Demo Data from VLDB 2026 / reviewers in the wild / expert
Robert Haimes
dblp:04/2977
· DBLP profile ↗
11ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 1 first-authorHuman-computer interaction and ubiquitous computing · 5 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Visualization and visual analytics · 63% Rendering · 20% Geometric modeling and processing · 17% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
3 papers |
GPUs and heterogeneous computing · 100% |
Topics — the 7 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
scientific visualization |
0.8 | 4 | 2018 | On the Treatment of Field Quantities and Elemental Continuity in FEM Solutions · IEEE Trans. Vis. Comput. Graph. 2018 GPU-Based Volume Visualization from High-Order Finite Element Fields · IEEE Trans. Vis. Comput. Graph. 2014 ElVis: A System for the Accurate and Interactive Visualization of High-Order Finite Element Solutions · IEEE Trans. Vis. Comput. Graph. 2012 |
Computational science and engineering › numerical analysis
mesh adaptation |
0.4 | 1 | 2020 | Four-Dimensional Anisotropic Mesh Adaptation · Comput. Aided Des. 2020 |
Visualization and visual analytics › scientific visualization › simulation visualization
finite element visualization |
0.3 | 1 | 2018 | On the Treatment of Field Quantities and Elemental Continuity in FEM Solutions · IEEE Trans. Vis. Comput. Graph. 2018 |
Visualization and visual analytics › visualization evaluation
verifiable visualization |
0.3 | 1 | 2018 | On the Treatment of Field Quantities and Elemental Continuity in FEM Solutions · IEEE Trans. Vis. Comput. Graph. 2018 |
Rendering
ray tracing |
0.3 | 2 | 2012 | ElVis: A System for the Accurate and Interactive Visualization of High-Order Finite Element Solutions · IEEE Trans. Vis. Comput. Graph. 2012 GPU-Based Interactive Cut-Surface Extraction From High-Order Finite Element Fields · IEEE Trans. Vis. Comput. Graph. 2011 |
Rendering
volume rendering |
0.2 | 1 | 2014 | GPU-Based Volume Visualization from High-Order Finite Element Fields · IEEE Trans. Vis. Comput. Graph. 2014 |
GPUs and heterogeneous computing
GPU rendering |
0.1 | 3 | 2014 | GPU-Based Volume Visualization from High-Order Finite Element Fields · IEEE Trans. Vis. Comput. Graph. 2014 ElVis: A System for the Accurate and Interactive Visualization of High-Order Finite Element Solutions · IEEE Trans. Vis. Comput. Graph. 2012 GPU-Based Interactive Cut-Surface Extraction From High-Order Finite Element Fields · IEEE Trans. Vis. Comput. Graph. 2011 |
Methods — techniques the papers use, named apart from their topics
ray tracing · 0.9GPU acceleration · 0.5anisotropic mesh adaptation · 0.4high-order quadrature · 0.4line-SIAC filter · 0.3data resampling · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Four-Dimensional Anisotropic Mesh Adaptation
Philip Claude Caplan, Robert Haimes, David L. Darmofal, Marshall C. Galbraith |
Comput. Aided Des. | 2 |
| 2019 | Optimizing Micro-Tiles in Micro-Structures as a Design Paradigm
Pablo Antolin, Annalisa Buffa, Elaine Cohen, John F. Dannenhoffer, Gershon Elber, Stefanie Elgeti, Robert Haimes, Richard F. Riesenfeld |
Comput. Aided Des. | 7 |
| 2018 | On the Treatment of Field Quantities and Elemental Continuity in FEM SolutionsabstractAs the finite element method (FEM) and the finite volume method (FVM), both traditional and high-order variants, continue their proliferation into various applied engineering disciplines, it is important that the visualization techniques and corresponding data analysis tools that act on the results produced by these methods faithfully represent the underlying data. To state this in another way: the interpretation of data generated by simulation needs to be consistent with the numerical schemes that underpin the specific solver technology. As the verifiable visualization literature has demonstrated: visual artifacts produced by the introduction of either explicit or implicit data transformations, such as data resampling, can sometimes distort or even obfuscate key scientific features in the data. In this paper, we focus on the handling of elemental continuity, which is often only continuous or piecewise discontinuous, when visualizing primary or derived fields from FEM or FVM simulations. We demonstrate that traditional data handling and visualization of these fields introduce visual errors. In addition, we show how the use of the recently proposed line-SIAC filter provides a way of handling elemental continuity issues in an accuracy-conserving manner with the added benefit of casting the data in a smooth context even if the representation is element discontinuous. Ashok Jallepalli, Julia Docampo Sánchez, Jennifer K. Ryan, Robert Haimes, Robert M. Kirby |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2014 | GPU-Based Volume Visualization from High-Order Finite Element FieldsabstractThis paper describes a new volume rendering system for spectral/hp finite-element methods that has as its goal to be both accurate and interactive. Even though high-order finite element methods are commonly used by scientists and engineers, there are few visualization methods designed to display this data directly. Consequently, visualizations of high-order data are generally created by first sampling the high-order field onto a regular grid and then generating the visualization via traditional methods based on linear interpolation. This approach, however, introduces error into the visualization pipeline and requires the user to balance image quality, interactivity, and resource consumption. We first show that evaluation of the volume rendering integral, when applied to the composition of piecewise-smooth transfer functions with the high-order scalar field, typically exhibits second-order convergence for a wide range of high-order quadrature schemes, and has worst case first-order convergence. This result provides bounds on the ability to achieve high-order convergence to the volume rendering integral. We then develop an algorithm for optimized evaluation of the volume rendering integral, based on the categorization of each ray according to the local behavior of the field and transfer function. We demonstrate the effectiveness of our system by running performance benchmarks on several high-order fluid-flow simulations. Blake Nelson, Robert M. Kirby, Robert Haimes |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2012 | ElVis: A System for the Accurate and Interactive Visualization of High-Order Finite Element SolutionsabstractThis paper presents the Element Visualizer (ElVis), a new, open-source scientific visualization system for use with high-order finite element solutions to PDEs in three dimensions. This system is designed to minimize visualization errors of these types of fields by querying the underlying finite element basis functions (e.g., high-order polynomials) directly, leading to pixel-exact representations of solutions and geometry. The system interacts with simulation data through runtime plugins, which only require users to implement a handful of operations fundamental to finite element solvers. The data in turn can be visualized through the use of cut surfaces, contours, isosurfaces, and volume rendering. These visualization algorithms are implemented using NVIDIA's OptiX GPU-based ray-tracing engine, which provides accelerated ray traversal of the high-order geometry, and CUDA, which allows for effective parallel evaluation of the visualization algorithms. The direct interface between ElVis and the underlying data differentiates it from existing visualization tools. Current tools assume the underlying data is composed of linear primitives; high-order data must be interpolated with linear functions as a result. In this work, examples drawn from aerodynamic simulations-high-order discontinuous Galerkin finite element solutions of aerodynamic flows in particular-will demonstrate the superiority of ElVis' pixel-exact approach when compared with traditional linear-interpolation methods. Such methods can introduce a number of inaccuracies in the resulting visualization, making it unclear if visual artifacts are genuine to the solution data or if these artifacts are the result of interpolation errors. Linear methods additionally cannot properly visualize curved geometries (elements or boundaries) which can greatly inhibit developers' debugging efforts. As we will show, pixel-exact visualization exhibits none of these issues, removing the visualization scheme as a source of uncertainty for engineers using ElVis. Blake Nelson, Robert M. Kirby, Robert Haimes |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2011 | GPU-Based Interactive Cut-Surface Extraction From High-Order Finite Element FieldsabstractWe present a GPU-based ray-tracing system for the accurate and interactive visualization of cut-surfaces through 3D simulations of physical processes created from spectral/hp high-order finite element methods. When used by the numerical analyst to debug the solver, the ability for the imagery to precisely reflect the data is critical. In practice, the investigator interactively selects from a palette of visualization tools to construct a scene that can answer a query of the data. This is effective as long as the implicit contract of image quality between the individual and the visualization system is upheld. OpenGL rendering of scientific visualizations has worked remarkably well for exploratory visualization for most solver results. This is due to the consistency between the use of first-order representations in the simulation and the linear assumptions inherent in OpenGL (planar fragments and color-space interpolation). Unfortunately, the contract is broken when the solver discretization is of higher-order. There have been attempts to mitigate this through the use of spatial adaptation and/or texture mapping. These methods do a better job of approximating what the imagery should be but are not exact and tend to be view-dependent. This paper introduces new rendering mechanisms that specifically deal with the kinds of native data generated by high-order finite element solvers. The exploratory visualization tools are reassessed and cast in this system with the focus on image accuracy. This is accomplished in a GPU setting to ensure interactivity. Blake Nelson, Robert M. Kirby, Robert Haimes |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2004 | Rendering Planar Cuts Through Quadratic and Cubic Finite ElementsabstractColoring higher order scientific data is problematic using standard linear methods as found in OpenGL. The visual results are inaccurate when there is a large scalar gradient over an element or when the scalar field is nonlinear. In addition to shading nonlinear data, last and accurate rendering of planar cuts through parametric elements can be implemented using programmable shaders on current graphics hardware. The intersection of a planar cut with geometrically curved volume elements can be rendered using a combination of selective refinement and programmable shaders. This hybrid algorithm also handles curved 2D planar triangles. Michael Brasher, Robert Haimes |
IEEE Visualization | 2 |
| 1999 | Automation or Interaction: What's Best for Big Data?
David N. Kenwright, David C. Banks, Steve Bryson, Robert Haimes, Robert van Liere, Samuel P. Uselton |
IEEE Visualization | 4 |
| 1997 | Vortex identification - applications in aerodynamics: a case studyabstractAn eigenvector method for vortex identification has been applied to recent numerical and experimental studies in external flow aerodynamics. It is shown to be an effective way to extract and visualize features such as vortex cores, spiral vortex breakdowns, vortex bursting, and vortex diffusion. Several problems are reported and illustrated. These include: disjointed line segments, detecting non-vortical flow features, and vortex core displacement. Future research and applications are discussed, such as using vortex cores to guide automatic grid refinement. David N. Kenwright, Robert Haimes |
IEEE Visualization | 2 |
| 1991 | Visualization in Computational Fluid Dynamics: A Case StudyabstractVISUAL 3, a highly interactive environment for the visualization of 3D volumetric scientific data, is described. The volume can be broken up in a structured or unstructured manner, and the problem can be static or unsteady in time. Because the data are volumetric and all the information can be changing, traditional CAD techniques are not appropriate. Therefore, VISUAL3 was developed using intermediate mode-rendering methods. A unique aspect of VISUAL3 is the dimensional windowing approach coupled with cursor mapping, which allows efficient pointing in 3D space. VISUAL3 is composed of a large number of visualization tools that can be generally classified into identification, scanning, and probing techniques.> Robert Haimes, David L. Darmofal |
IEEE Visualization | 1 |
| 1988 | Computer graphics and the changing methodology for artists and designers (panel session)abstractNo abstract available. Robert Haimes, Joel Slayton, Paul Souza |
SIGGRAPH | 1 |