Fernando de Goes

dblp:03/3942 · DBLP profile ↗
← Back
29ranked-venue papers
15as first author
6since 2021 · last 2024
0009-0007-7331-0674ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 29 · 15 first-author · 6 since 2021
YearPublicationVenuePosition
2024 Stochastic Computation of Barycentric Coordinates
abstract
This paper presents a practical and general approach for computing barycentric coordinates through stochastic sampling. Our key insight is a reformulation of the kernel integral defining barycentric coordinates into a weighted least-squares minimization that enables Monte Carlo integration without sacrificing linear precision. Our method can thus compute barycentric coordinates directly at the points of interest, both inside and outside the cage, using just proximity queries to the cage such as closest points and ray intersections. As a result, we can evaluate barycentric coordinates for a large variety of cage representations (from quadrangulated surface meshes to parametric curves) seamlessly, bypassing any volumetric discretization or custom solves. To address the archetypal noise induced by sample-based estimates, we also introduce a denoising scheme tailored to barycentric coordinates. We demonstrate the efficiency and flexibility of our formulation by implementing a stochastic generation of harmonic coordinates, mean-value coordinates, and positive mean-value coordinates.
Fernando de Goes, Mathieu Desbrun
ACM Trans. Graph.1
2024 Stylizing Ribbons: Computing Surface Contours With Temporally Coherent Orientations
abstract
Line work is a core element for the stylization of computer animations used by recent shows. However, existing stylization techniques are limited to edge treatments based on brush strokes or textures applied solely on top of curves. In this work, we propose new stylization effects by offering artists direct control over the inside and outside of surface contours. To this end, we introduce a method that creates ribbons, geometry strips of possibly varying width, that extrude from each side of the surface contour with temporally coherent orientations. Our contributions include the generation of spatially and temporally consistent normal orientations along visible contours and a trimming routine that converts arrangements of offset curves into ribbons free of intersections. We demonstrate the expressiveness and versatility of stylized ribbons by applying various effects on both character and shadow edges from animation sequences.
Nora S. Willett, Fernando de Goes, Kurt Fleischer, Mark Meyer, Chris Burrows 0001
IEEE Trans. Vis. Comput. Graph.2
2023 Joint optimization of distortion and cut location for mesh parameterization using an Ambrosio-Tortorelli functional
Colin Weill-Duflos, David Coeurjolly, Fernando de Goes, Jacques-Olivier Lachaud
Comput. Aided Geom. Des.3
2023 Power Plastics: A Hybrid Lagrangian/Eulerian Solver for Mesoscale Inelastic Flows
abstract
We present a novel hybrid Lagrangian/Eulerian method for simulating inelastic flows that generates high-quality particle distributions with adaptive volumes. At its core, our approach integrates an updated Lagrangian time discretization of continuum mechanics with the Power Particle-In-Cell geometric representation of deformable materials. As a result, we obtain material points described by optimized density kernels that precisely track the varying particle volumes both spatially and temporally. For efficient CFL-rate simulations, we also propose an implicit time integration for our system using a non-linear Gauss-Seidel solver inspired by X-PBD, viewing Eulerian nodal velocities as primal variables. We demonstrate the versatility of our method with simulations of mesoscale bubbles, sands, liquid, and foams.
Ziyin Qu, Minchen Li, Yin Yang 0002, Chenfanfu Jiang, Fernando de Goes
ACM Trans. Graph.5
2022 Character articulation through profile curves
abstract
Computer animation relies heavily on rigging setups that articulate character surfaces through a broad range of poses. Although many deformation strategies have been proposed over the years, constructing character rigs is still a cumbersome process that involves repetitive authoring of point weights and corrective sculpts with limited and indirect shaping controls. This paper presents a new approach for character articulation that produces detail-preserving deformations fully controlled by 3D curves that profile the deforming surface. Our method starts with a spline-based rigging system in which artists can draw and articulate sparse curvenets that describe surface profiles. By analyzing the layout of the rigged curvenets, we quantify the deformation along each curve side independent of the mesh connectivity, thus separating the articulation controllers from the underlying surface representation. To propagate the curvenet articulation over the character surface, we formulate a deformation optimization that reconstructs surface details while conforming to the rigged curvenets. In this process, we introduce a cut-cell algorithm that binds the curvenet to the surface mesh by cutting mesh elements into smaller polygons possibly with cracks, and then derive a cut-aware numerical discretization that provides harmonic interpolations with curve discontinuities. We demonstrate the expressiveness and flexibility of our method using a series of animation clips.
