Sheng Liu 0017

dblp:03/5747-17 · DBLP profile ↗
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8ranked-venue papers
6as first author
7since 2021 · last 2026
0000-0003-4121-2088ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 first-author · 6 since 2021Artificial intelligence and machine learning · 5 · 4 first-author · 5 since 2021
YearPublicationVenuePosition
2026 SRAM: Shape-Realism Alignment Metric for No Reference 3D Shape Evaluation
abstract
3D generation and reconstruction techniques have been widely used in computer games, film, and other content creation areas. As the application grows, there is a growing demand for 3D shapes that look truly realistic. Traditional evaluation methods rely on a ground truth to measure mesh fidelity. However, in many practical cases, a shape's realism does not depend on having a ground truth reference. In this work, we propose a Shape-Realism Alignment Metric that leverages a large language model (LLM) as a bridge between mesh shape information and realism evaluation. To achieve this, we adopt a mesh encoding approach that converts 3D shapes into the language token space. A dedicated realism decoder is designed to align the language model’s output with human perception of realism. Additionally, we introduce a new dataset, RealismGrading, which provides human-annotated realism scores without the need for ground truth shapes. Our dataset includes shapes generated by 16 different algorithms on over a dozen objects, making it more representative of practical 3D shape distributions. We validate our metric's performance and generalizability through k-fold cross-validation across different objects. Experimental results show that our metric correlates well with human perceptions and outperforms existing methods, and has good generalizability.
Sheng Liu 0017, Tianyu Luan, Phani Nuney, Xuelu Feng, Junsong Yuan 0001
AAAI1
2026 Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Network
abstract
Textured high-fidelity 3D models are crucial for games, AR/VR, and film, but human-aligned evaluation methods still fall behind despite recent advances in 3D reconstruction and generation. Existing metrics, such as Chamfer Distance, often fail to align with how humans evaluate the fidelity of 3D shapes. Recent learning-based metrics attempt to improve this by relying on rendered images and 2D image quality metrics. However, these approaches face limitations due to incomplete structural coverage and sensitivity to viewpoint choices. Moreover, most methods are trained on synthetic distortions, which differ significantly from real-world distortions, resulting in a domain gap. To address these challenges, we propose a new fidelity evaluation method that is based directly on 3D meshes with texture, without relying on rendering. Our method, named Textured Geometry Evaluation TGE, jointly uses the geometry and color information to calculate the fidelity of the input textured mesh with comparison to a reference colored shape. To train and evaluate our metric, we design a human-annotated dataset with real-world distortions. Experiments show that TGE outperforms rendering-based and geometry-only methods on real-world distortion dataset.
Tianyu Luan, Xuelu Feng, Zixin Zhu, Phani Nuney, Sheng Liu 0017, David S. Doermann, Chunming Qiao, Junsong Yuan 0001
AAAI5
2022 OVIS: Open-Vocabulary Visual Instance Search via Visual-Semantic Aligned Representation Learning
abstract
We introduce the task of open-vocabulary visual instance search (OVIS). Given an arbitrary textual search query, Open-vocabulary Visual Instance Search (OVIS) aims to return a ranked list of visual instances, i.e., image patches, that satisfies the search intent from an image database. The term ``open vocabulary'' means that there are neither restrictions to the visual instance to be searched nor restrictions to the word that can be used to compose the textual search query. We propose to address such a search challenge via visual-semantic aligned representation learning (ViSA). ViSA leverages massive image-caption pairs as weak image-level (not instance-level) supervision to learn a rich cross-modal semantic space where the representations of visual instances (not images) and those of textual queries are aligned, thus allowing us to measure the similarities between any visual instance and an arbitrary textual query. To evaluate the performance of ViSA, we build two datasets named OVIS40 and OVIS1600 and also introduce a pipeline for error analysis. Through extensive experiments on the two datasets, we demonstrate ViSA's ability to search for visual instances in images not available during training given a wide range of textual queries including those composed of uncommon words. Experimental results show that ViSA achieves an mAP@50 of 27.8% on OVIS40 and achieves a recall@30 of 21.3% on OVIS1400 dataset under the most challenging settings.
Sheng Liu 0017, Junsong Yuan 0001, Zicheng Liu 0001
AAAI1
2022 Depth-Guided Sparse Structure-from-Motion for Movies and TV Shows
abstract
Existing approaches for Structure from Motion (SfM) produce impressive 3-D reconstruction results especially when using imagery captured with large parallax. However, to create engaging video-content in movies and TV shows, the amount by which a camera can be moved while filming a particular shot is often limited. The resulting small-motion parallax between video frames makes standard geometry-based SfM approaches not as effective for movies and TV shows. To address this challenge, we propose a simple yet effective approach that uses single-frame depth-prior obtained from a pretrained network to significantly improve geometry-based SfM for our small-parallax setting. To this end, we first use the depth-estimates of the detected keypoints to reconstruct the point cloud and camera-pose for initial two-view reconstruction. We then perform depth-regularized optimization to register new images and triangulate the new points during incremental reconstruction. To comprehensively evaluate our approach, we introduce a new dataset (StudioSfM) consisting of 130 shots with 21K frames from 15 studio-produced videos that are manually annotated by a professional CG studio. We demonstrate that our approach: (a) significantly improves the quality of 3-D reconstruction for our small-parallax setting, (b) does not cause any degradation for data with large-parallax, and (c) maintains the generalizability and scalability of geometry-based sparse SfM. Our dataset can be obtained at https://github.com/amazon-researchlsmall-baseline-camera-tracking.
