Demo Data from VLDB 2026 / reviewers in the wild / expert
Yun-Ta Tsai
dblp:07/1138
· DBLP profile ↗
14ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 3Systems, architecture and hardware · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
8 papers |
Computational photography and imaging · 53% Image and video processing · 28% Rendering · 14% |
Topics — the 20 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing
image enhancement |
0.8 | 2 | 2020 | Portrait shadow manipulation · ACM Trans. Graph. 2020 Handheld mobile photography in very low light · ACM Trans. Graph. 2019 |
Rendering › relighting
portrait relighting |
0.8 | 2 | 2020 | Portrait shadow manipulation · ACM Trans. Graph. 2020 Single image portrait relighting · ACM Trans. Graph. 2019 |
Computational photography and imaging
color constancy |
0.8 | 2 | 2021 | Cross-Camera Convolutional Color Constancy · ICCV 2021 Fast Fourier Color Constancy · CVPR 2017 |
Computational photography and imaging › color constancy
automatic white balance |
0.6 | 2 | 2021 | Cross-Camera Convolutional Color Constancy · ICCV 2021 Fast Fourier Color Constancy · CVPR 2017 |
Computational photography and imaging › color constancy
cross-camera color constancy |
0.5 | 1 | 2021 | Cross-Camera Convolutional Color Constancy · ICCV 2021 |
Image and video processing › image restoration
shadow removal |
0.4 | 1 | 2020 | Portrait shadow manipulation · ACM Trans. Graph. 2020 |
Image and video processing
super-resolution |
0.4 | 1 | 2020 | Light stage super-resolution: continuous high-frequency relighting · ACM Trans. Graph. 2020 |
Computational photography and imaging › image acquisition
burst photography |
0.4 | 1 | 2019 | Handheld mobile photography in very low light · ACM Trans. Graph. 2019 |
Image and video processing
image alignment and fusion |
0.4 | 1 | 2019 | Handheld mobile photography in very low light · ACM Trans. Graph. 2019 |
Computational photography and imaging
image relighting |
0.4 | 1 | 2019 | Single image portrait relighting · ACM Trans. Graph. 2019 |
Computational photography and imaging › low-light imaging
low-light photography |
0.4 | 1 | 2019 | Handheld mobile photography in very low light · ACM Trans. Graph. 2019 |
Computational photography and imaging
tone mapping |
0.4 | 1 | 2019 | Handheld mobile photography in very low light · ACM Trans. Graph. 2019 |
Computational photography and imaging › color constancy
illuminant estimation |
0.3 | 1 | 2017 | Fast Fourier Color Constancy · CVPR 2017 |
Rendering › relighting
image-based relighting |
0.1 | 1 | 2020 | Light stage super-resolution: continuous high-frequency relighting · ACM Trans. Graph. 2020 |
Rendering
neural rendering |
0.1 | 1 | 2020 | Light stage super-resolution: continuous high-frequency relighting · ACM Trans. Graph. 2020 |
Image and video processing › feature detection
marker detection |
0.1 | 1 | 2011 | Mobile Augmented Reality at the Hollywood Walk of Fame · VR 2011 |
Virtual and augmented reality › augmented reality
mobile augmented reality |
0.1 | 1 | 2011 | Mobile Augmented Reality at the Hollywood Walk of Fame · VR 2011 |
Geometric modeling and processing
point cloud processing |
0.1 | 1 | 2011 | Urban canvas: Unfreezing street-view imagery with semantically compressed LIDAR pointclouds · ISMAR 2011 |
Image and video coding
semantic compression |
0.1 | 1 | 2011 | Urban canvas: Unfreezing street-view imagery with semantically compressed LIDAR pointclouds · ISMAR 2011 |
Virtual and augmented reality
augmented reality |
0.0 | 1 | 2011 | Urban canvas: Unfreezing street-view imagery with semantically compressed LIDAR pointclouds · ISMAR 2011 |
Methods — techniques the papers use, named apart from their topics
neural network · 1.2transductive inference · 0.5hypernetwork · 0.5convolutional color constancy · 0.5regularized interpolation · 0.4light stage scans · 0.4facial symmetry encoding · 0.4robust alignment · 0.4motion metering · 0.4learning-based auto white balancing · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Cross-Camera Convolutional Color ConstancyabstractWe present "Cross-Camera Convolutional Color Constancy" (C5), a learning-based method, trained on images from multiple cameras, that accurately estimates a scene’s illuminant color from raw images captured by a new camera previously unseen during training. C5 is a hypernetwork-like extension of the convolutional color constancy (CCC) approach: C5 learns to generate the weights of a CCC model that is then evaluated on the input image, with the CCC weights dynamically adapted to different input content. Unlike prior cross-camera color constancy models, which are usually designed to be agnostic to the spectral properties of test-set images from unobserved cameras, C5 approaches this problem through the lens of transductive inference: additional unlabeled images are provided as input to the model at test time, which allows the model to calibrate itself to the spectral properties of the test-set camera during inference. C5 achieves state-of-the-art accuracy for cross-camera color constancy on several datasets, is fast to evaluate (~7 and ~90 ms per image on a GPU or CPU, respectively), and requires little memory (~2 MB), and thus is a practical solution to the problem of calibration-free automatic white balance for mobile photography. Mahmoud Afifi, Jonathan T. Barron, Chloe LeGendre, Yun-Ta Tsai, Francois Bleibel |
ICCV | 4 |
| 2020 | Light stage super-resolution: continuous high-frequency relightingabstractThe light stage has been widely used in computer graphics for the past two decades, primarily to enable the relighting of human faces. By capturing the appearance of the human subject under different light sources, one obtains the light transport matrix of that subject, which enables image-based relighting in novel environments. However, due to the finite number of lights in the stage, the light transport matrix only represents a sparse sampling on the entire sphere. As a consequence, relighting the subject with a point light or a directional source that does not coincide exactly with one of the lights in the stage requires interpolation and resampling the images corresponding to nearby lights, and this leads to ghosting shadows, aliased specularities, and other artifacts. To ameliorate these artifacts and produce better results under arbitrary high-frequency lighting, this paper proposes a learning-based solution for the "super-resolution" of scans of human faces taken from a light stage. Given an arbitrary "query" light direction, our method aggregates the captured images corresponding to neighboring lights in the stage, and uses a neural network to synthesize a rendering of the face that appears to be illuminated by a "virtual" light source at the query location. This neural network must circumvent the inherent aliasing and regularity of the light stage data that was used for training, which we accomplish through the use of regularized traditional interpolation methods within our network. Our learned model is able to produce renderings for arbitrary light directions that exhibit realistic shadows and specular highlights, and is able to generalize across a wide variety of subjects. Our super-resolution approach enables more accurate renderings of human subjects under detailed environment maps, or the construction of simpler light stages that contain fewer light sources while still yielding comparable quality renderings as light stages with more densely sampled lights. Tiancheng Sun, Zexiang Xu, Xiuming Zhang, Sean Ryan Fanello, Christoph Rhemann, Paul E. Debevec, Yun-Ta Tsai, Jonathan T. Barron, Ravi Ramamoorthi |
ACM Trans. Graph. | 7 |
| 2020 | Portrait shadow manipulationabstractCasually-taken portrait photographs often suffer from unflattering lighting and shadowing because of suboptimal conditions in the environment. Aesthetic qualities such as the position and softness of shadows and the lighting ratio between the bright and dark parts of the face are frequently determined by the constraints of the environment rather than by the photographer. Professionals address this issue by adding light shaping tools such as scrims, bounce cards, and flashes. In this paper, we present a computational approach that gives casual photographers some of this control, thereby allowing poorly-lit portraits to be relit post-capture in a realistic and easily-controllable way. Our approach relies on a pair of neural networks---one to remove foreign shadows cast by external objects, and another to soften facial shadows cast by the features of the subject and to add a synthetic fill light to improve the lighting ratio. To train our first network we construct a dataset of real-world portraits wherein synthetic foreign shadows are rendered onto the face, and we show that our network learns to remove those unwanted shadows. To train our second network we use a dataset of Light Stage scans of human subjects to construct input/output pairs of input images harshly lit by a small light source, and variably softened and fill-lit output images of each face. We propose a way to explicitly encode facial symmetry and show that our dataset and training procedure enable the model to generalize to images taken in the wild. Together, these networks enable the realistic and aesthetically pleasing enhancement of shadows and lights in real-world portrait images. 1 Xuaner Cecilia Zhang, Jonathan T. Barron, Yun-Ta Tsai, Rohit Pandey, Xiuming Zhang, Ren Ng, David E. Jacobs |
ACM Trans. Graph. | 3 |
