Demo Data from VLDB 2026 / reviewers in the wild / expert
Volodymyr Mnih
dblp:04/1930 · also Vlad Mnih
· DBLP profile ↗
29ranked-venue papers
6as first author
7since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 29 · 6 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
28 papers |
Reinforcement learning · 69% Language models and text generation · 7% Representation and self-supervised learning · 6% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 50% Visual content generation and editing · 50% |
Topics — the 30 heaviest of 63, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
exploration |
2.3 | 5 | 2022 | Palm up: Playing in the Latent Manifold for Unsupervised Pretraining · NeurIPS 2022 Learning more skills through optimistic exploration · ICLR 2022 Entropic Desired Dynamics for Intrinsic Control · NeurIPS 2021 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill learning |
1.1 | 2 | 2022 | Learning more skills through optimistic exploration · ICLR 2022 Relative Variational Intrinsic Control · AAAI 2021 |
Machine learning › Reinforcement learning
unsupervised reinforcement learning |
1.0 | 2 | 2022 | Palm up: Playing in the Latent Manifold for Unsupervised Pretraining · NeurIPS 2022 Unsupervised Control Through Non-Parametric Discriminative Rewards · ICLR (Poster) 2019 |
Natural language and speech › Language models and text generation › tokenization
adaptive tokenization |
0.9 | 1 | 2025 | ElasticTok: Adaptive Tokenization for Image and Video · ICLR 2025 |
Machine learning › Reinforcement learning
imitation learning |
0.9 | 1 | 2025 | LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal Demonstrations · ICML 2025 |
Machine learning › Reinforcement learning › imitation learning › few-shot imitation learning
in-context imitation learning |
0.9 | 1 | 2025 | LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal Demonstrations · ICML 2025 |
Natural language and speech › Language models and text generation › language modeling › long-context language modeling › context utilization › long-context modeling
long-context language model |
0.9 | 1 | 2025 | LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal Demonstrations · ICML 2025 |
Computer vision › Video understanding and tracking › video representation learning
video tokenization |
0.9 | 1 | 2025 | ElasticTok: Adaptive Tokenization for Image and Video · ICLR 2025 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.8 | 2 | 2021 | Relative Variational Intrinsic Control · AAAI 2021 Strategic Attentive Writer for Learning Macro-Actions · NIPS 2016 |
Machine learning › Deep learning architectures and training
recurrent neural network |
0.7 | 3 | 2016 | Strategic Attentive Writer for Learning Macro-Actions · NIPS 2016 Using Fast Weights to Attend to the Recent Past · NIPS 2016 Recurrent Models of Visual Attention · NIPS 2014 |
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning |
0.7 | 2 | 2019 | Unsupervised Learning of Object Keypoints for Perception and Control · NeurIPS 2019 Sample Efficient Actor-Critic with Experience Replay · ICLR (Poster) 2017 |
Machine learning › Reinforcement learning › meta-reinforcement learning
in-context reinforcement learning |
0.7 | 1 | 2023 | In-context Reinforcement Learning with Algorithm Distillation · ICLR 2023 |
Machine learning › Reinforcement learning
value-based reinforcement learning |
0.6 | 2 | 2018 | The Uncertainty Bellman Equation and Exploration · ICML 2018 Learning values across many orders of magnitude · NIPS 2016 |
Machine learning › Reinforcement learning › exploration
optimistic exploration |
0.6 | 1 | 2022 | Learning more skills through optimistic exploration · ICLR 2022 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery |
0.6 | 1 | 2022 | Learning more skills through optimistic exploration · ICLR 2022 |
Machine learning › Representation and self-supervised learning › representation learning
unsupervised representation learning |
0.6 | 1 | 2022 | Palm up: Playing in the Latent Manifold for Unsupervised Pretraining · NeurIPS 2022 |
Machine learning › Reinforcement learning
actor-critic methods |
0.5 | 2 | 2017 | Sample Efficient Actor-Critic with Experience Replay · ICLR (Poster) 2017 Asynchronous Methods for Deep Reinforcement Learning · ICML 2016 |
Machine learning › Reinforcement learning
task inference |
0.4 | 1 | 2020 | Fast Task Inference with Variational Intrinsic Successor Features · ICLR 2020 |
Machine learning › Reinforcement learning
reward learning |
0.4 | 1 | 2019 | Unsupervised Control Through Non-Parametric Discriminative Rewards · ICLR (Poster) 2019 |
Machine learning › Reinforcement learning › large-scale reinforcement learning › distributed reinforcement learning
actor-learner architecture |
