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Yun-Tao Jia

dblp:06/344 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › relighting
all-frequency relighting
0.112008
Spherical Piecewise Constant Basis Functions for All-Frequency Precomputed Radiance Transfer · IEEE Trans. Vis. Comput. Graph. 2008
Rendering › global illumination
precomputed radiance transfer
0.112008
Spherical Piecewise Constant Basis Functions for All-Frequency Precomputed Radiance Transfer · IEEE Trans. Vis. Comput. Graph. 2008
Rendering › global illumination
environment lighting
0.012008
Spherical Piecewise Constant Basis Functions for All-Frequency Precomputed Radiance Transfer · IEEE Trans. Vis. Comput. Graph. 2008
Rendering
global illumination
0.012008
Spherical Piecewise Constant Basis Functions for All-Frequency Precomputed Radiance Transfer · IEEE Trans. Vis. Comput. Graph. 2008

Methods — techniques the papers use, named apart from their topics

visibility distance table · 0.1summed area table · 0.1graphics hardware acceleration · 0.1
YearPublicationVenuePosition
2008 Spherical Piecewise Constant Basis Functions for All-Frequency Precomputed Radiance Transfer
abstract
This paper presents a novel basis function, called spherical piecewise constant basis function (SPCBF), for precomputed radiance transfer. SPCBFs have several desirable properties: rotatability, ability to represent all-frequency signals, and support for efficient multiple product. By smartly partitioning the illumination sphere into a set of subregions, and associating each subregion with an SPCBF valued 1 inside the region and 0 elsewhere, we precompute the light coefficients using the resulting SPCBFs. Efficient rotation of the light representation in SPCBFs is achieved by rotating the domain of SPCBFs. We run-time approximate the BRDF and visibility coefficients using the set of SPCBFs for light, possibly rotated, through fast lookup of summed-area-table (SAT) and visibility distance table (VDT), respectively. SPCBFs enable new effects such as object rotation in all-frequency rendering of dynamic scenes and on-the-fly BRDF editing under rotating environment lighting. With graphics hardware acceleration, our method achieves real-time frame rates.
Kun Xu 0003, Yun-Tao Jia, Hongbo Fu 0001, Shi-Min Hu 0001, Chiew-Lan Tai
IEEE Trans. Vis. Comput. Graph.2
2006 Rendering Soft Shadows using Multilayered Shadow Fins
abstract
Abstract Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overestimate the umbra regions. In this paper, we introduce a new algorithm based on the shadow map method to quickly and highly accurately render soft shadows produced by a light source. Our method builds inner and outer translucent fins on objects to represent the penumbra area inside and outside hard shadows, respectively. The fins are traced into multilayered light space maps to store illuminance adjustment to shadows. The viewing space illuminance buffer is then calculated using those maps. Finally, by blending illuminance and shading, a scene with highly accurate soft shadow effects is produced. Our method does not suffer from umbra overestimation. Physical relations between light, objects and shadows demonstrate the soundness of our approach.
Xiao-Hua Cai, Yun-Tao Jia, Shi-Min Hu 0001, Ralph R. Martin
Comput. Graph. Forum2
2005 Video completion using tracking and fragment merging
Yun-Tao Jia, Shi-Min Hu 0001, Ralph R. Martin
Vis. Comput.1