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Yajun Wang 0001

dblp:05/4102-1 · DBLP profile ↗
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32ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 16 · 2 first-authorArtificial intelligence and machine learning · 11 · 1 first-authorDatabases, data management, data science and information retrieval · 10 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 since 2021Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
19 papers
Algorithmic game theory and mechanism design · 31% Graph algorithms and graph theory · 21% Approximation and online algorithms · 19%
Databases, data mining, and information retrieval
8 papers
Web and social media mining · 56% Recommender systems · 38% Data mining · 5%
Artificial intelligence
3 papers
Reinforcement learning · 79% Multi-agent systems · 21%
Computer networks
2 papers
Internet of things and sensor networks · 57% Routing and switching · 33% Network performance modeling · 10%

Topics — the 30 heaviest of 59, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Web and social media mining › social network analysis
influence maximization
0.642014
Minimizing seed set selection with probabilistic coverage guarantee in a social network · KDD 2014
Influence diffusion dynamics and influence maximization in social networks with friend and foe relationships · WSDM 2013
Scalable influence maximization for prevalent viral marketing in large-scale social networks · KDD 2010
Algorithmic game theory and mechanism design
mechanism design
0.532016
Matroid Online Bipartite Matching and Vertex Cover · EC 2016
Sybil-proof mechanisms in query incentive networks · EC 2013
Asymptotically optimal strategy-proof mechanisms for two-facility games · EC 2010
Recommender systems › diversified recommendation
determinantal point process
0.512021
Diversity on the Go! Streaming Determinantal Point Processes under a Maximum Induced Cardinality Objective · WWW 2021
Recommender systems
diversified recommendation
0.512021
Diversity on the Go! Streaming Determinantal Point Processes under a Maximum Induced Cardinality Objective · WWW 2021
Algorithms and data structures › data streams
streaming algorithms
0.512021
Diversity on the Go! Streaming Determinantal Point Processes under a Maximum Induced Cardinality Objective · WWW 2021
Mathematical optimization › submodular optimization › submodular maximization
streaming submodular maximization
0.512021
Diversity on the Go! Streaming Determinantal Point Processes under a Maximum Induced Cardinality Objective · WWW 2021
Graph algorithms and graph theory
vertex cover
0.522016
Matroid Online Bipartite Matching and Vertex Cover · EC 2016
Two-sided Online Bipartite Matching and Vertex Cover: Beating the Greedy Algorithm · ICALP (1) 2015
Approximation and online algorithms
approximation algorithms
0.332016
Minimizing seed set selection with probabilistic coverage guarantee in a social network · KDD 2014
Combinatorial Multi-Armed Bandit and Its Extension to Probabilistically Triggered Arms · J. Mach. Learn. Res. 2016
Approximate shortest paths in anisotropic regions · SODA 2007
Graph algorithms and graph theory
shortest path
0.342010
Querying Approximate Shortest Paths in Anisotropic Regions · SIAM J. Comput. 2010
Approximate Shortest Paths in Anisotropic Regions · SIAM J. Comput. 2008
Approximate shortest paths in anisotropic regions · SODA 2007
Algorithmic game theory and mechanism design › multi-armed bandit
combinatorial multi-armed bandit
0.212016
Combinatorial Multi-Armed Bandit and Its Extension to Probabilistically Triggered Arms · J. Mach. Learn. Res. 2016
Combinatorics and discrete mathematics
matroid
0.212016
Matroid Online Bipartite Matching and Vertex Cover · EC 2016
Algorithmic game theory and mechanism design
multi-armed bandit
0.212016
Combinatorial Multi-Armed Bandit and Its Extension to Probabilistically Triggered Arms · J. Mach. Learn. Res. 2016
Approximation and online algorithms › online algorithms › online matching
online bipartite matching
0.212016
Matroid Online Bipartite Matching and Vertex Cover · EC 2016
Web and social media mining
information diffusion
0.222014
Prominent Features of Rumor Propagation in Online Social Media · ICDM 2013
Minimizing seed set selection with probabilistic coverage guarantee in a social network · KDD 2014
Approximation and online algorithms
online algorithms
0.212015
Two-sided Online Bipartite Matching and Vertex Cover: Beating the Greedy Algorithm · ICALP (1) 2015
Approximation and online algorithms › online algorithms
online matching
