VLDB 2026 Research / reviewers in the wild / expert
Yang Zhou 0007
dblp:07/4580-7
· DBLP profile ↗
25ranked-venue papers
9as first author
16since 2021 · last 2026
0000-0002-8921-312XORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 22 · 9 first-author · 14 since 2021Artificial intelligence and machine learning · 9 · 4 first-author · 6 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MultiCOIN: Multi-Modal COntrollable InbetweeningabstractAbstract Video inbetweening creates smooth transitions between two frames making it an indispensable tool for video editing and longform video synthesis. Existing methods struggle with large or complex motion and offer limited control over intermediate frames, often misaligning with user intent. We introduce MultiCOIN, a video inbetweening framework supporting multi‐modal controls, including depth transitions and layering, motion trajectories, text prompts, and target regions for movement localization. It balances flexibility, usability, and fine‐grained precision. Built on a Diffusion Transformer (DiT), due to its proven capability to generate high‐quality long video, our model maps all motion controls into a unified sparse point‐based representation compatible with the denoising process. Further, to respect the variety of controls which operate at varying levels of granularity and influence, we separate content and motion into two branches, enabling dedicated generators for each. A stage‐wise training strategy ensures stable learning of multi‐modal controls. Extensive experiments show improved motion complexity, controllability, and narrative consistency. Project Page: MultiCOIN. Maham Tanveer, Yang Zhou 0007, Simon Niklaus, Ali Mahdavi-Amiri, Hao (Richard) Zhang, Krishna Kumar Singh, Nanxuan Zhao |
Comput. Graph. Forum | 2 |
| 2025 | Attention Distillation: A Unified Approach to Visual Characteristics TransferabstractRecent advances in generative diffusion models have shown a notable inherent understanding of image style and semantics. In this paper, we leverage the self-attention features from pretrained diffusion networks to transfer the visual characteristics from a reference to generated images. Unlike previous work that uses these features as plug-and-play attributes, we propose a novel attention distillation loss calculated between the ideal and current stylization results, based on which we optimize the synthesized image via backpropagation in latent space. Next, we propose an improved Classifier Guidance that integrates attention distillation loss into the denoising sampling process, further accelerating the synthesis and enabling a broad range of image generation applications. Extensive experiments have demonstrated the extraordinary performance of our approach in transferring the examples’ style, appearance, and texture to new images in synthesis. Code is available at https://github.com/xugao97/AttentionDistillation. Yang Zhou 0007, Zichong Chen, Hui Huang 0004 |
CVPR | 1 |
| 2025 | Describe, Adapt and Combine: Empowering CLIP Encoders for Open-Set 3D Object Retrieval
Yang Zhou 0007, Zhe Liu 0033, Rui Yu 0002, Song Bai 0001, Yulong Wang 0002, Xinwei He 0001, Xiang Bai |
ICCV | 2 |
| 2025 | TeDA: Boosting Vision-Lanuage Models for Zero-Shot 3D Object Retrieval via Testing-time Distribution AlignmentabstractLearning discriminative 3D representations that generalize well to unknown testing categories is an emerging requirement for many real-world 3D applications. Existing well-established methods often struggle to attain this goal due to insufficient 3D training data from broader concepts. Meanwhile, pre-trained large vision-language models (e.g., CLIP) have shown remarkable zero-shot generalization capabilities. Yet, they are limited in extracting suitable 3D representations due to substantial gaps between their 2D training and 3D testing distributions. To address these challenges, we propose Testing-time Distribution Alignment (TeDA), a novel framework that adapts a pretrained 2D vision-language model CLIP for unknown 3D object retrieval at test time. To our knowledge, it is the first work that studies the test-time adaptation of a vision-language model for 3D feature learning. TeDA projects 3D objects into multi-view images, extracts features using CLIP, and refines 3D query embeddings with an iterative optimization strategy by confident query-target sample pairs in a self-boosting manner. Additionally, TeDA integrates textual descriptions generated by a multimodal language model (InternVL) to enhance 3D object understanding, leveraging CLIP's aligned feature space to fuse visual and textual cues. Extensive experiments on four open-set 3D object retrieval benchmarks demonstrate that TeDA greatly outperforms state-of-the-art methods, even those requiring extensive training. We also experimented with depth maps on Objaverse-LVIS, further validating its effectiveness. Code is available at https://github.com/wangzhichuan123/TeDA. Yang Zhou 0007, Jinhai Xiang, Yulong Wang 0002, Xinwei He 0001 |
ICMR | 2 |
