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Lee M. Seversky

dblp:04/1315 · DBLP profile ↗
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11ranked-venue papers
4as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-authorArtificial intelligence and machine learning · 5 · 1 first-authorSystems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Image and video processing · 58% Visualization and visual analytics · 29% Visual content generation and editing · 13%
Artificial intelligence
2 papers
Multi-agent systems · 73% Representation and self-supervised learning · 22% Language models and text generation · 6%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › text visualization
document visualization
0.312017
cite2vec: Citation-Driven Document Exploration via Word Embeddings · IEEE Trans. Vis. Comput. Graph. 2017
Knowledge, reasoning and agents › Multi-agent systems › collective behavior
swarm behavior
0.212016
Classifying swarm behavior via compressive subspace learning · ICRA 2016
Image and video processing
background subtraction
0.212014
Subspace Tracking under Dynamic Dimensionality for Online Background Subtraction · CVPR 2014
Image and video processing › motion analysis › motion tracking
feature point trajectory analysis
0.212014
Subspace Tracking under Dynamic Dimensionality for Online Background Subtraction · CVPR 2014
Image and video processing › video segmentation
motion segmentation
0.212014
Subspace Tracking under Dynamic Dimensionality for Online Background Subtraction · CVPR 2014
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction
subspace learning
0.112016
Classifying swarm behavior via compressive subspace learning · ICRA 2016
Visual content generation and editing
3d scene generation
0.112006
Real-time automatic 3D scene generation from natural language voice and text descriptions · ACM Multimedia 2006
Visual content generation and editing › 3d scene generation
text-to-3d scene generation
0.112006
Real-time automatic 3D scene generation from natural language voice and text descriptions · ACM Multimedia 2006
Natural language and speech › Language models and text generation
natural language understanding
0.012006
Real-time automatic 3D scene generation from natural language voice and text descriptions · ACM Multimedia 2006