| 2019 | Handheld mobile photography in very low lightabstractTaking photographs in low light using a mobile phone is challenging and rarely produces pleasing results. Aside from the physical limits imposed by read noise and photon shot noise, these cameras are typically handheld, have small apertures and sensors, use mass-produced analog electronics that cannot easily be cooled, and are commonly used to photograph subjects that move, like children and pets. In this paper we describe a system for capturing clean, sharp, colorful photographs in light as low as 0.3 lux, where human vision becomes monochromatic and indistinct. To permit handheld photography without flash illumination, we capture, align, and combine multiple frames. Our system employs "motion metering", which uses an estimate of motion magnitudes (whether due to handshake or moving objects) to identify the number of frames and the per-frame exposure times that together minimize both noise and motion blur in a captured burst. We combine these frames using robust alignment and merging techniques that are specialized for high-noise imagery. To ensure accurate colors in such low light, we employ a learning-based auto white balancing algorithm. To prevent the photographs from looking like they were shot in daylight, we use tone mapping techniques inspired by illusionistic painting: increasing contrast, crushing shadows to black, and surrounding the scene with darkness. All of these processes are performed using the limited computational resources of a mobile device. Our system can be used by novice photographers to produce shareable pictures in a few seconds based on a single shutter press, even in environments so dim that humans cannot see clearly. Orly Liba, Kiran Murthy, Yun-Ta Tsai, Tim Brooks, Tianfan Xue, Nikhil Karnad, Qiurui He 0001, Jonathan T. Barron, Dillon Sharlet, Ryan Geiss, Samuel W. Hasinoff, Yael Pritch, Marc Levoy |
ACM Trans. Graph. | 3 |
| 2019 | Single image portrait relightingabstractLighting plays a central role in conveying the essence and depth of the subject in a portrait photograph. Professional photographers will carefully control the lighting in their studio to manipulate the appearance of their subject, while consumer photographers are usually constrained to the illumination of their environment. Though prior works have explored techniques for relighting an image, their utility is usually limited due to requirements of specialized hardware, multiple images of the subject under controlled or known illuminations, or accurate models of geometry and reflectance. To this end, we present a system for portrait relighting : a neural network that takes as input a single RGB image of a portrait taken with a standard cellphone camera in an unconstrained environment, and from that image produces a relit image of that subject as though it were illuminated according to any provided environment map. Our method is trained on a small database of 18 individuals captured under different directional light sources in a controlled light stage setup consisting of a densely sampled sphere of lights. Our proposed technique produces quantitatively superior results on our dataset's validation set compared to prior works, and produces convincing qualitative relighting results on a dataset of hundreds of real-world cellphone portraits. Because our technique can produce a 640 × 640 image in only 160 milliseconds, it may enable interactive user-facing photographic applications in the future. Tiancheng Sun, Jonathan T. Barron, Yun-Ta Tsai, Zexiang Xu, Xueming Yu, Graham Fyffe, Christoph Rhemann, Jay Busch, Paul E. Debevec, Ravi Ramamoorthi |
ACM Trans. Graph. | 3 |
| 2017 | Fast Fourier Color ConstancyabstractWe present Fast Fourier Color Constancy (FFCC), a color constancy algorithm which solves illuminant estimation by reducing it to a spatial localization task on a torus. By operating in the frequency domain, FFCC produces lower error rates than the previous state-of-the-art by 13-20% while being 250-3000× faster. This unconventional approach introduces challenges regarding aliasing, directional statistics, and preconditioning, which we address. By producing a complete posterior distribution over illuminants instead of a single illuminant estimate, FFCC enables better training techniques, an effective temporal smoothing technique, and richer methods for error analysis. Our implementation of FFCC runs at ~700 frames per second on a mobile device, allowing it to be used as an accurate, real-time, temporally-coherent automatic white balance algorithm. Jonathan T. Barron, Yun-Ta Tsai |
CVPR | 2 |
| 2016 | Fast ANN for High-Quality Collaborative FilteringabstractAbstract Collaborative filtering collects similar patches, jointly filters them and scatters the output back to input patches; each pixel gets a contribution from each patch that overlaps with it, allowing signal reconstruction from highly corrupted data. Exploiting self‐similarity, however, requires finding matching image patches, which is an expensive operation. We propose a GPU‐friendly approximated‐nearest‐neighbour(ANN) algorithm that produces high‐quality results for any type of collaborative filter. We evaluate our ANN search against state‐of‐the‐art ANN algorithms in several application domains. Our method is orders of magnitudes faster, yet provides similar or higher quality results than the previous work. Yun-Ta Tsai, Markus Steinberger, Dawid Pajak, Kari Pulli |
Comput. Graph. Forum | 1 |