Fernando de Goes, William Sheffler, Kurt Fleischer
ACM Trans. Graph.1
2022 The power particle-in-cell method
abstract
This paper introduces a new weighting scheme for particle-grid transfers that generates hybrid Lagrangian/Eulerian fluid simulations with uniform particle distributions and precise volume control. At its core, our approach reformulates the construction of Power Particles [de Goes et al. 2015] by computing volume-constrained density kernels. We employ these optimized kernels as particle domains within the Generalized Interpolation Material Point method (GIMP) in order to incorporate Power Particles into the Particle-In-Cell framework, hence the name the Power Particle-In-Cell method. We address the construction of volume-constrained density kernels as a regularized optimal transportation problem and describe an iterative solver based on localized Gaussian convolutions that leads to a significant performance speedup compared to [de Goes et al. 2015]. We also present novel extensions for handling free surfaces and solid obstacles that bypass the need for cell clipping and ghost particles. We demonstrate the advantages of our transfer weights by improving hybrid schemes for fluid simulation such as the Fluid Implicit Particle (FLIP) method and the Affine Particle-In-Cell (APIC) method with volume preservation and robustness to varying particle-per-cell ratio, while retaining low numerical dissipation, conserving linear and angular momenta, and avoiding particle reseeding or post-process relaxations.
Ziyin Qu, Minchen Li, Fernando de Goes, Chenfanfu Jiang
ACM Trans. Graph.3
2020 Discrete differential operators on polygonal meshes
abstract
Geometry processing of surface meshes relies heavily on the discretization of differential operators such as gradient, Laplacian, and covariant derivative. While a variety of discrete operators over triangulated meshes have been developed and used for decades, a similar construction over polygonal meshes remains far less explored despite the prevalence of non-simplicial surfaces in geometric design and engineering applications. This paper introduces a principled construction of discrete differential operators on surface meshes formed by (possibly non-flat and non-convex) polygonal faces. Our approach is based on a novel mimetic discretization of the gradient operator that is linear-precise on arbitrary polygons. Equipped with this discrete gradient, we draw upon ideas from the Virtual Element Method in order to derive a series of discrete operators commonly used in graphics that are now valid over polygonal surfaces. We demonstrate the accuracy and robustness of our resulting operators through various numerical examples, before incorporating them into existing geometry processing algorithms.
Fernando de Goes, Andrew Butts, Mathieu Desbrun
ACM Trans. Graph.1
2019 Anisotropic elasticity for inversion-safety and element rehabilitation
abstract
We present an analysis of anisotropic hyperelasticity, specifically transverse isotropy, that obtains closed-form expressions for the eigendecompositions of many common energies. We then use these to build fast and concise Newton implementations. We leverage our analysis in two separate applications. First, we show that existing anisotropic energies are not inversion-safe, and contain spurious stable states under large deformation. We then propose a new anisotropic strain invariant that enables the formulation of a novel, robust, and inversion-safe energy. The new energy fits completely within our analysis, so closed-form expressions are obtained for its eigensystem as well. Secondly, we use our analysis to rehabilitate badly-conditioned finite elements. Using this method, we can robustly simulate large deformations even when a mesh contains degenerate, zero-volume elements. We accomplish this by swapping the badly-behaved isotropic direction with a well-behaved anisotropic term. We validate our approach on a variety of examples.
Theodore Kim, Fernando de Goes, Hayley N. Iben
ACM Trans. Graph.2
2019 Analytic Eigensystems for Isotropic Distortion Energies
abstract
Many strategies exist for optimizing non-linear distortion energies in geometry and physics applications, but devising an approach that achieves the convergence promised by Newton-type methods remains challenging. In order to guarantee the positive semi-definiteness required by these methods, a numerical eigendecomposition or approximate regularization is usually needed. In this article, we present analytic expressions for the eigensystems at each quadrature point of a wide range of isotropic distortion energies. These systems can then be used to project energy Hessians to positive semi-definiteness analytically. Unlike previous attempts, our formulation provides compact expressions that are valid both in 2D and 3D, and does not introduce spurious degeneracies. At its core, our approach utilizes the invariants of the stretch tensor that arises from the polar decomposition of the deformation gradient. We provide closed-form expressions for the eigensystems for all these invariants, and use them to systematically derive the eigensystems of any isotropic energy. Our results are suitable for geometry optimization over flat surfaces or volumes, and agnostic to both the choice of discretization and basis function. To demonstrate the efficiency of our approach, we include comparisons against existing methods on common graphics tasks such as surface parameterization and volume deformation.
