VLDB 2026 Research / reviewers in the wild / expert
Simon Osindero
dblp:05/5467 · also Simon Kayode Osindero
· DBLP profile ↗
34ranked-venue papers
2as first author
11since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 31 · 2 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Genie: Generative Interactive EnvironmentsabstractWe introduce Genie, the first *generative interactive environment* trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described through text, synthetic images, photographs, and even sketches. At 11B parameters, Genie can be considered a *foundation world model*. It is comprised of a spatiotemporal video tokenizer, an autoregressive dynamics model, and a simple and scalable latent action model. Genie enables users to act in the generated environments on a frame-by-frame basis *despite training without any ground-truth action labels* or other domain specific requirements typically found in the world model literature. Further the resulting learned latent action space facilitates training agents to imitate behaviors from unseen videos, opening the path for training generalist agents of the future. Jake Bruce, Michael Dennis 0001, Ashley Edwards, Jack Parker-Holder, Yuge Shi, Edward Hughes 0001, Matthew Lai, Aditi Mavalankar, Richie Steigerwald, Chris Apps, Yusuf Aytar, Sarah Bechtle, Feryal M. P. Behbahani, Stephanie C. Y. Chan, Nicolas Heess, Lucy Gonzalez, Simon Osindero, Sherjil Ozair, Scott E. Reed, Jingwei Zhang 0001, Konrad Zolna, Jeff Clune, Nando de Freitas, Satinder Singh 0001, Tim Rocktäschel |
ICML | 17 |
| 2024 | Promptbreeder: Self-Referential Self-Improvement via Prompt EvolutionabstractPopular prompt strategies like Chain-of-Thought Prompting can dramatically improve the reasoning abilities of Large Language Models (LLMs) in various domains. However, such hand-crafted prompt-strategies are often sub-optimal. In this paper, we present Promptbreeder, a general-purpose self-referential self-improvement mechanism that evolves and adapts prompts for a given domain. Driven by an LLM, Promptbreeder mutates a population of task-prompts, evaluates them for fitness on a training set, and repeats this process over multiple generations to evolve task-prompts. Crucially, the mutation of these task-prompts is governed by mutation-prompts that the LLM generates and improves throughout evolution in a self-referential way. That is, Promptbreeder is not just improving task-prompts, but it is also improving the mutation-prompts that improve these task-prompts. Promptbreeder outperforms state-of-the-art prompt strategies such as Chain-of-Thought and Plan-and-Solve Prompting on commonly used arithmetic and commonsense reasoning benchmarks. Furthermore, Promptbreeder is able to evolve intricate task-prompts for the challenging problem of hate speech classification. Chrisantha Fernando, Dylan Banarse, Henryk Michalewski, Simon Osindero, Tim Rocktäschel |
ICML | 4 |
| 2023 | Perception Test: A Diagnostic Benchmark for Multimodal Video ModelsabstractWe propose a novel multimodal video benchmark - the Perception Test - to evaluate the perception and reasoning skills of pre-trained multimodal models (e.g. Flamingo, BEiT-3, or GPT-4). Compared to existing benchmarks that focus on computational tasks (e.g. classification, detection or tracking), the Perception Test focuses on skills (Memory, Abstraction, Physics, Semantics) and types of reasoning (descriptive, explanatory, predictive, counterfactual) across video, audio, and text modalities, to provide a comprehensive and efficient evaluation tool. The benchmark probes pre-trained models for their transfer capabilities, in a zero-shot / few-shot or limited finetuning regime. For these purposes, the Perception Test introduces 11.6k real-world videos, 23s average length, designed to show perceptually interesting situations, filmed by around 100 participants worldwide. The videos are densely annotated with six types of labels (multiple-choice and grounded video question-answers, object and point tracks, temporal action and sound segments), enabling both language and non-language evaluations. The fine-tuning and validation splits of the benchmark are publicly available (CC-BY license), in addition to a challenge server with a held-out test split. Human baseline results compared to state-of-the-art video QA models show a significant gap in performance (91.4% vs 45.8%), suggesting that there is significant room for improvement in multimodal video understanding.Dataset, baselines code, and challenge server are available at https://github.com/deepmind/perception_test Viorica Patraucean, Lucas Smaira, Ankush Gupta 0001, Adrià Recasens, Larisa Markeeva, Dylan Banarse, Skanda Koppula, Joseph Heyward, Mateusz Malinowski, Yi Yang 0007, Carl Doersch, Tatiana Matejovicova, Yury Sulsky, Antoine Miech, Alexandre Fréchette, Hanna Klimczak, Raphael Koster, Junlin Zhang, Stephanie Winkler, Yusuf Aytar, Simon Osindero, Dima Damen, Andrew Zisserman, João Carreira 0001 |
