Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Robert Backman

dblp:05/8367 · DBLP profile ↗
← Back
3ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorSystems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Motion planning and robot control · 44% Robot manipulation · 28% Legged, aerial and field robots · 22%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Legged, aerial and field robots › humanoid robot
humanoid motion
0.112010
A skill-based motion planning framework for humanoids · ICRA 2010
Robotics › Motion planning and robot control
motion planning
0.112010
A skill-based motion planning framework for humanoids · ICRA 2010
Robotics › Motion planning and robot control › motion planning
sampling-based motion planning
0.112010
A skill-based motion planning framework for humanoids · ICRA 2010
Robotics › Robot manipulation › learning from demonstration
skill sequencing
0.112010
A skill-based motion planning framework for humanoids · ICRA 2010
Machine learning › Reinforcement learning
goal-reaching tasks
0.012010
A skill-based motion planning framework for humanoids · ICRA 2010
Robotics › Robot manipulation
whole-body coordination
0.012010
A skill-based motion planning framework for humanoids · ICRA 2010

Methods — techniques the papers use, named apart from their topics

sampling-based planning · 0.1discrete search · 0.1
YearPublicationVenuePosition
2013 Designing controllers for physics-based characters with motion networks
abstract
ABSTRACT We present a system that allows non‐programmers to create generic controllers for physically simulated characters. The core of our system is based on a directed acyclic graph of trajectory transformations, which can be modified by feedback terms and serve as reference motions tracked by the physically simulated character. We then introduce tools to enable the automatic creation of robust and parameterized controllers suitable for running in real‐time applications, such as in computer games. The entire process is accomplished by means of a graphical user interface, and we demonstrate how our system can be intuitively used to design a SIMBICON‐like walking controller and a parameterized jump controller to be used in real‐time simulations. Copyright © 2013 John Wiley & Sons, Ltd.
Robert Backman, Marcelo Kallmann
Comput. Animat. Virtual Worlds1
2012 Modeling Physically Simulated Characters with Motion Networks
Robert Backman, Marcelo Kallmann
MIG1
2010 A skill-based motion planning framework for humanoids
abstract
This paper presents a multi-skill motion planner which is able to sequentially synchronize parameterized motion skills in order to achieve humanoid motions exhibiting complex whole-body coordination. The proposed approach integrates sampling-based motion planning in continuous parametric spaces with discrete search over skill choices, selecting the search strategy according to the functional type of each skill being coordinated. As a result, the planner is able to sequence arbitrary motion skills (such as reaching, balance adjustment, stepping, etc) in order to achieve complex motions needed for solving humanoid reaching tasks in realistic environments. The proposed framework is applied to the HOAP-3 humanoid robot and several results are presented.
Marcelo Kallmann, Yazhou Huang, Robert Backman
ICRA3