Breannan Smith, Fernando de Goes, Theodore Kim
ACM Trans. Graph.2
2018 Dynamic kelvinlets: secondary motions based on fundamental solutions of elastodynamics
abstract
We introduce Dynamic Kelvinlets , a new analytical technique for real-time physically based animation of virtual elastic materials. Our formulation is based on the dynamic response to time-varying force distributions applied to an infinite elastic medium. The resulting displacements provide the plausibility of volumetric elasticity, the dynamics of compressive and shear waves, and the interactivity of closed-form expressions. Our approach builds upon the work of de Goes and James [2017] by presenting an extension of the regularized Kelvinlet solutions from elastostatics to the elastodynamic regime. To finely control our elastic deformations, we also describe the construction of compound solutions that resolve pointwise and keyframe constraints. We demonstrate the versatility and efficiency of our method with a series of examples in a production grade implementation.
Fernando de Goes, Doug L. James
ACM Trans. Graph.1
2018 Stable Neo-Hookean Flesh Simulation
abstract
Nonlinear hyperelastic energies play a key role in capturing the fleshy appearance of virtual characters. Real-world, volume-preserving biological tissues have Poisson’s ratios near 1/2, but numerical simulation within this regime is notoriously challenging. In order to robustly capture these visual characteristics, we present a novel version of Neo-Hookean elasticity. Our model maintains the fleshy appearance of the Neo-Hookean model, exhibits superior volume preservation, and is robust to extreme kinematic rotations and inversions. We obtain closed-form expressions for the eigenvalues and eigenvectors of all of the system’s components, which allows us to directly project the Hessian to semipositive definiteness, and also leads to insights into the numerical behavior of the material. These findings also inform the design of more sophisticated hyperelastic models, which we explore by applying our analysis to Fung and Arruda-Boyce elasticity. We provide extensive comparisons against existing material models.
Breannan Smith, Fernando de Goes, Theodore Kim
ACM Trans. Graph.2
2017 Regularized kelvinlets: sculpting brushes based on fundamental solutions of elasticity
abstract
We introduce a new technique for real-time physically based volume sculpting of virtual elastic materials. Our formulation is based on the elastic response to localized force distributions associated with common modeling primitives such as grab, scale, twist, and pinch. The resulting brush-like displacements correspond to the regularization of fundamental solutions of linear elasticity in infinite 2D and 3D media. These deformations thus provide the realism and plausibility of volumetric elasticity, and the interactivity of closed-form analytical solutions. To finely control our elastic deformations, we also construct compound brushes with arbitrarily fast spatial decay. Furthermore, pointwise constraints can be imposed on the displacement field and its derivatives via a single linear solve. We demonstrate the versatility and efficiency of our method with multiple examples of volume sculpting and image editing.
Fernando de Goes, Doug L. James
ACM Trans. Graph.1
2016 Optimal voronoi tessellations with hessian-based anisotropy
abstract
This paper presents a variational method to generate cell complexes with local anisotropy conforming to the Hessian of any given convex function and for any given local mesh density. Our formulation builds upon approximation theory to offer an anisotropic extension of Centroidal Voronoi Tessellations which can be seen as a dual form of Optimal Delaunay Triangulation. We thus refer to the resulting anisotropic polytopal meshes as Optimal Voronoi Tessellations. Our approach sharply contrasts with previous anisotropic versions of Voronoi diagrams as it employs first-type Bregman diagrams, a generalization of power diagrams where sites are augmented with not only a scalar-valued weight but also a vector-valued shift. As such, our OVT meshes contain only convex cells with straight edges, and admit an embedded dual triangulation that is combinatorially-regular. We show the effectiveness of our technique using off-the-shelf computational geometry libraries.