NeurIPS | 21 |
| 2022 | CLIP-CLOP: CLIP-Guided Collage and Photomontage
Piotr Mirowski, Dylan Banarse, Mateusz Malinowski, Simon Osindero, Chrisantha Fernando |
ICCC | 4 |
| 2022 | Improving Language Models by Retrieving from Trillions of TokensabstractWe enhance auto-regressive language models by conditioning on document chunks retrieved from a large corpus, based on local similarity with preceding tokens. With a 2 trillion token database, our Retrieval-Enhanced Transformer (RETRO) obtains comparable performance to GPT-3 and Jurassic-1 on the Pile, despite using 25{\texttimes} fewer parameters. After fine-tuning, RETRO performance translates to downstream knowledge-intensive tasks such as question answering. RETRO combines a frozen Bert retriever, a differentiable encoder and a chunked cross-attention mechanism to predict tokens based on an order of magnitude more data than what is typically consumed during training. We typically train RETRO from scratch, yet can also rapidly RETROfit pre-trained transformers with retrieval and still achieve good performance. Our work opens up new avenues for improving language models through explicit memory at unprecedented scale. Sebastian Borgeaud, Arthur Mensch, Jordan Hoffmann, Trevor Cai, Eliza Rutherford, Katie Millican, George van den Driessche 0002, Jean-Baptiste Lespiau, Bogdan Damoc, Aidan Clark, Diego de Las Casas, Aurelia Guy, Jacob Menick, Roman Ring, Tom Hennigan, Saffron Huang, Loren Maggiore, Albin Cassirer, Andrew Brock, Michela Paganini, Geoffrey Irving, Oriol Vinyals, Simon Osindero, Karen Simonyan, Jack W. Rae, Erich Elsen, Laurent Sifre |
ICML | 24 |
| 2022 | Unified Scaling Laws for Routed Language ModelsabstractThe performance of a language model has been shown to be effectively modeled as a power-law in its parameter count. Here we study the scaling behaviors of Routing Networks: architectures that conditionally use only a subset of their parameters while processing an input. For these models, parameter count and computational requirement form two independent axes along which an increase leads to better performance. In this work we derive and justify scaling laws defined on these two variables which generalize those known for standard language models and describe the performance of a wide range of routing architectures trained via three different techniques. Afterwards we provide two applications of these laws: first deriving an Effective Parameter Count along which all models scale at the same rate, and then using the scaling coefficients to give a quantitative comparison of the three routing techniques considered. Our analysis derives from an extensive evaluation of Routing Networks across five orders of magnitude of size, including models with hundreds of experts and hundreds of billions of parameters. Aidan Clark, Diego de Las Casas, Aurelia Guy, Arthur Mensch, Michela Paganini, Jordan Hoffmann, Bogdan Damoc, Blake A. Hechtman, Trevor Cai, Sebastian Borgeaud, George van den Driessche 0002, Eliza Rutherford, Tom Hennigan, Matthew J. Johnson 0002, Albin Cassirer, Elena Buchatskaya, David Budden, Laurent Sifre, Simon Osindero, Oriol Vinyals, Marc'Aurelio Ranzato, Jack W. Rae, Erich Elsen, Koray Kavukcuoglu, Karen Simonyan |
ICML | 20 |
| 2022 | Model-Value Inconsistency as a Signal for Epistemic UncertaintyabstractUsing a model of the environment and a value function, an agent can construct many estimates of a state’s value, by unrolling the model for different lengths and bootstrapping with its value function. Our key insight is that one can treat this set of value estimates as a type of ensemble, which we call an implicit value ensemble (IVE). Consequently, the discrepancy between these estimates can be used as a proxy for the agent’s epistemic uncertainty; we term this signal model-value inconsistency or self-inconsistency for short. Unlike prior work which estimates uncertainty by training an ensemble of many models and/or value functions, this approach requires only the single model and value function which are already being learned in most model-based reinforcement learning algorithms. We provide empirical evidence in both tabular and function approximation settings from pixels that self-inconsistency is useful (i) as a signal for exploration, (ii) for acting safely under distribution shifts, and (iii) for robustifying value-based planning with a learned model. Angelos Filos, Eszter Vértes, Zita Marinho, Gregory Farquhar, Diana Borsa, Abram L. Friesen, Feryal M. P. Behbahani, Tom Schaul, André Barreto 0001, Simon Osindero |
