Shijie Zhou 0003

dblp:06/3625-3 · DBLP profile ↗
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9ranked-venue papers
4as first author
8since 2021 · last 2025
0000-0002-9018-7539ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 4 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 6 since 2021
YearPublicationVenuePosition
2025 Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields
abstract
Recent advancements in 2D and multimodal models have achieved remarkable success by leveraging large-scale training on extensive datasets. However, extending these achievements to enable free-form interactions and high-level semantic operations with complex 3D/4D scenes remains challenging. This difficulty stems from the limited availability of large-scale, annotated 3D/4D or multi-view datasets, which are crucial for generalizable vision and language tasks such as open-vocabulary and prompt-based segmentation, language-guided editing, and visual question answering (VQA). In this paper, we introduce Feature4X, a universal framework designed to extend any functionality from 2D vision foundation model into the 4D realm, using only monocular video input, which is widely available from user-generated content. The "X" in Feature4X represents its versatility, enabling any task through adaptable, model-conditioned 4D feature field distillation. At the core of our framework is a dynamic optimization strategy that unifies multiple model capabilities into a single representation. Additionally, to the best of our knowledge, Feature4X is the first method to distill and lift the features of video foundation models (e.g. SAM2, InternVideo2) into an explicit 4D feature field using Gaussian Splatting. Our experiments showcase novel view segment anything, geometric and appearance scene editing, and free-form VQA across all time steps, empowered by LLMs in feedback loops. These advancements broaden the scope of agentic AI applications by providing a foundation for scalable, contextually and spatiotemporally aware systems capable of immersive dynamic 4D scene interaction.
Shijie Zhou 0003, Yijia Weng, Shuwang Zhang, Zhen Wang 0058, Dejia Xu, Zhiwen Fan, Suya You, Zhangyang Wang, Leonidas J. Guibas, Achuta Kadambi
CVPR1
2025 X-Dyna: Expressive Dynamic Human Image Animation
abstract
We introduce X-Dyna, a novel zero-shot, diffusion-based pipeline for animating a single human image using facial expressions and body movements derived from a driving video, that generates realistic, context-aware dynamics for both the subject and the surrounding environment. Building on prior approaches centered on human pose control, X-Dyna addresses key shortcomings causing the loss of dynamic details, enhancing the lifelike qualities of human video animations. At the core of our approach is the Dynamics-Adapter, a lightweight module that effectively integrates reference appearance context into the spatial attentions of the diffusion backbone while preserving the capacity of motion modules in synthesizing fluid and intricate dynamic details. Beyond body pose control, we connect a local control module with our model to capture identity-disentangled facial expressions, facilitating accurate expression transfer for enhanced realism in animated scenes. Together, these components form a unified framework capable of learning physical human motion and natural scene dynamics from a diverse blend of human and scene videos. Comprehensive qualitative and quantitative evaluations demonstrate that X-Dyna outperforms state-of- the-art methods, creating highly lifelike and expressive animations. The code is available at https://github.com/bytedance/X-Dyna
Di Chang, You Xie, Yipeng Gao, Zhengfei Kuang, Shengqu Cai, Guoxian Song, Chao Wang 0088, Yichun Shi, Shijie Zhou 0003, Linjie Luo, Gordon Wetzstein, Mohammad Soleymani 0001
CVPR12
2025 VLM4D: Towards Spatiotemporal Awareness in Vision Language Models
abstract
Vision language models (VLMs) have shown remarkable capabilities in integrating linguistic and visual reasoning but remain fundamentally limited in understanding dynamic spatiotemporal interactions. Humans effortlessly track and reason about object movements, rotations, and perspective shifts-abilities essential for robust dynamic real-world understanding yet notably lacking in current VLMs. In this paper, we introduce VLM4D, the first benchmark specifically designed to evaluate the spatiotemporal reasoning capabilities of VLMs. Our benchmark comprises diverse real-world and synthetic videos accompanied by carefully curated question-answer pairs emphasizing translational and rotational motions, perspective awareness, and motion continuity. Through comprehensive evaluations of state-of-the-art open and closed-source VLMs, we identify significant performance gaps compared to human baselines, highlighting fundamental deficiencies in existing models. Extensive analysis reveals that VLMs struggle particularly with integrating multiple visual cues and maintaining temporal coherence. We further explore promising directions, such as leveraging 4D feature field reconstruction and targeted spatiotemporal supervised fine-tuning, demonstrating their effectiveness in enhancing spatiotemporal comprehension. Our work aims to encourage deeper exploration into improving VLMs' spatial and temporal grounding, paving the way towards more capable and reliable visual intelligence for dynamic environments.