Max Budninskiy, Fernando de Goes, Yiying Tong, Pierre Alliez, Mathieu Desbrun
ACM Trans. Graph.3
2016 Subdivision exterior calculus for geometry processing
abstract
This paper introduces a new computational method to solve differential equations on subdivision surfaces. Our approach adapts the numerical framework of Discrete Exterior Calculus (DEC) from the polygonal to the subdivision setting by exploiting the refin-ability of subdivision basis functions. The resulting Subdivision Exterior Calculus (SEC) provides significant improvements in accuracy compared to existing polygonal techniques, while offering exact finite-dimensional analogs of continuum structural identities such as Stokes' theorem and Helmholtz-Hodge decomposition. We demonstrate the versatility and efficiency of SEC on common geometry processing tasks including parameterization, geodesic distance computation, and vector field design.
Fernando de Goes, Mathieu Desbrun, Mark Meyer, Tony DeRose
ACM Trans. Graph.1
2016 Discrete Connection and Covariant Derivative for Vector Field Analysis and Design
abstract
In this article, we introduce a discrete definition of connection on simplicial manifolds, involving closed-form continuous expressions within simplices and finite rotations across simplices. The finite-dimensional parameters of this connection are optimally computed by minimizing a quadratic measure of the deviation to the (discontinuous) Levi-Civita connection induced by the embedding of the input triangle mesh, or to any metric connection with arbitrary cone singularities at vertices. From this discrete connection, a covariant derivative is constructed through exact differentiation, leading to explicit expressions for local integrals of first-order derivatives (such as divergence, curl, and the Cauchy-Riemann operator) and for L 2 -based energies (such as the Dirichlet energy). We finally demonstrate the utility, flexibility, and accuracy of our discrete formulations for the design and analysis of vector, n -vector, and n -direction fields.
Yiying Tong, Fernando de Goes, Mathieu Desbrun
ACM Trans. Graph.3
2015 Power particles: an incompressible fluid solver based on power diagrams
abstract
This paper introduces a new particle-based approach to incompressible fluid simulation. We depart from previous Lagrangian methods by considering fluid particles no longer purely as material points, but also as volumetric parcels that partition the fluid domain. The fluid motion is described as a time series of well-shaped power diagrams (hence the name power particles ), offering evenly spaced particles and accurate pressure computations. As a result, we circumvent the typical excess damping arising from kernel-based evaluations of internal forces or density without having recourse to auxiliary Eulerian grids. The versatility of our solver is demonstrated by the simulation of multiphase flows and free surfaces.
Fernando de Goes, Corentin Wallez, Jin Huang 0001, Dmitry Pavlov, Mathieu Desbrun
ACM Trans. Graph.1
2015 Convolutional wasserstein distances: efficient optimal transportation on geometric domains
abstract
This paper introduces a new class of algorithms for optimization problems involving optimal transportation over geometric domains. Our main contribution is to show that optimal transportation can be made tractable over large domains used in graphics, such as images and triangle meshes, improving performance by orders of magnitude compared to previous work. To this end, we approximate optimal transportation distances using entropic regularization. The resulting objective contains a geodesic distance-based kernel that can be approximated with the heat kernel. This approach leads to simple iterative numerical schemes with linear convergence, in which each iteration only requires Gaussian convolution or the solution of a sparse, pre-factored linear system. We demonstrate the versatility and efficiency of our method on tasks including reflectance interpolation, color transfer, and geometry processing.
Justin Solomon 0001, Fernando de Goes, Gabriel Peyré, Marco Cuturi, Adrian Butscher, Andy Nguyen, Leonidas J. Guibas
ACM Trans. Graph.2
2014 Discrete 2-Tensor Fields on Triangulations
abstract
Abstract Geometry processing has made ample use of discrete representations of tangent vector fields and antisymmetric tensors (i.e., forms) on triangulations. Symmetric 2‐tensors, while crucial in the definition of inner products and elliptic operators, have received only limited attention. They are often discretized by first defining a coordinate system per vertex, edge or face, then storing their components in this frame field. In this paper, we introduce a representation of arbitrary 2‐tensor fields on triangle meshes. We leverage a coordinate‐free decomposition of continuous 2‐tensors in the plane to construct a finite‐dimensional encoding of tensor fields through scalar values on oriented simplices of a manifold triangulation. We also provide closed‐form expressions of pairing, inner product, and trace for this discrete representation of tensor fields, and formulate a discrete covariant derivative and a discrete Lie bracket. Our approach extends discrete/finite‐element exterior calculus, recovers familiar operators such as the weighted Laplacian operator, and defines discrete notions of divergence‐free, curl‐free, and traceless tensors–thus offering a numerical framework for discrete tensor calculus on triangulations. We finally demonstrate the robustness and accuracy of our operators on analytical examples, before applying them to the computation of anisotropic geodesic distances on discrete surfaces.