ICML | 10 |
| 2022 | Retrieval-Augmented Reinforcement LearningabstractMost deep reinforcement learning (RL) algorithms distill experience into parametric behavior policies or value functions via gradient updates. While effective, this approach has several disadvantages: (1) it is computationally expensive, (2) it can take many updates to integrate experiences into the parametric model, (3) experiences that are not fully integrated do not appropriately influence the agent’s behavior, and (4) behavior is limited by the capacity of the model. In this paper we explore an alternative paradigm in which we train a network to map a dataset of past experiences to optimal behavior. Specifically, we augment an RL agent with a retrieval process (parameterized as a neural network) that has direct access to a dataset of experiences. This dataset can come from the agent’s past experiences, expert demonstrations, or any other relevant source. The retrieval process is trained to retrieve information from the dataset that may be useful in the current context, to help the agent achieve its goal faster and more efficiently. The proposed method facilitates learning agents that at test time can condition their behavior on the entire dataset and not only the current state, or current trajectory. We integrate our method into two different RL agents: an offline DQN agent and an online R2D2 agent. In offline multi-task problems, we show that the retrieval-augmented DQN agent avoids task interference and learns faster than the baseline DQN agent. On Atari, we show that retrieval-augmented R2D2 learns significantly faster than the baseline R2D2 agent and achieves higher scores. We run extensive ablations to measure the contributions of the components of our proposed method. Anirudh Goyal, Abram L. Friesen, Andrea Banino, Theophane Weber, Nan Rosemary Ke, Adrià Puigdomènech Badia, Arthur Guez, Mehdi Mirza, Peter Conway Humphreys, Ksenia Konyushkova, Michal Valko, Simon Osindero, Timothy P. Lillicrap, Nicolas Heess, Charles Blundell |
ICML | 12 |
| 2022 | An empirical analysis of compute-optimal large language model trainingabstractWe investigate the optimal model size and number of tokens for training a transformer language model under a given compute budget. We find that current large language models are significantly undertrained, a consequence of the recent focus on scaling language models whilst keeping the amount of training data constant. By training over 400 language models ranging from 70 million to over 16 billion parameters on 5 to 500 billion tokens, we find that for compute-optimal training, the model size and the number of training tokens should be scaled equally: for every doubling of model size the number of training tokens should also be doubled. We test this hypothesis by training a predicted compute-optimal model, Chinchilla, that uses the same compute budget as Gopher but with 70B parameters and 4$\times$ more data. Chinchilla uniformly and significantly outperformsGopher (280B), GPT-3 (175B), Jurassic-1 (178B), and Megatron-Turing NLG (530B) on a large range of downstream evaluation tasks. This also means that Chinchilla uses substantially less compute for fine-tuning and inference, greatly facilitating downstream usage. As a highlight, Chinchilla reaches a state-of-the-art average accuracy of 67.5% on the MMLU benchmark, a 7% improvement over Gopher. Jordan Hoffmann, Sebastian Borgeaud, Arthur Mensch, Elena Buchatskaya, Trevor Cai, Eliza Rutherford, Diego de Las Casas, Lisa Anne Hendricks, Johannes Welbl, Aidan Clark, Tom Hennigan, Eric Noland, Katherine Millican, George van den Driessche 0002, Bogdan Damoc, Aurelia Guy, Simon Osindero, Karen Simonyan, Erich Elsen, Oriol Vinyals, Jack W. Rae, Laurent Sifre |
NeurIPS | 17 |
| 2021 | Practical Real Time Recurrent Learning with a Sparse Approximation
Jacob Menick, Erich Elsen, Utku Evci, Simon Osindero, Karen Simonyan, Alex Graves |
ICLR | 4 |
| 2021 | Entropic Desired Dynamics for Intrinsic ControlabstractAn agent might be said, informally, to have mastery of its environment when it has maximised the effective number of states it can reliably reach. In practice, this often means maximizing the number of latent codes that can be discriminated from future states under some short time horizon (e.g. \cite{eysenbach2018diversity}). By situating these latent codes in a globally consistent coordinate system, we show that agents can reliably reach more states in the long term while still optimizing a local objective. A simple instantiation of this idea, \textbf{E}ntropic \textbf{D}esired \textbf{D}ynamics for \textbf{I}ntrinsic \textbf{C}on\textbf{T}rol (EDDICT), assumes fixed additive latent dynamics, which results in tractable learning and an interpretable latent space. Compared to prior methods, EDDICT's globally consistent codes allow it to be far more exploratory, as demonstrated by improved state coverage and increased unsupervised performance on hard exploration games such as Montezuma's Revenge. Steven Hansen 0001, Guillaume Desjardins, Kate Baumli, David Warde-Farley, Nicolas Heess, Simon Osindero, Volodymyr Mnih |
