Luc Paquette

dblp:03/7165 · DBLP profile ↗
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55ranked-venue papers
14as first author
13since 2021 · last 2025
0000-0002-2738-3190ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 49 · 12 first-author · 11 since 2021Human-computer interaction and ubiquitous computing · 30 · 10 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 A Constraints-Based Approach to Fully Interpretable Neural Networks for Detecting Learner Behaviors
Juan D. Pinto, Luc Paquette
EDM2
2025 The 2nd Human-Centric eXplainable AI in Education (HEXED) Workshop
Vinitra Swamy, Jakub Kuzilek, Juan D. Pinto, Luc Paquette, Tanja Käser, Qianhui Liu, Lea Cohausz
EDM4
2025 Investigating the Presence and Development of Student Instructor Preferences in a Large-Scale CS1 Course
abstract
Prior research has established the importance of student instructor preferences and identified various influencing factors. However, the dynamics of how student instructor preferences develop and change are less well understood, due to the limitations of common course structures and reliance on one-time measurements. To bridge this gap, we utilize data from a novel learning platform that provides students with access to instructional content created by multiple instructors. This platform enables the quantification of preference emergence and evolution throughout an entire semester, as students repeatedly select content from different instructors. Examining both initial and final student instructor preferences suggests that preference is a dynamic construct continually shaped by experiences. Furthermore, our analysis of the associations between preferences and student characteristics reveals a nuanced picture: while student attributes did not significantly correlate with initial preferences, substantial differences emerged in final preferences across genders and self-reported prior programming experience. This analysis contributes to the existing body of knowledge by expanding our understanding of student instructor preferences and student-instructor relationships in computer science education. We also provide practical insights that institutions and instructors can draw on when multiple instructors collaborate on a course.
Yiqiu Zhou, Luc Paquette, Geoffrey Challen
SIGCSE (1)2
2024 Intrinsically Interpretable Artificial Neural Networks for Learner Modeling
Juan D. Pinto, Luc Paquette, Nigel Bosch
EDM2
2024 Human-Centric eXplainable AI in Education (HEXED) Workshop
Juan D. Pinto, Luc Paquette, Vinitra Swamy, Tanja Käser, Qianhui Liu, Lea Cohausz
EDM2
2024 An Exploratory Analysis of Students' Problem-Solving Strategies in the Water Cycle Game
Luc Paquette
EDM2
2024 Investigating Student Interest in a Minecraft Game-Based Learning Environment: A Changepoint Detection Analysis
Yiqiu Zhou, Luc Paquette
EDM2
2023 Using submission log data to investigate novice programmers' employment of debugging strategies
abstract
Debugging is a distinct subject in programming that is both comprehensive and challenging for novice programmers. However, instructors have limited opportunities to gain insights into the difficulties students encountered in isolated debugging processes. While qualitative studies have identified debugging strategies that novice programmers use and how they relate to theoretical debugging frameworks, limited larger scale quantitative analyses have been conducted to investigate how students’ debugging behaviors observed in log data align with the identified strategies and how they relate to successful debugging. In this study, we used submission log data to understand how the existing debugging strategies are employed by students in an introductory CS course when solving homework problems. We identified strategies from existing debugging literature that can be observed with trace data and extracted features to reveal how efficient debugging is associated with debugging strategy usage. Our findings both align with and contradict past assumptions from previous studies by suggesting that minor code edition can be a beneficial strategy and that width and depth aggregations of the same debugging behavior can reveal opposite effects on debugging efficiency.
Qianhui Liu, Luc Paquette
LAK2
2021 Affect-Targeted Interviews for Understanding Student Frustration
Ryan Baker 0001, Nidhi Nasiar, Jaclyn Ocumpaugh, Stephen Hutt, Juliana Ma. Alexandra L. Andres, Stefan Slater, Matthew Schofield, Allison L. Moore, Luc Paquette, Anabil Munshi, Gautam Biswas
AIED (1)9
2021 Students' Verbalized Metacognition During Computerized Learning
abstract
Students in computerized learning environments often direct their own learning processes, which requires metacognitive awareness of what should be learned next. We investigated a novel method of measuring verbalized metacognition by applying natural language processing (NLP) to transcripts of interviews conducted in a classroom with 99 middle school students who were using a computerized learning environment. We iteratively adapted the NLP method for the linguistic characteristics of these interviews, then applied it to study three research questions regarding the relationships between verbalized metacognition and measures of 1) learning, 2) confusion, and 3) metacognitive problem-solving strategies. Verbalized metacognition was not directly related to learning, but was related to confusion and metacognitive problem-solving strategies. Results also suggested that interviews themselves may improve learning by encouraging metacognition. We discuss implications for designing computerized environments that support self-regulated learning through metacognition.