Fernando de Goes, Max Budninskiy, Yiying Tong, Mathieu Desbrun
Comput. Graph. Forum1
2014 Weighted Triangulations for Geometry Processing
abstract
In this article we investigate the use of weighted triangulations as discrete, augmented approximations of surfaces for digital geometry processing. By incorporating a scalar weight per mesh vertex, we introduce a new notion of discrete metric that defines an orthogonal dual structure for arbitrary triangle meshes and thus extends weighted Delaunay triangulations to surface meshes. We also present alternative characterizations of this primal-dual structure (through combinations of angles, areas, and lengths) and, in the process, uncover closed-form expressions of mesh energies that were previously known in implicit form only. Finally, we demonstrate how weighted triangulations provide a faster and more robust approach to a series of geometry processing applications, including the generation of well-centered meshes, self-supporting surfaces, and sphere packing.
Fernando de Goes, Pooran Memari, Patrick Mullen, Mathieu Desbrun
ACM Trans. Graph.1
2014 Space-time editing of elastic motion through material optimization and reduction
abstract
We present a novel method for elastic animation editing with space-time constraints. In a sharp departure from previous approaches, we not only optimize control forces added to a linearized dynamic model, but also optimize material properties to better match user constraints and provide plausible and consistent motion. Our approach achieves efficiency and scalability by performing all computations in a reduced rotation-strain (RS) space constructed with both cubature and geometric reduction, leading to two orders of magnitude improvement over the original RS method. We demonstrate the utility and versatility of our method in various applications, including motion editing, pose interpolation, and estimation of material parameters from existing animation sequences.
Siwang Li, Jin Huang 0001, Fernando de Goes, Xiaogang Jin 0001, Hujun Bao, Mathieu Desbrun
ACM Trans. Graph.3
2014 Fast tile-based adaptive sampling with user-specified Fourier spectra
abstract
We introduce a fast tile-based method for adaptive two-dimensional sampling with user-specified spectral properties. At the core of our approach is a deterministic, hierarchical construction of self-similar, equi-area, tri-hex tiles whose centroids have a spatial distribution free of spurious spectral peaks. A lookup table of sample points, computed offline using any existing point set optimizer to shape the samples' Fourier spectrum, is then used to populate the tiles. The result is a linear-time, adaptive, and high-quality sampling of arbitrary density functions that conforms to the desired spectral distribution, achieving a speed improvement of several orders of magnitude over current spectrum-controlled sampling methods.
Florent Wachtel, Adrien Pilleboue, David Coeurjolly, Katherine Breeden, Gurprit Singh, Gaël Cathelin, Fernando de Goes, Mathieu Desbrun, Victor Ostromoukhov
ACM Trans. Graph.7
2013 On the equilibrium of simplicial masonry structures
abstract
We present a novel approach for the analysis and design of self-supporting simplicial masonry structures. A finite-dimensional formulation of their compressive stress field is derived, offering a new interpretation of thrust networks through numerical homogenization theory. We further leverage geometric properties of the resulting force diagram to identify a set of reduced coordinates characterizing the equilibrium of simplicial masonry. We finally derive computational form-finding tools that improve over previous work in efficiency, accuracy, and scalability.
Fernando de Goes, Pierre Alliez, Houman Owhadi, Mathieu Desbrun
ACM Trans. Graph.1
2012 Blue noise through optimal transport
abstract
We present a fast, scalable algorithm to generate high-quality blue noise point distributions of arbitrary density functions. At its core is a novel formulation of the recently-introduced concept of capacity-constrained Voronoi tessellation as an optimal transport problem. This insight leads to a continuous formulation able to enforce the capacity constraints exactly, unlike previous work. We exploit the variational nature of this formulation to design an efficient optimization technique of point distributions via constrained minimization in the space of power diagrams. Our mathematical, algorithmic, and practical contributions lead to high-quality blue noise point sets with improved spectral and spatial properties.