0.212015
Two-sided Online Bipartite Matching and Vertex Cover: Beating the Greedy Algorithm · ICALP (1) 2015
Computational geometry › geometric shortest paths
anisotropic shortest path
0.222010
Querying Approximate Shortest Paths in Anisotropic Regions · SIAM J. Comput. 2010
Approximate Shortest Paths in Anisotropic Regions · SIAM J. Comput. 2008
Machine learning › Reinforcement learning › multi-armed bandit
combinatorial bandits
0.212013
Combinatorial Multi-Armed Bandit: General Framework and Applications · ICML (1) 2013
Machine learning › Reinforcement learning
multi-armed bandit
0.212013
Combinatorial Multi-Armed Bandit: General Framework and Applications · ICML (1) 2013
Web and social media mining › information diffusion
influence propagation
0.212013
Influence diffusion dynamics and influence maximization in social networks with friend and foe relationships · WSDM 2013
Web and social media mining › misinformation detection
rumor detection
0.212013
Prominent Features of Rumor Propagation in Online Social Media · ICDM 2013
Web and social media mining › social network analysis
signed social networks
0.212013
Influence diffusion dynamics and influence maximization in social networks with friend and foe relationships · WSDM 2013
Algorithmic game theory and mechanism design
incentive mechanism
0.212013
Sybil-proof mechanisms in query incentive networks · EC 2013
Algorithmic game theory and mechanism design › decision theory
information acquisition
0.212013
Sybil-proof mechanisms in query incentive networks · EC 2013
Algorithmic game theory and mechanism design › mechanism design › crowdsourcing
query incentive networks
0.212013
Sybil-proof mechanisms in query incentive networks · EC 2013
Algorithmic game theory and mechanism design › mechanism design
sybil-proof mechanisms
0.212013
Sybil-proof mechanisms in query incentive networks · EC 2013
Routing and switching
compact routing
0.112012
A compact routing scheme and approximate distance oracle for power-law graphs · ACM Trans. Algorithms 2012
Graph algorithms and graph theory › random walk
cover time
0.112012
Information dissemination via random walks in d-dimensional space · SODA 2012
Graph algorithms and graph theory
distance oracle
0.112012
A compact routing scheme and approximate distance oracle for power-law graphs · ACM Trans. Algorithms 2012
Distributed computing theory
information dissemination
0.112012
Information dissemination via random walks in d-dimensional space · SODA 2012

Methods — techniques the papers use, named apart from their topics

greedy algorithm · 1.2determinantal point process · 1.0regret analysis · 1.0approximation oracle · 1.0CUCB · 1.0approximation algorithm · 0.6concentration analysis · 0.4bipartite graph analysis · 0.4game theory · 0.3convex distance function · 0.3periodic time series model · 0.2feature-based classification · 0.2stretch tradeoff · 0.1handshaking · 0.1lower bound analysis · 0.1distributed algorithm design · 0.1
YearPublicationVenuePosition
2021 Diversity on the Go! Streaming Determinantal Point Processes under a Maximum Induced Cardinality Objective
abstract
Over the past decade, Determinantal Point Processes (DPPs) have proven to be a mathematically elegant framework for modeling diversity. Given a set of items N, DPPs define a probability distribution over subsets of N, with sets of larger diversity having greater probability. Recently, DPPs have achieved success in the domain of recommendation systems, as a method to enforce diversity of recommendations in addition to relevance. In large-scale recommendation applications however, the input typically comes in the form of a stream too large to fit into main memory. However, the natural greedy algorithm for DPP-based recommendations is memory intensive, and cannot be used in a streaming setting.
Paul Liu 0001, Akshay Soni, Eun Yong Kang, Yajun Wang 0001, Mehul Parsana
WWW4
2016 Matroid Online Bipartite Matching and Vertex Cover
abstract
The Adwords and Online Bipartite Matching problems have enjoyed a renewed attention over the past decade due to their connection to Internet advertising. Our community has contributed, among other things, new models (notably stochastic) and extensions to the classical formulations to address the issues that arise from practical needs. In this paper, we propose a new generalization based on matroids and show that many of the previous results extend to this more general setting. Because of the rich structures and expressive power of matroids, our new setting is potentially of interest both in theory and in practice.