Nigel Bosch, Yingbin Zhang, Luc Paquette, Ryan Baker 0001, Jaclyn Ocumpaugh, Gautam Biswas
CHI3
2021 Who's Stopping You? - Using Microanalysis to Explore the Impact of Science Anxiety on Self-Regulated Learning Operations
Stephen Hutt, Jaclyn Ocumpaugh, Juliana Ma. Alexandra L. Andres, Anabil Munshi, Nigel Bosch, Ryan Baker 0001, Yingbin Zhang, Luc Paquette, Stefan Slater, Gautam Biswas
CogSci8
2021 Sharpest Tool in the Shed: Investigating SMART Models of Self-Regulation and their Impact on Learning
Stephen Hutt, Jaclyn Ocumpaugh, Juliana Ma. Alexandra L. Andres, Nigel Bosch, Luc Paquette, Gautam Biswas, Ryan Baker 0001
EDM5
2021 Mining sequential patterns with high usage variation
Yingbin Zhang, Luc Paquette
EDM2
2020 Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion
Nathan L. Henderson, Jonathan P. Rowe, Luc Paquette, Ryan Baker 0001, James C. Lester
AIED (1)3
2020 Modeling the Relationships Between Basic and Achievement Emotions in Computer-Based Learning Environments
Anabil Munshi, Shitanshu Mishra, Ningyu Zhang 0002, Luc Paquette, Jaclyn Ocumpaugh, Ryan Baker 0001, Gautam Biswas
AIED (1)4
2020 "Hello, [REDACTED]": Protecting Student Privacy in Analyses of Online Discussion Forums
Nigel Bosch, R. Wes Crues, Najmuddin Shaik, Luc Paquette
EDM4
2020 Harbingers of Collaboration? The Role of Early-Class Behaviors in Predicting Collaborative Problem Solving
Paul Hur, Nigel Bosch, Luc Paquette, Emma Mercier
EDM3
2020 Erroneous Answers Categorization for Sketching Questions in Spatial Visualization Training
Tiffany Wenting Li, Luc Paquette
EDM2
2020 Feature Selection Metrics: Similarities, Differences, and Characteristics of the Selected Models
Debopam Sanyal, Nigel Bosch, Luc Paquette
EDM3
2020 An effect-size-based temporal interestingness metric for sequential pattern mining
Yingbin Zhang, Luc Paquette
EDM2
2020 The relationship between confusion and metacognitive strategies in Betty's Brain
abstract
Confusion has been shown to be prevalent during complex learning and has mixed effects on learning. Whether confusion facilitates or hampers learning may depend on whether it is resolved or not. Confusion resolution, behind which is the resolution of cognitive disequilibrium, requires learners to possess some skills, but it is unclear what these skills are. One possibility may be metacognitive strategies (MS), strategies for regulating cognition. This study examined the relationship between confusion and actions related to MS in Betty's Brain, a computer-based learning environment. The results revealed that MS behavior differed during and outside confusion. However, confusion resolution was not related to MS behavior, and MS did not moderate the effect of confusion on learning.
Yingbin Zhang, Luc Paquette, Ryan Baker 0001, Jaclyn Ocumpaugh, Nigel Bosch, Anabil Munshi, Gautam Biswas
LAK2
2019 Affect Sequences and Learning in Betty's Brain
abstract
Education research has explored the role of students' affective states in learning, but some evidence suggests that existing models may not fully capture the meaning or frequency of how students transition between different states. In this study we examine the patterns of educationally-relevant affective states within the context of Betty's Brain, an open-ended, computer-based learning system used to teach complex scientific processes. We examine three types of affective transitions based on similarity with the theorized D'Mello and Graesser model, transition between two affective states, and the sustained instances of certain states. We correlate of the frequency of these patterns with learning outcomes and our findings suggest that boredom is a powerful indicator of students' knowledge, but not necessarily indicative of learning. We discuss our findings within the context of both research and theory on affect dynamics and the implications for pedagogical and system design.
