Fabiana Vernero

dblp:05/3910 · DBLP profile ↗
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27ranked-venue papers
0as first author
12since 2021 · last 2026
0000-0002-8093-5943ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 20 · 8 since 2021Artificial intelligence and machine learning · 3 · 2 since 2021Databases, data management, data science and information retrieval · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
YearPublicationVenuePosition
2026 Emotion Alignment in Human-Robot Interaction: Effects on Communication Styles and Persuasion
abstract
This paper presents an experiment on the effects of inter-agents emotional alignment, a prerequisite for empathic communication, in Human-Robot Interaction (HRI). We describe a pipeline built around the Pepper robot with the idea of verifying the effect of emotionally-aligned communication toward a user. In particular, our goal is twofold, in that we investigate if and to what extent an emotionally-aligned, empathic dialogue impacts on (i) the communication style of the user, and (ii) the persuasive effectiveness of the robot, intended as its ability to alter or reinforce its interlocutors' attitudes and beliefs about the conversation topic. Both these aspects have been assessed in a controlled experiment with 46 participants, comparing a condition where the robot addresses participants with emotionally neutral sentences with a condition where the robot provides answers tailored to the emotions expressed in participants' input utterances. Results show how emotion alignment acts as an effective trigger for the elicitation of different communication styles of the users but also that, contrary to what we expected, it does not play any persuasive effect.
Giorgia Buracchio, Ariele Callegari, Massimo Donini, Cristina Gena, Antonio Lieto, Alberto Lillo, Claudio Mattutino, Alessandro Mazzei, Linda Pigureddu, Manuel Striani, Fabiana Vernero
IEEE Trans. Affect. Comput.11
2025 The Impact of Adaptive Emotional Alignment on Mental State Attribution and User Empathy in HRI
abstract
The paper presents an experiment on the effects of adaptive emotional alignment between agents, considered a prerequisite for empathic communication, in Human-Robot Interaction (HRI). Using the NAO robot, we investigate the impact of an emotionally aligned, empathic, dialogue on these aspects: (i) the robot’s persuasive effectiveness, (ii) the user’s communication style, and (iii) the attribution of mental states and empathy to the robot. In an experiment with 42 participants, two conditions were compared: one with neutral communication and another where the robot provided responses adapted to the emotions expressed by the users. The results show that emotional alignment does not influence users’ communication styles or have a persuasive effect. However, it significantly influences attribution of mental states to the robot and its perceived empathy.
Giorgia Buracchio, Ariele Callegari, Massimo Donini, Cristina Gena, Antonio Lieto, Alberto Lillo, Claudio Mattutino, Alessandro Mazzei, Linda Pigureddu, Manuel Striani, Fabiana Vernero
RO-MAN11
2025 Do psychological traits influence the perceived usefulness of rule recommendations in configuration tasks?
abstract
In this paper, we describe an empirical evaluation of the user's perceived usefulness of recommendations for configuration tasks in a smart home scenario. Our results suggest that while overall recommendations help improve the performance in the task, the psychological traits of Self-efficacy and Need for Cognition play an important role in determining the perceived usefulness of the recommendations. These effects are somehow different from those reported in other studies where recommendations are provided for a choice task rather than a constructive task. Thus, our results offer evidence regarding the importance of incorporating the evaluation of personality traits into the design of configuration constructive tasks in order to make informed decisions on whether and how to provide users with recommendations. Additionally, they show that it is crucial to take into account the nature of the task and, where possible, individual competencies.
Federica Cena, Cristina Gena, Claudio Mattutino, Michele Mioli, Barbara Treccani, Fabiana Vernero, Massimo Zancanaro
Behav. Inf. Technol.6
2024 Securing the smart home environment: an experiment on the impact of explainable warnings
abstract
In this paper, we present an experiment where we study the impact of different types of explainable security warnings in a smart home environment. Results show that detailed informal-style explanations are evaluated more positively and are more effective in promoting safe home automation.
Angela Martone, Federica Cena, Cristina Gena, Fabiana Vernero
AVI4
2024 Defining a mid-air gesture dictionary for web-based interaction
abstract
This paper presents an empirical evaluation of mid-air gestures in a web setting. Fifty-six (56) HCI students were divided into 16 groups and involved as designers. Then, they proposed a set of mid-air gestures to carry out the identified actions: 99 different mid-air gestures for 16 different web actions were produced in total. Designers validated their proposals involving external subjects, namely 248 users in total. Finally, we analyzed their results and identified the most recurring or intuitive gestures as well as the potential criticalities associated with their proposals.