NeurIPS | 6 |
| 2020 | Meta-Learning Deep Energy-Based Memory Models
Sergey Bartunov, Jack W. Rae, Simon Osindero, Timothy P. Lillicrap |
ICLR | 3 |
| 2020 | Multiplicative Interactions and Where to Find Them
Siddhant M. Jayakumar, Wojciech Czarnecki 0001, Jacob Menick, Jonathan Schwarz, Jack W. Rae, Simon Osindero, Yee Whye Teh, Tim Harley, Razvan Pascanu |
ICLR | 6 |
| 2020 | Small Data, Big Decisions: Model Selection in the Small-Data RegimeabstractHighly overparametrized neural networks can display curiously strong generalization performance – a phenomenon that has recently garnered a wealth of theoretical and empirical research in order to better understand it. In contrast to most previous work, which typically considers the performance as a function of the model size, in this paper we empirically study the generalization performance as the size of the training set varies over multiple orders of magnitude. These systematic experiments lead to some interesting and potentially very useful observations; perhaps most notably that training on smaller subsets of the data can lead to more reliable model selection decisions whilst simultaneously enjoying smaller computational overheads. Our experiments furthermore allow us to estimate Minimum Description Lengths for common datasets given modern neural network architectures, thereby paving the way for principled model selection taking into account Occams-razor. Jörg Bornschein, Francesco Visin, Simon Osindero |
ICML | 3 |
| 2020 | Top-KAST: Top-K Always Sparse TrainingabstractSparse neural networks are becoming increasingly important as the field seeks to improve the performance of existing models by scaling them up, while simultaneously trying to reduce power consumption and computational footprint. Unfortunately, most existing methods for inducing performant sparse models still entail the instantiation of dense parameters, or dense gradients in the backward-pass, during training. For very large models this requirement can be prohibitive. In this work we propose Top-KAST, a method that preserves constant sparsity throughout training (in both the forward and backward-passes). We demonstrate the efficacy of our approach by showing that it performs comparably to or better than previous works when training models on the established ImageNet benchmark, whilst fully maintaining sparsity. In addition to our ImageNet results, we also demonstrate our approach in the domain of language modeling where the current best performing architectures tend to have tens of billions of parameters and scaling up does not yet seem to have saturated performance. Sparse versions of these architectures can be run with significantly fewer resources, making them more widely accessible and applicable. Furthermore, in addition to being effective, our approach is straightforward and can easily be implemented in a wide range of existing machine learning frameworks with only a few additional lines of code. We therefore hope that our contribution will help enable the broader community to explore the potential held by massive models, without incurring massive computational cost. Siddhant M. Jayakumar, Razvan Pascanu, Jack W. Rae, Simon Osindero, Erich Elsen |
NeurIPS | 4 |
| 2019 | Distilling Policy DistillationabstractThe transfer of knowledge from one policy to another is an important tool in Deep Reinforcement Learning. This process, referred to as distillation, has been used to great success, for example, by enhancing the optimisation of agents, leading to stronger performance faster, on harder domains. Despite the widespread use and conceptual simplicity of distillation, many different formulations are used in practice, and the subtle variations between them can often drastically change the performance and the resulting objective that is being optimised. In this work, we rigorously explore the entire landscape of policy distillation, comparing the motivations and strengths of each variant through theoretical and empirical analysis. Our results point to three distillation techniques, that are preferred depending on specifics of the task. Specifically a newly proposed expected entropy regularised distillation allows for quicker learning in a wide range of situations, while still guaranteeing convergence. Wojciech Czarnecki 0001, Razvan Pascanu, Simon Osindero, Siddhant M. Jayakumar, Grzegorz Swirszcz, Max Jaderberg |
AISTATS | 3 |
