Qian Zhang 0051

dblp:04/2024-51 · DBLP profile ↗
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15ranked-venue papers
4as first author
9since 2021 · last 2026
0000-0001-5252-1287ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-author · 6 since 2021Security and privacy · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 UV-RGS: Relightable 3D Gaussian Splatting from Unposed Views Under Varied Illuminations
abstract
The latest advancements in scene relighting have been predominantly driven by inverse rendering with 3D Gaussian Splatting (3DGS). However, existing methods remain overly reliant on precise camera parameters under static illumination conditions, which is prohibitively expensive and even impractical in real-world scenarios. In this paper, we propose a novel learning from Unposed views under Varied illuminations Relightable 3D Gaussian Splatting (dubbed UV-RGS), to address this challenge by jointly optimizing camera poses, 3DGS representations, surface materials, and environment illuminations (i.e., unknown and varied lighting conditions in training) using only unposed views under varied lightings. Firstly, UV-RGS presents a viewpoint dividing strategy to group inputs into constituent units, enabling each unit can perform similar poses and illuminations. Next, for each unit, to get the constituent model, UV-RGS establishes an incrementally pose learning module to estimate coarse camera parameters, which also enjoy a proxy-view refinement to alleviate the sparse view learning. Additionally, for all constituent unit models, we introduce a holistic model learning strategy that integrates progressive unit aggregation component and the 3DGS coupled with camera poses joint optimization, which realizes the scene high-fidelity perception by the physical-based rendering. Extensive experiments on both real-world and synthetic challenging datasets demonstrate the effectiveness of UV-RGS, achieving the state-of-the-art performance for scene inverse rendering by learning 3DGS from only unposed views under varied illuminations.
Wei Feng 0005, Chi Huang, Qi Zhang 0071, Qian Zhang 0051, Nan Li 0048
AAAI4
2026 Imaging-sensitive defect detection for high-surface-quality products
Nan Li 0048, Qian Zhang 0051, Qi Zhang 0071, Wei Feng 0005
Expert Syst. Appl.2
2025 SU-RGS: Relightable 3D Gaussian Splatting from Sparse Views Under Unconstrained Illuminations
Qi Zhang 0071, Chi Huang, Qian Zhang 0051, Nan Li 0048, Wei Feng 0005
ICCV3
2025 2D Gaussian Splatting for Outdoor Scene Decomposition and Relighting
abstract
Gaussian splatting techniques have recently revolutionized outdoor scene decomposition and relighting through multi-view images. However, achieving high rendering quality still requires a fixed lighting condition among all input views, which is costly or even impractical to capture in outdoor scenes. In this paper, we propose outdoor scene decomposition and relighting with 2D Gaussian splatting (OSDR-GS), a novel inverse rendering strategy under outdoor changing and unknown lighting conditions. Firstly, we present a lighting-based group learning framework that categorizes input images into multiple lighting groups, to learn the separate lighting from each group individually. Secondly, OSDR-GS introduces a fine-grained outdoor lighting component to represent sun-light and sky-light, respectively, which are also adjusted via the correlative exposure factors adaptively. Finally, we construct a visibility-driven shadow module to characterize the nuanced interplay of light and occlusion realistically, for eliminating the uncertainty of dark pixels on lighting-based group learning. Extensive experiments on multiple challenging outdoor datasets validate the effectiveness of OSDR-GS, which achieves the state-of-the-art performance in changing lighting scene inverse rendering.
Wei Feng 0005, Kangrui Ye, Qi Zhang 0071, Qian Zhang 0051, Nan Li 0048
IJCAI4
2025 TriGS: Tri-consistency 3D Gaussian Splatting from Sparse and Unposed Views
abstract
Recent advances in 3D scene representation, particularly 3D Gaussian Splatting (3DGS), have demonstrated remarkable photorealistic rendering capabilities. However, the heavy reliance on dense and precisely calibrated camera configurations limits effectiveness in sparse view and unposed scenarios. In this paper, we present Tri-consistency 3D Gaussian Splatting (dubbed TriGS), a novel framework that jointly optimizes 3DGS parameters and camera poses only from sparse and unposed images via triple consistency supervisions coupled with the adaptive regularization strategy. We first estimate coarse camera poses by exploiting 3DGS's anisotropic properties through iterative relative pose optimization. Building upon this foundation, we introduce cross-view consistency enforcement through synchronized photometric color, geometric structure, and deep feature, effectively resolving rendering ambiguities with auxiliary supervisions. A unified rendering paradigm is also proposed to jointly refine Gaussian primitives and camera poses by transforming positions, covariances, and spherical harmonics. To combat overfitting inherent in joint optimization, we devise an adaptive regularization mechanism that strategically samples hard viewpoints based on baseline distances and training dynamics, enforcing projection consistency through deep feature priors. Extensive experiments on multiple challenging real-world datasets validate the effectiveness of TriGS, which achieves satisfactory results to set a new state-of-the-art without the reliance on external pose priors only under sparse and unposed view inputs.
