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Kalev Kask

dblp:04/6122 · DBLP profile ↗
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27ranked-venue papers
10as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 26 · 10 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 4 first-author · 1 since 2021Software engineering, systems software and programming languages · 3 · 2 first-authorTheory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
9 papers
Probabilistic and Bayesian machine learning · 77% Planning, search and constraint satisfaction · 22% Knowledge representation and reasoning · 1%
Theoretical computer science
2 papers
Mathematical optimization · 80% Automated reasoning and model checking · 17% Computational complexity · 3%

Topics — the 15 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › structured models
graphical models
1.562021
Deep Bucket Elimination · IJCAI 2021
Scaling Up AND/OR Abstraction Sampling · IJCAI 2020
Look-Ahead with Mini-Bucket Heuristics for MPE · AAAI 2016
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
approximate inference
0.512021
Deep Bucket Elimination · IJCAI 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › tree search
AND/OR search
0.412020
Scaling Up AND/OR Abstraction Sampling · IJCAI 2020
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
importance sampling
0.412020
Scaling Up AND/OR Abstraction Sampling · IJCAI 2020
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.332016
Look-Ahead with Mini-Bucket Heuristics for MPE · AAAI 2016
A general scheme for automatic generation of search heuristics from specification dependencies · Artif. Intell. 2001
Branch and Bound with Mini-Bucket Heuristics · IJCAI 1999
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
most probable explanation
0.212016
Look-Ahead with Mini-Bucket Heuristics for MPE · AAAI 2016
Machine learning › Probabilistic and Bayesian machine learning
probabilistic inference
0.112011
Stopping Rules for Randomized Greedy Triangulation Schemes · AAAI 2011
Mathematical optimization › combinatorial optimization
greedy algorithm
0.112011
Pushing the Power of Stochastic Greedy Ordering Schemes for Inference in Graphical Models · AAAI 2011
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › constraint satisfaction
tree decomposition
0.112005
Unifying tree decompositions for reasoning in graphical models · Artif. Intell. 2005
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
branch-and-bound search
0.011999
Branch and Bound with Mini-Bucket Heuristics · IJCAI 1999
Automated reasoning and model checking › constraint solving
local consistency
0.011995
GSAT and Local Consistency · IJCAI (1) 1995
Automated reasoning and model checking
satisfiability
0.011995
GSAT and Local Consistency · IJCAI (1) 1995
Knowledge, reasoning and agents › Knowledge representation and reasoning
reasoning about action and change
0.011994
Temporal Reasoning with Constraints on Fluents and Events · AAAI 1994
Knowledge, reasoning and agents › Knowledge representation and reasoning
temporal reasoning
0.011994
Temporal Reasoning with Constraints on Fluents and Events · AAAI 1994
Computational complexity
proof complexity
0.011995
GSAT and Local Consistency · IJCAI (1) 1995

Methods — techniques the papers use, named apart from their topics

neural network · 0.5deep learning · 0.5importance sampling · 0.4abstraction sampling · 0.4stochastic greedy ordering · 0.2lookahead search · 0.2iterative greedy variable ordering · 0.2stopping rule · 0.1randomized greedy triangulation · 0.1minfill · 0.1
YearPublicationVenuePosition
2024 Value-Based Abstraction Functions for Abstraction Sampling
abstract
Monte Carlo methods are powerful tools for solving problems involving complex probability distributions. Despite their versatility, these methods often suffer from inefficiencies, especially when dealing with rare events. As such, importance sampling emerged as a prominent technique for alleviating these challenges. Recently, a new scheme called Abstraction Sampling was developed that incorporated stratification to importance sampling over graphical models. However, existing work only explored a limited set of abstraction functions that guide stratification. This study introduces three new classes of abstraction functions combined with seven distinct partitioning schemes, resulting in twenty-one new abstraction functions, each motivated by theory and intuition from both search and sampling domains. An extensive empirical analysis on over 400 problems compares these new schemes highlighting several well-performing candidates.
Bobak Pezeshki, Kalev Kask, Alexander Ihler, Rina Dechter
UAI2
2022 NeuroBE: Escalating neural network approximations of Bucket Elimination
abstract
A major limiting factor in graphical model inference is the complexity of computing the partition function. Exact message-passing algorithms such as Bucket Elimination (BE) require exponential memory to compute the partition function; therefore, approximations are necessary. In this paper, we build upon a recently introduced methodology called Deep Bucket Elimination (DBE) that uses classical Neural Networks to approximate messages generated by BE for large buckets. The main feature of our new scheme, renamed NeuroBE, is that it customizes the architecture of the neural networks, their learning process and in particular, adapts the loss function to the internal form or distribution of messages. Our experiments demonstrate significant improvements in accuracy and time compared with the earlier DBE scheme.