| 2019 | Meta-Learning with Latent Embedding Optimization
Andrei A. Rusu, Dushyant Rao, Jakub Sygnowski, Oriol Vinyals, Razvan Pascanu, Simon Osindero, Raia Hadsell |
ICLR (Poster) | 6 |
| 2018 | Massively Parallel Video Networks
João Carreira 0001, Viorica Patraucean, Laurent Mazaré, Andrew Zisserman, Simon Osindero |
ECCV (4) | 5 |
| 2018 | Mix & Match Agent Curricula for Reinforcement LearningabstractWe introduce Mix and match (M&M) – a training framework designed to facilitate rapid and effective learning in RL agents that would be too slow or too challenging to train otherwise.The key innovation is a procedure that allows us to automatically form a curriculum over agents. Through such a curriculum we can progressively train more complex agents by, effectively, bootstrapping from solutions found by simpler agents.In contradistinction to typical curriculum learning approaches, we do not gradually modify the tasks or environments presented, but instead use a process to gradually alter how the policy is represented internally.We show the broad applicability of our method by demonstrating significant performance gains in three different experimental setups: (1) We train an agent able to control more than 700 actions in a challenging 3D first-person task; using our method to progress through an action-space curriculum we achieve both faster training and better final performance than one obtains using traditional methods.(2) We further show that M&M can be used successfully to progress through a curriculum of architectural variants defining an agents internal state. (3) Finally, we illustrate how a variant of our method can be used to improve agent performance in a multitask setting. Wojciech Czarnecki 0001, Siddhant M. Jayakumar, Max Jaderberg, Leonard Hasenclever, Yee Whye Teh, Nicolas Heess, Simon Osindero, Razvan Pascanu |
ICML | 7 |
| 2017 | Understanding Synthetic Gradients and Decoupled Neural InterfacesabstractWhen training neural networks, the use of Synthetic Gradients (SG) allows layers or modules to be trained without update locking – without waiting for a true error gradient to be backpropagated – resulting in Decoupled Neural Interfaces (DNIs). This unlocked ability of being able to update parts of a neural network asynchronously and with only local information was demonstrated to work empirically in Jaderberg et al (2016). However, there has been very little demonstration of what changes DNIs and SGs impose from a functional, representational, and learning dynamics point of view. In this paper, we study DNIs through the use of synthetic gradients on feed-forward networks to better understand their behaviour and elucidate their effect on optimisation. We show that the incorporation of SGs does not affect the representational strength of the learning system for a neural network, and prove the convergence of the learning system for linear and deep linear models. On practical problems we investigate the mechanism by which synthetic gradient estimators approximate the true loss, and, surprisingly, how that leads to drastically different layer-wise representations. Finally, we also expose the relationship of using synthetic gradients to other error approximation techniques and find a unifying language for discussion and comparison. Wojciech Czarnecki 0001, Grzegorz Swirszcz, Max Jaderberg, Simon Osindero, Oriol Vinyals, Koray Kavukcuoglu |
ICML | 4 |
| 2017 | Decoupled Neural Interfaces using Synthetic GradientsabstractTraining directed neural networks typically requires forward-propagating data through a computation graph, followed by backpropagating error signal, to produce weight updates. All layers, or more generally, modules, of the network are therefore locked, in the sense that they must wait for the remainder of the network to execute forwards and propagate error backwards before they can be updated. In this work we break this constraint by decoupling modules by introducing a model of the future computation of the network graph. These models predict what the result of the modelled subgraph will produce using only local information. In particular we focus on modelling error gradients: by using the modelled synthetic gradient in place of true backpropagated error gradients we decouple subgraphs, and can update them independently and asynchronously i.e. we realise decoupled neural interfaces. We show results for feed-forward models, where every layer is trained asynchronously, recurrent neural networks (RNNs) where predicting one’s future gradient extends the time over which the RNN can effectively model, and also a hierarchical RNN system with ticking at different timescales. Finally, we demonstrate that in addition to predicting gradients, the same framework can be used to predict inputs, resulting in models which are decoupled in both the forward and backwards pass – amounting to independent networks which co-learn such that they can be composed into a single functioning corporation. Max Jaderberg, Wojciech Czarnecki 0001, Simon Osindero, Oriol Vinyals, Alex Graves, David Silver 0001, Koray Kavukcuoglu |
