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Tianxiao Wang

dblp:03/9509 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Data integration and cleaning · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Data integration and cleaning
data reconciliation
0.712023
Data Constraint Mining for Automatic Reconciliation Scripts Generation · ISSTA 2023
Data integration and cleaning
dependency discovery
0.712023
Data Constraint Mining for Automatic Reconciliation Scripts Generation · ISSTA 2023

Methods — techniques the papers use, named apart from their topics

symbolic regression · 0.7association rule mining · 0.7
YearPublicationVenuePosition
2026 Generative AI in Game Sound Design: Practitioner Workflows, Challenges, and a Design Framework
abstract
Generative AI is increasingly adopted in sound practices, yet its use in professional production-oriented workflows remains insufficiently understood. This paper addresses this gap through an empirical study of game sound design, a structured creative practice, examining how game sound practitioners engage with generative AI tools and where current systems fail to support established workflows. We conducted a screening survey (n = 58) and semi-structured interviews involving hands-on use of two generative AI tools (n = 13) with professional game sound practitioners. Findings reveal that practitioners primarily use generative AI for early-stage ideation and rapid prototyping rather than production-ready outputs, and identify a structural misalignment between how current AI systems operate and how professional sound work is organized. We contribute a workflow model of professional game sound production, an analysis of audio teams’ organizational working conditions, and an initial framework for evaluating future AI-assisted game sound design tools grounded in practitioner interaction preferences.
Tianxiao Wang, Cyriel Diels, Ali Asadipour 0001
Creativity & Cognition2
2023 Data Constraint Mining for Automatic Reconciliation Scripts Generation
abstract
Fund loss is an increasingly critical problem caused by the misbehavior of software, especially in fintech and e-commerce platforms. Data reconciliation is one of the most commonly used approaches in detecting and preventing fund loss by executing reconciliation scripts on data storage systems (e.g., database and cache systems). The core of reconciliation scripts is the data constraints, which can be expressed as implications with two parts: preconditions and assertions. However, due to the complexity and diversity of business, the construction of data constraints and reconciliation scripts usually heavily relies on business experts. To this end, we propose AutoReconciler to mine data constraints from business data and generate reconciliation scripts automatically. It can mine assertions via enhanced symbolic regression, discover preconditions via association rule mining, and generate reconciliation scripts in SQL form. We have performed extensive experiments on the synthesized data. The result shows that our approach outperforms the baseline by a large margin (an average improvement in precision and recall of 22.1% and 51.6%, respectively), especially for complex data constraints. Our solution has been implemented, deployed, and adopted in production, and we conducted several case studies further to confirm the benefits of our solution in industrial scenarios.
Tianxiao Wang, Chen Zhi, Xiaoqun Zhou, Jinjie Wu, Jianwei Yin, Shuiguang Deng
ISSTA1