Yajun Wang 0001, Sam Chiu-wai Wong
EC1
2016 Combinatorial Multi-Armed Bandit and Its Extension to Probabilistically Triggered Arms
abstract
We define a general framework for a large class of combinatorial multi-armed bandit (CMAB) problems, where subsets of base arms with unknown distributions form super arms. In each round, a super arm is played and the base arms contained in the super arm are played and their outcomes are observed. We further consider the extension in which more base arms could be probabilistically triggered based on the outcomes of already triggered arms. The reward of the super arm depends on the outcomes of all played arms, and it only needs to satisfy two mild assumptions, which allow a large class of nonlinear reward instances. We assume the availability of an offline $(\alpha,\beta)$-approximation oracle that takes the means of the outcome distributions of arms and outputs a super arm that with probability $\beta$ generates an $\alpha$ fraction of the optimal expected reward. The objective of an online learning algorithm for CMAB is to minimize $(\alpha,\beta)$-approximation regret, which is the difference in total expected reward between the $\alpha\beta$ fraction of expected reward when always playing the optimal super arm, and the expected reward of playing super arms according to the algorithm. We provide CUCB algorithm that achieves $O(\log n)$ distribution-dependent regret, where $n$ is the number of rounds played, and we further provide distribution-independent bounds for a large class of reward functions. Our regret analysis is tight in that it matches the bound of UCB1 algorithm (up to a constant factor) for the classical MAB problem, and it significantly improves the regret bound in an earlier paper on combinatorial bandits with linear rewards. We apply our CMAB framework to two new applications, probabilistic maximum coverage (PMC) for online advertising and social influence maximization for viral marketing, both having nonlinear reward structures. In particular, application to social influence maximization requires our extension on probabilistically triggered arms.
Wei Chen 0013, Yajun Wang 0001, Yang Yuan 0010, Qinshi Wang
J. Mach. Learn. Res.2
2016 The Simulated Greedy Algorithm for Several Submodular Matroid Secretary Problems
Tengyu Ma 0001, Bo Tang 0003, Yajun Wang 0001
Theory Comput. Syst.3
2015 Two-sided Online Bipartite Matching and Vertex Cover: Beating the Greedy Algorithm
Yajun Wang 0001, Sam Chiu-wai Wong
ICALP (1)1
2014 Minimizing seed set selection with probabilistic coverage guarantee in a social network
abstract
A topic propagating in a social network reaches its tipping point if the number of users discussing it in the network exceeds a critical threshold such that a wide cascade on the topic is likely to occur. In this paper, we consider the task of selecting initial seed users of a topic with minimum size so that {\em with a guaranteed probability} the number of users discussing the topic would reach a given threshold. We formulate the task as an optimization problem called {\em seed minimization with probabilistic coverage guarantee (SM-PCG)}. This problem departs from the previous studies on social influence maximization or seed minimization because it considers influence coverage with {\em probabilistic} guarantees instead of guarantees on {\em expected} influence coverage. We show that the problem is not submodular, and thus is harder than previously studied problems based on submodular function optimization. We provide an approximation algorithm and show that it approximates the optimal solution with both a multiplicative ratio and an additive error. The multiplicative ratio is tight while the additive error would be small if influence coverage distributions of certain seed sets are well concentrated. For one-way bipartite graphs we analytically prove the concentration condition and obtain an approximation algorithm with an $O(\log n)$ multiplicative ratio and an $O(\sqrt{n})$ additive error, where $n$ is the total number of nodes in the social graph. Moreover, we empirically verify the concentration condition in real-world networks and experimentally demonstrate the effectiveness of our proposed algorithm comparing to commonly adopted benchmark algorithms.