| 2025 | CLIP-AdaM: Adapting Multi-view CLIP for Open-set 3D Object RetrievalabstractOpen-set 3D object retrieval (3DOR) aims to learn discriminative and generalizable embeddings for unseen categories of 3D objects. However, attaining this objective typically requires the costly acquisition of large-scale 3D object datasets and associated resources for model training. Building upon the strong open-world representation capabilities of CLIP, we introduce CLIP-AdaM, which, to our knowledge, represents the first attempt to adapt a CLIP model for open-set 3DOR with minimal effort. We first find that a pretrained CLIP already delivers a surprisingly acceptable performance on multi-view images. To further unleash its potential, we design a customized adapter for learning to aggregate and adapt its pretrained features towards better 3D embeddings. For aggregation, it learns two sets of view scores to weigh the contributions of view images for fusion. One is learned by a tiny view-score network at the instance level, and the other is learned implicitly at the dataset level, aiding generalization to unseen categories. The adaptation component comprises only a basic linear layer yet yields superior results. During training, the adapter with such a small amount of parameters can be efficiently fine-tuned with limited 3D closed-set data, effectively mitigating the overfitting issue while harnessing the prior knowledge from pretrained models. Without bells and whistles, CLIP-AdaM attains state-of-the-art performance on four open-set 3DOR benchmarks. Additionally, it demonstrates strong extensibility to broader scenarios, including zero-shot, few-shot, and seen/unseen 3D representation learning. Xinwei He 0001, Yuxuan Cheng, Yulong Wang 0002, Yang Zhou 0007, Xiang Bai |
SIGIR | 6 |
| 2025 | StyleBlend: Enhancing Style-Specific Content Creation in Text-to-Image Diffusion ModelsabstractAbstract Synthesizing visually impressive images that seamlessly align both text prompts and specific artistic styles remains a significant challenge in Text‐to‐Image (T2I) diffusion models. This paper introduces StyleBlend, a method designed to learn and apply style representations from a limited set of reference images, enabling content synthesis of both text‐aligned and stylistically coherent. Our approach uniquely decomposes style into two components, composition and texture, each learned through different strategies. We then leverage two synthesis branches, each focusing on a corresponding style component, to facilitate effective style blending through shared features without affecting content generation. StyleBlend addresses the common issues of text misalignment and weak style representation that previous methods have struggled with. Extensive qualitative and quantitative comparisons demonstrate the superiority of our approach. Zichong Chen, Yang Zhou 0007 |
Comput. Graph. Forum | 3 |
| 2025 | SPG: Style-Prompting Guidance for Style-Specific Content CreationabstractAbstract Although recent text‐to‐image (T2I) diffusion models excel at aligning generated images with textual prompts, controlling the visual style of the output remains a challenging task. In this work, we propose Style‐Prompting Guidance (SPG), a novel sampling strategy for style‐specific image generation. SPG constructs a style noise vector and leverages its directional deviation from unconditional noise to guide the diffusion process toward the target style distribution. By integrating SPG with Classifier‐Free Guidance (CFG), our method achieves both semantic fidelity and style consistency. SPG is simple, robust, and compatible with controllable frameworks like ControlNet and IPAdapter, making it practical and widely applicable. Extensive experiments demonstrate the effectiveness and generality of our approach compared to state‐of‐the‐art methods. Code is available at https://github.com/Rumbling281441/SPG . Zichong Chen, Yang Zhou 0007, Hui Huang 0004 |
Comput. Graph. Forum | 3 |
| 2025 | High-Fidelity Texture Transfer Using Multi-Scale Depth-Aware DiffusionabstractAbstract Textures are a key component of 3D assets. Transferring textures from one shape to another, without user interaction or additional semantic guidance, is a classical yet challenging problem. It can enhance the diversity of existing shape collections, augmenting their application scope. This paper proposes an innovative 3D texture transfer framework that leverages the generative power of pre‐trained diffusion models. While diffusion models have achieved significant success in 2D image generation, their application to 3D domains faces great challenges in preserving coherence across different viewpoints. Addressing this issue, we designed a multi‐scale generation framework to optimize the UV maps coarse‐to‐fine. To ensure multi‐view consistency, we use depth info as geometric guidance; meanwhile, a novel consistency loss is proposed to further constrain the color coherence and reduce artifacts. Experimental results demonstrate that our multi‐scale framework not only produces high‐quality texture transfer results but also excels in handling complex shapes while preserving correct semantic correspondences. Compared to existing techniques, our method achieves improvements in both consistency and texture clarity, as well as time efficiency. Rongzhen Lin, Zichong Chen, Xiaoyong Hao, Yang Zhou 0007, Hui Huang 0004 |
