Demo Data from VLDB 2026 / reviewers in the wild / expert
Nacho Valladares
dblp:05/9024 · also Ignacio Valladares Cereceda
· DBLP profile ↗
7ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 3Databases, data management, data science and information retrieval · 3Artificial intelligence and machine learning · 2Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Algorithms and data structures · 50% Computational geometry · 50% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
GPUs and heterogeneous computing › GPU computing
GPU algorithms |
0.2 | 1 | 2015 | A GPU Approach to Subtrajectory Clustering Using the Fréchet Distance · IEEE Trans. Parallel Distributed Syst. 2015 |
Computational geometry › trajectory analysis
subtrajectory clustering |
0.2 | 1 | 2015 | A GPU Approach to Subtrajectory Clustering Using the Fréchet Distance · IEEE Trans. Parallel Distributed Syst. 2015 |
Algorithms and data structures › clustering › time-series clustering
trajectory clustering |
0.2 | 1 | 2015 | A GPU Approach to Subtrajectory Clustering Using the Fréchet Distance · IEEE Trans. Parallel Distributed Syst. 2015 |
Computational geometry › curve similarity
fréchet distance |
0.1 | 1 | 2015 | A GPU Approach to Subtrajectory Clustering Using the Fréchet Distance · IEEE Trans. Parallel Distributed Syst. 2015 |
Algorithms and data structures
similarity measures |
0.1 | 1 | 2015 | A GPU Approach to Subtrajectory Clustering Using the Fréchet Distance · IEEE Trans. Parallel Distributed Syst. 2015 |
Methods — techniques the papers use, named apart from their topics
GPU parallelization · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Nearest and farthest spatial skyline queries under multiplicative weighted Euclidean distances
Marta Fort, Joan Antoni Sellarès, Nacho Valladares |
Knowl. Based Syst. | 3 |
| 2017 | Intersecting two families of sets on the GPU
Marta Fort, Joan Antoni Sellarès, Nacho Valladares |
J. Parallel Distributed Comput. | 3 |
| 2015 | A GPU Approach to Subtrajectory Clustering Using the Fréchet DistanceabstractGiven a trajectory T we study the problem of reporting all subtrajectory clusters of T. To measure similarity between trajectory we choose the Frechet distance. We adapt an existing serial algorithm into a GPU parallel algorithm, resulting in substantial speed-ups, in some cases up to 11× faster, and increasing the size of the data that can be handled in reasonable amount of time, tests were performed on trajectories three times the size as previously managed. This is to the best of our knowledge not only the first GPU implementation of a subtrajectory clustering algorithm but also the first implementation using the continuous Frechet distance, instead of the discrete Frechet distance. Joachim Gudmundsson, Nacho Valladares |
IEEE Trans. Parallel Distributed Syst. | 2 |
| 2014 | A parallel GPU-based approach for reporting flock patternsabstractData analysis and knowledge discovery in trajectory databases is an emerging field with a growing number of applications such as managing traffic, planning tourism infrastructures or better understanding wildlife. In this paper, we study the problem of finding flock patterns in trajectory databases. A flock refers to a large enough subset of entities that move close to each other for, at least, a given time interval. We present parallel algorithms, to be run on a Graphics Processing Unit, for reporting three different variants of the flock pattern: (1) all maximal flocks, (2) the largest flock and (3) the longest flock. We also provide their complexity analysis together with experimental results showing the efficiency and scalability of our approach. Marta Fort, Joan Antoni Sellarès, Nacho Valladares |
Int. J. Geogr. Inf. Sci. | 3 |
| 2014 | Finding extremal sets on the GPU
Marta Fort, Joan Antoni Sellarès, Nacho Valladares |
J. Parallel Distributed Comput. | 3 |
| 2014 | Computing and visualizing popular places
Marta Fort, Joan Antoni Sellarès, Nacho Valladares |
Knowl. Inf. Syst. | 3 |
| 2012 | A GPU approach to subtrajectory clustering using the Fréchet distanceabstractGiven a trajectory T we study the problem of reporting all subtrajectory clusters of T. To measure similarity between curves we choose the Fréchet distance. We show how the existing sequential algorithm can be modified exploiting parallel algorithms together with the GPU computational power showing substantial speed-ups. Joachim Gudmundsson, Nacho Valladares |
SIGSPATIAL/GIS | 2 |