Peng Zhang 0052, Wei Chen 0013, Xiaoming Sun 0001, Yajun Wang 0001, Jialin Zhang 0001
KDD4
2013 Prominent Features of Rumor Propagation in Online Social Media
abstract
The problem of identifying rumors is of practical importance especially in online social networks, since information can diffuse more rapidly and widely than the offline counterpart. In this paper, we identify characteristics of rumors by examining the following three aspects of diffusion: temporal, structural, and linguistic. For the temporal characteristics, we propose a new periodic time series model that considers daily and external shock cycles, where the model demonstrates that rumor likely have fluctuations over time. We also identify key structural and linguistic differences in the spread of rumors and non-rumors. Our selected features classify rumors with high precision and recall in the range of 87% to 92%, that is higher than other states of the arts on rumor classification.
Sejeong Kwon, Meeyoung Cha, Kyomin Jung, Wei Chen 0013, Yajun Wang 0001
ICDM5
2013 Combinatorial Multi-Armed Bandit: General Framework and Applications
abstract
We define a general framework for a large class of combinatorial multi-armed bandit (CMAB) problems, where simple arms with unknown istributions form \em super arms. In each round, a super arm is played and the outcomes of its related simple arms are observed, which helps the selection of super arms in future rounds. The reward of the super arm depends on the outcomes of played arms, and it only needs to satisfy two mild assumptions, which allow a large class of nonlinear reward instances. We assume the availability of an (α,β)-approximation oracle that takes the means of the distributions of arms and outputs a super arm that with probability βgenerates an αfraction of the optimal expected reward. The objective of a CMAB algorithm is to minimize \em (α,β)-approximation regret, which is the difference in total expected reward between the αβfraction of expected reward when always playing the optimal super arm, and the expected reward of playing super arms according to the algorithm. We provide CUCB algorithm that achieves O(\log n) regret, where n is the number of rounds played, and we further provide distribution-independent bounds for a large class of reward functions. Our regret analysis is tight in that it matches the bound for classical MAB problem up to a constant factor, and it significantly improves the regret bound in a recent paper on combinatorial bandits with linear rewards. We apply our CMAB framework to two new applications, probabilistic maximum coverage (PMC) for online advertising and social influence maximization for viral marketing, both having nonlinear reward structures.
Wei Chen 0013, Yajun Wang 0001, Yang Yuan 0010
ICML (1)2
2013 Sybil-proof mechanisms in query incentive networks
abstract
In this paper, we study incentive mechanisms for retrieving information from networked agents. Following the model in [Kleinberg and Raghavan 2005], the agents are represented as nodes in an infinite tree, which is generated by a random branching process. A query is issued by the root, and each node possesses an answer with an independent probability p=1/n. Further, each node in the tree acts strategically to maximize its own payoff. In order to encourage the agents to participate in the information acquisition process, an incentive mechanism is needed to reward agents who provide the information as well as agents who help to facilitate such acquisition.
Wei Chen 0013, Yajun Wang 0001, Dongxiao Yu, Li Zhang 0001
EC2
2013 The Simulated Greedy Algorithm for Several Submodular Matroid Secretary Problems
abstract
We study the matroid secretary problems with submodular valuation functions. In these problems, the elements arrive in random order. When one element arrives, we have to make an immediate and irrevocable decision on whether to accept it or not. The set of accepted elements must form an independent set in a predefined matroid. Our objective is to maximize the value of the accepted elements. In this paper, we focus on the case that the valuation function is a non-negative and monotonically non-decreasing submodular function. We introduce a general algorithm for such submodular matroid secretary problems. In particular, we obtain constant competitive algorithms for the cases of laminar matroids and transversal matroids. Our algorithms can be further applied to any independent set system defined by the intersection of a constant number of laminar matroids, while still achieving constant competitive ratios. Notice that laminar matroids generalize uniform matroids and partition matroids. On the other hand, when the underlying valuation function is linear, our algorithm achieves a competitive ratio of 9.6 for laminar matroids, which significantly improves the previous result.