Chi Huang, Qi Zhang 0071, Qian Zhang 0051, Nan Li 0048, Yipu Gong, Wei Feng 0005
ACM Multimedia3
2024 Silhouette-Based 6D Object Pose Estimation
Nan Li 0048, Qian Zhang 0051, Wei Feng 0005
CVM (2)4
2024 Learning Geometry Consistent Neural Radiance Fields from Sparse and Unposed Views
abstract
The latest progress in novel view synthesis can be attributed to the Neural Radiance Field (NeRF), which requires densely sampled images with precise camera poses. However, collecting dense input images for a NeRF with accurate camera poses is highly expensive in many real-world scenarios. In this paper, we propose to learn Geometry Consistent Neural Radiance Field (GC-NeRF), to tackle this challenge by jointly optimizing a NeRF and its corresponding camera poses with sparse (as low as 2) and unposed views. First, the proposed GC-NeRF establishes image-level geometric consistencies, by producing photometric constraints from inter- and intra-views to update the NeRF and the camera poses in a fine-grained manner. Then, we adopt geometry projection with camera extrinsic parameters to further provide region-level consistency supervisions, which constructs pseudo-pixel labels to capture critical matching correlations. Moreover, we present an adaptive high-frequency mapping function to augment the geometry and texture information of the 3D scene. Extensive experiments on multiple challenging real-world datasets validate the effectiveness of the proposed GC-NeRF, which sets a new state-of-the-art for effectively learning NeRF with sparse and unposed views.
Qi Zhang 0071, Chi Huang, Qian Zhang 0051, Nan Li 0048, Wei Feng 0005
ACM Multimedia3
2024 Adversarial Relighting Against Face Recognition
abstract
Deep face recognition (FR) has achieved significantly high accuracy on several challenging datasets and fosters successful real-world applications, even showing high robustness to the illumination variation that is usually regarded as a main threat to the FR system. However, in the real world, illumination variation caused by diverse lighting conditions cannot be fully covered by the limited face dataset. In this paper, we study the threat of lighting against FR from a new angle,i.e.,adversarial attack, and identify a new task,i.e.,adversarial relighting. Given a face image, adversarial relighting aims to produce a naturally relighted counterpart while fooling the state-of-the-art deep FR methods. To this end, we first propose the physical model-based adversarial relighting attack (ARA) denoted asalbedo-quotient-based adversarial relighting attack (AQ-ARA). It generates natural adversarial lighting under the guidance of FR systems and synthesizes adversarially relighted face images. Moreover, we propose theauto-predictive adversarial relighting attack (AP-ARA)by training an adversarial relighting network (ARNet) to automatically predict the adversarial lighting in a one-step manner according to different input faces, allowing efficiency-sensitive applications. More importantly, we propose to transfer the above digital attacks tophysical ARA (Phy-ARA)through a precise relighting device, making the estimated adversarial lighting condition reproducible in the real world. We validate our methods on several state-of-the-art deep FR methods on two public datasets. The extensive and insightful results demonstrate our work can generate realistic adversarial relighted face images fooling face recognition tasks easily, revealing the threat of specific light directions and strengths.
Qian Zhang 0051, Qing Guo 0005, Ruijun Gao, Felix Juefei-Xu, Hongkai Yu, Wei Feng 0005
IEEE Trans. Inf. Forensics Secur.1
2022 Fast and robust active camera relocalization in the wild for fine-grained change detection
Qian Zhang 0051, Wei Feng 0005, Yi-Bo Shi, Di Lin 0002
Neurocomputing1
2019 Active Camera Relocalization from a Single Reference Image without Hand-Eye Calibration
abstract
This paper studies active relocalization of 6D camera pose from a single reference image, a new and challenging problem in computer vision and robotics. Straightforward active camera relocalization (ACR) is a tricky and expensive task that requires elaborate hand-eye calibration on precision robotic platforms. In this paper, we show that high-quality camera relocalization can be achieved in an active and much easier way. We propose a hand-eye calibration free approach to actively relocating the camera to the same 6D pose that produces the input reference image. We theoretically prove that, given bounded unknown hand-eye pose displacement, this approach is able to rapidly reduce both 3D relative rotational and translational pose between current camera and the reference one to an identical matrix and a zero vector, respectively. Based on these findings, we develop an effective ACR algorithm with fast convergence rate, reliable accuracy and robustness. Extensive experiments validate the effectiveness and feasibility of our approach on both laboratory tests and challenging real-world applications in fine-grained change monitoring of cultural heritages.