Shijie Zhou 0003, Alexander Vilesov, Xuehai He, Ziyu Wan, Shuwang Zhang, Aditya Nagachandra, Di Chang, Xin Wang 0061, Achuta Kadambi
ICCV1
2025 4K4DGen: Panoramic 4D Generation at 4K Resolution
abstract
The blooming of virtual reality and augmented reality (VR/AR) technologies has driven an increasing demand for the creation of high-quality, immersive, and dynamic environments. However, existing generative techniques either focus solely on dynamic objects or perform outpainting from a single perspective image, failing to meet the requirements of VR/AR applications that need free-viewpoint, 360$^{\circ}$ virtual views where users can move in all directions. In this work, we tackle the challenging task of elevating a single panorama to an immersive 4D experience. For the first time, we demonstrate the capability to generate omnidirectional dynamic scenes with 360$^{\circ}$ views at 4K (4096 $\times$ 2048) resolution, thereby providing an immersive user experience. Our method introduces a pipeline that facilitates natural scene animations and optimizes a set of 3D Gaussians using efficient splatting techniques for real-time exploration. To overcome the lack of scene-scale annotated 4D data and models, especially in panoramic formats, we propose a novel Panoramic Denoiser that adapts generic 2D diffusion priors to animate consistently in 360$^{\circ}$ images, transforming them into panoramic videos with dynamic scenes at targeted regions. Subsequently, we propose Dynamic Panoramic Lifting to elevate the panoramic video into a 4D immersive environment while preserving spatial and temporal consistency. By transferring prior knowledge from 2D models in the perspective domain to the panoramic domain and the 4D lifting with spatial appearance and geometry regularization, we achieve high-quality Panorama-to-4D generation at a resolution of 4K for the first time. Project page: https://4k4dgen.github.io/.
Renjie Li 0003, Panwang Pan, Bangbang Yang, Dejia Xu, Shijie Zhou 0003, Xuanyang Zhang, Achuta Kadambi, Zhangyang Wang, Zhengzhong Tu, Zhiwen Fan
ICLR5
2024 Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields
abstract
3D scene representations have gained immense popularity in recent years. Methods that use Neural Radiance fields are versatile for traditional tasks such as novel view synthesis. In recent times, some work has emerged that aims to extend the functionality of NeRF beyond view synthesis, for semantically aware tasks such as editing and segmentation using 3D feature field distillation from 2D foundation models. However, these methods have two major limitations: (a) they are limited by the rendering speed of NeRF pipelines, and (b) implicitly represented feature fields suffer from continuity artifacts reducing feature quality. Recently, 3D Gaussian Splatting has shown state-of-the-art performance on real-time radiance field rendering. In this work, we go one step further: in addition to radiance field rendering, we enable 3D Gaussian splatting on arbitrary-dimension semantic features via 2D foundation model distillation. This translation is not straightforward: naively incorporating feature fields in the 3DGS framework encounters significant challenges, notably the disparities in spatial resolution and channel consistency between RGB images and feature maps. We propose architectural and training changes to efficiently avert this problem. Our proposed method is general, and our experiments showcase novel view semantic segmentation, language-guided editing and segment anything through learning feature fields from state-of-the-art 2D foundation models such as SAM and CLIP-LSeg. Across experiments, our distillation method is able to provide comparable or better results, while being significantly faster to both train and render. Additionally, to the best of our knowledge, we are the first method to enable point and bounding-box prompting for radiance field manipulation, by leveraging the SAM model. Project website at: https://feature-3dgs.github.io/.