Juliana Ma. Alexandra L. Andres, Jaclyn Ocumpaugh, Ryan Baker 0001, Stefan Slater, Luc Paquette, Shamya Karumbaiah, Nigel Bosch, Anabil Munshi, Allison L. Moore, Gautam Biswas
LAK5
2018 Expert Feature-Engineering vs. Deep Neural Networks: Which Is Better for Sensor-Free Affect Detection?
Nigel Bosch, Ryan Baker 0001, Luc Paquette, Jaclyn Ocumpaugh, Juliana Ma. Alexandra L. Andres, Allison L. Moore, Gautam Biswas
AIED (1)4
2018 A System-General Model for the Detection of Gaming the System Behavior in CTAT and LearnSphere
Luc Paquette, Ryan Baker 0001, Michal Moskal
AIED (2)1
2018 Modeling Learners' Cognitive and Affective States to Scaffold SRL in Open-Ended Learning Environments
abstract
The relationship between learners' cognitive and affective states has become a topic of increased interest, especially because it is an important component of self-regulated learning (SRL) processes. This paper studies sixth grade students' SRL processes as they work in Betty's Brain, an agent-based open-ended learning environment (OELE). In this environment, students learn science topics by building causal models. Our analyses combine observational data on student affect to log files of students' interactions within the OELE. Preliminary analyses show that two relatively infrequent affective states, boredom and delight, show especially marked differences among high and low performing students. Further analysis shows that many of these differences occur after receiving feedback from the virtual agents in the Betty's Brain environment. We discuss the implications of these differences and how they can be used to construct adaptive personalized scaffolds.
Anabil Munshi, Ramkumar Rajendran, Jaclyn Ocumpaugh, Gautam Biswas, Ryan Baker 0001, Luc Paquette
UMAP6
2017 Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion
Jaclyn Ocumpaugh, Juan Miguel L. Andres, Ryan Baker 0001, Jeanine DeFalco, Luc Paquette, Jonathan P. Rowe, Bradford W. Mott, James C. Lester, Vasiliki Georgoulas, Keith W. Brawner, Robert A. Sottilare
AIED5
2017 Variations of Gaming Behaviors Across Populations of Students and Across Learning Environments
Luc Paquette, Ryan Baker 0001
AIED1
2017 Predicting Student Retention from Behavior in an Online Orientation Course
Shimin Kai, Juan Miguel L. Andres, Luc Paquette, Ryan Baker 0001, Kati Molnar, Harriet Watkins
EDM3
2017 Workshop on integrated learning analytics of MOOC post-course development
abstract
MOOC research is typically limited to evaluations of learner behavior in the context of the learning environment. However, some research has begun to recognize that the impact of MOOCs may extend beyond the confines of the course platform or conclusion of the course time limit. This workshop aims to encourage our community of learning analytics researchers to examine the relationship between performance and engagement within the course and learner behavior and development beyond the course. This workshop intends to build awareness in the community regarding the importance of research measuring multi-platform activity and long-term success after taking a MOOC. We hope to build the community's understanding of what it takes to operationalize MOOC learner success in a novel context by employing data traces across the social web.
Dan Davis, Guanliang Chen, Luc Paquette
LAK4
2016 Classifying behavior to elucidate elegant problem solving in an educational game
Laura J. Malkiewich, Ryan Baker 0001, Valerie J. Shute, Shiming Kai, Luc Paquette
EDM5
2016 Combining click-stream data with NLP tools to better understand MOOC completion
abstract
Completion rates for massive open online classes (MOOCs) are notoriously low. Identifying student patterns related to course completion may help to develop interventions that can improve retention and learning outcomes in MOOCs. Previous research predicting MOOC completion has focused on click-stream data, student demographics, and natural language processing (NLP) analyses. However, most of these analyses have not taken full advantage of the multiple types of data available. This study combines click-stream data and NLP approaches to examine if students' on-line activity and the language they produce in the online discussion forum is predictive of successful class completion. We study this analysis in the context of a subsample of 320 students who completed at least one graded assignment and produced at least 50 words in discussion forums, in a MOOC on educational data mining. The findings indicate that a mix of click-stream data and NLP indices can predict with substantial accuracy (78%) whether students complete the MOOC. This predictive power suggests that student interaction data and language data within a MOOC can help us both to understand student retention in MOOCs and to develop automated signals of student success.