0.3 | 1 | 2018 | IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures · ICML 2018 |
Machine learning › Reinforcement learning
bellman equation |
0.3 | 1 | 2018 | The Uncertainty Bellman Equation and Exploration · ICML 2018 |
Machine learning › Reinforcement learning › large-scale reinforcement learning
distributed reinforcement learning |
0.3 | 1 | 2018 | IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures · ICML 2018 |
Machine learning › Reinforcement learning
off-policy reinforcement learning |
0.3 | 1 | 2018 | Learning by Playing Solving Sparse Reward Tasks from Scratch · ICML 2018 |
Machine learning › Reinforcement learning
sparse reward reinforcement learning |
0.3 | 1 | 2018 | Learning by Playing Solving Sparse Reward Tasks from Scratch · ICML 2018 |
Machine learning › Reinforcement learning › sparse reward reinforcement learning
sparse reward tasks |
0.3 | 1 | 2018 | Learning by Playing Solving Sparse Reward Tasks from Scratch · ICML 2018 |
Machine learning › Reinforcement learning › exploration
uncertainty-guided exploration |
0.3 | 1 | 2018 | The Uncertainty Bellman Equation and Exploration · ICML 2018 |
Machine learning › Deep learning architectures and training › deep generative model
deep belief network |
0.3 | 2 | 2013 | Modeling Natural Images Using Gated MRFs · IEEE Trans. Pattern Anal. Mach. Intell. 2013 On deep generative models with applications to recognition · CVPR 2011 |
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
auxiliary tasks |
0.3 | 1 | 2017 | Reinforcement Learning with Unsupervised Auxiliary Tasks · ICLR 2017 |
Machine learning › Reinforcement learning › off-policy reinforcement learning
experience replay |
0.3 | 1 | 2017 | Sample Efficient Actor-Critic with Experience Replay · ICLR (Poster) 2017 |
Machine learning › Reinforcement learning › policy optimization
policy gradient |
0.3 | 1 | 2017 | Combining policy gradient and Q-learning · ICLR (Poster) 2017 |
Methods — techniques the papers use, named apart from their topics
variable-length encoding · 0.9masking · 0.9chain-of-thought prompting · 0.9optimistic exploration · 0.6exponential moving average · 0.6deep generative model · 0.6mutual information · 0.5latent dynamics · 0.5entropic desired dynamics · 0.5attention mechanism · 0.5weight sharing · 0.1latent variable modeling · 0.1gated MRF · 0.1empirical bernstein bound · 0.1adaptive stopping · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ElasticTok: Adaptive Tokenization for Image and VideoabstractEfficient video tokenization remains a key bottleneck in learning general purpose vision models that are capable of processing long video sequences. Prevailing approaches are restricted to encoding videos to a fixed number of tokens, where too few tokens will result in overly lossy encodings, and too many tokens will result in prohibitively long sequence lengths. In this work, we introduce ElasticTok, a method that conditions on prior frames to adaptively encode a frame into a variable number of tokens. To enable this in a computationally scalable way, we propose a masking technique that drops a random number of tokens at the end of each frames's token encoding. During inference, ElasticTok can dynamically allocate tokens when needed -- more complex data can leverage more tokens, while simpler data only needs a few tokens. Our empirical evaluations on images and video demonstrate the effectiveness of our approach in efficient token usage, paving the way for future development of more powerful multimodal models, world models, and agents. Video examples of using ElasticTok can be found on our website: http://largeworldmodel.github.io/elastictok Wilson Yan, Volodymyr Mnih, Aleksandra Faust, Matei Zaharia, Pieter Abbeel, Hao Liu 0055 |
ICLR | 2 |
| 2025 | LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal DemonstrationsabstractIn this paper, we present a benchmark to pressure-test today’s frontier models’ multimodal decision-making capabilities in the very long-context regime (up to one million tokens) and investigate whether these models can learn from large numbers of expert demonstrations in their context. We evaluate the performance of Claude 3.5 Sonnet, Gemini 1.5 Flash, Gemini 1.5 Pro, Gemini 2.0 Flash Experimental, GPT-4o, o1-mini, o1-preview, and o1 as policies across a battery of simple interactive decision-making tasks: playing tic-tac-toe, chess, and Atari, navigating grid worlds, solving crosswords, and controlling a simulated cheetah. We study increasing amounts of expert demonstrations in the context — from no demonstrations to 512 full episodes. Across our tasks, models rarely manage to fully reach expert performance, and often, presenting more demonstrations has little effect. Some models steadily improve with more demonstrations on a few tasks. We investigate the effect of encoding observations as text or images and the impact of chain-of-thought prompting. To help quantify the impact of other approaches and future innovations, we open source our benchmark that covers the zero-, few-, and many-shot regimes in a unified evaluation. Anian Ruoss, Fabio Pardo, Harris Chan, Bonnie Li, Volodymyr Mnih, Tim Genewein |