Sakshi Agarwal, Kalev Kask, Alexander Ihler, Rina Dechter
UAI2
2021 Deep Bucket Elimination
abstract
Bucket Elimination (BE) is a universal inference scheme that can solve most tasks over probabilistic and deterministic graphical models exactly. However, it often requires exponentially high levels of memory (in the induced-width) preventing its execution. In the spirit of exploiting Deep Learning for inference tasks, in this paper, we will use neural networks to approximate BE. The resulting Deep Bucket Elimination (DBE) algorithm is developed for computing the partition function. We provide a proof-of-concept empirically using instances from several different benchmarks, showing that DBE can be a more accurate approximation than current state-of-the-art approaches for approximating BE (e.g. the mini-bucket schemes), especially when problems are sufficiently hard.
Yasaman Razeghi, Kalev Kask, Yadong Lu, Pierre Baldi, Sakshi Agarwal, Rina Dechter
IJCAI2
2020 Scaling Up AND/OR Abstraction Sampling
abstract
Abstraction Sampling (AS) is a recently introduced enhancement of Importance Sampling that exploits stratification by using a notion of abstractions: groupings of similar nodes into abstract states. It was previously shown that AS performs particularly well when sampling over an AND/OR search space; however, existing schemes were limited to ``proper'' abstractions in order to ensure unbiasedness, severely hindering scalability. In this paper, we introduce AOAS, a new Abstraction Sampling scheme on AND/OR search spaces that allow more flexible use of abstractions by circumventing the properness requirement. We analyze the properties of this new algorithm and, in an extensive empirical evaluation on five benchmarks, over 480 problems, and comparing against other state of the art algorithms, illustrate AOAS's properties and show that it provides a far more powerful and competitive Abstraction Sampling framework.
Kalev Kask, Bobak Pezeshki, Filjor Broka, Alexander Ihler, Rina Dechter
IJCAI1
2018 Abstraction Sampling in Graphical Models
Filjor Broka, Rina Dechter, Alexander Ihler, Kalev Kask
UAI4
2018 Subproblem ordering heuristics for AND/OR best-first search
William Lam, Kalev Kask, Javier Larrosa, Rina Dechter
J. Comput. Syst. Sci.2
2017 Residual-Guided Look-Ahead in AND/OR Search for Graphical Models
abstract
We introduce the concept of local bucket error for the mini-bucket heuristics and show how it can be used to improve the power of AND/OR search for combinatorial optimization tasks in graphical models (e.g. MAP/MPE or weighted CSPs). The local bucket error illuminates how the heuristic errors are distributed in the search space, guided by the mini-bucket heuristic. We present and analyze methods for compiling the local bucket-errors (exactly and approximately) and show that they can be used to yield an effective tool for balancing look-ahead overhead during search. This can be especially instrumental when memory is restricted, accommodating the generation of only weak compiled heuristics. We illustrate the impact of the proposed schemes in an extensive empirical evaluation for both finding exact solutions and anytime suboptimal solutions.
William Lam, Kalev Kask, Javier Larrosa, Rina Dechter
J. Artif. Intell. Res.2
2016 Look-Ahead with Mini-Bucket Heuristics for MPE
Rina Dechter, Kalev Kask, William Lam, Javier Larrosa
AAAI2
2016 On the Impact of Subproblem Orderings on Anytime AND/OR Best-First Search for Lower Bounds
abstract
Best-first search can be regarded as anytime scheme for producing lower bounds on the optimal solution, a characteristic that is mostly overlooked. We explore this topic in the context of AND/OR best-first search, guided by the MBE heuristic, when solving graphical models. In that context, the impact of the secondary heuristic for subproblem ordering may be significant, especially in the anytime context. Indeed, our paper illustrates this, showing that the new concept of bucket errors can advise in providing effective subproblem orderings in AND/OR search.
William Lam, Kalev Kask, Rina Dechter, Javier Larrosa
ECAI2
2015 Empowering Mini-Bucket in Anytime Heuristic Search with Look-Ahead: Preliminary Evaluation
abstract
The paper explores the potential of look-ahead methods within the context of AND/OR search in graphical models using the Mini-Bucket heuristic for combinatorial optimization tasks (e.g., weighted CSPS or MAP inference). We study how these methods can be used to compensate for the approximation error of the initially generated Mini-Bucket heuristics, within the context of anytime Branch-And-Bound search.
William Lam, Kalev Kask, Rina Dechter
SOCS2
2014 Beyond Static Mini-Bucket: Towards Integrating with Iterative Cost-Shifting Based Dynamic Heuristics
abstract
We explore the use of iterative cost-shifting as a dynamic heuristic generator for solving MPE in graphical models via Branch and Bound. When mini-bucket elimination is limited by its memory budget, it may not provide good heuristics. This can happen often when the graphical model has a very high induced width with large variable domain sizes. In addition, we explore a hybrid setup where both MBE and the iterative cost-shifting bound are used in a combined heuristic. We compare these approaches with the most advanced statically generated heuristics.
