VLDB 2026 Research / reviewers in the wild / expert
Daniel Weber 0003
dblp:04/5465-3
· DBLP profile ↗
5ranked-venue papers
4as first author
4since 2021 · last 2023
0000-0003-1524-3227ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 2 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Watch out for those bananas! Gaze Based Mario Kart Performance ClassificationabstractThis paper is about a small eye tracking study for scan path classification. Seven participants played Mario Kart while wearing a head mounted eye tracker. In total, we had 64 recordings, but one had to be removed (Only 79 gaze samples were recorded). We compared different scan path classification features to estimate the performance of the participants based on the ranking they achieved. The best performing feature was ENCODJI which incooperates saccades and the heatmap in one feature. HOV, which uses saccade angles, performed well for all tasks but was outperformed by the heatmap (HEAT) for the last two groups. Wolfgang Fuhl, Björn Severitt, Nora Castner, Babette Bühler, Johannes Meyer 0001, Daniel Weber 0003, Regine Lendway, Ruikun Hou, Enkelejda Kasneci |
ETRA | 6 |
| 2023 | Multiperspective Teaching of Unknown Objects via Shared-gaze-based Multimodal Human-Robot InteractionabstractFor successful deployment of robots in multifaceted situations, an understanding of the robot for its environment is indispensable. With advancing performance of state-of-the-art object detectors, the capability of robots to detect objects within their interaction domain is also enhancing. However, it binds the robot to a few trained classes and prevents it from adapting to unfamiliar surroundings beyond predefined scenarios. In such scenarios, humans could assist robots amidst the overwhelming number of interaction entities and impart the requisite expertise by acting as teachers. We propose a novel pipeline that effectively harnesses human gaze and augmented reality in a human-robot collaboration context to teach a robot novel objects in its surrounding environment. By intertwining gaze (to guide the robot's attention to an object of interest) with augmented reality (to convey the respective class information) we enable the robot to quickly acquire a significant amount of automatically labeled training data on its own. Training in a transfer learning fashion, we demonstrate the robot's capability to detect recently learned objects and evaluate the influence of different machine learning models and learning procedures as well as the amount of training data involved. Our multimodal approach proves to be an efficient and natural way to teach the robot novel objects based on a few instances and allows it to detect classes for which no training dataset is available. In addition, we make our dataset publicly available to the research community, which consists of RGB and depth data, intrinsic and extrinsic camera parameters, along with regions of interest. Daniel Weber 0003, Wolfgang Fuhl, Enkelejda Kasneci, Andreas Zell |
HRI | 1 |
| 2023 | Leveraging Saliency-Aware Gaze Heatmaps for Multiperspective Teaching of Unknown ObjectsabstractAs robots become increasingly prevalent amidst diverse environments, their ability to adapt to novel scenarios and objects is essential. Advances in modern object detection have also paved the way for robots to identify interaction entities within their immediate vicinity. One drawback is that the robot's operational domain must be known at the time of training, which hinders the robot's ability to adapt to unexpected environments outside the preselected classes. However, when encountering such challenges a human can provide support to a robot by teaching it about the new, yet unknown objects on an ad hoc basis. In this work, we merge augmented reality and human gaze in the context of multimodal human-robot interaction to compose saliency-aware gaze heatmaps leveraged by a robot to learn emerging objects of interest. Our results show that our proposed method exceeds the capabilities of the current state of the art and outperforms it in terms of commonly used object detection metrics. Daniel Weber 0003, Valentin Bolz, Andreas Zell, Enkelejda Kasneci |
IROS | 1 |
| 2022 | Exploiting Augmented Reality for Extrinsic Robot Calibration and Eye-based Human-Robot CollaborationabstractFor sensible human-robot interaction, it is crucial for the robot to have an awareness of its physical surroundings. In practical applications, however, the environment is manifold and possible objects for interaction are innumerable. Due to this fact, the use of robots in variable situations surrounded by unknown interaction entities is challenging and the inclusion of pre-trained object-detection neural networks not always feasible. In this work, we propose deploying augmented reality and eye tracking to flexibilize robots in non-predefined scenarios. To this end, we present and evaluate a method for extrinsic calibration of robot sensors, specifically a camera in our case, that is both fast and user-friendly, achieving competitive accuracy compared to classical approaches. By incorporating human gaze into the robot's segmentation process, we enable the 3D detection and localization of unknown objects without any training. Such an approach can facilitate interaction with objects for which training data is not available. At the same time, a visualization of the resulting 3D bounding boxes in the human's augmented reality leads to exceedingly direct feedback, providing insight into the robot's state of knowledge. Our approach thus opens the door to additional interaction possibilities, such as the subsequent initialization of actions like grasping. Daniel Weber 0003, Enkelejda Kasneci, Andreas Zell |
HRI | 1 |
| 2020 | Distilling Location Proposals of Unknown Objects through Gaze Information for Human-Robot InteractionabstractSuccessful and meaningful human-robot interaction requires robots to have knowledge about the interaction context - e.g., which objects should be interacted with. Unfortunately, the corpora of interactive objects is - for all practical purposes - infinite. This fact hinders the deployment of robots with pre-trained object-detection neural networks other than in pre-defined scenarios. A more flexible alternative to pre-training is to let a human teach the robot about new objects after deployment. However, doing so manually presents significant usability issues as the user must manipulate the object and communicate the object's boundaries to the robot. In this work, we propose streamlining this process by using automatic object location proposal methods in combination with human gaze to distill pertinent object location proposals. Experiments show that the proposed method 1) increased the precision by a factor of approximately 21 compared to location proposal alone, 2) is able to locate objects sufficiently similar to a state-of-the-art pre-trained deep-learning method (FCOS) without any training, and 3) detected objects that were completely missed by FCOS. Furthermore, the method is able to locate objects for which FCOS was not trained on, which are undetectable for FCOS by definition. Daniel Weber 0003, Thiago Santini, Andreas Zell, Enkelejda Kasneci |
IROS | 1 |