VLDB 2026 Research / reviewers in the wild / expert
Robert Backman
dblp:05/8367
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorSystems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Motion planning and robot control · 44% Robot manipulation · 28% Legged, aerial and field robots · 22% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Legged, aerial and field robots › humanoid robot
humanoid motion |
0.1 | 1 | 2010 | A skill-based motion planning framework for humanoids · ICRA 2010 |
Robotics › Motion planning and robot control
motion planning |
0.1 | 1 | 2010 | A skill-based motion planning framework for humanoids · ICRA 2010 |
Robotics › Motion planning and robot control › motion planning
sampling-based motion planning |
0.1 | 1 | 2010 | A skill-based motion planning framework for humanoids · ICRA 2010 |
Robotics › Robot manipulation › learning from demonstration
skill sequencing |
0.1 | 1 | 2010 | A skill-based motion planning framework for humanoids · ICRA 2010 |
Machine learning › Reinforcement learning
goal-reaching tasks |
0.0 | 1 | 2010 | A skill-based motion planning framework for humanoids · ICRA 2010 |
Robotics › Robot manipulation
whole-body coordination |
0.0 | 1 | 2010 | A skill-based motion planning framework for humanoids · ICRA 2010 |
Methods — techniques the papers use, named apart from their topics
sampling-based planning · 0.1discrete search · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Designing controllers for physics-based characters with motion networksabstractABSTRACT We present a system that allows non‐programmers to create generic controllers for physically simulated characters. The core of our system is based on a directed acyclic graph of trajectory transformations, which can be modified by feedback terms and serve as reference motions tracked by the physically simulated character. We then introduce tools to enable the automatic creation of robust and parameterized controllers suitable for running in real‐time applications, such as in computer games. The entire process is accomplished by means of a graphical user interface, and we demonstrate how our system can be intuitively used to design a SIMBICON‐like walking controller and a parameterized jump controller to be used in real‐time simulations. Copyright © 2013 John Wiley & Sons, Ltd. Robert Backman, Marcelo Kallmann |
Comput. Animat. Virtual Worlds | 1 |
| 2012 | Modeling Physically Simulated Characters with Motion Networks
Robert Backman, Marcelo Kallmann |
MIG | 1 |
| 2010 | A skill-based motion planning framework for humanoidsabstractThis paper presents a multi-skill motion planner which is able to sequentially synchronize parameterized motion skills in order to achieve humanoid motions exhibiting complex whole-body coordination. The proposed approach integrates sampling-based motion planning in continuous parametric spaces with discrete search over skill choices, selecting the search strategy according to the functional type of each skill being coordinated. As a result, the planner is able to sequence arbitrary motion skills (such as reaching, balance adjustment, stepping, etc) in order to achieve complex motions needed for solving humanoid reaching tasks in realistic environments. The proposed framework is applied to the HOAP-3 humanoid robot and several results are presented. Marcelo Kallmann, Yazhou Huang, Robert Backman |
ICRA | 3 |