Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Boun Vinh Lu

dblp:07/2726 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 44% Image and video processing · 44% Computational photography and imaging · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › augmented reality
augmented reality visualization
0.112010
Foreground and shadow occlusion handling for outdoor augmented reality · ISMAR 2010
Image and video processing
occlusion handling
0.112010
Foreground and shadow occlusion handling for outdoor augmented reality · ISMAR 2010
Computational photography and imaging › illumination estimation
outdoor illumination estimation
0.012010
Foreground and shadow occlusion handling for outdoor augmented reality · ISMAR 2010

Methods — techniques the papers use, named apart from their topics

shadow detection and recasting · 0.1probabilistic multi-cue segmentation · 0.1
YearPublicationVenuePosition
2010 Foreground and shadow occlusion handling for outdoor augmented reality
abstract
Occlusion handling in augmented reality (AR) applications is challenging in synthesizing virtual objects correctly into the real scene with respect to existing foregrounds and shadows. Furthermore, outdoor environment makes the task more difficult due to the unpredictable illumination changes. This paper proposes novel outdoor illumination constraints for resolving the foreground occlusion problem in outdoor environment. The constraints can be also integrated into a probabilistic model of multiple cues for a better segmentation of the foreground. In addition, we introduce an effective method to resolve the shadow occlusion problem by using shadow detection and recasting with a spherical vision camera. We have applied the system in our digital cultural heritage project named Virtual Asuka (VA) and verified the effectiveness of the system.
Boun Vinh Lu, Tetsuya Kakuta, Rei Kawakami, Takeshi Oishi, Katsushi Ikeuchi
ISMAR1
2008 Detection of moving objects and cast shadows using a spherical vision camera for outdoor mixed reality
abstract
This paper presents a method to detect moving objects and remove their shadows for superimposing them on Mixed Reality (MR) systems. We cut out the foreground from a real image using a probability-based segmentation method. Using color, spatial, and temporal priors, we can improve the accuracy of the segmentation. Energy minimization is executed by graph cuts. Then we remove the shadow region from the foreground with F-value calculated from the pixel value and the spectral sensitivity characteristic of the camera. Finally we superimpose virtual objects using the stencil buffer, which is used to limit the area of rendering for each pixel. Synthesized images of an outdoor scene show the efficiency of the proposed method.
Tetsuya Kakuta, Boun Vinh Lu, Rei Kawakami, Takeshi Oishi, Katsushi Ikeuchi
VRST2