Scott A. Crossley, Luc Paquette, Mihai Dascalu, Danielle S. McNamara, Ryan Baker 0001
LAK2
2016 Longitudinal engagement, performance, and social connectivity: a MOOC case study using exponential random graph models
abstract
This paper explores a longitudinal approach to combining engagement, performance and social connectivity data from a MOOC using the framework of exponential random graph models (ERGMs). The idea is to model the social network in the discussion forum in a given week not only using performance (assignment scores) and overall engagement (lecture and discussion views) covariates within that week, but also on the same person-level covariates from adjacent previous and subsequent weeks. We find that over all eight weekly sessions, the social networks constructed from the forum interactions are relatively sparse and lack the tendency for preferential attachment. By analyzing data from the second week, we also find that individuals with higher performance scores from current, previous, and future weeks tend to be more connected in the social network. Engagement with lectures had significant but sometimes puzzling effects on social connectivity. However, the relationships between social connectivity, performance, and engagement weakened over time, and results were not stable across weeks.
Mengxiao Zhu 0001, Yoav Bergner, Ryan Baker 0001, Luc Paquette
LAK6
2015 Learning, Moment-by-Moment and Over the Long Term
Ryan Baker 0001, Luc Paquette, Maria Ofelia Clarissa Z. San Pedro, Neil T. Heffernan
AIED3
2015 Language to Completion: Success in an Educational Data Mining Massive Open Online Class
Scott A. Crossley, Danielle S. McNamara, Ryan Baker 0001, Luc Paquette, Tiffany Barnes, Yoav Bergner
EDM5
2015 Comparing Novice and Experienced Students in Virtual Performance Assessments
Luc Paquette, Ryan Baker 0001, Jody Clarke-Midura
EDM2
2015 A Comparison of Face-based and Interaction-based Affect Detectors in Physics Playground
Shiming Kai, Luc Paquette, Ryan Baker 0001, Nigel Bosch, Sidney K. D'Mello, Jaclyn Ocumpaugh, Valerie J. Shute, Matthew Ventura
EDM2
2015 Simulating Multi-Subject Momentary Time Sampling
Luc Paquette, Jaclyn Ocumpaugh, Ryan Baker 0001
EDM1
2015 Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection
Luc Paquette, Jonathan P. Rowe, Ryan Baker 0001, Bradford W. Mott, James C. Lester, Jeanine DeFalco, Keith W. Brawner, Robert A. Sottilare, Vasiliki Georgoulas
EDM1
2015 Cross-System Transfer of Machine Learned and Knowledge Engineered Models of Gaming the System
Luc Paquette, Ryan Baker 0001, Adriana M. J. B. de Carvalho, Jaclyn Ocumpaugh
UMAP1
2014 Towards Understanding Expert Coding of Student Disengagement in Online Learning
Luc Paquette, Adriana M. J. B. de Carvalho, Ryan Baker 0001
CogSci1
2014 Reengineering the Feature Distillation Process: A case study in detection of Gaming the System
Luc Paquette, Adriana M. J. B. de Carvalho, Ryan Baker 0001, Jaclyn Ocumpaugh
EDM1
2014 An Exploratory Analysis of Confusion Among Students Using Newton's Playground
abstract
We investigated the interplay between confusion and in-game behavior among students using Newton’s Playground (NP), a computer game for physics. We gathered data from 48 public high school students in the Philippines. Upon analyzing quantitative field observations and interaction logs generated by NP, we found that confusion among students was negatively correlated with earning a gold badge (solving a problem with objects under par), positively correlated with earning a silver badge (solving a problem with objects over par), and positively correlated with stacking (drawing numerous small objects to reach the objective), a form of gaming the system.