Methods — techniques the papers use, named apart from their topics

word embedding · 0.3semantic concept steering · 0.32d projection · 0.3subspace estimation · 0.2compressive sensing · 0.2subspace tracking · 0.2missing data estimation · 0.2least-absolute deviations · 0.2spatial relationship modeling · 0.1polygon representation · 0.1
YearPublicationVenuePosition
2017 A Survey of Surface Reconstruction from Point Clouds
abstract
Abstract The area of surface reconstruction has seen substantial progress in the past two decades. The traditional problem addressed by surface reconstruction is to recover the digital representation of a physical shape that has been scanned, where the scanned data contain a wide variety of defects. While much of the earlier work has been focused on reconstructing a piece‐wise smooth representation of the original shape, recent work has taken on more specialized priors to address significantly challenging data imperfections, where the reconstruction can take on different representations—not necessarily the explicit geometry. We survey the field of surface reconstruction, and provide a categorization with respect to priors, data imperfections and reconstruction output. By considering a holistic view of surface reconstruction, we show a detailed characterization of the field, highlight similarities between diverse reconstruction techniques and provide directions for future work in surface reconstruction.
Matthew Berger, Andrea Tagliasacchi, Lee M. Seversky, Pierre Alliez, Gaël Guennebaud, Joshua A. Levine, Andrei Sharf, Cláudio T. Silva
Comput. Graph. Forum3
2017 cite2vec: Citation-Driven Document Exploration via Word Embeddings
abstract
Effectively exploring and browsing document collections is a fundamental problem in visualization. Traditionally, document visualization is based on a data model that represents each document as the set of its comprised words, effectively characterizing what the document is. In this paper we take an alternative perspective: motivated by the manner in which users search documents in the research process, we aim to visualize documents via their usage, or how documents tend to be used. We present a new visualization scheme - cite2vec - that allows the user to dynamically explore and browse documents via how other documents use them, information that we capture through citation contexts in a document collection. Starting from a usage-oriented word-document 2D projection, the user can dynamically steer document projections by prescribing semantic concepts, both in the form of phrase/document compositions and document:phrase analogies, enabling the exploration and comparison of documents by their use. The user interactions are enabled by a joint representation of words and documents in a common high-dimensional embedding space where user-specified concepts correspond to linear operations of word and document vectors. Our case studies, centered around a large document corpus of computer vision research papers, highlight the potential for usage-based document visualization.
Matthew Berger, Katherine McDonough, Lee M. Seversky
IEEE Trans. Vis. Comput. Graph.3
2016 Classifying swarm behavior via compressive subspace learning
abstract
Bio-inspired robot swarms encompass a rich space of dynamics and collective behaviors.Given some agent measurements of a swarm at a particular time instance, an important problem is the classification of the swarm behavior.This is challenging in practical scenarios where information from only a small number of agents may be available, resulting in limited agent samples for classification.Another challenge is recognizing emerging behavior: the prediction of swarm behavior prior to convergence of the attracting state.In this paper we address these challenges by modeling a swarm's collective motion as a low-dimensional linear subspace.We illustrate that for both synthetic and real data, these behaviors manifest as low-dimensional subspaces, and that these subspaces are highly discriminative.We also show that these subspaces generalize well to predicting emerging behavior, highlighting that there exists low-dimensional structure in transient agent behavior.In order to learn distinct behavior subspaces, we extend previous work on subspace estimation and identification from missing data to that of compressive measurements, where compressive measurements arise due to agent positions scattered throughout the domain.We demonstrate improvement in performance over prior works with respect to limited agent samples over a wide range of agent models and scenarios.
Matthew Berger, Lee M. Seversky, Daniel S. Brown
ICRA2
2015 Efficient Online Relative Comparison Kernel Learning
abstract
Learning a kernel matrix from relative comparison human feedback is an important problem with applications in collaborative filtering, object retrieval, and search. For learning a kernel over a large number of objects, existing methods face significant scalability issues inhibiting the application of these methods to settings where a kernel is learned in an online and timely fashion. In this paper we propose a novel framework called Efficient online Relative comparison Kernel LEarning (ERKLE), for efficiently learning the similarity of a large set of objects in an online manner. We learn a kernel from relative comparisons via stochastic gradient descent, one query response at a time, by taking advantage of the sparse and low-rank properties of the gradient to efficiently restrict the kernel to lie in the space of positive semidefinite matrices. In addition, we derive a passive-aggressive online update for minimally satisfying new relative comparisons as to not disrupt the influence of previously obtained comparisons. Experimentally, we demonstrate a considerable improvement in speed while obtaining improved or comparable accuracy compared to current methods in the online learning setting.
Eric Heim, Matthew Berger, Lee M. Seversky, Milos Hauskrecht
SDM3
2014 Subspace Tracking under Dynamic Dimensionality for Online Background Subtraction
abstract
Long-term modeling of background motion in videos is an important and challenging problem used in numerous applications such as segmentation and event recognition. A major challenge in modeling the background from point trajectories lies in dealing with the variable length duration of trajectories, which can be due to such factors as trajectories entering and leaving the frame or occlusion from different depth layers. This work proposes an online method for background modeling of dynamic point trajectories via tracking of a linear subspace describing the background motion. To cope with variability in trajectory durations, we cast subspace tracking as an instance of subspace estimation under missing data, using a least-absolute deviations formulation to robustly estimate the background in the presence of arbitrary foreground motion. Relative to previous works, our approach is very fast and scales to arbitrarily long videos as our method processes new frames sequentially as they arrive.
Matthew Berger, Lee M. Seversky
CVPR2
2012 A Global Parity Measure for Incomplete Point Cloud Data
abstract
Abstract Shapes with complex geometric and topological features such as tunnels, neighboring sheets, and cavities are susceptible to undersampling and continue to challenge existing reconstruction techniques. In this work we introduce a new measure for point clouds to determine the likely interior and exterior regions of an object. Specifically, we adapt the concept of parity to point clouds with missing data and introduce the parity map, a global measure of parity over the volume. We first examine how parity changes over the volume with respect to missing data and develop a method for extracting topologically correct interior and exterior crusts for estimating a signed distance field and performing surface reconstruction. We evaluate our approach on real scan data representing complex shapes with missing data. Our parity measure is not only able to identify highly confident interior and exterior regions but also localizes regions of missing data. Our reconstruction results are compared to existing methods and we show that our method faithfully captures the topology and geometry of complex shapes in the presence of missing data.
Lee M. Seversky, Lijun Yin 0001
Comput. Graph. Forum1
2012 Reshaping 3D facial scans for facial appearance modeling and 3D facial expression analysis
Yanhui Huang, Xing Zhang 0012, Yangyu Fan, Lijun Yin 0001, Lee M. Seversky, James Allen, Tao Lei 0002, Weijun Dong
Image Vis. Comput.5
2011 Reshaping 3D facial scans for facial appearance modeling and 3D facial expression analysis
abstract
3D face scans have been widely used for face modeling and face analysis. Due to the fact that face scans provide variable point clouds across frames, they may not capture complete facial data or miss point-to-point correspondences across various facial scans, thus causing difficulties to use such data for analysis. This paper presents an efficient approach to represent facial shapes from face scans through the reconstruction of face models based on regional information and a generic model. A hybrid approach using two vertex mapping algorithms, displacement mapping and point-to-surface mapping, and a regional blending algorithm are proposed to reconstruct the facial surface detail. The resulting models can represent individual facial shapes consistently and adaptively, establishing the facial point correspondence across individual models. The accuracy of the generated models is evaluated quantitatively. The applicability of the models is validated through the application for 3D facial expression recognition based on the databases of static 3DFE and dynamic 4DFE. A comparison with the state of the art has also been reported.
Yanhui Huang, Xing Zhang 0012, Yangyu Fan, Lijun Yin 0001, Lee M. Seversky, Tao Lei 0002, Weijun Dong
FG5
2011 Harmonic point cloud orientation
Lee M. Seversky, Matt S. Berger, Lijun Yin 0001
Comput. Graph.1
2010 Scalable Cage-Driven Feature Detection and Shape Correspondence for 3D Point Sets
abstract
We propose an automatic deformation-driven correspondence algorithm for 3D point sets of non-rigid articulated shapes. Our approach uses simple geometric cages to embed the point set data and extract and match a coarse set of prominent features. We seek feature correspondences which lead to low-distortion deformations of the cages while satisfying the feature pairing. Our approach operates on the simplified geometric domain of the cage instead of the more complex 3D point data. Thus, it is robust to noise, partial occlusions, and insensitive to non-regular sampling. We demonstrate the potential of our approach by finding pairwise correspondences for sequences of acquired time-varying 3D scan point data.
Lee M. Seversky, Lijun Yin 0001
ICPR1
2006 Real-time automatic 3D scene generation from natural language voice and text descriptions
abstract
Automatic scene generation using voice and text offers a unique multimedia approach to classic storytelling and human computer interaction with 3D graphics. In this paper, we present a newly developed system that generates 3D scenes from voice and text natural language input. Our system is intended to benefit non-graphics domain users and applications by providing advanced scene production through an automatic system. Scene descriptions are constructed in real-time using a method for depicting spatial relationships between and among different objects. Only the polygon representations of the objects are required for object placement. In addition, our system is robust. The system supports different quality polygon models such as those widely available on the Internet.
Lee M. Seversky, Lijun Yin 0001
ACM Multimedia1