Tengyu Ma 0001, Bo Tang 0003, Yajun Wang 0001
STACS3
2013 Influence diffusion dynamics and influence maximization in social networks with friend and foe relationships
abstract
Influence diffusion and influence maximization in large-scale online social networks (OSNs) have been extensively studied because of their impacts on enabling effective online viral marketing. Existing studies focus on social networks with only friendship relations, whereas the foe or enemy relations that commonly exist in many OSNs, e.g., Epinions and Slashdot, are completely ignored. In this paper, we make the first attempt to investigate the influence diffusion and influence maximization in OSNs with both friend and foe relations, which are modeled using positive and negative edges on signed networks. In particular, we extend the classic voter model to signed networks and analyze the dynamics of influence diffusion of two opposite opinions. We first provide systematic characterization of both short-term and long-term dynamics of influence diffusion in this model, and illustrate that the steady state behaviors of the dynamics depend on three types of graph structures, which we refer to as balanced graphs, anti-balanced graphs, and strictly unbalanced graphs. We then apply our results to solve the influence maximization problem and develop efficient algorithms to select initial seeds of one opinion that maximize either its short-term influence coverage or long-term steady state influence coverage. Extensive simulation results on both synthetic and real-world networks, such as Epinions and Slashdot, confirm our theoretical analysis on influence diffusion dynamics, and demonstrate that our influence maximization algorithms perform consistently better than other heuristic algorithms.
Wei Chen 0013, Yajun Wang 0001, Zhi-Li Zhang
WSDM3
2012 Information dissemination via random walks in d-dimensional space
abstract
We study a natural information dissemination problem for multiple mobile agents in a bounded Euclidean space.Agents are placed uniformly at random in the d-dimensional space {-n, ..., n} d at time zero, and one of the agents holds a piece of information to be disseminated.All the agents then perform independent random walks over the space, and the information is transmitted from one agent to another if the two agents are sufficiently close.We wish to bound the total time before all agents receive the information (with high probability).Our work extends Pettarin et al's work [10], which solved the problem for d ≤ 2. We present tight bounds up to polylogarithmic factors for the case d = 3. (While our results extend to higher dimensions, for space and readability considerations we provide only the case d = 3 here.)Our results show the behavior when d ≥ 3 is qualitatively different from the case d ≤ 2. In particular, as the ratio between the volume of the space and the number of agents varies, we show an interesting phase transition for three dimensions that does not occur in one or two dimensions.
Henry Lam, Zhenming Liu, Michael Mitzenmacher, Xiaorui Sun, Yajun Wang 0001
SODA5
2012 Scalable influence maximization for independent cascade model in large-scale social networks
Chi Wang 0001, Wei Chen 0013, Yajun Wang 0001
Data Min. Knowl. Discov.3
2012 Envy-Free Pricing with General Supply Constraints for Unit Demand Consumers
Sungjin Im, Pinyan Lu, Yajun Wang 0001
J. Comput. Sci. Technol.3
2012 A compact routing scheme and approximate distance oracle for power-law graphs
abstract
Compact routing addresses the tradeoff between table sizes and stretch, which is the worst-case ratio between the length of the path a packet is routed through by the scheme and the length of an actual shortest path from source to destination. We adapt the compact routing scheme by Thorup and Zwick [2001] to optimize it for power-law graphs. We analyze our adapted routing scheme based on the theory of unweighted random power-law graphs with fixed expected degree sequence by Aiello et al. [2000]. Our result is the first analytical bound coupled to the parameter of the power-law graph model for a compact routing scheme. Let n denote the number of nodes in the network. We provide a labeled routing scheme that, after a stretch--5 handshaking step (similar to DNS lookup in TCP/IP), routes messages along stretch--3 paths. We prove that, instead of routing tables with Õ ( n 1/2 ) bits ( Õ suppresses factors logarithmic in n ) as in the general scheme by Thorup and Zwick, expected sizes of O ( n γ log n ) bits are sufficient, and that all the routing tables can be constructed at once in expected time O ( n 1+γ log n ), with γ = τ-22/τ-3 + ε, where τ∈(2,3) is the power-law exponent and ε 0 (which implies ε < γ < 1/3 + ε). Both bounds also hold with probability at least 1-1/ n (independent of ε). The routing scheme is a labeled scheme, requiring a stretch--5 handshaking step. The scheme uses addresses and message headers with O (log n log log n ) bits, with probability at least 1- o (1). We further demonstrate the effectiveness of our scheme by simulations on real-world graphs as well as synthetic power-law graphs. With the same techniques as for the compact routing scheme, we also adapt the approximate distance oracle by Thorup and Zwick [2001, 2005] for stretch-3 and we obtain a new upper bound of expected Õ ( n 1+γ ) for space and preprocessing for random power-law graphs. Our distance oracle is the first one optimized for power-law graphs. Furthermore, we provide a linear-space data structure that can answer 5--approximate distance queries in time at most Õ ( n 1/4+ε ) (similar to γ, the exponent actually depends on τ and lies between ε and 1/4 + ε).