Thomas Pasquale, Cristina Gena, Fabiana Vernero
AVI3
2024 Introduction to the special issue on the impact of interface design for soliciting user's feedback
abstract
Users’ feedback is becoming more and more important in many different contexts of users’ interaction with computerised systems, such as in recommender systems, social network, e-democracy, quantifi...
Federica Cena, Cristina Gena, Tsvi Kuflik, Fabiana Vernero
Behav. Inf. Technol.4
2023 How to deal with negative preferences in recommender systems: a theoretical framework
abstract
Negative information plays an important role in the way we express our preferences and desires. However, it has not received the same attention as positive feedback in recommender systems. Here we show how negative user preferences can be exploited to generate recommendations. We rely on a logical semantics for the recommendation process introduced in a previous paper and this allows us to single out three main conceptual approaches, as well as a set of variations, for dealing with negative user preferences. The formal framework provides a common ground for analysis and comparison. In addition, we show how existing approaches to recommendation correspond to alternatives in our framework.
Federica Cena, Luca Console, Fabiana Vernero
J. Intell. Inf. Syst.3
2022 Modelling user reactions expressed through graphical widgets in intelligent interactive systems
abstract
Nowadays, most interactive social systems allow users to react to their contents and exploit user reactions to provide intelligent behaviours, such as adaptation or recommendation. Therefore, carefully understanding and designing the user/system dialogue that revolves around reaction provisioning is a crucial aspect. In this paper, we introduce the UpRISEmodel with the aim of formally describing the user/system interaction while providing and using reactions. Then, we show how this model can be used to formally represent and describe interactive social systems that collect user reactions, as well as to compare them. In addition, we exemplify how the UpRISEmodel can provide a sort of checklist that stimulates system designers to approach design/redesign tasks involving user reactions in a thorough and well-structured manner, suggesting all the possibly relevant points with respect to different usability and performance-related goals. This approach can be seen as the first step towards more transparency in the design of intelligent interactive systems.
Federica Cena, Cristina Gena, Enrico Mensa, Fabiana Vernero
Behav. Inf. Technol.4
2022 Exploiting co-occurrence networks for classification of implicit inter-relationships in legal texts
Emilio Sulis, Llio Humphreys, Fabiana Vernero, Ilaria Angela Amantea, Davide Audrito, Luigi Di Caro
Inf. Syst.3
2021 Introducing Gestural Interaction on the Shop Floor: Empirical Evaluations
Salvatore Andolina, Paolo Ariano, Davide Brunetti, Nicolo Celadon, Guido Coppo, Alain Favetto, Cristina Gena, Sebastiano Giordano, Fabiana Vernero
INTERACT (5)9
2021 2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems (EMPATHY)
Giuseppe Desolda, Vincenzo Deufemia, Maristella Matera, Fabio Paternò, Fabiana Vernero, Massimo Zancanaro
INTERACT (5)5
2021 Logical foundations of knowledge-based recommender systems: A unifying spectrum of alternatives
Federica Cena, Luca Console, Fabiana Vernero
Inf. Sci.3
2020 A color map to compare reactions tools in interactive systems
abstract
In this paper we study whether visualizations based on color maps can encourage the intuitive interpretation of detailed descriptions, as the ones proposed in the formal model UPRISE, designed to analyze interactive system components, such as reaction tools, which allow users to provide reactions. We carried out a between-subjects experiment where 56 participants had to group 6 systems according to similarity using either color maps or textual descriptions. Results showed that color maps seem to favour inter-user agreement in comparison and grouping tasks.
Davide Brunetti, Federica Cena, Cristina Gena, Enrico Mensa, Fabiana Vernero
AVI5
2019 Experimenting with Large Displays and Gestural Interaction in the Smart Factory
abstract
In this paper we present the results of two experimental evaluations carried out in the broader context of a research project on Industry 4.0. We envision in large displays operated through gestural interaction one of the key technologies for enabling real-time management of production processes and supporting decision-making. We developed prototype applications with the twofold aim of: (1) designing a vocabulary of one-handed, touchless gestures meant for interaction in a CAD-like environment, and (2) investigating the role of the cursor feedback. Our results provide a basis for the development of a new integrated wearable sensor which will be assessed with industry workers and in a more realistic setting, for better ecological validity.