Sheng Liu 0017, Xiaohan Nie, Raffay Hamid
CVPR1
2021 Learning Kinematic Formulas from Multiple View Videos
abstract
Given a set of multiple view videos, which records the motion trajectory of an object, we propose to find out the objects' kinematic formulas with neural rendering techniques. For example, if the input multiple view videos record the free fall motion of an object with different initial speed v, the network aims to learn its kinematics: Δ=vt-1over 2 gt2, where Δ, g and t are displacement, gravitational acceleration and time. To achieve this goal, we design a novel framework consisting of a motion network and a differentiable renderer. For the differentiable renderer, we employ Neural Radiance Field (NeRF) since the geometry is implicitly modeled by querying coordinates in the space. The motion network is composed of a series of blending functions and linear weights, enabling us to analytically derive the kinematic formulas after training. The proposed framework is trained end to end and only requires knowledge of cameras' intrinsic and extrinsic parameters. To validate the proposed framework, we design three experiments to demonstrate its effectiveness and extensibility. The first experiment is the video of free fall and the framework can be easily combined with the principle of parsimony, resulting in the correct free fall kinematics. The second experiment is on the large angle pendulum which does not have analytical kinematics. We use the differential equation controlling pendulum dynamics as a physical prior in the framework and demonstrate that the convergence speed becomes much faster. Finally, we study the explosion animation and demonstrate that our framework can well handle such black-box-generated motions.
Liangchen Song, Sheng Liu 0017, Celong Liu, Zhong Li 0007, Yuqi Ding, Yi Xu 0002, Junsong Yuan 0001
ACM Multimedia2
2021 NeCH: Neural Clothed Human Model
abstract
Existing human models, e.g., SMPL and STAR, represent 3D geometry of a human body in the form of a polygon mesh obtained by deforming a template mesh according to a set of shape and pose parameters. The appearance, however, is not directly modeled by most existing human models. We present a novel 3D human model that faithfully models both the 3D geometry and the appearance of a clothed human body with a continuous volumetric representation, i.e., volume densities and emitted colors of continuous 3D locations in the volume encompassing the human body. In contrast to the mesh-based representation whose resolution is limited by a mesh's fixed number of polygons, our volumetric representation does not limit the resolution of our model. Moreover, our volumetric represen-tation can be rendered via differentiable volume rendering, thus enabling us to train the model only using 2D images (without using ground truth 3D geometries of human bodies) by minimizing a loss function which measures the differences between rendered images and ground truth images. On the contrary, existing human models are trained using ground truth 3D geometries of human bodies. Thanks to the ability of our model to jointly model both the geometries and the appearances of clothed people, our model can benefit applications including human image synthesis, gaming and 3D television and telepresence.
Sheng Liu 0017, Liangchen Song, Yi Xu 0002, Junsong Yuan 0001
VCIP1
2021 SibNet: Sibling Convolutional Encoder for Video Captioning
abstract
Visual captioning, the task of describing an image or a video using one or few sentences, is a challenging task owing to the complexity of understanding the copious visual information and describing it using natural language. Motivated by the success of applying neural networks for machine translation, previous work applies sequence to sequence learning to translate videos into sentences. In this work, different from previous work that encodes visual information using a single flow, we introduce a novel Sibling Convolutional Encoder (SibNet) for visual captioning, which employs a dual-branch architecture to collaboratively encode videos. The first content branch encodes visual content information of the video with an autoencoder, capturing the visual appearance information of the video as other networks often do. While the second semantic branch encodes semantic information of the video via visual-semantic joint embedding, which brings complementary representation by considering the semantics when extracting features from videos. Then both branches are effectively combined with soft-attention mechanism and finally fed into a RNN decoder to generate captions. With our SibNet explicitly capturing both content and semantic information, the proposed model can better represent the rich information in videos. To validate the advantages of the proposed model, we conduct experiments on two benchmarks for video captioning, YouTube2Text and MSR-VTT. Our results demonstrate that the proposed SibNet consistently outperforms existing methods across different evaluation metrics.
Sheng Liu 0017, Zhou Ren, Junsong Yuan 0001
IEEE Trans. Pattern Anal. Mach. Intell.1
2018 SibNet: Sibling Convolutional Encoder for Video Captioning
abstract
Video captioning is a challenging task owing to the complexity of understanding the copious visual information in videos and describing it using natural language. Different from previous work that encodes video information using a single flow, in this work, we introduce a novel Sibling Convolutional Encoder (SibNet) for video captioning, which utilizes a two-branch architecture to collaboratively encode videos. The first content branch encodes the visual content information of the video via autoencoder, and the second semantic branch encodes the semantic information by visual-semantic joint embedding. Then both branches are effectively combined with soft-attention mechanism and finally fed into a RNN decoder to generate captions. With our SibNet explicitly capturing both content and semantic information, the proposed method can better represent the rich information in videos. Extensive experiments on YouTube2Text and MSR-VTT datasets validate that the proposed architecture outperforms existing methods by a large margin across different evaluation metrics.
Sheng Liu 0017, Zhou Ren, Junsong Yuan 0001
ACM Multimedia1