g., iOS's Voice Control) which require precise cursor control or text selection. Our evaluation shows that VT significantly improves the efficiency of text editing and text correcting on smartphones over the touch-only method and the iOS's Voice Control method. Our user studies showed that VT reduced the text editing time by 30.80%, and text correcting time by 29.97% over the touch-only method. VT reduced the text editing time by 30.81%, and text correcting time by 47.96% over the iOS's Voice Control method. Maozheng Zhao, Wenzhe Cui, I. V. Ramakrishnan, Shumin Zhai, Xiaojun Bi 0001 |
UIST | 2 |
| 2020 | JustCorrect: Intelligent Post Hoc Text Correction Techniques on SmartphonesabstractCorrecting errors in entered text is a common task but usually diffcult to perform on mobile devices due to tedious cursor navigation steps. In this paper, we present JustCorrect, an intelligent post hoc text correction technique for smartphones. To make a correction, the user simply types the correct text at the end of their current input, and JustCorrect will automatically detect the error and apply the correction in the form of an insertion or a substitution. In this way, manual navigation steps are bypassed, and the correction can be committed with a single tap. We solved two critical problems to support JustCorrect: (1) Correction Algorithm: we propose an algorithm that infers the user's correction intention from the last typed word. (2) Input Modalities: our study revealed that both tap and gesture were suitable input modalities for performing JustCorrect. Based on our fndings, we integrated JustCorrect into a soft keyboard. Our user studies show that using JustCorrect reduces the text correction time by 12.8% over the stock Android keyboard and by 9.7% over the "Type, then Correct" text correction technique by Zhang et al. (2019). Overall, JustCorrect complements existing post hoc text correction techniques, making error correction more automatic and intelligent. Wenzhe Cui, Suwen Zhu, Mingrui Ray Zhang, H. Andrew Schwartz, Jacob O. Wobbrock, Xiaojun Bi 0001 |
UIST | 1 |
| 2019 | HotStrokes: Word-Gesture Shortcuts on a TrackpadabstractExpert interaction techniques like hotkeys are efficient, but poorly adopted because they are hard to learn. HotStrokes removes the need for learning arbitrary mappings of commands to hotkeys. A user enters a HotStroke by holding a modifier key, then gesture typing a command name on a laptop trackpad as if on an imaginary virtual keyboard. The gestures are recognized using an adaptation of the SHARK2 algorithm with a new spatial model and a refined method for dynamic suggestions. A controlled experiment shows HotStrokes effectively augments the existing "menu and hotkey" command activation paradigm. Results show the method is efficient by reducing command activation time by 43% compared to linear menus. The method is also easy to learn with a high adoption rate, replacing 91% of linear menu usage. Finally, combining linear menus, hotkeys, and HotStrokes leads to 24% faster command activation overall. Wenzhe Cui, Jingjie Zheng, Blaine Lewis, Daniel Vogel 0001, Xiaojun Bi 0001 |
CHI | 1 |
| 2018 | Why Is Gesture Typing Promising for Older Adults?: Comparing Gesture and Tap Typing Behavior of Older with Young AdultsabstractGesture typing has been a widely adopted text entry method on touchscreen devices. We have conducted a study to understand whether older adults could gesture type, how they type, what are the strengths and weaknesses of gesture typing, and how to further improve it. By logging stroke-level interaction data and leveraging the existing modeling tools, we compared the gesture and tap typing behavior of older adults with young adults. Our major finding is promising and encouraging. Gesture typing outperformed the typical tap typing for older adults, and was very easy for them to learn. The gesture typing input speed was 15.28% higher than that of tap typing for 14 older adults who had none gesture typing experience in the past. One of the main reasons was that older adults adopted the word-level inputting strategy in gesture typing, while often used the letter-level correction strategy in tap typing. Compared with young adults, older adults exhibited little degradation in gesture accuracy. Our study also led to implications on how to further improve gesture typing for older adults. Yu-Hao Lin, Suwen Zhu, Yu-Jung Ko, Wenzhe Cui, Xiaojun Bi 0001 |
ASSETS | 4 |
| 1999 | A Management Information Tree Architecture supporting Efficient Managed Object SelectionabstractThis paper deals with the architecture, design and implementation of a management information tree (MIT) supporting efficient managed object (MO) selection. We present the architecture and mechanism of the MIT in detail and also show how the proposed architecture is implemented in a telecommunication management network (TMN) platform. In addition, we present a new mechanism decreasing MO selection delay, named class level filtering (CLF). The main idea of CLF is to use the class information of MO to exclude the scoped instances of improper MO classes from the conventional filtering. Analysis and performance tests in various cases are presented. The results show the superior performance of the MIT and CLF. Dongjin Han, Wenzhe Cui, Youngeun Park, Geonung Kim, Sunshin An |
Integrated Network Management | 2 |
| 1998 | The Design and Implementation of a Network Management Platform for TMNabstractNetwork management systems which administer actual network resources are developed based on a software system called network management platforms. Network management platforms provide major functions defined in TMN and interfaces to develop network management systems. Our research designs and implements a network management platform suitable to the TMN environment of today and tomorrow. This platform increases the efficiency in handling management information by completely separating managed object class information from instance information. In addition, the performance of the platform is significantly improved through a multi-structured management information tree (MIT) and a multi-staged arrangement of the execution of common management information services (CMIS). Furthermore, our platform allows a new management information base (MIB) to be added to the managed system in run-time, solving the problem of having to recompile and restart the network management system. In our research, we develop a new concept of class level filtering, which yields relatively high performance as the MIT becomes larger. Dongjin Han, Wenzhe Cui, Youngeun Park, Sunshin An |
ICCCN | 2 |