William Lam, Kalev Kask, Rina Dechter, Alexander Ihler
SOCS2
2011 Stopping Rules for Randomized Greedy Triangulation Schemes
abstract
Many algorithms for performing inference in graphical models have complexity that is exponential in the treewidth — a parameter of the underlying graph structure. Computing the (minimal) treewidth is NPcomplete, so stochastic algorithms are sometimes used to find low width tree decompositions. A common approach for finding good decompositions is iteratively executing a greedy triangulation algorithm (e.g. minfill) with randomized tie-breaking. However, utilizing a stochastic algorithm as part of the inference task introduces a new problem — namely, deciding how long the stochastic algorithm should be allowed to execute before performing inference on the best tree decomposition found so far. We refer to this dilemma as the Stopping Problem and formalize it in terms of the total time needed to answer a probabilistic query. We propose a rule for discontinuing the search for improved decompositions and demonstrate the benefit (in terms of time saved) of applying this rule to Bayes and Markov network instances.
Andrew Gelfand, Kalev Kask, Rina Dechter
AAAI2
2011 Pushing the Power of Stochastic Greedy Ordering Schemes for Inference in Graphical Models
abstract
We study iterative randomized greedy algorithms for generating (elimination) orderings with small induced width and state space size — two parameters known to bound the complexity of inference in graphical models. We propose and implement the Iterative Greedy Variable Ordering (IGVO) algorithm, a new variant within this algorithm class. An empirical evaluation using different ranking functions and conditions of randomness, demonstrates that IGVO finds significantly better orderings than standard greedy ordering implementations when evaluated within an anytime framework. Additional order of magnitude improvements are demonstrated on a multi-core system, thus further expanding the set of solvable graphical models. The experiments also confirm the superiority of the MinFill heuristic within the iterative scheme.
Kalev Kask, Andrew Gelfand, Lars Otten, Rina Dechter
AAAI1
2010 BEEM : Bucket Elimination with External Memory
Kalev Kask, Rina Dechter, Andrew Gelfand
UAI1
2010 Join-Graph Propagation Algorithms
abstract
The paper investigates parameterized approximate message-passing schemes that are based on bounded inference and are inspired by Pearl's belief propagation algorithm (BP). We start with the bounded inference mini-clustering algorithm and then move to the iterative scheme called Iterative Join-Graph Propagation (IJGP), that combines both iteration and bounded inference. Algorithm IJGP belongs to the class of Generalized Belief Propagation algorithms, a framework that allowed connections with approximate algorithms from statistical physics and is shown empirically to surpass the performance of mini-clustering and belief propagation, as well as a number of other state-of-the-art algorithms on several classes of networks. We also provide insight into the accuracy of iterative BP and IJGP by relating these algorithms to well known classes of constraint propagation schemes.
Robert Mateescu, Kalev Kask, Vibhav Gogate, Rina Dechter
J. Artif. Intell. Res.2
2005 Unifying tree decompositions for reasoning in graphical models
Kalev Kask, Rina Dechter, Javier Larrosa, Avi Dechter
Artif. Intell.1
2004 Counting-Based Look-Ahead Schemes for Constraint Satisfaction
Kalev Kask, Rina Dechter, Vibhav Gogate
CP1
2003 Systematic vs. Non-systematic Algorithms for Solving the MPE Task
Radu Marinescu 0002, Kalev Kask, Rina Dechter
UAI2
2002 Iterative Join-Graph Propagation
Rina Dechter, Kalev Kask, Robert Mateescu
UAI2
2001 A General Scheme for Multiple Lower Bound Computation in Constraint Optimization
Rina Dechter, Kalev Kask, Javier Larrosa
CP2
2001 A general scheme for automatic generation of search heuristics from specification dependencies
Kalev Kask, Rina Dechter
Artif. Intell.1
2000 New Search Heuristics for Max-CSP
Kalev Kask
CP1
1999 Branch and Bound with Mini-Bucket Heuristics
Kalev Kask, Rina Dechter
IJCAI1
1999 Mini-Bucket Heuristics for Improved Search
Kalev Kask, Rina Dechter
UAI1
1998 Empirical Evaluation of Approximation Algorithms for Probabilistic Decoding
Irina Rish, Kalev Kask, Rina Dechter
UAI2
1995 GSAT and Local Consistency
Kalev Kask, Rina Dechter
IJCAI (1)1
1994 Temporal Reasoning with Constraints on Fluents and Events
Eddie Schwalb, Kalev Kask, Rina Dechter
AAAI2