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Maxime Meilland

dblp:07/10005 · DBLP profile ↗
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9ranked-venue papers
7as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 6 first-authorSystems, architecture and hardware · 5 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 38% Virtual and augmented reality · 38% Geometric modeling and processing · 19%
Artificial intelligence
3 papers
3D vision · 44% Robot navigation and mapping · 39% Video understanding and tracking · 17%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › SLAM
dense SLAM
0.212013
Super-resolution 3D tracking and mapping · ICRA 2013
Computer vision › 3D vision
structure from motion
0.212013
A Unified Rolling Shutter and Motion Blur Model for 3D Visual Registration · ICCV 2013
Robotics › Robot navigation and mapping › SLAM
visual SLAM
0.212013
Super-resolution 3D tracking and mapping · ICRA 2013
Geometric modeling and processing
3d reconstruction
0.212013
3D High Dynamic Range dense visual SLAM and its application to real-time object re-lighting · ISMAR 2013
Virtual and augmented reality
augmented reality
0.212013
3D High Dynamic Range dense visual SLAM and its application to real-time object re-lighting · ISMAR 2013
Virtual and augmented reality › augmented reality
augmented reality rendering
0.212013
3D High Dynamic Range dense visual SLAM and its application to real-time object re-lighting · ISMAR 2013
Image and video processing › super-resolution
multi-frame super-resolution
0.212013
Super-resolution 3D tracking and mapping · ICRA 2013
Image and video processing
super-resolution
0.212013
Super-resolution 3D tracking and mapping · ICRA 2013
Computer vision › Video understanding and tracking
object tracking
0.112012
Improving NCC-Based Direct Visual Tracking · ECCV (6) 2012
Computer vision › 3D vision
3d reconstruction
0.012013
Super-resolution 3D tracking and mapping · ICRA 2013
Computational photography and imaging
high dynamic range imaging
0.012013
3D High Dynamic Range dense visual SLAM and its application to real-time object re-lighting · ISMAR 2013