Salvatore Andolina, Paolo Ariano, Davide Brunetti, Nicolo Celadon, Guido Coppo, Alain Favetto, Cristina Gena, Sebastiano Giordano, Fabiana Vernero
SMC9
2019 Visual Annotations for Hybrid Graph-based User Model
abstract
Structured user model data not only allow system personalization, but also may be of interest as a source for analysis: in particular, for the study of general trends and for the detection of anomalies in preferences and mutually-referenced features among different user models. Such sources are multidimensional and interrelated, and recently started to be represented as graph-based datasets. Among the most effective ways of studying such data is visual exploration based on data-driven graph drawing approaches: in particular, node-link and node-link-group diagrams. The paper provides an overview of advanced approaches to the graphical representation of multidimensional data derived from user modeling and presents a proposal for developing flexible and scalable user interfaces for the hypergraph-based visual exploration of relations within a user model (UM). Then, we propose these principles in the visualization of an existing adaptive system.
Vladimir Guchev, Federica Cena, Fabiana Vernero, Cristina Gena
UMAP3
2017 How scales influence user rating behaviour in recommender systems
abstract
Many websites allow users to rate items and share their ratings with others, for social or personalisation purposes. In recommender systems in particular, personalised suggestions are generated by predicting ratings for items that users are unaware of, based on the ratings users provided for other items. Explicit user ratings are collected by means of graphical widgets referred to as ‘rating scales’. Each system or website normally uses a specific rating scale, in many cases differing from scales used by other systems in their granularity, visual metaphor, numbering or availability of a neutral position. While many works in the field of survey design reported on the effects of rating scales on user ratings, these, however, are normally regarded as neutral tools when it comes to recommender systems. In this paper, we challenge this view and provide new empirical information about the impact of rating scales on user ratings, presenting the results of three new studies carried out in different domains. Based on these results, we demonstrate that a static mathematical mapping is not the best method to compare ratings coming from scales with different features, and suggest when it is possible to use linear functions instead.
Federica Cena, Cristina Gena, Pierluigi Grillo, Tsvi Kuflik, Fabiana Vernero, Alan J. Wecker
Behav. Inf. Technol.5
2017 What and who with: A social approach to double-sided recommendation
Ilaria Lombardi, Fabiana Vernero
Int. J. Hum. Comput. Stud.2
2014 Advanced Social Recommendations with SoNARS++
abstract
Recommender systems support users in finding the appropriate information at the correct time. While traditional recommenders only take into account the stable preferences of target users (ego-based interests), some recent approaches in the area of social recommender systems have started to acknowledge that the mere fact of taking part in social relationships may cause individuals to modify their attitudes and behaviors, and have proposed methods for generating recommendations based on the preferences of the target users ’ social networks (network-based interests). However, little work has investigated how to effectively merge ego- and network-based interests. In this paper, we present SoNARS++, an advanced social algorithm that assesses the interest for an item to be recommended by combining a user’s personal interests for that item with the interests for that item of the user’s social network, depending on its structure and on social influence relationships among users. The results of the experimental evaluation we carried out show that SoNARS++ is comparable for its precision to a mainstream algorithm such as collaborative filtering but appears to provide users with more useful recommendations. RESEARCH HIGHLIGHTS • SoNARS++ as advanced social algorithm to generate recommendations for users. • It combines user personal preferences and preferences of the user social network. • It has comparable precision to collaborative filtering, but higher usefulness.
Francesca Carmagnola, Fabiana Vernero, Pierluigi Grillo
Interact. Comput.2
2013 Interacting with social networks of intelligent things and people in the world of gastronomy
abstract
This article introduces a framework for creating rich augmented environments based on a social web of intelligent things and people. We target outdoor environments, aiming to transform a region into a smart environment that can share its cultural heritage with people, promoting itself and its special qualities. Using the applications developed in the framework, people can interact with things, listen to the stories that these things tell them, and make their own contributions. The things are intelligent in the sense that they aggregate information provided by users and behave in a socially active way. They can autonomously establish social relationships on the basis of their properties and their interaction with users. Hence when a user gets in touch with a thing, she is also introduced to its social network consisting of other things and of users; she can navigate this network to discover and explore the world around the thing itself. Thus the system supports serendipitous navigation in a network of things and people that evolves according to the behavior of users. An innovative interaction model was defined that allows users to interact with objects in a natural, playful way using smartphones without the need for a specially created infrastructure. The framework was instantiated into a suite of applications called WantEat, in which objects from the domain of tourism and gastronomy (such as cheese wheels or bottles of wine) are taken as testimonials of the cultural roots of a region. WantEat includes an application that allows the definition and registration of things, a mobile application that allows users to interact with things, and an application that supports stakeholders in getting feedback about the things that they have registered in the system. WantEat was developed and tested in a real-world context which involved a region and gastronomy-related items from it (such as products, shops, restaurants, and recipes), through an early evaluation with stakeholders and a final evaluation with hundreds of users.