ICML | 3 |
| 2017 | FeUdal Networks for Hierarchical Reinforcement LearningabstractWe introduce FeUdal Networks (FuNs): a novel architecture for hierarchical reinforcement learning. Our approach is inspired by the feudal reinforcement learning proposal of Dayan and Hinton, and gains power and efficacy by decoupling end-to-end learning across multiple levels – allowing it to utilise different resolutions of time. Our framework employs a Manager module and a Worker module. The Manager operates at a slower time scale and sets abstract goals which are conveyed to and enacted by the Worker. The Worker generates primitive actions at every tick of the environment. The decoupled structure of FuN conveys several benefits – in addition to facilitating very long timescale credit assignment it also encourages the emergence of sub-policies associated with different goals set by the Manager. These properties allow FuN to dramatically outperform a strong baseline agent on tasks that involve long-term credit assignment or memorisation. Alexander Vezhnevets, Simon Osindero, Tom Schaul, Nicolas Heess, Max Jaderberg, David Silver 0001, Koray Kavukcuoglu |
ICML | 2 |
| 2017 | Sobolev Training for Neural NetworksabstractAt the heart of deep learning we aim to use neural networks as function approximators - training them to produce outputs from inputs in emulation of a ground truth function or data creation process. In many cases we only have access to input-output pairs from the ground truth, however it is becoming more common to have access to derivatives of the target output with respect to the input -- for example when the ground truth function is itself a neural network such as in network compression or distillation. Generally these target derivatives are not computed, or are ignored. This paper introduces Sobolev Training for neural networks, which is a method for incorporating these target derivatives in addition the to target values while training. By optimising neural networks to not only approximate the function’s outputs but also the function’s derivatives we encode additional information about the target function within the parameters of the neural network. Thereby we can improve the quality of our predictors, as well as the data-efficiency and generalization capabilities of our learned function approximation. We provide theoretical justifications for such an approach as well as examples of empirical evidence on three distinct domains: regression on classical optimisation datasets, distilling policies of an agent playing Atari, and on large-scale applications of synthetic gradients. In all three domains the use of Sobolev Training, employing target derivatives in addition to target values, results in models with higher accuracy and stronger generalisation. Wojciech Czarnecki 0001, Simon Osindero, Max Jaderberg, Grzegorz Swirszcz, Razvan Pascanu |
NIPS | 2 |
| 2017 | Beautiful and Damned. Combined Effect of Content Quality and Social Ties on User EngagementabstractUser participation in online communities is driven by the intertwinement of the social network structure with the crowd-generated content that flows along its links. These aspects are rarely explored jointly and at scale. By looking at how users generate and access pictures of varying beauty on Flickr, we investigate how the production of quality impacts the dynamics of online social systems. We develop a deep learning computer vision model to score images according to their aesthetic value and we validate its output through crowdsourcing. By applying it to over 15 B Flickr photos, we study for the first time how image beauty is distributed over a large-scale social system. Beautiful images are evenly distributed in the network, although only a small core of people get social recognition for them. To study the impact of exposure to quality on user engagement, we set up matching experiments aimed at detecting causality from observational data. Exposure to beauty is double-edged: following people who produce high-quality content increases one's probability of uploading better photos; however, an excessive imbalance between the quality generated by a user and the user's neighbors leads to a decline in engagement. Our analysis has practical implications for improving link recommender systems. Luca Maria Aiello, Rossano Schifanella, Miriam Redi, Stacey Svetlichnaya, Frank Z. Liu, Simon Osindero |
IEEE Trans. Knowl. Data Eng. | 6 |