Methods — techniques the papers use, named apart from their topics

inverse model · 0.3RGB-D error minimization · 0.3rolling shutter modeling · 0.2motion blur modeling · 0.2light-probe synthesis · 0.2dense registration · 0.2dense 3d tracking and mapping · 0.2
YearPublicationVenuePosition
2013 A Unified Rolling Shutter and Motion Blur Model for 3D Visual Registration
abstract
Motion blur and rolling shutter deformations both inhibit visual motion registration, whether it be due to a moving sensor or a moving target. Whilst both deformations exist simultaneously, no models have been proposed to handle them together. Furthermore, neither deformation has been considered previously in the context of monocular full-image 6 degrees of freedom registration or RGB-D structure and motion. As will be shown, rolling shutter deformation is observed when a camera moves faster than a single pixel in parallax between subsequent scan-lines. Blur is a function of the pixel exposure time and the motion vector. In this paper a complete dense 3D registration model will be derived to account for both motion blur and rolling shutter deformations simultaneously. Various approaches will be compared with respect to ground truth and live real-time performance will be demonstrated for complex scenarios where both blur and shutter deformations are dominant.
Maxime Meilland, Tom Drummond, Andrew I. Comport
ICCV1
2013 Super-resolution 3D tracking and mapping
abstract
This paper proposes a new visual SLAM technique that not only integrates 6 degrees of freedom (DOF) pose and dense structure but also simultaneously integrates the colour information contained in the images over time. This involves developing an inverse model for creating a super-resolution map from many low resolution images. Contrary to classic super-resolution techniques, this is achieved here by taking into account full 3D translation and rotation within a dense localisation and mapping framework. This not only allows to take into account the full range of image deformations but also allows to propose a novel criteria for combining the low resolution images together based on the difference in resolution between different images in 6D space. Another originality of the proposed approach with respect to the current state of the art lies in the minimisation of both colour (RGB) and depth (D) errors, whilst competing approaches only minimise geometry. Several results are given showing that this technique runs in real-time (30Hz) and is able to map large scale environments in high-resolution whilst simultaneously improving the accuracy and robustness of the tracking.
Maxime Meilland, Andrew I. Comport
ICRA1
2013 On unifying key-frame and voxel-based dense visual SLAM at large scales
abstract
This paper proposes an approach to real-time dense localisation and mapping that aims at unifying two different representations commonly used to define dense models. On one hand, much research has looked at 3D dense model representations using voxel grids in 3D. On the other hand, image-based key-frame representations for dense environment mapping have been developed. Both techniques have their relative advantages and disadvantages which will be analysed in this paper. In particular each representation's space-size requirements, their effective resolution, the computation efficiency, their accuracy and robustness will be compared. This paper then proposes a new model which unifies various concepts and exhibits the main advantages of each approach within a common framework. One of the main results of the proposed approach is its ability to perform large scale reconstruction accurately at the scale of mapping a building.
Maxime Meilland, Andrew I. Comport
IROS1
2013 3D High Dynamic Range dense visual SLAM and its application to real-time object re-lighting
abstract
Acquiring High Dynamic Range (HDR) light-fields from several images with different exposures (sensor integration periods) has been widely considered for static camera positions. In this paper a new approach is proposed that enables 3D HDR environment maps to be acquired directly from a dynamic set of images in real-time. In particular a method will be proposed to use an RGB-D camera as a dynamic light-field sensor, based on a dense real-time 3D tracking and mapping approach, that avoids the need for a light-probe or the observation of reflective surfaces. The 6dof pose and dense scene structure will be estimated simultaneously with the observed dynamic range so as to compute the radiance map of the scene and fuse a stream of low dynamic range images (LDR) into an HDR image. This will then be used to create an arbitrary number of virtual omni-directional light-probes that will be placed at the positions where virtual augmented objects will be rendered. In addition, a solution is provided for the problem of automatic shutter variations in visual SLAM. Augmented reality results are provided which demonstrate real-time 3D HDR mapping, virtual light-probe synthesis and light source detection for rendering reflective objects with shadows seamlessly with the real video stream in real-time.
Maxime Meilland, Christian Barat, Andrew I. Comport
ISMAR1
2012 Improving NCC-Based Direct Visual Tracking
Glauco Garcia Scandaroli, Maxime Meilland, Rogério Richa
ECCV (6)2
2011 Real-time Dense Visual Tracking under Large Lighting Variations
abstract
International audience
Maxime Meilland, Andrew I. Comport, Patrick Rives
BMVC1
2011 Dense visual mapping of large scale environments for real-time localisation
abstract
Consumer depth cameras, such as the Microsoft Kinect, are capable of providing frames of dense depth values at real time. One fundamental question in utilizing depth cameras is how to best extract features from depth frames. Motivated by local descriptors on images, in particular kernel descriptors, we develop a set of kernel features on depth images that model size, 3D shape, and depth edges in a single framework. Through extensive experiments on object recognition, we show that (1) our local features capture different aspects of cues from a depth frame/view that complement one another; (2) our kernel features significantly outperform traditional 3D features (e.g. Spin images); and (3) we significantly improve the capabilities of depth and RGB-D (color+depth) recognition, achieving 10–15% improvement in accuracy over the state of the art.
Maxime Meilland, Andrew I. Comport, Patrick Rives
IROS1
2010 Appearance-based SLAM relying on a hybrid laser/omnidirectional sensor
abstract
This paper describes an efficient hybrid laser/vision appearance-based approach to provide a mobile robot with rich 3D information about its environment. By combining the information from an omnidirectional camera and a laser range finder, reliable 3D positioning and an accurate 3D representation of the environment is obtained subject to illumination changes even in the presence of occluding and moving objects. A scan matching technique is used to initialize the tracking algorithm in order to ensure rapid convergence and reduce computational cost. The proposed method is validated in an indoor environment using data taken from a mobile robot equipped with a 2D laser range finder and an omnidirectional camera.
Gabriela Gallegos, Maxime Meilland, Patrick Rives, Andrew I. Comport
IROS2
2010 A spherical robot-centered representation for urban navigation
abstract
This paper describes a generic method for vision-based navigation in real urban environments. The proposed approach relies on a representation of the scene based on spherical images augmented with depth information and a spherical saliency map, both constructed in a learning phase. Saliency maps are built by analyzing useful information of points which best condition spherical projections constraints in the image. During navigation, an image-based registration technique combined with robust outlier rejection is used to precisely locate the vehicle. The main objective of this work is to improve computational time by better representing and selecting information from the reference sphere and current image without degrading matching. It will be shown that by using this pre-learned global spherical memory no error is accumulated along the trajectory and the vehicle can be precisely located without drift.
Maxime Meilland, Andrew I. Comport, Patrick Rives
IROS1