Wei Chen 0013, Christian Sommer 0001, Shang-Hua Teng, Yajun Wang 0001
ACM Trans. Algorithms4
2011 Participation Maximization Based on Social Influence in Online Discussion Forums
Wei Chen 0013, Zhenming Liu, Yajun Wang 0001, Xiaorui Sun, Ming Zhang 0004, Chin-Yew Lin
ICWSM4
2011 Community Detection in Social Networks through Community Formation Games
Wei Chen 0013, Zhenming Liu, Xiaorui Sun, Yajun Wang 0001
IJCAI4
2011 Influence Maximization in Social Networks When Negative Opinions May Emerge and Propagate
abstract
Influence maximization, defined by Kempe, Kleinberg, and Tardos (2003), is the problem of finding a small set of seed nodes in a social network that maximizes the spread of influence under certain influence cascade models. In this paper, we propose an extension to the independent cascade model that incorporates the emergence and propagation of negative opinions. The new model has an explicit parameter called quality factor to model the natural behavior of people turning negative to a product due to product defects. Our model incorporates negativity bias (negative opinions usually dominate over positive opinions) commonly acknowledged in the social psychology literature. The model maintains some nice properties such as submodularity, which allows a greedy approximation algorithm for maximizing positive influence within a ratio of 1 – 1/e. We define a quality sensitivity ratio (qs-ratio) of influence graphs and show a tight bound of on the qs-ratio, where n is the number of nodes in the network and k is the number of seeds selected, which indicates that seed selection is sensitive to the quality factor for general graphs. We design an efficient algorithm to compute influence in tree structures, which is nontrivial due to the negativity bias in the model. We use this algorithm as the core to build a heuristic algorithm for influence maximization for general graphs. Through simulations, we show that our heuristic algorithm has matching influence with a standard greedy approximation algorithm while being orders of magnitude faster.
Wei Chen 0013, Alex Collins, Rachel Cummings, Te Ke, Zhenming Liu, David Rincón Rivera, Xiaorui Sun, Yajun Wang 0001, Yifei Yuan 0001
SDM8
2011 Complexity of Data Collection, Aggregation, and Selection for Wireless Sensor Networks
abstract
Processing the gathered information efficiently is a key functionality for wireless sensor networks. In this paper, we study the time complexity, message complexity (number of messages used by all nodes), and energy cost complexity (total energy used by all nodes for transmitting messages) of some tasks, such as data collection (collecting raw data of all nodes to a sink), data aggregation (computing the aggregated value of data of all nodes), and queries for a multihop wireless sensor network of n nodes. We first present a lower bound on the complexity for the optimal methods, and then, for most of the tasks studied in this paper, we provide an (asymptotically matching) upper bound on the complexity by presenting efficient distributed algorithms to solve these problems.