Shijie Zhou 0003, Sicheng Jiang, Zhiwen Fan, Zehao Zhu, Dejia Xu, Pradyumna Chari, Suya You, Zhangyang Wang, Achuta Kadambi
CVPR1
2024 DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting
Shijie Zhou 0003, Zhiwen Fan, Dejia Xu, Pradyumna Chari, Tejas Bharadwaj, Suya You, Zhangyang Wang, Achuta Kadambi
ECCV (6)1
2024 Large Spatial Model: End-to-end Unposed Images to Semantic 3D
abstract
Reconstructing and understanding 3D structures from a limited number of images is a classical problem in computer vision. Traditional approaches typically decompose this task into multiple subtasks, involving several stages of complex mappings between different data representations. For example, dense reconstruction using Structure-from-Motion (SfM) requires transforming images into key points, optimizing camera parameters, and estimating structures. Following this, accurate sparse reconstructions are necessary for further dense modeling, which is then input into task-specific neural networks. This multi-stage paradigm leads to significant processing times and engineering complexity. In this work, we introduce the Large Spatial Model (LSM), which directly processes unposed RGB images into semantic radiance fields. LSM simultaneously estimates geometry, appearance, and semantics in a single feed-forward pass and can synthesize versatile label maps by interacting through language at novel views. Built on a general Transformer-based framework, LSM predicts global geometry via pixel-aligned point maps. To improve spatial attribute regression, we adopt local context aggregation with multi-scale fusion, enhancing the accuracy of fine local details. To address the scarcity of labeled 3D semantic data and enable natural language-driven scene manipulation, we incorporate a pre-trained 2D language-based segmentation model into a 3D-consistent semantic feature field. An efficient decoder parameterizes a set of semantic anisotropic Gaussians, allowing supervised end-to-end learning. Comprehensive experiments on various tasks demonstrate that LSM unifies multiple 3D vision tasks directly from unposed images, achieving real-time semantic 3D reconstruction for the first time.
Zhiwen Fan, Wenyan Cong, Peihao Wang, Renjie Li 0003, Kairun Wen, Shijie Zhou 0003, Achuta Kadambi, Zhangyang Wang, Danfei Xu, Boris Ivanovic, Marco Pavone 0001
NeurIPS7
2023 ALTO: Alternating Latent Topologies for Implicit 3D Reconstruction
abstract
This work introduces alternating latent topologies (ALTO) for high-fidelity reconstruction of implicit 3D surfaces from noisy point clouds. Previous work identifies that the spatial arrangement of latent encodings is important to recover detail. One school of thought is to encode a latent vector for each point (point latents). Another school of thought is to project point latents into a grid (grid latents) which could be a voxel grid or triplane grid. Each school of thought has tradeoffs. Grid latents are coarse and lose high-frequency detail. In contrast, point latents preserve detail. However, point latents are more difficult to decode into a surface, and quality and runtime suffer. In this paper, we propose ALTO to sequentially alternate between geometric representations, before converging to an easy-to-decode latent. We find that this preserves spatial expressiveness and makes decoding lightweight. We validate ALTO on implicit 3D recovery and observe not only a performance improvement over the state-of-the-art, but a runtime improvement of$3-10\times$. Project website at https://visual.ee.ucla.edu/alto.htm/.
Zhen Wang 0058, Shijie Zhou 0003, Jeong Joon Park, Despoina Paschalidou, Suya You, Gordon Wetzstein, Leonidas J. Guibas, Achuta Kadambi
CVPR2
2020 Locality-constrained group lasso coding for microvessel image classification
Shijie Zhou 0003, Zhao Kang 0001
Pattern Recognit. Lett.2