Demo Data from VLDB 2026 / reviewers in the wild / expert
Christian Linz
dblp:06/3532
· DBLP profile ↗
5ranked-venue papers
0as first author
0since 2021 · last 2011
0000-0002-1155-8478ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3Artificial intelligence and machine learning · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › 3d reconstruction
volumetric reconstruction |
0.0 | 1 | 2007 | Weighted Minimal Hypersurface Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2007 |
Methods — techniques the papers use, named apart from their topics
variational calculus · 0.1euler-lagrange equations · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Perception-motivated interpolation of image sequencesabstractWe present a method for image interpolation that is able to create high-quality, perceptually convincing transitions between recorded images. By implementing concepts derived from human vision, the problem of a physically correct image interpolation is relaxed to that of image interpolation which is perceived as visually correct by human observers. We find that it suffices to focus on exact edge correspondences, homogeneous regions and coherent motion to compute convincing results. A user study confirms the visual quality of the proposed image interpolation approach. We show how each aspect of our approach increases perceived quality of the result. We compare the results to other methods and assess achievable quality for different types of scenes. Timo Stich, Christian Linz, Christian Wallraven, Douglas W. Cunningham, Marcus A. Magnor |
ACM Trans. Appl. Percept. | 2 |
| 2010 | Consistent optical flow for stereo videoabstractVideo editing plays an important role in today's cinematic post-production: editing operations are typically applied on a keyframe basis and propagated automatically to the rest of the sequence. Thereby, small inconsistencies in correspondences used for the propagation of editing operations accumulate and need to be corrected manually. The amount of required manual interaction increases further when editing stereoscopic video sequences. In this paper, we propose an algorithm for looped correspondence estimation yielding consistent correspondences that can be used for reliable propagation of editing operations along a stereoscopic video sequence, avoiding drift and error accumulation common to standard approaches. Taking an additional spatially adjacent image into account, we extend standard two-image optical flow algorithms and exploit data redundancy within stereoscopic video sequences. Our proposed algorithm not only yields robust and consistent correspondences for stereo footage, but also improves the accuracy of standard two-image motion estimation as demonstrated for several test scenes with known ground truth. Anita Sellent, Christian Linz, Marcus A. Magnor |
ICIP | 2 |
| 2010 | Virtual Video Camera: Image-Based Viewpoint Navigation Through Space and TimeabstractAbstract We present an image‐based rendering system to viewpoint‐navigate through space and time of complex real‐world, dynamic scenes. Our approach accepts unsynchronized, uncalibrated multivideo footage as input. Inexpensive, consumer‐grade camcorders suffice to acquire arbitrary scenes, for example in the outdoors, without elaborate recording setup procedures, allowing also for hand‐held recordings. Instead of scene depth estimation, layer segmentation or 3D reconstruction, our approach is based on dense image correspondences, treating view interpolation uniformly in space and time: spatial viewpoint navigation, slow motion or freeze‐and‐rotate effects can all be created in the same way. Acquisition simplification, integration of moving cameras, generalization to difficult scenes and space–time symmetric interpolation amount to a widely applicable virtual video camera system. Christian Lipski, Christian Linz, Kai Berger, Anita Sellent, Marcus A. Magnor |
Comput. Graph. Forum | 2 |
| 2008 | View and Time Interpolation in Image SpaceabstractAbstract The ability to interpolate between images taken at different time and viewpoints directly in image space opens up new possiblities. The goal of our work is to create plausible in‐between images in real time without the need for an intermediate 3D reconstruction. This enables us to also interpolate between images recorded with uncalibrated and unsynchronized cameras. In our approach we use a novel discontiniuity preserving image deformation model to robustly estimate dense correspondences based on local homographies. Once correspondences have been computed we are able to render plausible in‐between images in real time while properly handling occlusions. We discuss the relation of our approach to human motion perception and other image interpolation techniques. Timo Stich, Christian Linz, Georgia Albuquerque, Marcus A. Magnor |
Comput. Graph. Forum | 2 |
| 2007 | Weighted Minimal Hypersurface ReconstructionabstractMany problems in computer vision can be formulated as a minimization problem for an energy functional. If this functional is given as an integral of a scalar-valued weight function over an unknown hypersurface, then the sought-after minimal surface can be determined as a solution of the functional's Euler-Lagrange equation. This paper deals with a general class of weight functions that may depend on surface point coordinates as well as surface orientation. We derive the Euler-Lagrange equation in arbitrary dimensional space without the need for any surface parameterization, generalizing existing proofs. Our work opens up the possibility of solving problems involving minimal hypersurfaces in a dimension higher than three, which were previously impossible to solve in practice. We also introduce two applications of our new framework: We show how to reconstruct temporally coherent geometry from multiple video streams, and we use the same framework for the volumetric reconstruction of refractive and transparent natural phenomena, here bodies of flowing water. Bastian Goldlücke, Ivo Ihrke, Christian Linz, Marcus A. Magnor |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |