VLDB 2026 Research / reviewers in the wild / expert
Igor Mayer
dblp:03/1559
· DBLP profile ↗
9ranked-venue papers
0as first author
4since 2021 · last 2023
0000-0002-5592-8848ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 9 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Embodied Agents for Obstetric Simulation Trainingabstract.Post-partum hemorrhaging is a medical emergency that occurs during childbirth and, in extreme cases, can be life-threatening. It is the number one cause of maternal mortality worldwide. High-quality training of medical staff can contribute to early diagnosis and work towards preventing escalation towards more serious cases. Healthcare education uses manikin-based simulators to train obstetricians for various childbirth scenarios before training on real patients. However, these medical simulators lack certain key features portraying important symptoms and are incapable of communicating with the trainees. The authors present a digital embodiment agent that can improve the current state of the art by providing a specification of the requirements as well as an extensive design and development approach. This digital embodiment allows educators to respond and role-play as the patient in real time and can easily be integrated with existing training procedures. This research was performed in collaboration with medical experts, making a new contribution to medical training by bringing digital humans and the representation of affective interfaces to the field of healthcare. Carlos Pereira Santos, Joey Relouw, Kevin Hutchinson, Alexander van Buggenum, Agathe Boudry, Annemarie Fransen, Myrthe van der Ven, Igor Mayer |
IUI | 8 |
| 2023 | Portraying Emotions on Digital Humans through Emotive Colour Maps: Development and Testing of Emotive Colour Maps to Enhance Skin Realism and the Communication of EmotionabstractThere has been significant progress in the graphical realism of digital humans in recent years. This work investigates the realistic portrayal of emotions beyond facial expressions by analysing how skin colour changes when expressing different emotional states. The study combines existing knowledge from old painters, photogrammetry data, thermal imaging, and skin colouration maps to create an artistic guideline to portray emotions realistically, resulting in the proposal of a set of colour maps representing the six basic emotions. By using skin colour changes to represent emotional states, the proposed colour maps offer an alternative workflow for portraying emotions. During the experiment of this research four of these proposed colour maps, which represent neutrality, anger, disgust, and happiness, were preferred over traditional alternatives in terms of realism perception and likeability. The findings have implications for the development of digital human technology, particularly in the creation of more realistic and expressive digital characters. Agathe Boudry, Joey Relouw, Alexander van Buggenum, Carlos Pereira Santos, Igor Mayer |
IVA | 5 |
| 2023 | CUBE: Conversational User-Interface-Based Embodiment: Developing a Digital Humans Embodiment for Conversational Agents: Design, Implementation, and Integration ChallengesabstractOur study introduces an open general-purpose platform for the embodiment of conversational AI systems. Conversational User-interface Based Embodiment (CUBE) is designed to streamline the integration of embodied solutions into text-based dialog managers, providing flexibility for customization depending on the specific use case and application. CUBE is responsible for naturally interacting with users by listening, observing, and responding to them. Carlos Pereira Santos, Phil de Groot, Jens Hagen, Agathe Boudry, Igor Mayer |
IVA | 5 |
| 2021 | The Co-design of Educational Video Games
Daniel Kleffmann, Igor Mayer, Thomas P. Buijtenweg |
ISAGA | 2 |
| 2019 | Food-Web Modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region
Magali Goncalves, Jeroen Steenbeek, Maciej Tomczak, Giovanni Romagnoni, Rikka Puntilla, Ville Karvinen, Xander Keijser, Lodewijk Abspoel, H. J. G. Warmelink, Igor Mayer |
ISAGA | 11 |
| 2019 | Managing Competing Values in Sustainable Urban Tourism: A Simulation-Gaming Approach
Jessika Weber-Sabil, Lidija Lalicic, Thomas P. Buijtenweg, Kevin Hutchinson, Carlos Pereira Santos, Frans Melissen, Ko Koens, Igor Mayer |
ISAGA | 8 |
| 2017 | Maritime Spatial Planning - A Board Game for Stakeholder Involvement
Xander Keijser, Malena Ripken, H. J. G. Warmelink, Lodewijk Abspoel, Rhona Fairgrieve, Igor Mayer |
ISAGA | 6 |
| 2009 | Press Enter or Escape to Play - Deconstructing Escapism in Multiplayer Gaming
H. J. G. Warmelink, Casper Harteveld, Igor Mayer |
DiGRA Conference | 3 |
| 2005 | How Serious are serious games? Some lessons from Infra-games
Geertje Bekebrede, Igor Mayer, Stijn-Pieter A. van Houten, Roy T. H. Chin, Alexander Verbraeck |
DiGRA Conference | 2 |