Comput. Graph. Forum | 4 |
| 2025 | Introducing Unbiased Depth into 2D Gaussian Splatting for High-accuracy Surface ReconstructionabstractAbstract Recently, 2D Gaussian Splatting (2DGS) has demonstrated superior geometry reconstruction quality than the popular 3DGS by using 2D surfels to approximate thin surfaces. However, it falls short when dealing with glossy surfaces, resulting in visible holes in these areas. We find that the reflection discontinuity causes the issue. To fit the jump from diffuse to specular reflection at different viewing angles, depth bias is introduced in the optimized Gaussian primitives. To address that, we first replace the depth distortion loss in 2DGS with a novel depth convergence loss, which imposes a strong constraint on depth continuity. Then, we rectify the depth criterion in determining the actual surface, which fully accounts for all the intersecting Gaussians along the ray. Qualitative and quantitative evaluations across various datasets reveal that our method significantly improves reconstruction quality, with more complete and accurate surfaces than 2DGS. Code is available at https://github.com/XiaoXinyyx/Unbiased_Surfel . Yang Zhou 0007, Hui Huang 0004 |
Comput. Graph. Forum | 2 |
| 2025 | Deformable Few-Shot Face Cartoonization via Local to Global TranslationabstractCartoonizing portrait images is a stylish and eye-catching application in both computer vision and graphics. We aimed to train a face cartoonization model using very few (e.g., 5–10) style examples. The main difficulty in this challenging task lies in producing stylizations of high quality while preserving the identity of the input, particularly when the style examples contain strong exaggerations. To address this, we propose a novel cross-domain center loss for few-shot generative adversarial network (GAN) adaptation, which forces the distribution of the target domain to be similar to that of the source. We then employ it to solve this few-shot problem along with a two-stage strategy. Stage I generates an intermediate cartoonization for the input, where we first stylize the individual facial components locally and then deform them to mimic the desired exaggeration under the guidance of landmarks. Stage II focuses on global refinement of the intermediate image. First, we adapt a pretrained StyleGAN model using the proposed cross-domain center loss to the target domain defined by a few examples. Subsequently, the intermediate cartoonization from Stage I can be holistically refined through GAN inversion. The generative power of StyleGAN guarantees high image quality, while the local translation and landmark-guided deformation applied to facial components provide high identity fidelity. Experiments show that the proposed method outperforms state-of-the-art few-shot stylization approaches both qualitatively and quantitatively. Yang Zhou 0007, Shengshu Li, Hui Huang 0004 |
Comput. Vis. Media | 1 |
| 2024 | Generating Non-Stationary Textures Using Self-RectificationabstractThis paper addresses the challenge of example-based non-stationary texture synthesis. We introduce a novel two-step approach wherein users first modify a reference texture using standard image editing tools, yielding an initial rough target for the synthesis. Subsequently, our proposed method, termed “self-rectification”, automatically refines this target into a coherent, seamless texture, while faithfully preserving the distinct visual characteristics of the reference exemplar. Our method leverages a pretrained diffusion network, and uses self-attention mechanisms, to grad-ually align the synthesized texture with the reference, en-suring the retention of the structures in the provided target. Through experimental validation, our approach ex-hibits exceptional proficiency in handling non-stationary textures, demonstrating significant advancements in texture synthesis when compared to existing state-of-the-art techniques. Code is available at https://github.com/xiaorongjun000/Self-Rectification Yang Zhou 0007, Rongjun Xiao, Dani Lischinski, Daniel Cohen-Or, Hui Huang 0004 |
CVPR | 1 |
