VLDB 2026 Research / reviewers in the wild / expert
Eduard Gabriel Bazavan
dblp:05/11143
· DBLP profile ↗
11ranked-venue papers
2as first author
8since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 1 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 2 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | VLOGGER: Multimodal Diffusion for Embodied Avatar SynthesisabstractWe propose VLOGGER, a method for audio-driven human video generation from a single input image of a person, which builds on the success of recent generative diffusion models. Our method consists of 1) a stochastic human-to-3d-motion diffusion model, and 2) a novel diffusion-based architecture that augments text-to-image models with both spatial and temporal controls. This supports the generation of high quality video of variable length, easily controllable through text or speech via high-level representations of human faces and bodies. In contrast to previous work, our method does not require training for each person, does not rely on face detection and cropping, generates the complete image (not just the face or the lips), and considers a broad spectrum of scenarios (e.g. visible torso or diverse subject identities) that are critical to correctly synthesize humans who communicate. We also curate MENTOR, a new and diverse dataset with 3d pose and expression annotations, one order of magnitude larger than previous ones (800,000 identities) and with dynamic gestures, where we train and ablate our main technical contributions. VLOGGER outperforms state-of-the-art methods in three public benchmarks, considering image quality, identity preservation and temporal consistency while also generating upperbody gestures. We analyze the performance of VLOGGER with respect to multiple diversity metrics, showing that our architectural choices and the use of MENTOR benefit training a fair and unbiased model at scale. Finally we show applications in video editing and personalization. Enric Corona, Andrei Zanfir, Eduard Gabriel Bazavan, Nikos Kolotouros, Thiemo Alldieck, Cristian Sminchisescu |
CVPR | 3 |
| 2024 | SPHEAR: Spherical Head Registration for Complete Statistical 3D ModelingabstractWe present SPHEAR, an accurate, differentiable parametric statistical 3D human head model, enabled by a novel 3D registration method based on spherical embeddings. We shift the paradigm away from the classical Non-Rigid Registration methods, which operate under various surface priors, increasing reconstruction fidelity and minimizing required human intervention. Additionally, SPHEAR is a complete model that allows not only to sample diverse synthetic head shapes and facial expressions, but also gaze directions, high-resolution color textures, surface normal maps, and hair cuts represented in detail, as strands. SP-HEAR can be used for automatic realistic visual data generation, semantic annotation, and general reconstruction tasks. Compared to state-of-the-art approaches, our components are fast and memory efficient, and experiments support the validity of our design choices and the accuracy of registration, reconstruction and generation techniques. Eduard Gabriel Bazavan, Andrei Zanfir, Teodor Alexandru Szente, Mihai Zanfir, Thiemo Alldieck, Cristian Sminchisescu |
3DV | 1 |
| 2024 | Instant 3D Human Avatar Generation Using Image Diffusion Models
Nikos Kolotouros, Thiemo Alldieck, Enric Corona, Eduard Gabriel Bazavan, Cristian Sminchisescu |
ECCV (87) | 4 |
| 2023 | Structured 3D Features for Reconstructing Controllable AvatarsabstractWe introduce Structured 3D Features, a model based on a novel implicit 3D representation that pools pixel-aligned image features onto dense 3D points sampled from a parametric, statistical human mesh surface. The 3D points have associated semantics and can move freely in 3D space. This allows for optimal coverage of the person of interest, beyond just the body shape, which in turn, additionally helps modeling accessories, hair, and loose clothing. Owing to this, we present a complete 3D transformer-based attention framework which, given a single image of a person in an unconstrained pose, generates an animatable 3D reconstruction with albedo and illumination decomposition, as a result of a single end-to-end model, trained semi-supervised, and with no additional postprocessing. We show that our S3F model surpasses the previous state-of-the-art on various tasks, including monocular 3D reconstruction, as well as albedo & shading estimation. Moreover, we show that the proposed methodology allows novel view synthesis, relighting, and re-posing the reconstruction, and can naturally be extended to handle multiple input images (e.g. different views of a person, or the same view, in different poses, in video). Finally, we demonstrate the editing capabilities of our model for 3D virtual try-on applications. Enric Corona, Mihai Zanfir, Thiemo Alldieck, Eduard Gabriel Bazavan, Andrei Zanfir, Cristian Sminchisescu |
CVPR | 4 |
| 2023 | DreamHuman: Animatable 3D Avatars from TextabstractWe present \emph{DreamHuman}, a method to generate realistic animatable 3D human avatar models entirely from textual descriptions. Recent text-to-3D methods have made considerable strides in generation, but are still lacking in important aspects. Control and often spatial resolution remain limited, existing methods produce fixed rather than 3D human models that can be placed in different poses (i.e. re-posable or animatable), and anthropometric consistency for complex structures like people remains a challenge. \emph{DreamHuman} connects large text-to-image synthesis models, neural radiance fields, and statistical human body models in a novel optimization framework. This makes it possible to generate dynamic 3D human avatars with high-quality textures and learnt per-instance rigid and non rigid geometric deformations. We demonstrate that our method is capable to generate a wide variety of animatable, realistic 3D human models from text. These have diverse appearance, clothing, skin tones and body shapes, and outperform both generic text-to-3D approaches and previous text-based 3D avatar generators in visual fidelity. Nikos Kolotouros, Thiemo Alldieck, Andrei Zanfir, Eduard Gabriel Bazavan, Mihai Fieraru, Cristian Sminchisescu |
