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Peihong Zhu

dblp:07/8526 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2011
0000-0002-6731-5096ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-authorSystems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 50% Parallel and multicore computing · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
GPUs and heterogeneous computing › GPU graph processing
GPU graph algorithms
0.112011
Evaluating graph coloring on GPUs · PPoPP 2011
Parallel and multicore computing
parallel graph algorithms
0.112011
Evaluating graph coloring on GPUs · PPoPP 2011

Methods — techniques the papers use, named apart from their topics

uniform block partitioning · 0.1conflict iteration · 0.1
YearPublicationVenuePosition
2011 Fast Shape-Based Nearest-Neighbor Search for Brain MRIs Using Hierarchical Feature Matching
Peihong Zhu, Suyash P. Awate, Samuel Gerber, Ross T. Whitaker
MICCAI (2)1
2011 Evaluating graph coloring on GPUs
abstract
This paper evaluates features of graph coloring algorithms implemented on graphics processing units (GPUs), comparing coloring heuristics and thread decompositions. As compared to prior work on graph coloring for other parallel architectures, we find that the large number of cores and relatively high global memory bandwidth of a GPU lead to different strategies for the parallel implementation. Specifically, we find that a simple uniform block partitioning is very effective on GPUs and our parallel coloring heuristics lead to the same or fewer colors than prior approaches for distributed-memory cluster architecture. Our algorithm resolves many coloring conflicts across partitioned blocks on the GPU by iterating through the coloring process, before returning to the CPU to resolve remaining conflicts. With this approach we get as few color (if not fewer) than the best sequential graph coloring algorithm and performance is close to the fastest sequential graph coloring algorithms which have poor color quality.
Pascal Grosset, Peihong Zhu, Shusen Liu 0001, Suresh Venkatasubramanian, Mary W. Hall
PPoPP2
2010 Spatial Regularization of Functional Connectivity Using High-Dimensional Markov Random Fields
Wei Liu 0036, Peihong Zhu, Jeffrey S. Anderson, Deborah A. Yurgelun-Todd, P. Thomas Fletcher
MICCAI (2)2