Luca Console, Fabrizio Antonelli, Giulia Biamino, Francesca Carmagnola, Federica Cena, Elisa Chiabrando, Vincenzo Cuciti, Matteo Demichelis, Franco Fassio, Fabrizio Franceschi, Roberto Furnari, Cristina Gena, Marina Geymonat, Piercarlo Grimaldi, Pierluigi Grillo, Silvia Likavec, Ilaria Lombardi, Dario Mana, Alessandro Marcengo, Michele Mioli, Mario Mirabelli, Monica Perrero, Claudia Picardi, Federica Protti, Amon Rapp, Rossana Simeoni, Daniele Theseider Dupré, Ilaria Torre 0001, Andrea Toso, Fabio Torta, Fabiana Vernero
ACM Trans. Interact. Intell. Syst.31
2013 The evaluation of a social adaptive website for cultural events
Cristina Gena, Federica Cena, Fabiana Vernero, Pierluigi Grillo
User Model. User Adapt. Interact.3
2012 Interacting with a Social Web of Smart Objects for Enhancing Tourist Experiences
Federica Cena, Fabrizio Antonelli, Giulia Biamino, Francesca Carmagnola, Elisa Chiabrando, Luca Console, Vincenzo Cuciti, Matteo Demichelis, Franco Fassio, Fabrizio Franceschi, Roberto Furnari, Cristina Gena, Marina Geymonat, Piercarlo Grimaldi, Pierluigi Grillo, Elena Guercio, Silvia Likavec, Ilaria Lombardi, Dario Mana, Alessandro Marcengo, Michele Mioli, Mario Mirabelli, Monica Perrero, Claudia Picardi, Federica Protti, Amon Rapp, Roberta Sandon, Rossana Simeoni, Daniele Theseider Dupré, Ilaria Torre 0001, Andrea Toso, Fabio Torta, Fabiana Vernero
ENTER33
2012 Wheeling around with Wanteat: exploring mixed social networks in the gastronomy domain
abstract
Wanteat is a framework and a suite of applications which allow users to interact with and explore mixed social networks of smart objects and people in the gastronomy domain, thus promoting the cultural heritage of a territory. Wanteat interaction model is based on the concept of a "wheel" [1].
Fabrizio Antonelli, Giulia Biamino, Francesca Carmagnola, Federica Cena, Elisa Chiabrando, Luca Console, Vincenzo Cuciti, Matteo Demichelis, Franco Fassio, Fabrizio Franceschi, Roberto Furnari, Cristina Gena, Marina Geymonat, Piercarlo Grimaldi, Pierluigi Grillo, Elena Guercio, Silvia Likavec, Ilaria Lombardi, Dario Mana, Alessandro Marcengo, Michele Mioli, Mario Mirabelli, Monica Perrero, Claudia Picardi, Federica Protti, Amon Rapp, Roberta Sandon, Rossana Simeoni, Daniele Theseider Dupré, Ilaria Torre 0001, Andrea Toso, Fabio Torta, Fabiana Vernero
IUI33
2011 The Impact of Rating Scales on User's Rating Behavior
Cristina Gena, Roberto Brogi, Federica Cena, Fabiana Vernero
UMAP4
2011 Supporting content discovery and organization in networks of contents and users
Francesca Carmagnola, Federica Cena, Luca Console, Pierluigi Grillo, Monica Perrero, Rossana Simeoni, Fabiana Vernero
Multim. Syst.7
2010 Towards a Customization of Rating Scales in Adaptive Systems
Federica Cena, Fabiana Vernero, Cristina Gena
UMAP2
2009 SoNARS: A Social Networks-Based Algorithm for Social Recommender Systems
Francesca Carmagnola, Fabiana Vernero, Pierluigi Grillo
UMAP2
2008 Tag-based user modeling for social multi-device adaptive guides
Francesca Carmagnola, Federica Cena, Luca Console, Omar Cortassa, Cristina Gena, Anna Goy, Ilaria Torre 0001, Andrea Toso, Fabiana Vernero
User Model. User Adapt. Interact.9