NeurIPS | 4 |
| 2021 | Neural Descent for Visual 3D Human Pose and ShapeabstractWe present deep neural network methodology to reconstruct the 3d pose and shape of people, including hand gestures and facial expression, given an input RGB image. We rely on a recently introduced, expressive full body statistical 3d human model, GHUM, trained end-to-end, and learn to reconstruct its pose and shape state in a self-supervised regime. Central to our methodology, is a learning to learn and optimize approach, referred to as HUman Neural Descent (HUND), which avoids both second-order differentiation when training the model parameters, and expensive state gradient descent in order to accurately minimize a semantic differentiable rendering loss at test time. Instead, we rely on novel recurrent stages to update the pose and shape parameters such that not only losses are minimized effectively, but the process is meta-regularized in order to ensure endprogress. HUND’s symmetry between training and testing makes it the first 3d human sensing architecture to natively support different operating regimes including self-supervised ones. In diverse tests, we show that HUND achieves very competitive results in datasets like H3.6M and 3DPW, as well as good quality 3d reconstructions for complex imagery collected in-the-wild. Andrei Zanfir, Eduard Gabriel Bazavan, Mihai Zanfir, William T. Freeman, Rahul Sukthankar, Cristian Sminchisescu |
CVPR | 2 |
| 2021 | THUNDR: Transformer-based 3D HUmaN Reconstruction with MarkersabstractWe present THUNDR, a transformer-based deep neural network methodology to reconstruct the 3d pose and shape of people, given monocular RGB images. Key to our methodology is an intermediate 3d marker representation, where we aim to combine the predictive power of model-free-output architectures and the regularizing, anthropometrically-preserving properties of a statistical human surface model like GHUM—a recently introduced, expressive full body statistical 3d human model, trained end-to-end. Our novel transformer-based prediction pipeline can focus on image regions relevant to the task, supports self-supervised regimes, and ensures that solutions are consistent with human anthropometry. We show state-of-the-art results on Human3.6M and 3DPW, for both the fully-supervised and the self-supervised models, for the task of inferring 3d human shape, joint positions, and global translation. Moreover, we observe very solid 3d reconstruction performance for difficult human poses collected in the wild. Mihai Zanfir, Andrei Zanfir, Eduard Gabriel Bazavan, William T. Freeman, Rahul Sukthankar, Cristian Sminchisescu |
ICCV | 3 |
| 2021 | REMIPS: Physically Consistent 3D Reconstruction of Multiple Interacting People under Weak SupervisionabstractThe three-dimensional reconstruction of multiple interacting humans given a monocular image is crucial for the general task of scene understanding, as capturing the subtleties of interaction is often the very reason for taking a picture. Current 3D human reconstruction methods either treat each person independently, ignoring most of the context, or reconstruct people jointly, but cannot recover interactions correctly when people are in close proximity. In this work, we introduce \textbf{REMIPS}, a model for 3D \underline{Re}construction of \underline{M}ultiple \underline{I}nteracting \underline{P}eople under Weak \underline{S}upervision. \textbf{REMIPS} can reconstruct a variable number of people directly from monocular images. At the core of our methodology stands a novel transformer network that combines unordered person tokens (one for each detected human) with positional-encoded tokens from image features patches. We introduce a novel unified model for self- and interpenetration-collisions based on a mesh approximation computed by applying decimation operators. We rely on self-supervised losses for flexibility and generalisation in-the-wild and incorporate self-contact and interaction-contact losses directly into the learning process. With \textbf{REMIPS}, we report state-of-the-art quantitative results on common benchmarks even in cases where no 3D supervision is used. Additionally, qualitative visual results show that our reconstructions are plausible in terms of pose and shape and coherent for challenging images, collected in-the-wild, where people are often interacting. Mihai Fieraru, Mihai Zanfir, Teodor Alexandru Szente, Eduard Gabriel Bazavan, Vlad Olaru, Cristian Sminchisescu |
NeurIPS | 4 |
| 2020 | GHUM & GHUML: Generative 3D Human Shape and Articulated Pose ModelsabstractWe present a statistical, articulated 3D human shape modeling pipeline, within a fully trainable, modular, deep learning framework. Given high-resolution complete 3D body scans of humans, captured in various poses, together with additional closeups of their head and facial expressions, as well as hand articulation, and given initial, artist designed, gender neutral rigged quad-meshes, we train all model parameters including non-linear shape spaces based on variational auto-encoders, pose-space deformation correctives, skeleton joint center predictors, and blend skinning functions, in a single consistent learning loop. The models are simultaneously trained with all the 3d dynamic scan data (over 60,000 diverse human configurations in our new dataset) in order to capture correlations and ensure consistency of various components. Models support facial expression analysis, as well as body (with detailed hand) shape and pose estimation. We provide fully train-able generic human models of different resolutions- the moderate-resolution GHUM consisting of 10,168 vertices and the low-resolution GHUML(ite) of 3,194 vertices-, run comparisons between them, analyze the impact of different components and illustrate their reconstruction from image data. The models will be available for research. Eduard Gabriel Bazavan, Andrei Zanfir, William T. Freeman, Rahul Sukthankar, Cristian Sminchisescu |
CVPR | 2 |
| 2020 | Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flows
Andrei Zanfir, Eduard Gabriel Bazavan, William T. Freeman, Rahul Sukthankar, Cristian Sminchisescu |
ECCV (6) | 2 |
| 2012 | Fourier Kernel Learning
Eduard Gabriel Bazavan, Fuxin Li, Cristian Sminchisescu |
ECCV (2) | 1 |