| 2024 | Deformable One-Shot Face Stylization via DINO Semantic GuidanceabstractThis paper addresses the complex issue of one-shot face stylization, focusing on the simultaneous consideration of appearance and structure, where previous methods have fallen short. We explore deformation-aware face stylization that diverges from traditional single-image style reference, opting for a real-style image pair instead. The cornerstone of our method is the utilization of a self-supervised vision transformer, specifically DINO-ViT, to establish a robust and consistent facial structure representation across both real and style domains. Our stylization process begins by adapting the StyleGAN generator to be deformation-aware through the integration of spatial transformers (STN). We then introduce two innovative constraints for generator fine-tuning under the guidance of DINO semantics: i) a directional deformation loss that regulates directional vectors in DINO space, and ii) a relative structural consistency constraint based on DINO token self-similarities, ensuring diverse generation. Additionally, style-mixing is employed to align the color generation with the reference, minimizing inconsistent correspondences. This framework delivers enhanced deformability for general one-shot face stylization, achieving notable efficiency with a fine-tuning duration of approximately 10 minutes. Extensive qualitative and quantitative comparisons demonstrate our superiority over state-of-the-art one-shot face stylization methods. Code is available at https://github.com/zichongc/DoesFS. Yang Zhou 0007, Zichong Chen, Hui Huang 0004 |
CVPR | 1 |
| 2024 | Point-StyleGAN: Multi-scale point cloud synthesis with style modulation
Yang Zhou 0007, Zhiqiang Lin 0004, Xinwei He 0001, Hui Huang 0004 |
Comput. Aided Geom. Des. | 1 |
| 2023 | Neural Texture Synthesis with Guided CorrespondenceabstractMarkov random fields (MRFs) are the cornerstone of classical approaches to example-based texture synthesis. Yet, it is not fully valued in the deep learning era. This pa-per aims to re-promote the combination of MRFs and neural networks, i.e., the CNNMRF model, for texture synthesis, with two key observations made. We first propose to compute the Guided Correspondence Distance in the nearest neighbor search, based on which a Guided Correspondence loss is defined to measure the similarity of the output texture to the example. Experiments show that our approach sur-passes existing neural approaches in uncontrolled and con-trolled texture synthesis. More importantly, the Guided Cor-respondence loss can function as a general textural loss in, e.g., training generative networks for real-time controlled synthesis and inversion-based single-image editing. In con-trast, existing textural losses, such as the Sliced Wasserstein loss, cannot work on these challenging tasks. Yang Zhou 0007, Kaijian Chen, Rongjun Xiao, Hui Huang 0004 |
CVPR | 1 |
| 2023 | Parsing-Conditioned Anime Translation: A New Dataset and MethodabstractAnime is an abstract art form that is substantially different from the human portrait, leading to a challenging misaligned image translation problem that is beyond the capability of existing methods. This can be boiled down to a highly ambiguous unconstrained translation between two domains. To this end, we design a new anime translation framework by deriving the prior knowledge of a pre-trained StyleGAN model. We introduce disentangled encoders to separately embed structure and appearance information into the same latent code, governed by four tailored losses. Moreover, we develop a FaceBank aggregation method that leverages the generated data of the StyleGAN, anchoring the prediction to produce in-domain animes. To empower our model and promote the research of anime translation, we propose the first anime portrait parsing dataset, Danbooru-Parsing , containing 4,921 densely labeled images across 17 classes. This dataset connects the face semantics with appearances, enabling our new constrained translation setting. We further show the editability of our results, and extend our method to manga images, by generating the first manga parsing pseudo data. Extensive experiments demonstrate the values of our new dataset and method, resulting in the first feasible solution on anime translation. Zhansheng Li, Yangyang Xu 0003, Nanxuan Zhao, Yang Zhou 0007, Yongtuo Liu, Dahua Lin, Shengfeng He |
ACM Trans. Graph. | 4 |
| 2022 | Delving deep into pixelized face recovery and defense
Zhixuan Zhong, Yong Du 0003, Yang Zhou 0007, Jiang-Zhong Cao, Shengfeng He |
Neurocomputing | 3 |
| 2020 | EFANet: Exchangeable Feature Alignment Network for Arbitrary Style TransferabstractStyle transfer has been an important topic both in computer vision and graphics. Since the seminal work of Gatys et al. first demonstrates the power of stylization through optimization in the deep feature space, quite a few approaches have achieved real-time arbitrary style transfer with straightforward statistic matching techniques. In this work, our key observation is that only considering features in the input style image for the global deep feature statistic matching or local patch swap may not always ensure a satisfactory style transfer; see e.g., Figure 1. Instead, we propose a novel transfer framework, EFANet, that aims to jointly analyze and better align exchangeable features extracted from the content and style image pair. In this way, the style feature from the style image seeks for the best compatibility with the content information in the content image, leading to more structured stylization results. In addition, a new whitening loss is developed for purifying the computed content features and better fusion with styles in feature space. Qualitative and quantitative experiments demonstrate the advantages of our approach. Chunjin Song, Yang Zhou 0007, Minglun Gong, Hui Huang 0004 |