ICML | 5 |
| 2023 | In-context Reinforcement Learning with Algorithm Distillation
Michael Laskin, Luyu Wang, Junhyuk Oh, Emilio Parisotto, Stephen Spencer, Richie Steigerwald, DJ Strouse, Steven Hansen 0001, Angelos Filos, Ethan Brooks, Maxime Gazeau, Himanshu Sahni, Satinder Singh 0001, Volodymyr Mnih |
ICLR | 14 |
| 2022 | Learning more skills through optimistic exploration
DJ Strouse, Kate Baumli, David Warde-Farley, Volodymyr Mnih, Steven Hansen 0001 |
ICLR | 4 |
| 2022 | Palm up: Playing in the Latent Manifold for Unsupervised PretrainingabstractLarge and diverse datasets have been the cornerstones of many impressive advancements in artificial intelligence. Intelligent creatures, however, learn by interacting with the environment, which changes the input sensory signals and the state of the environment. In this work, we aim to bring the best of both worlds and propose an algorithm that exhibits an exploratory behavior whilst it utilizes large diverse datasets. Our key idea is to leverage deep generative models that are pretrained on static datasets and introduce a dynamic model in the latent space. The transition dynamics simply mixes an action and a random sampled latent. It then applies an exponential moving average for temporal persistency, the resulting latent is decoded to image using pretrained generator. We then employ an unsupervised reinforcement learning algorithm to explore in this environment and perform unsupervised representation learning on the collected data. We further leverage the temporal information of this data to pair data points as a natural supervision for representation learning. Our experiments suggest that the learned representations can be successfully transferred to downstream tasks in both vision and reinforcement learning domains. Hao Liu 0055, Tom Zahavy, Volodymyr Mnih, Satinder Singh 0001 |
NeurIPS | 3 |
| 2021 | Relative Variational Intrinsic ControlabstractIn the absence of external rewards, agents can still learn useful behaviors by identifying and mastering a set of diverse skills within their environment. Existing skill learning methods use mutual information objectives to incentivize each skill to be diverse and distinguishable from the rest. However, if care is not taken to constrain the ways in which the skills are diverse, trivially diverse skill sets can arise. To ensure useful skill diversity, we propose a novel skill learning objective, Relative Variational Intrinsic Control (RVIC), which incentivizes learning skills that are distinguishable in how they change the agent's relationship to its environment. The resulting set of skills tiles the space of affordances available to the agent. We qualitatively analyze skill behaviors on multiple environments and show how RVIC skills are more useful than skills discovered by existing methods in hierarchical reinforcement learning. Kate Baumli, David Warde-Farley, Steven Hansen 0001, Volodymyr Mnih |
AAAI | 4 |
| 2021 | Entropic Desired Dynamics for Intrinsic ControlabstractAn agent might be said, informally, to have mastery of its environment when it has maximised the effective number of states it can reliably reach. In practice, this often means maximizing the number of latent codes that can be discriminated from future states under some short time horizon (e.g. \cite{eysenbach2018diversity}). By situating these latent codes in a globally consistent coordinate system, we show that agents can reliably reach more states in the long term while still optimizing a local objective. A simple instantiation of this idea, \textbf{E}ntropic \textbf{D}esired \textbf{D}ynamics for \textbf{I}ntrinsic \textbf{C}on\textbf{T}rol (EDDICT), assumes fixed additive latent dynamics, which results in tractable learning and an interpretable latent space. Compared to prior methods, EDDICT's globally consistent codes allow it to be far more exploratory, as demonstrated by improved state coverage and increased unsupervised performance on hard exploration games such as Montezuma's Revenge. Steven Hansen 0001, Guillaume Desjardins, Kate Baumli, David Warde-Farley, Nicolas Heess, Simon Osindero, Volodymyr Mnih |
NeurIPS | 7 |
| 2020 | Fast Task Inference with Variational Intrinsic Successor Features
Steven Hansen 0001, Will Dabney, André Barreto 0001, David Warde-Farley, Tom Van de Wiele, Volodymyr Mnih |