| 2016 | Recursive Recurrent Nets with Attention Modeling for OCR in the WildabstractWe present recursive recurrent neural networks with attention modeling (R2AM) for lexicon-free optical character recognition in natural scene images. The primary advantages of the proposed method are: (1) use of recursive convolutional neural networks (CNNs), which allow for parametrically efficient and effective image feature extraction, (2) an implicitly learned character-level language model, embodied in a recurrent neural network which avoids the need to use N-grams, and (3) the use of a soft-attention mechanism, allowing the model to selectively exploit image features in a coordinated way, and allowing for end-to-end training within a standard backpropagation framework. We validate our method with state-of-the-art performance on challenging benchmark datasets: Street View Text, IIIT5k, ICDAR and Synth90k. Chen-Yu Lee, Simon Osindero |
CVPR | 2 |
| 2016 | What Makes Photo Cultures Different?abstractBillions of photos shared online today are created by people with different socio-economic characteristics living in different locations. We introduce a number of methods for quantifying the differences between such "photo cultures" and apply them to a large collection of Instagram images shared in five mega-cities around the world. First, we extract image content and style features and use them to design a new visualization technique for qualitative analysis of photo cultures. We then use supervised learning to automatically recognize and compare visual activity at different locations and expose surprising connections between geographically distant photo cultures. Finally, we perform a low-level quantitative analysis to understand what makes photo cultures different from each other. Miriam Redi, Damon Crockett, Lev Manovich, Simon Osindero |
ACM Multimedia | 4 |
| 2016 | Strategic Attentive Writer for Learning Macro-ActionsabstractWe present a novel deep recurrent neural network architecture that learns to build implicit plans in an end-to-end manner purely by interacting with an environment in reinforcement learning setting. The network builds an internal plan, which is continuously updated upon observation of the next input from the environment. It can also partition this internal representation into contiguous sub-sequences by learning for how long the plan can be committed to -- i.e. followed without replaning. Combining these properties, the proposed model, dubbed STRategic Attentive Writer (STRAW) can learn high-level, temporally abstracted macro-actions of varying lengths that are solely learnt from data without any prior information. These macro-actions enable both structured exploration and economic computation. We experimentally demonstrate that STRAW delivers strong improvements on several ATARI games by employing temporally extended planning strategies (e.g. Ms. Pacman and Frostbite). It is at the same time a general algorithm that can be applied on any sequence data. To that end, we also show that when trained on text prediction task, STRAW naturally predicts frequent n-grams (instead of macro-actions), demonstrating the generality of the approach. Alexander Vezhnevets, Volodymyr Mnih, Simon Osindero, Alex Graves, Oriol Vinyals, John P. Agapiou, Koray Kavukcuoglu |
NIPS | 3 |
| 2007 | Modeling image patches with a directed hierarchy of Markov random fieldsabstractWe describe an efficient learning procedure for multilayer generative models that combine the best aspects of Markov random fields and deep, directed belief nets. The generative models can be learned one layer at a time and when learning is complete they have a very fast inference procedure for computing a good approximation to the posterior distribution in all of the hidden layers. Each hidden layer has its own MRF whose energy function is modulated by the top-down directed connections from the layer above. To generate from the model, each layer in turn must settle to equilibrium given its top-down input. We show that this type of model is good at capturing the statistics of patches of natural images. Simon Osindero, Geoffrey E. Hinton |
NIPS | 1 |
| 2006 | Combining discriminative features to infer complex trajectoriesabstractWe propose a new model for the probabilistic estimation of continuous state variables from a sequence of observations, such as tracking the position of an object in video. This mapping is modeled as a product of dynamics experts (features relating the state at adjacent time-steps) and observation experts (features relating the state to the image sequence). Individual features are flexible in that they can switch on or off at each time-step depending on their inferred relevance (or on additional side information), and discriminative in that they need not model the full generative likelihood of the data. When trained conditionally, this permits the inclusion of a broad range of rich features (for example, features relying on observations from multiple time-steps), and allows the relevance of features to be learned from labeled sequences. David A. Ross, Simon Osindero, Richard S. Zemel |