| 2013 | An energy efficient time-sharing pyramid pipeline for multi-resolution computer visionabstractWe introduce an energy efficient time-sharing pyramid pipeline architecture designed for multi-resolution image analysis in mobile computer vision. The time-sharing pipeline efficiently reduces the off-chip memory traffic by re-organizing the data storage and processing order of an image pyramid. We build a parameterized image pyramid hardware generator and successfully evaluate the overall pyramid design space. Our results demonstrate that the time-sharing pyramid pipeline achieves about 50% of hardware savings in terms of area and power consumption compared to the traditional linear pipeline implementation. We also implement the multi-resolution Lucas-Kanade optical flow algorithm on the time-sharing pipeline, and demonstrate an order of magnitude savings in off-chip memory traffic and system energy consumption. Qiuling Zhu, Navjot Garg, Yun-Ta Tsai, Kari Pulli |
VLSI-SoC | 3 |
| 2013 | A Wide-Range PLL Using Self-Healing Prescaler/VCO in 65-nm CMOSabstractThe variability and leakage current in nanoscale CMOS technology may degrade the circuit performances significantly. To accommodate the above issues in a wide-range phase-locked loop (PLL), a self-healing prescaler, a self-healing voltage-controlled oscillator (VCO), and a calibrated charge pump (CP) are presented. This PLL is fabricated in a 65-nm CMOS technology and its active area is 0.0182 mm$^{2}$. For the self-healing VCO, its measured frequency range is from 60 to 1489 MHz. When this PLL operates at 855 MHz, the measured rms and peak-to-peak jitters are 8.03 and 55.6 ps, respectively. The measured reference spur is -52.89 dBc. This PLL consumes 4.3 mW from 1.2 V supply without buffers. I-Ting Lee, Yun-Ta Tsai, Shen-Iuan Liu |
IEEE Trans. Very Large Scale Integr. Syst. | 2 |
| 2011 | Electric Agents: combining television and mobile phones for an educational gameabstractElectric Agents is a cross-media game that presents new ways for children to actively engage with television content. In the game Manny, a member of the Pranksters, steals words out of the mouth of Hector, a member of The Electric Company team, and hides them to prevent the story from progressing. Children collaborate through a mobile augmented reality experience to find and collect the missing vocabulary words relevant to the show narrative. The players return the stolen words back to the show by "throwing" the words towards the television using their mobile devices. This blend of a narrative and a game strives to make educational television content more engaging and participatory while fostering collaborative play and use of specific vocabulary words. Rafael Ballagas, Glenda Revelle, Kyle Buza, Hiroshi Horii, Koichi Mori, Hayes Raffle, Mirjana Spasojevic, Janet Go, Kristin Cook, Emily Reardon, Yun-Ta Tsai, Christopher Paretti |
IDC | 11 |
| 2011 | Urban canvas: Unfreezing street-view imagery with semantically compressed LIDAR pointcloudsabstractDetailed 3D scans of urban environments are increasingly being collected with the goal of bringing more location-aware content to mobile users. This work converts large collections of LIDAR scans and street-view panoramas into a representation that extracts semantically meaningful components of the scene. Compressing this data by an order of magnitude or more enables rich user interactions with mobile applications that have a very good knowledge of the scene around them. These representations are suitable for integrating into physics engines and transmission over mobile networks — key components of modern AR entertainment solutions. Thommen Korah, Yun-Ta Tsai |
ISMAR | 2 |
| 2011 | Mobile Augmented Reality at the Hollywood Walk of FameabstractThis work introduces techniques to facilitate large-scale Augmented Reality (AR) experiences in unprepared outdoor environments. We develop a shape-based object detection framework that works with limited texture and can robustly handle extreme illumination and occlusion issues. The contribution of this work is a purely geometric approach for detecting marker-like objects under difficult and realistic outdoor conditions. We demonstrate these techniques for mobile AR experiences by detecting and tracking star-shaped pentagrams embedded in the Hollywood Walk of Fame at 30Hz on a Nokia N900 phone. Thommen Korah, Jason Wither, Yun-Ta Tsai, Ronald T. Azuma |
VR | 3 |
| 2011 | Indirect augmented reality
Jason Wither, Yun-Ta Tsai, Ronald T. Azuma |
Comput. Graph. | 2 |
| 2008 | CDIKP: A highly-compact local feature descriptorabstractA new feature descriptor is presented for object and scene recognition. The new approach, called CDIKP, uniquely combines the scale-invariant feature detection with a robust projection kernel technique to produce highly efficient feature representation. The produced feature descriptors are highly-compact in comparisons to the state-of-the-art, do not require any pre-training step, and show superior advantages in terms of distinctiveness, robustness to occlusions, invariance to scale, and tolerance of geometric distortions. We extensively evaluated the effectiveness of the new approach with various datasets acquired under varying circumstances. Yun-Ta Tsai, Quan Wang 0001, Suya You |
ICPR | 1 |