ICLR | 6 |
| 2019 | Unsupervised Control Through Non-Parametric Discriminative Rewards
David Warde-Farley, Tom Van de Wiele, Tejas D. Kulkarni, Catalin Ionescu, Steven Hansen 0001, Volodymyr Mnih |
ICLR (Poster) | 6 |
| 2019 | Unsupervised Learning of Object Keypoints for Perception and ControlabstractThe study of object representations in computer vision has primarily focused on developing representations that are useful for image classification, object detection, or semantic segmentation as downstream tasks. In this work we aim to learn object representations that are useful for control and reinforcement learning (RL). To this end, we introduce Transporter, a neural network architecture for discovering concise geometric object representations in terms of keypoints or image-space coordinates. Our method learns from raw video frames in a fully unsupervised manner, by transporting learnt image features between video frames using a keypoint bottleneck. The discovered keypoints track objects and object parts across long time-horizons more accurately than recent similar methods. Furthermore, consistent long-term tracking enables two notable results in control domains -- (1) using the keypoint co-ordinates and corresponding image features as inputs enables highly sample-efficient reinforcement learning; (2) learning to explore by controlling keypoint locations drastically reduces the search space, enabling deep exploration (leading to states unreachable through random action exploration) without any extrinsic rewards. Tejas D. Kulkarni, Ankush Gupta 0001, Catalin Ionescu, Sebastian Borgeaud, Malcolm Reynolds, Andrew Zisserman, Volodymyr Mnih |
NeurIPS | 7 |
| 2018 | Noisy Networks For Exploration
Meire Fortunato, Mohammad Gheshlaghi Azar, Bilal Piot, Jacob Menick, Matteo Hessel, Ian Osband, Alex Graves, Volodymyr Mnih, Rémi Munos, Demis Hassabis, Olivier Pietquin, Charles Blundell, Shane Legg |
ICLR (Poster) | 8 |
| 2018 | IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner ArchitecturesabstractIn this work we aim to solve a large collection of tasks using a single reinforcement learning agent with a single set of parameters. A key challenge is to handle the increased amount of data and extended training time. We have developed a new distributed agent IMPALA (Importance Weighted Actor-Learner Architecture) that not only uses resources more efficiently in single-machine training but also scales to thousands of machines without sacrificing data efficiency or resource utilisation. We achieve stable learning at high throughput by combining decoupled acting and learning with a novel off-policy correction method called V-trace. We demonstrate the effectiveness of IMPALA for multi-task reinforcement learning on DMLab-30 (a set of 30 tasks from the DeepMind Lab environment (Beattie et al., 2016)) and Atari57 (all available Atari games in Arcade Learning Environment (Bellemare et al., 2013a)). Our results show that IMPALA is able to achieve better performance than previous agents with less data, and crucially exhibits positive transfer between tasks as a result of its multi-task approach. Lasse Espeholt, Hubert Soyer, Rémi Munos, Karen Simonyan, Volodymyr Mnih, Tom Ward, Yotam Doron, Vlad Firoiu, Tim Harley, Iain Dunning, Shane Legg, Koray Kavukcuoglu |
ICML | 5 |
| 2018 | The Uncertainty Bellman Equation and Exploration
Brendan O'Donoghue, Ian Osband, Rémi Munos, Volodymyr Mnih |
ICML | 4 |
| 2018 | Learning by Playing Solving Sparse Reward Tasks from ScratchabstractWe propose Scheduled Auxiliary Control (SAC-X), a new learning paradigm in the context of Reinforcement Learning (RL). SAC-X enables learning of complex behaviors - from scratch - in the presence of multiple sparse reward signals. To this end, the agent is equipped with a set of general auxiliary tasks, that it attempts to learn simultaneously via off-policy RL. The key idea behind our method is that active (learned) scheduling and execution of auxiliary policies allows the agent to efficiently explore its environment - enabling it to excel at sparse reward RL. Our experiments in several challenging robotic manipulation settings demonstrate the power of our approach. Martin A. Riedmiller, Roland Hafner, Thomas Lampe, Michael Neunert, Jonas Degrave, Tom Van de Wiele, Volodymyr Mnih, Nicolas Heess, Jost Tobias Springenberg |
ICML | 7 |
| 2017 | Sample Efficient Actor-Critic with Experience Replay
Ziyu Wang 0001, Victor Bapst, Nicolas Heess, Volodymyr Mnih, Rémi Munos, Koray Kavukcuoglu, Nando de Freitas |
ICLR (Poster) | 4 |
| 2017 | Reinforcement Learning with Unsupervised Auxiliary Tasks
Max Jaderberg, Volodymyr Mnih, Wojciech Czarnecki 0001, Tom Schaul, Joel Z. Leibo, David Silver 0001, Koray Kavukcuoglu |