Fei-Peng Tian, Wei Feng 0005, Qian Zhang 0051, Vincenzo Loia
IEEE Trans. Pattern Anal. Mach. Intell.3
2018 Active Recurrence of Lighting Condition for Fine-Grained Change Detection
abstract
This paper addresses active lighting recurrence (ALR), a new problem that actively relocalizes a light source to physically reproduce the lighting condition for a same scene from single reference image. ALR is of great importance for fine-grained visual monitoring and change detection, because some phenomena or minute changes can only be clearly observed under particular lighting conditions. Hence, effective ALR should be able to online navigate a light source toward the target pose, which is challenging due to the complexity and diversity of real-world lighting \& imaging processes. We propose to use the simple parallel lighting as an analogy model and based on Lambertian law to compose an instant navigation ball for this purpose. We theoretically prove the feasibility of this ALR strategy for realistic near point light sources and its invariance to the ambiguity of normal \& lighting decomposition. Extensive quantitative experiments and challenging real-world tasks on fine-grained change monitoring of cultural heritages verify the effectiveness of our approach. We also validate its generality to non-Lambertian scenes.
Qian Zhang 0051, Wei Feng 0005, Fei-Peng Tian, Ping Tan 0002
IJCAI1
2018 High-Resolution Depth Refinement by Photometric and Multi-shading Constraints
Yujun Zhang 0002, Qian Zhang 0051, Wei Feng 0005
PRICAI2
2017 Near-surface lighting estimation and reconstruction
abstract
In this paper, we propose an effective approach to estimating a near-surface lighting function from a limited number of images captured under different illuminations. Unlike classical methods relying on simplified parallel lighting model or near-point lighting model, our approach directly focuses on the much more realistic near-surface light source and formulates it as a regular grid of near-point light sources. We present an iterative joint optimization strategy to solve the scene normal, reflectance and near-point light source positions. Based on such new model, reliable relighting under arbitrary new illuminations can be faithfully reconstructed by applying the given lighting condition to the same scene. Experiments show that the proposed approach can generate more accurate re-lighting results than state-of-the-art competitors.
Qian Zhang 0051, Fei-Peng Tian, Rui-Ze Han, Wei Feng 0005
ICME1
2016 6D Dynamic Camera Relocalization from Single Reference Image
abstract
Dynamic relocalization of 6D camera pose from single reference image is a costly and challenging task that requires delicate hand-eye calibration and precision positioning platform to do 3D mechanical rotation and translation. In this paper, we show that high-quality camera relocalization can be achieved in a much less expensive way. Based on inexpensive platform with unreliable absolute repositioning accuracy (ARA), we propose a hand-eye calibration free strategy to actively relocate camera into the same 6D pose that produces the input reference image, by sequentially correcting 3D relative rotation and translation. We theoretically prove that, by this strategy, both rotational and translational relative pose can be effectively reduced to zero, with bounded unknown hand-eye pose displacement. To conquer 3D rotation and translation ambiguity, this theoretical strategy is further revised to a practical relocalization algorithm with faster convergence rate and more reliability by jointly adjusting 3D relative rotation and translation. Extensive experiments validate the effectiveness and superior accuracy of the proposed approach on laboratory tests and challenging real-world applications.
Wei Feng 0005, Fei-Peng Tian, Qian Zhang 0051
CVPR3
2015 Fine-Grained Change Detection of Misaligned Scenes with Varied Illuminations
abstract
Detecting fine-grained subtle changes among a scene is critically important in practice. Previous change detection methods, focusing on detecting large-scale significant changes, cannot do this well. This paper proposes a feasible end-to-end approach to this challenging problem. We start from active camera relocation that quickly relocates camera to nearly the same pose and position of the last time observation. To guarantee detection sensitivity and accuracy of minute changes, in an observation, we capture a group of images under multiple illuminations, which need only to be roughly aligned to the last time lighting conditions. Given two times observations, we formulate fine-grained change detection as a joint optimization problem of three related factors, i.e., normal-aware lighting difference, camera geometry correction flow, and real scene change mask. We solve the three factors in a coarse-to-fine manner and achieve reliable change decision by rank minimization. We build three real-world datasets to benchmark fine-grained change detection of misaligned scenes under varied multiple lighting conditions. Extensive experiments show the superior performance of our approach over state-of-the-art change detection methods and its ability to distinguish real scene changes from false ones caused by lighting variations.
Wei Feng 0005, Fei-Peng Tian, Qian Zhang 0051
ICCV3