Fernando de Goes, Katherine Breeden, Victor Ostromoukhov, Mathieu Desbrun
ACM Trans. Graph.1
2011 Exoskeleton: Curve network abstraction for 3D shapes
Fernando de Goes, Siome Goldenstein, Mathieu Desbrun, Luiz Velho 0001
Comput. Graph.1
2011 An Optimal Transport Approach to Robust Reconstruction and Simplification of 2D Shapes
abstract
Abstract We propose a robust 2D shape reconstruction and simplification algorithm which takes as input a defect‐laden point set with noise and outliers. We introduce an optimal‐transport driven approach where the input point set, considered as a sum of Dirac measures, is approximated by a simplicial complex considered as a sum of uniform measures on 0‐ and 1‐simplices. A fine‐to‐coarse scheme is devised to construct the resulting simplicial complex through greedy decimation of a Delaunay triangulation of the input point set. Our method performs well on a variety of examples ranging from line drawings to grayscale images, with or without noise, features, and boundaries.
Fernando de Goes, David Cohen-Steiner, Pierre Alliez, Mathieu Desbrun
Comput. Graph. Forum1
2011 HOT: Hodge-optimized triangulations
abstract
We introduce Hodge-optimized triangulations (HOT), a family of well-shaped primal-dual pairs of complexes designed for fast and accurate computations in computer graphics. Previous work most commonly employs barycentric or circumcentric duals; while barycentric duals guarantee that the dual of each simplex lies within the simplex, circumcentric duals are often preferred due to the induced orthogonality between primal and dual complexes. We instead promote the use of weighted duals ("power diagrams"). They allow greater flexibility in the location of dual vertices while keeping primal-dual orthogonality, thus providing a valuable extension to the usual choices of dual by only adding one additional scalar per primal vertex. Furthermore, we introduce a family of functionals on pairs of complexes that we derive from bounds on the errors induced by diagonal Hodge stars, commonly used in discrete computations. The minimizers of these functionals, called HOT meshes, are shown to be generalizations of Centroidal Voronoi Tesselations and Optimal Delaunay Triangulations, and to provide increased accuracy and flexibility for a variety of computational purposes.
Patrick Mullen, Pooran Memari, Fernando de Goes, Mathieu Desbrun
ACM Trans. Graph.3
2010 Signing the Unsigned: Robust Surface Reconstruction from Raw Pointsets
abstract
Abstract We propose a modular framework for robust 3D reconstruction from unorganized, unoriented, noisy, and outlierridden geometric data. We gain robustness and scalability over previous methods through an unsigned distance approximation to the input data followed by a global stochastic signing of the function. An isosurface reconstruction is finally deduced via a sparse linear solve. We show with experiments on large, raw, geometric datasets that this approach is scalable while robust to noise, outliers, and holes. The modularity of our approach facilitates customization of the pipeline components to exploit specific idiosyncracies of datasets, while the simplicity of each component leads to a straightforward implementation.
Patrick Mullen, Fernando de Goes, Mathieu Desbrun, David Cohen-Steiner, Pierre Alliez
Comput. Graph. Forum2
2008 A simple and flexible framework to adapt dynamic meshes
Fernando de Goes, Siome Goldenstein, Luiz Velho 0001
Comput. Graph.1
2008 A Hierarchical Segmentation of Articulated Bodies
abstract
Abstract This paper presents a novel segmentation method to assist the rigging of articulated bodies. The method computes a coarse‐to‐fine hierarchy of segments ordered by the level of detail. The results are invariant to deformations, and numerically robust to noise, irregular tessellations, and topological short‐circuits. The segmentation is based on two key ideas. First, it exploits the multiscale properties of the diffusion distance on surfaces, and then it introduces a new definition of medial structures, composing a bijection between medial structures and segments. Our method computes this bijection through a simple and fast iterative approach, and applies it to triangulated meshes.
Fernando de Goes, Siome Goldenstein, Luiz Velho 0001
Comput. Graph. Forum1