AAAI | 3 |
| 2020 | Offsite aerial path planning for efficient urban scene reconstructionabstractWith rapid development in UAV technologies, it is now possible to reconstruct large-scale outdoor scenes using only images captured by low-cost drones. The problem, however, becomes how to plan the aerial path for a drone to capture images so that two conflicting goals are optimized: maximizing the reconstruction quality and minimizing mid-air image acquisition effort. Existing approaches either resort to pre-defined dense and thus inefficient view sampling strategy, or plan the path adaptively but require two onsite flight passes and intensive computation in-between. Hence, using these methods to capture and reconstruct large-scale scenes can be tedious. In this paper, we present an adaptive aerial path planning algorithm that can be done before the site visit. Using only a 2D map and a satellite image of the to-be-reconstructed area, we first compute a coarse 2.5D model for the scene based on the relationship between buildings and their shadows. A novel Max-Min optimization is then proposed to select a minimal set of viewpoints that maximizes the reconstructability under the the same number of viewpoints. Experimental results on benchmark show that our planning approach can effectively reduce the number of viewpoints needed than the previous state-of-the-art method, while maintaining comparable reconstruction quality. Since no field computation or a second visit is needed, and the view number is also minimized, our approach significantly reduces the time required in the field as well as the off-line computation cost for multi-view stereo reconstruction, making it possible to reconstruct a large-scale urban scene in a short time with moderate effort. Ke Xie 0001, Yang Zhou 0007, Minglun Gong, Hui Huang 0004 |
ACM Trans. Graph. | 5 |
| 2019 | ETNet: Error Transition Network for Arbitrary Style TransferabstractNumerous valuable efforts have been devoted to achieving arbitrary style transfer since the seminal work of Gatys et al. However, existing state-of-the-art approaches often generate insufficiently stylized results under challenging cases. We believe a fundamental reason is that these approaches try to generate the stylized result in a single shot and hence fail to fully satisfy the constraints on semantic structures in the content images and style patterns in the style images. Inspired by the works on error-correction, instead, we propose a self-correcting model to predict what is wrong with the current stylization and refine it accordingly in an iterative manner. For each refinement, we transit the error features across both the spatial and scale domain and invert the processed features into a residual image, with a network we call Error Transition Network (ETNet). The proposed model improves over the state-of-the-art methods with better semantic structures and more adaptive style pattern details. Various qualitative and quantitative experiments show that the key concept of both progressive strategy and error-correction leads to better results. Code and models are available at https://github.com/zhijieW94/ETNet. Chunjin Song, Yang Zhou 0007, Minglun Gong, Hui Huang 0004 |
NeurIPS | 3 |
| 2018 | Triplet-Center Loss for Multi-View 3D Object RetrievalabstractMost existing 3D object recognition algorithms focus on leveraging the strong discriminative power of deep learning models with softmax loss for the classification of 3D data, while learning discriminative features with deep metric learning for 3D object retrieval is more or less neglected. In the paper, we study variants of deep metric learning losses for 3D object retrieval, which did not receive enough attention from this area. First, two kinds of representative losses, triplet loss and center loss, are introduced which could learn more discriminative features than traditional classification loss. Then, we propose a novel loss named triplet-center loss, which can further enhance the discriminative power of the features. The proposed triplet-center loss learns a center for each class and requires that the distances between samples and centers from the same class are closer than those from different classes. Extensive experimental results on two popular 3D object retrieval benchmarks and two widely-adopted sketch-based 3D shape retrieval benchmarks consistently demonstrate the effectiveness of our proposed loss, and significant improvements have been achieved compared with the state-of-the-arts. Xinwei He 0001, Yang Zhou 0007, Song Bai 0001, Xiang Bai |
CVPR | 2 |
