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James Anderson Moorer

dblp:06/5669 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 77% Storage systems · 23%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Cloud and datacenter computing › resource provisioning
dynamic resource provisioning
0.011994
A Distributed Computer System for Professional Audio · ACM Multimedia 1994
Storage systems
file systems
0.011994
A Distributed Computer System for Professional Audio · ACM Multimedia 1994

Methods — techniques the papers use, named apart from their topics

DSP · 0.0
YearPublicationVenuePosition
2007 DSP Restoration Techniques for Audio
abstract
The CD revolution of 1984 unleashed a massive campaign of rerelease of vintage analog recordings. To their collective horror, record labels found that many of the original master recordings had deteriorated. Often the only existing copy of a recording was a vinyl pressing. This rush to release beloved music in the new digital form spawned intense interest in digital methods of restoring these old recordings. A number of DSP techniques have been developed to give new life to these recordings. This paper is a survey of some of those methods.
James Anderson Moorer
ICIP (4)1
1994 A Distributed Computer System for Professional Audio
abstract
In professional audio, the transition from analog to digital technology is nearly complete. The more recent shift towards systems based on general-purpose computers has been gradual, because such computers lack the processing and I/O performance needed for professional audio applications. The SonicSystem, a professional digital audio system, solves these problems using DSPs and a specialized file system. We describe the uses and implementation of the SonicSystem.
D. Anderson, R. Doris, James Anderson Moorer
ACM Multimedia3
1984 Algorithm design for real-time audio signal processing
abstract
There is a fundamental conflict between algorithms which must operate in real time and algorithms which may operate out of real time. For real time operation, the compute time must be approximately constant for each sample, and the overall delay introduced by the computation must be small. We present an implementation of linear prediction coefficient calculation and fast Fourier transform computation which are "unrolled" so that a small and constant portion of the calculation is done on each sample.
James Anderson Moorer
ICASSP1
1982 The Lucasfilm audio signal processor
abstract
The requirements of audio processing for motion pictures present several special problems that both make digital processing of audio very desirable and relatively difficult. The difficulties can be summarized as follows: (1) Large amounts of numerical computation are required, on the order of 2 million integer multiply-adds per second per channel of audio, for some number of channels. (2) The exact processing involved changes in real time but must not interrupt the flow of audio data. (3) Large amounts of input/output capacity is necessary, simultaneous with numerical calculation and changes to the running program, on the order of 1.6 million bits per second per channel of audio. To this end, the digital audio group at Lucasfilm is building a number of audio signal processors the architecture of which reflects the special problems of audio.
James Anderson Moorer
ICASSP1