ICML | 2 |
| 2006 | A Fast Learning Algorithm for Deep Belief NetsabstractWe show how to use "complementary priors" to eliminate the explaining-away effects that make inference difficult in densely connected belief nets that have many hidden layers. Using complementary priors, we derive a fast, greedy algorithm that can learn deep, directed belief networks one layer at a time, provided the top two layers form an undirected associative memory. The fast, greedy algorithm is used to initialize a slower learning procedure that fine-tunes the weights using a contrastive version of the wake-sleep algorithm. After fine-tuning, a network with three hidden layers forms a very good generative model of the joint distribution of handwritten digit images and their labels. This generative model gives better digit classification than the best discriminative learning algorithms. The low-dimensional manifolds on which the digits lie are modeled by long ravines in the free-energy landscape of the top-level associative memory, and it is easy to explore these ravines by using the directed connections to display what the associative memory has in mind. Geoffrey E. Hinton, Simon Osindero, Yee Whye Teh |
Neural Comput. | 2 |
| 2006 | Topographic Product Models Applied to Natural Scene StatisticsabstractWe present an energy-based model that uses a product of generalized Student-t distributions to capture the statistical structure in data sets. This model is inspired by and particularly applicable to "natural" data sets such as images. We begin by providing the mathematical framework, where we discuss complete and overcomplete models and provide algorithms for training these models from data. Using patches of natural scenes, we demonstrate that our approach represents a viable alternative to independent component analysis as an interpretive model of biological visual systems. Although the two approaches are similar in flavor, there are also important differences, particularly when the representations are overcomplete. By constraining the interactions within our model, we are also able to study the topographic organization of Gabor-like receptive fields that our model learns. Finally, we discuss the relation of our new approach to previous work--in particular, gaussian scale mixture models and variants of independent components analysis. Simon Osindero, Max Welling, Geoffrey E. Hinton |
Neural Comput. | 1 |
| 2005 | An Alternative Infinite Mixture Of Gaussian Process ExpertsabstractWe present an infinite mixture model in which each component com- prises a multivariate Gaussian distribution over an input space, and a Gaussian Process model over an output space. Our model is neatly able to deal with non-stationary covariance functions, discontinuities, multi- modality and overlapping output signals. The work is similar to that by Rasmussen and Ghahramani [1]; however, we use a full generative model over input and output space rather than just a conditional model. This al- lows us to deal with incomplete data, to perform inference over inverse functional mappings as well as for regression, and also leads to a more powerful and consistent Bayesian specification of the effective ‘gating network’ for the different experts. Edward Meeds, Simon Osindero |
NIPS | 2 |
| 2003 | Energy-Based Models for Sparse Overcomplete Representations
Yee Whye Teh, Max Welling, Simon Osindero, Geoffrey E. Hinton |
J. Mach. Learn. Res. | 3 |
| 2002 | Learning Sparse Topographic Representations with Products of Student-t DistributionsabstractWe propose a model for natural images in which the probability of an im- age is proportional to the product of the probabilities of some filter out- puts. We encourage the system to find sparse features by using a Student- t distribution to model each filter output. If the t-distribution is used to model the combined outputs of sets of neurally adjacent filters, the sys- tem learns a topographic map in which the orientation, spatial frequency and location of the filters change smoothly across the map. Even though maximum likelihood learning is intractable in our model, the product form allows a relatively efficient learning procedure that works well even for highly overcomplete sets of filters. Once the model has been learned it can be used as a prior to derive the “iterated Wiener filter” for the pur- pose of denoising images. Max Welling, Geoffrey E. Hinton, Simon Osindero |
NIPS | 3 |