| 2018 | Full 3D reconstruction of transparent objectsabstractNumerous techniques have been proposed for reconstructing 3D models for opaque objects in past decades. However, none of them can be directly applied to transparent objects. This paper presents a fully automatic approach for reconstructing complete 3D shapes of transparent objects. Through positioning an object on a turntable, its silhouettes and light refraction paths under different viewing directions are captured. Then, starting from an initial rough model generated from space carving, our algorithm progressively optimizes the model under three constraints: surface and refraction normal consistency, surface projection and silhouette consistency, and surface smoothness. Experimental results on both synthetic and real objects demonstrate that our method can successfully recover the complex shapes of transparent objects and faithfully reproduce their light refraction properties. Bojian Wu, Yang Zhou 0007, Yiming Qian, Minglun Gong, Hui Huang 0004 |
ACM Trans. Graph. | 2 |
| 2018 | Non-stationary texture synthesis by adversarial expansionabstractThe real world exhibits an abundance of non-stationary textures. Examples include textures with large scale structures, as well as spatially variant and inhomogeneous textures. While existing example-based texture synthesis methods can cope well with stationary textures, non-stationary textures still pose a considerable challenge, which remains unresolved. In this paper, we propose a new approach for example-based non-stationary texture synthesis. Our approach uses a generative adversarial network (GAN), trained to double the spatial extent of texture blocks extracted from a specific texture exemplar. Once trained, the fully convolutional generator is able to expand the size of the entire exemplar, as well as of any of its sub-blocks. We demonstrate that this conceptually simple approach is highly effective for capturing large scale structures, as well as other non-stationary attributes of the input exemplar. As a result, it can cope with challenging textures, which, to our knowledge, no other existing method can handle. Yang Zhou 0007, Zhen Zhu 0006, Xiang Bai, Dani Lischinski, Daniel Cohen-Or, Hui Huang 0004 |
ACM Trans. Graph. | 1 |
| 2017 | Analysis and Controlled Synthesis of Inhomogeneous TexturesabstractMany interesting real-world textures are inhomogeneous and/or anisotropic. An inhomogeneous texture is one where various visual properties exhibit significant changes across the texture's spatial domain. Examples include perceptible changes in surface color, lighting, local texture pattern and/or its apparent scale, and weathering effects, which may vary abruptly, or in a continuous fashion. An anisotropic texture is one where the local patterns exhibit a preferred orientation, which also may vary across the spatial domain. While many example-based texture synthesis methods can be highly effective when synthesizing uniform (stationary) isotropic textures, synthesizing highly non-uniform textures, or ones with spatially varying orientation, is a considerably more challenging task, which so far has remained underexplored. In this paper, we propose a new method for automatic analysis and controlled synthesis of such textures. Given an input texture exemplar, our method generates a source guidance map comprising: (i) a scalar progression channel that attempts to capture the low frequency spatial changes in color, lighting, and local pattern combined, and (ii) a direction field that captures the local dominant orientation of the texture. Having augmented the texture exemplar with this guidance map, users can exercise better control over the synthesized result by providing easily specified target guidance maps, which are used to constrain the synthesis process. Yang Zhou 0007, Huajie Shi, Dani Lischinski, Minglun Gong, Johannes Kopf 0001, Hui Huang 0004 |
Comput. Graph. Forum | 1 |
| 2016 | Skeleton-guided 3D shape distance field metamorphosis
Bo Wu 0020, Kai Xu 0004, Yang Zhou 0007, Yueshan Xiong, Hui Huang 0004 |
Graph. Model. | 3 |
| 2015 | Generalized cylinder decompositionabstractDecomposing a complex shape into geometrically simple primitives is a fundamental problem in geometry processing. We are interested in a shape decomposition problem where the simple primitives sought are generalized cylinders , which are ubiquitous in both organic forms and man-made artifacts. We introduce a quantitative measure of cylindricity for a shape part and develop a cylindricity-driven optimization algorithm, with a global objective function, for generalized cylinder decomposition. As a measure of geometric simplicity and following the minimum description length principle, cylindricity is defined as the cost of representing a cylinder through skeletal and cross-section profile curves. Our decomposition algorithm progressively builds local to non-local cylinders, which form over-complete covers of the input shape. The over-completeness of the cylinder covers ensures a conservative buildup of the cylindrical parts, leaving the final decision on decomposition to global optimization. We solve the global optimization by finding an exact cover, which optimizes the global objective function. We demonstrate results of our optimal decomposition algorithm on numerous examples and compare with other alternatives. Yang Zhou 0007, Kangxue Yin, Hui Huang 0004, Hao (Richard) Zhang, Minglun Gong, Daniel Cohen-Or |
ACM Trans. Graph. | 1 |