Juan Miguel L. Andres, Ma. Mercedes T. Rodrigo, Jessica O. Sugay, Ryan Baker 0001, Luc Paquette, Valerie J. Shute, Matthew Ventura, Matthew Small
ICCE5
2014 Sensor-Free Affect Detection for a Simulation-Based Science Inquiry Learning Environment
Luc Paquette, Ryan Baker 0001, Michael A. Sao Pedro, Janice D. Gobert, Lisa M. Rossi, Adam Nakama, Zakkai Kauffman-Rogoff
Intelligent Tutoring Systems1
2013 Diagnosing Errors from Off-Path Steps in Model-Tracing Tutors
Luc Paquette, Jean-François Lebeau, André Mayers
AIED1
2013 Authoring Problem-Solving ITS with ASTUS: An Interactive Event
Luc Paquette, Jean-François Lebeau, André Mayers
AIED1
2013 Engaging Early Engineering Students (EEES)
abstract
Undergraduate STEM student enrollment has declined substantially over the last decade. Specifically there has been a steady decline in retention of early engineering students working through the first half of their degree programs. Student “leavers” typically fall into two categories (i) those facing academic difficulties and (ii) those that perceive the education environment of early engineering as hostile and not engaging. The Engaging Early Engineering Students Project (EEES) is a collaborative effort between Michigan State University (MSU) and Lansing Community College (LCC). EEES functions through the integration of four component programs designed to ease the transition of high school students into engineering undergraduate programs, and, by making the transition smoother, to increase retention at the College of Engineering (COE). The programs are: (a) Peer-Assisted Learning, (b) Connector Faculty, (c) Diagnostic-driven Early Intervention and (d) Cross Course linkages.
Claudia E. Vergara, Daina Briedis, Neeraj Buch, J. Courtney, N. Ehrlich, C. A. McDonough, Jon Sticklen, Mark Urban-Lurain, C. Weil, Thomas Wolff, R. S. DeGraaf, R. Heckman, Luc Paquette
FIE13
2012 Automating Next-Step Hints Generation Using ASTUS
Luc Paquette, Jean-François Lebeau, Gabriel Beaulieu, André Mayers
ITS1
2012 Automating the Modeling of Learners' Erroneous Behaviors in Model-Tracing Tutors
Luc Paquette, Jean-François Lebeau, André Mayers
UMAP1
2011 Authoring Step-Based ITS with ASTUS: An Interactive Event
Jean-François Lebeau, Luc Paquette, André Mayers
AIED2
2011 Generating Task-Specific Next-Step Hints Using Domain-Independent Structures
Luc Paquette, Jean-François Lebeau, Jean Pierre Mbungira, André Mayers
AIED1
2010 An Authoring Language as a Key to Usability in a Problem-Solving ITS Framework
Jean-François Lebeau, Luc Paquette, Mikaël Fortin, André Mayers
Intelligent Tutoring Systems (2)2
2010 Authoring Problem-Solving ITS with ASTUS
Jean-François Lebeau, Luc Paquette, André Mayers
Intelligent Tutoring Systems (2)2
2010 Integrating Sophisticated Domain-Independent Pedagogical Behaviors in an ITS Framework
Luc Paquette, Jean-François Lebeau, André Mayers
Intelligent Tutoring Systems (2)1
2009 From Cognitive to Pedagogical Knowledge Models in Problem-Solving ITS Frameworks
abstract
To reduce the prohibitive efforts associated to problem-solving ITS, a domain-independent framework can be developed. In this paper, we compare ASTUS to the MTT architecture with examples drawn from a scatter plot tutor. We show that both approaches are similar, but that an ASTUS tutor can exhibit a more sophisticated tutoring behavior thanks to its “pedagogical knowledge model”.
Jean-François Lebeau, Mikaël Fortin, Luc Paquette, André Mayers
AIED3
2009 Design Challenges for Mobile Assistive Technologies Applied to People with Cognitive Impairments
Andrée-Anne Boisvert, Luc Paquette, Hélène Pigot, Sylvain Giroux
ICOST2