VLDB 2026 Research / reviewers in the wild / expert
Ann Eisenberg
dblp:06/1118
· DBLP profile ↗
6ranked-venue papers
0as first author
4since 2021 · last 2025
0000-0002-8702-0842ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Physical Computing with Paper Playground: Exploring a Multimodal Platform
Krithik Ranjan, Ann Eisenberg, Brett L. Fiedler, Jesse Greenberg, Taliesin L. Smith, Emily B. Moore |
TEI | 2 |
| 2024 | Insights from Youth Co-designers on Remote Multimodal Prototyping with Paper PlaygroundabstractPaper prototyping presents a low-entry barrier method to engaging youth in interaction design. Purely paper-based designs leave a large gap between ideation and implementation. Paper Playground is a prototyping tool that connects physical and virtual papers with JavaScript programs, enabling the creation of multimodal prototypes in both face-to-face and virtual settings. Paper Playground is being designed and developed through iterative co-design activities including youth and adults. Here we present findings from remote co-design sessions with youth, investigating what affordances the participants requested from a multimodal prototyping tool. We reflect on the co-designers desires and remarks on paper use for interactive project design, remote collaborative use, and extensibility for physical computing. Brett L. Fiedler, Taliesin L. Smith, Jesse Greenberg, Ann Eisenberg, Emily B. Moore |
IDC | 4 |
| 2023 | Investigating Sensory Extensions as Input for Interactive SimulationsabstractSensory extensions enhance our awareness by transforming variations in stimuli normally undetectable by human senses into perceivable outputs. Similarly, interactive simulations for learning promote an understanding of abstract phenomena. Combining sensory extension devices with interactive simulations gives users the novel opportunity to connect their sensory experiences in the physical world to computer-simulated concepts. We explore this opportunity by designing a suite of wearable sensory extension devices that interface with a uniquely inclusive PhET Simulation, Ratio and Proportion. In this simulation, two hands can be moved on-screen to various values, representing different mathematical ratios. Users explore changing hand heights to find and maintain ratios through visual and auditory feedback. Our sensory extension devices translate force, distance, sound frequency, and magnetic field strength to quantitative values in order to control individual hands in the computer simulation. This paper describes the design of the devices and our analysis of feedback from 23 high-school aged youth who used our designs to interact with the Ratio and Proportion simulation. Chris Hill, Casey Lee Hunt, Sammie Crowder, Brett L. Fiedler, Emily B. Moore, Ann Eisenberg |
TEI | 6 |
| 2021 | The ThreadBoard: Designing an E-Textile Rapid Prototyping BoardabstractE-textiles, which embed circuitry into textile fabrics, blend art and creative expression with engineering, making it a popular choice for STEAM classrooms [6, 12]. Currently, e-textile development relies on tools intended for traditional embedded systems, which utilize printed circuit boards and insulated wires. These tools do not translate well to e-textiles, which utilize fabric and uninsulated conductive thread. This mismatch of tools and materials can lead to an overly complicated development process for novices. In particular, rapid prototyping tools for traditional embedded systems are poorly matched for e-textile prototyping. This paper presents the ThreadBoard, a tool that supports rapid prototyping of e-textile circuits. With rapid prototyping, students can test circuit designs and identify circuitry errors prior to their sewn project. We present the design process used to iteratively create the ThreadBoard’s layout, with the goal of improving its usability for e-textile creators. Chris Hill, Michael Schneider 0012, Ann Eisenberg, Mark D. Gross |
TEI | 3 |
| 2005 | The homespun museum: computers, fabrication, and the design of personalized exhibitsabstractThe traditional view of the "home computer" is as a self-contained appliance: computation, on this view, is something that takes place within a desktop box, and that produces interesting visual effects only on a screen. In this paper, we argue that one can alternatively view "the computer" through its tangible effects on larger settings: that is, the computer can be imagined as the heart of a creative workshop centered within the home or classroom. The advent of accessible fabrication devices, as well as small computers that can be embedded in craft items, permits users to think of the room at large as a place in which computationally-enriched or computationally-designed "exhibits" of various types may be displayed. We illustrate this idea with a variety of projects undertaken within our laboratory. Michael Eisenberg, Nwanua Elumeze, Leah Buechley, Glenn Blauvelt, Sue Hendrix, Ann Eisenberg |
Creativity & Cognition | 6 |
| 2003 | As we may print: new directions in output devices and computational crafts for childrenabstractIn recent years, educational technologists and designers have begun to explore a variety of ways in which physical and computational media can be integrated---for instance, through the design of "intelligent toys" for children. This paper describes our ongoing efforts at exploring a different sort of physical-computational integration, focusing on children's design activities, output devices, and the notion of "printing out" more generally. We describe several representative systems under development in our group; each of these systems highlights particular possibilities for exploring and experimenting with output devices for children's crafts. We also present a set of design heuristis---useful techniques for those educational designers interested in expanding the range and expressiveness of craft activities for children. Michael Eisenberg, Ann Eisenberg, Sue Hendrix, Glenn Blauvelt, Diana Butter, Jeremy Garcia, Ryan Lewis, Tyler Nielsen |
IDC | 2 |