Xiang-Yang Li 0001, Yajun Wang 0001, Yu Wang 0003
IEEE Trans. Computers2
2010 Approximate Shortest Homotopic Paths in Weighted Regions
Siu-Wing Cheng, Jiongxin Jin, Antoine Vigneron, Yajun Wang 0001
ISAAC (2)4
2010 Scalable influence maximization for prevalent viral marketing in large-scale social networks
abstract
Influence maximization, defined by Kempe, Kleinberg, and Tardos (2003), is the problem of finding a small set of seed nodes in a social network that maximizes the spread of influence under certain influence cascade models. The scalability of influence maximization is a key factor for enabling prevalent viral marketing in large-scale online social networks. Prior solutions, such as the greedy algorithm of Kempe et al. (2003) and its improvements are slow and not scalable, while other heuristic algorithms do not provide consistently good performance on influence spreads. In this paper, we design a new heuristic algorithm that is easily scalable to millions of nodes and edges in our experiments. Our algorithm has a simple tunable parameter for users to control the balance between the running time and the influence spread of the algorithm. Our results from extensive simulations on several real-world and synthetic networks demonstrate that our algorithm is currently the best scalable solution to the influence maximization problem: (a) our algorithm scales beyond million-sized graphs where the greedy algorithm becomes infeasible, and (b) in all size ranges, our algorithm performs consistently well in influence spread --- it is always among the best algorithms, and in most cases it significantly outperforms all other scalable heuristics to as much as 100%--260% increase in influence spread.
Wei Chen 0013, Chi Wang 0001, Yajun Wang 0001
KDD3
2010 Asymptotically optimal strategy-proof mechanisms for two-facility games
abstract
We consider the problem of locating facilities in a metric space to serve a set of selfish agents. The cost of an agent is the distance between her own location and the nearest facility. The social cost is the total cost of the agents. We are interested in designing strategy-proof mechanisms without payment that have a small approximation ratio for social cost. A mechanism is a (possibly randomized) algorithm which maps the locations reported by the agents to the locations of the facilities. A mechanism is strategy-proof if no agent can benefit from misreporting her location in any configuration.
Pinyan Lu, Xiaorui Sun, Yajun Wang 0001, Zeyuan Allen Zhu
EC3
2010 A game-theoretic framework to identify overlapping communities in social networks
Wei Chen 0013, Zhenming Liu, Xiaorui Sun, Yajun Wang 0001
Data Min. Knowl. Discov.4
2010 Querying Approximate Shortest Paths in Anisotropic Regions
abstract
We present a data structure for answering approximate shortest path queries in a planar subdivision from a fixed source. Let $\rho\geqslant1$ be a real number. Distances in each face of this subdivision are measured by a possibly asymmetric convex distance function whose unit disk is contained in a concentric unit Euclidean disk and contains a concentric Euclidean disk with radius $1/\rho$. Different convex distance functions may be used for different faces, and obstacles are allowed. Let $\varepsilon$ be any number strictly between 0 and 1. Our data structure returns a $(1+\varepsilon)$ approximation of the shortest path cost from the fixed source to a query destination in $O(\log\frac{\rho n}{\varepsilon})$ time. Afterwards, a $(1+\varepsilon)$-approximate shortest path can be reported in $O(\log n)$ time plus the complexity of the path. The data structure uses $O(\frac{\rho^2n^3}{\varepsilon^2}\log\frac{\rho n}{\varepsilon})$ space and can be built in $O(\frac{\rho^2n^3}{\varepsilon^2}(\log\frac{\rho n}{\varepsilon})^2)$ time. Our time and space bounds do not depend on any other parameter; in particular, they do not depend on any geometric parameter of the subdivision such as the minimum angle.
Siu-Wing Cheng, Hyeon-Suk Na, Antoine Vigneron, Yajun Wang 0001
SIAM J. Comput.4
2009 Multiple Round Random Ball Placement: Power of Second Chance
Xiang-Yang Li 0001, Yajun Wang 0001, Wangsen Feng
COCOON2
2009 Efficient influence maximization in social networks
abstract
Influence maximization is the problem of finding a small subset of nodes (seed nodes) in a social network that could maximize the spread of influence. In this paper, we study the efficient influence maximization from two complementary directions. One is to improve the original greedy algorithm of [5] and its improvement [7] to further reduce its running time, and the second is to propose new degree discount heuristics that improves influence spread. We evaluate our algorithms by experiments on two large academic collaboration graphs obtained from the online archival database arXiv.org. Our experimental results show that (a) our improved greedy algorithm achieves better running time comparing with the improvement of [7] with matching influence spread, (b) our degree discount heuristics achieve much better influence spread than classic degree and centrality-based heuristics, and when tuned for a specific influence cascade model, it achieves almost matching influence thread with the greedy algorithm, and more importantly (c) the degree discount heuristics run only in milliseconds while even the improved greedy algorithms run in hours in our experiment graphs with a few tens of thousands of nodes.