ICLR | 2 |
| 2017 | Combining policy gradient and Q-learning
Brendan O'Donoghue, Rémi Munos, Koray Kavukcuoglu, Volodymyr Mnih |
ICLR (Poster) | 4 |
| 2016 | Asynchronous Methods for Deep Reinforcement LearningabstractWe propose a conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers. We present asynchronous variants of four standard reinforcement learning algorithms and show that parallel actor-learners have a stabilizing effect on training allowing all four methods to successfully train neural network controllers. The best performing method, an asynchronous variant of actor-critic, surpasses the current state-of-the-art on the Atari domain while training for half the time on a single multi-core CPU instead of a GPU. Furthermore, we show that asynchronous actor-critic succeeds on a wide variety of continuous motor control problems as well as on a new task of navigating random 3D mazes using a visual input. Volodymyr Mnih, Adrià Puigdomènech Badia, Mehdi Mirza, Alex Graves, Timothy P. Lillicrap, Tim Harley, David Silver 0001, Koray Kavukcuoglu |
ICML | 1 |
| 2016 | Using Fast Weights to Attend to the Recent PastabstractUntil recently, research on artificial neural networks was largely restricted to systems with only two types of variable: Neural activities that represent the current or recent input and weights that learn to capture regularities among inputs, outputs and payoffs. There is no good reason for this restriction. Synapses have dynamics at many different time-scales and this suggests that artificial neural networks might benefit from variables that change slower than activities but much faster than the standard weights. These ``fast weights'' can be used to store temporary memories of the recent past and they provide a neurally plausible way of implementing the type of attention to the past that has recently proven helpful in sequence-to-sequence models. By using fast weights we can avoid the need to store copies of neural activity patterns. Jimmy Ba, Geoffrey E. Hinton, Volodymyr Mnih, Joel Z. Leibo, Catalin Ionescu |
NIPS | 3 |
| 2016 | Learning values across many orders of magnitudeabstractMost learning algorithms are not invariant to the scale of the signal that is being approximated. We propose to adaptively normalize the targets used in the learning updates. This is important in value-based reinforcement learning, where the magnitude of appropriate value approximations can change over time when we update the policy of behavior. Our main motivation is prior work on learning to play Atari games, where the rewards were clipped to a predetermined range. This clipping facilitates learning across many different games with a single learning algorithm, but a clipped reward function can result in qualitatively different behavior. Using adaptive normalization we can remove this domain-specific heuristic without diminishing overall performance. Hado van Hasselt, Arthur Guez, Matteo Hessel, Volodymyr Mnih, David Silver 0001 |
NIPS | 4 |
| 2016 | Strategic Attentive Writer for Learning Macro-ActionsabstractWe present a novel deep recurrent neural network architecture that learns to build implicit plans in an end-to-end manner purely by interacting with an environment in reinforcement learning setting. The network builds an internal plan, which is continuously updated upon observation of the next input from the environment. It can also partition this internal representation into contiguous sub-sequences by learning for how long the plan can be committed to -- i.e. followed without replaning. Combining these properties, the proposed model, dubbed STRategic Attentive Writer (STRAW) can learn high-level, temporally abstracted macro-actions of varying lengths that are solely learnt from data without any prior information. These macro-actions enable both structured exploration and economic computation. We experimentally demonstrate that STRAW delivers strong improvements on several ATARI games by employing temporally extended planning strategies (e.g. Ms. Pacman and Frostbite). It is at the same time a general algorithm that can be applied on any sequence data. To that end, we also show that when trained on text prediction task, STRAW naturally predicts frequent n-grams (instead of macro-actions), demonstrating the generality of the approach. Alexander Vezhnevets, Volodymyr Mnih, Simon Osindero, Alex Graves, Oriol Vinyals, John P. Agapiou, Koray Kavukcuoglu |
NIPS | 2 |
| 2014 | Recurrent Models of Visual Attention
Volodymyr Mnih, Nicolas Heess, Alex Graves, Koray Kavukcuoglu |
NIPS | 1 |