Wei Chen 0013, Yajun Wang 0001
KDD2
2009 Compact Routing in Power-Law Graphs
Wei Chen 0013, Christian Sommer 0001, Shang-Hua Teng, Yajun Wang 0001
DISC4
2008 Approximate Shortest Paths in Anisotropic Regions
abstract
Our goal is to find an approximate shortest path for a point robot moving in a planar subdivision with n vertices. Let $\rho\geq 1$ be a real number. Distances in each face of this subdivision are measured by a convex distance function whose unit disk is contained in a concentric unit Euclidean disk and contains a concentric Euclidean disk with radius $1/\rho$. Different convex distance functions may be used for different faces, and obstacles are allowed. These convex distance functions may be asymmetric. For any $\varepsilon\in(0,1)$ and for any two points $v_s$ and $v_d$, we give an algorithm that finds a path from $v_s$ to $v_d$ whose cost is at most $(1+\varepsilon)$ times the optimal. Our algorithm runs in $O(\frac{\rho^2\log \rho}{\varepsilon^2}n^3 \log(\frac{\rho n}\varepsilon))$ time. This bound does not depend on any other parameters; in particular it does not depend on the minimum angle in the subdivision. We give applications to two special cases that have been considered before: the weighted region problem and motion planning in the presence of uniform flows. For the weighted region problem with weights in $[1,\rho]\cup \{\infty\}$, the time bound of our algorithm improves to $O(\frac{\rho\log \rho}{\varepsilon}n^3 \log(\frac{\rho n}\varepsilon))$.
Siu-Wing Cheng, Hyeon-Suk Na, Antoine Vigneron, Yajun Wang 0001
SIAM J. Comput.4
2007 Querying approximate shortest paths in anisotropic regions
abstract
We present a data structure for answering approximate shortest path queries ina planar subdivision from a fixed source. Let ρ ≥ 1 be a real number.Distances in each face of this subdivision are measured by a possiblyasymmetric convex distance function whose unit disk is contained in aconcentric unit Euclidean disk, and contains a concentric Euclidean disk withradius 1/ρ. Different convex distance functions may be used for differentfaces, and obstacles are allowed. Let ε be any number strictly between 0and 1. Our data structure returns a (1+ε)approximation of the shortest path cost from the fixed source to a querydestination in O(logρn/ε) time. Afterwards, a(1+ε)-approximate shortest path can be reported in time linear in itscomplexity. The data structure uses O(ρ2 n4/ε2 log ρn/ε) space and can be built in O((ρ2 n4)/(ε2)(log ρn/ε)2) time. Our time and space bounds do not depend onany geometric parameter of the subdivision such as the minimum angle.
Siu-Wing Cheng, Hyeon-Suk Na, Antoine Vigneron, Yajun Wang 0001
SCG4
2007 Approximate shortest paths in anisotropic regions
Siu-Wing Cheng, Hyeon-Suk Na, Antoine Vigneron, Yajun Wang 0001
SODA4
2005 Energy Efficient Broadcasting and Multicasting in Static Wireless Ad Hoc Networks
Siu-Wing Cheng, Xiaohua Jia, Frankie Hung, Yajun Wang 0001
AAIM4
2005 Provable dimension detection using principal component analysis
abstract
We present simple algorithms for detecting the dimension k of a smooth manifold M ⊂ Rd from a set P of point samples, provided that P satisfies a standard sampling condition as in previous results. The best running time so far is O(d2O(k7 log k)) worst-case by Giesen and Wagner after the adaptive neighborhood graph is constructed in O(d|P|2) worst-case time. Given the adaptive neighborhood graph, for any l ≥ 1, our algorithm outputs the true dimension with probability at least 1-2-l in O(2O(k)kd(k + l log d)) expected time. Our experimental results validate the effectiveness of our approach in computing the dimension. A further advantage is that both the algorithm and its analysis can be generalized to the noisy case, in which outliers and a small perturbation of the samples are allowed.
Siu-Wing Cheng, Yajun Wang 0001, Zhuangzhi Wu
SCG2