| 2013 | Modeling Natural Images Using Gated MRFsabstractThis paper describes a Markov Random Field for real-valued image modeling that has two sets of latent variables. One set is used to gate the interactions between all pairs of pixels, while the second set determines the mean intensities of each pixel. This is a powerful model with a conditional distribution over the input that is Gaussian, with both mean and covariance determined by the configuration of latent variables, which is unlike previous models that were restricted to using Gaussians with either a fixed mean or a diagonal covariance matrix. Thanks to the increased flexibility, this gated MRF can generate more realistic samples after training on an unconstrained distribution of high-resolution natural images. Furthermore, the latent variables of the model can be inferred efficiently and can be used as very effective descriptors in recognition tasks. Both generation and discrimination drastically improve as layers of binary latent variables are added to the model, yielding a hierarchical model called a Deep Belief Network. Marc'Aurelio Ranzato, Volodymyr Mnih, Joshua M. Susskind, Geoffrey E. Hinton |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2012 | Learning to Label Aerial Images from Noisy Data
Volodymyr Mnih, Geoffrey E. Hinton |
ICML | 1 |
| 2011 | On deep generative models with applications to recognitionabstractThe most popular way to use probabilistic models in vision is first to extract some descriptors of small image patches or object parts using well-engineered features, and then to use statistical learning tools to model the dependencies among these features and eventual labels. Learning probabilistic models directly on the raw pixel values has proved to be much more difficult and is typically only used for regularizing discriminative methods. In this work, we use one of the best, pixel-level, generative models of natural images-a gated MRF-as the lowest level of a deep belief network (DBN) that has several hidden layers. We show that the resulting DBN is very good at coping with occlusion when predicting expression categories from face images, and it can produce features that perform comparably to SIFT descriptors for discriminating different types of scene. The generative ability of the model also makes it easy to see what information is captured and what is lost at each level of representation. Marc'Aurelio Ranzato, Joshua M. Susskind, Volodymyr Mnih, Geoffrey E. Hinton |
CVPR | 3 |
| 2011 | Conditional Restricted Boltzmann Machines for Structured Output Prediction
Volodymyr Mnih, Hugo Larochelle, Geoffrey E. Hinton |
UAI | 1 |
| 2010 | Learning to Detect Roads in High-Resolution Aerial Images
Volodymyr Mnih, Geoffrey E. Hinton |
ECCV (6) | 1 |
| 2010 | Generating more realistic images using gated MRF'sabstractProbabilistic models of natural images are usually evaluated by measuring performance on rather indirect tasks, such as denoising and inpainting. A more direct way to evaluate a generative model is to draw samples from it and to check whether statistical properties of the samples match the statistics of natural images. This method is seldom used with high-resolution images, because current models produce samples that are very different from natural images, as assessed by even simple visual inspection. We investigate the reasons for this failure and we show that by augmenting existing models so that there are two sets of latent variables, one set modelling pixel intensities and the other set modelling image-specific pixel covariances, we are able to generate high-resolution images that look much more realistic than before. The overall model can be interpreted as a gated MRF where both pair-wise dependencies and mean intensities of pixels are modulated by the states of latent variables. Finally, we confirm that if we disallow weight-sharing between receptive fields that overlap each other, the gated MRF learns more efficient internal representations, as demonstrated in several recognition tasks. Marc'Aurelio Ranzato, Volodymyr Mnih, Geoffrey E. Hinton |
NIPS | 2 |
| 2008 | Empirical Bernstein stoppingabstractSampling is a popular way of scaling up machine learning algorithms to large datasets. The question often is how many samples are needed. Adaptive stopping algorithms monitor the performance in an online fashion and they can stop early, saving valuable resources. We consider problems where probabilistic guarantees are desired and demonstrate how recently-introduced empirical Bernstein bounds can be used to design stopping rules that are efficient. We provide upper bounds on the sample complexity of the new rules, as well as empirical results on model selection and boosting in the filtering setting. Volodymyr Mnih, Csaba Szepesvári, Jean-Yves Audibert |
ICML | 1 |