Joseph J. Lim

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40ranked-venue papers
5as first author
11since 2021 · last 2025
0009-0007-6891-676XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 39 · 5 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 16 · 4 first-authorSystems, architecture and hardware · 4 · 3 since 2021
YearPublicationVenuePosition
2025 Subtask-Aware Visual Reward Learning from Segmented Demonstrations
abstract
Reinforcement Learning (RL) agents have demonstrated their potential across various robotic tasks. However, they still heavily rely on human-engineered reward functions, requiring extensive trial-and-error and access to target behavior information, often unavailable in real-world settings. This paper introduces REDS: REward learning from Demonstration with Segmentations, a novel reward learning framework that leverages action-free videos with minimal supervision. Specifically, REDS employs video demonstrations segmented into subtasks from diverse sources and treats these segments as ground-truth rewards. We train a dense reward function conditioned on video segments and their corresponding subtasks to ensure alignment with ground-truth reward signals by minimizing the Equivalent-Policy Invariant Comparison distance. Additionally, we employ contrastive learning objectives to align video representations with subtasks, ensuring precise subtask inference during online interactions. Our experiments show that REDS significantly outperforms baseline methods on complex robotic manipulation tasks in Meta-World and more challenging real-world tasks, such as furniture assembly in FurnitureBench, with minimal human intervention. Moreover, REDS facilitates generalization to unseen tasks and robot embodiments, highlighting its potential for scalable deployment in diverse environments.
Changyeon Kim, Minho Heo, Doohyun Lee, Honglak Lee, Jinwoo Shin, Joseph J. Lim, Kimin Lee
ICLR6
2025 QMP: Q-switch Mixture of Policies for Multi-Task Behavior Sharing
abstract
Multi-task reinforcement learning (MTRL) aims to learn several tasks simultaneously for better sample efficiency than learning them separately. Traditional methods achieve this by sharing parameters or relabeling data between tasks. In this work, we introduce a new framework for sharing behavioral policies across tasks, which can be used in addition to existing MTRL methods. The key idea is to improve each task's off-policy data collection by employing behaviors from other task policies. Selectively sharing helpful behaviors acquired in one task to collect training data for another task can lead to higher-quality trajectories, leading to more sample-efficient MTRL. Thus, we introduce a simple and principled framework called Q-switch mixture of policies (QMP) that selectively shares behavior between different task policies by using the task's Q-function to evaluate and select useful shareable behaviors. We theoretically analyze how QMP improves the sample efficiency of the underlying RL algorithm. Our experiments show that QMP's behavioral policy sharing provides complementary gains over many popular MTRL algorithms and outperforms alternative ways to share behaviors in various manipulation, locomotion, and navigation environments. Videos are available at https://qmp-mtrl.github.io/.
Grace Zhang, Ayush Jain 0003, Injune Hwang, Shao-Hua Sun, Joseph J. Lim
ICLR5
2024 Open X-Embodiment: Robotic Learning Datasets and RT-X Models : Open X-Embodiment Collaboration
abstract
Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train "generalist" X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. The project website is robotics-transformer-x.github.io.
Abigail O'Neill, Abhiram Maddukuri, Abhishek Gupta 0004, Abhishek Padalkar, Abraham Lee, Acorn Pooley, Agrim Gupta, Ajay Mandlekar, Ajinkya Jain, Albert Tung, Alex Bewley, Alex Irpan, Alexander Khazatsky, Anant Rai, Anchit Gupta, Andrew E. Wang, Anikait Singh, Animesh Garg, Aniruddha Kembhavi, Annie Xie, Anthony Brohan, Antonin Raffin, Archit Sharma, Arefeh Yavary, Arhan Jain, Ashwin Balakrishna, Ayzaan Wahid, Ben Burgess-Limerick, Bernhard Schölkopf, Blake Wulfe, Brian Ichter, Cewu Lu, Charles Xu 0003, Charlotte Le, Chelsea Finn, Chen Wang 0053, Chenfeng Xu, Cheng Chi 0001, Chenguang Huang, Christine Chan, Christopher Agia, Chuer Pan, Chuyuan Fu, Coline Devin, Danfei Xu, Daniel Morton, Danny Drieß, Daphne Chen, Deepak Pathak, Dhruv Shah, Dieter Büchler, Dinesh Jayaraman, Dmitry Kalashnikov, Dorsa Sadigh, Edward Johns, Ethan Paul Foster, Fangchen Liu, Federico Ceola, Fei Xia 0002, Feiyu Zhao, Freek Stulp, Gaoyue Zhou, Gaurav S. Sukhatme, Gautam Salhotra, Gilbert Feng, Giulio Schiavi, Glen Berseth, Gregory Kahn, Guanzhi Wang, Hao Su 0001, Haoshu Fang, Henghui Bao, Heni Ben Amor, Henrik I. Christensen, Hiroki Furuta, Homer Walke, Hongjie Fang, Huy Ha, Igor Mordatch, Ilija Radosavovic, Isabel Leal, Jacky Liang, Jad Abou-Chakra, Jaehyung Kim 0001, Jaimyn Drake, Jan Peters 0001, Jan Schneider 0007, Jasmine Hsu, Jeannette Bohg, Jeffrey T. Bingham, Jensen Gao, Jiaheng Hu, Jiajun Wu 0001, Jiankai Sun, Jianlan Luo, Jiayuan Gu, Jie Tan 0001, Jihoon Oh, Jimmy Wu, Jingpei Lu, Jitendra Malik, João Silvério, Joey Hejna, Jonathan Booher, Jonathan Tompson, Jonathan Yang, Jordi Salvador, Joseph J. Lim, Junhyek Han, Kanishka Rao, Karl Pertsch, Karol Hausman, Keegan Go, Keerthana Gopalakrishnan, Kenneth Y. Goldberg, Kendra Byrne, Kenneth Oslund, Kento Kawaharazuka, Kevin Black, Kevin Zhang 0002, Kiana Ehsani, Kiran Lekkala, Kirsty Ellis, Krishan Rana, Krishnan Srinivasan, Kuan Fang, Kunal Pratap Singh, Kuo-Hao Zeng, Kyle Hatch, Kyle Hsu, Laurent Itti, Yunliang Chen 0001, Lerrel Pinto, Li Fei-Fei 0001, Liam Tan, Linxi Fan, Lionel Ott, Lisa Lee, Luca Weihs, Magnum Chen, Marion Lepert, Marius Memmel, Masayoshi Tomizuka, Masha Itkina, Mateo Guaman Castro, Max Spero, Maximilian Du, Michael Ahn, Michael C. Yip, Mingtong Zhang 0003, Mingyu Ding, Minho Heo, Mohan Kumar Srirama, Mohit Sharma 0001, Moo Jin Kim, Naoaki Kanazawa, Nicklas Hansen 0001, Nicolas Heess, Nikhil J. Joshi, Niko Sünderhauf, Norman Di Palo, Nur Muhammad Shafiullah, Oier Mees, Oliver Kroemer, Osbert Bastani, Pannag R. Sanketi, Patrick Tree Miller, Patrick Yin, Paul Wohlhart, Peng Xu 0010, Peter David Fagan, Peter Mitrano, Pierre Sermanet, Pieter Abbeel, Priya Sundaresan, Qiuyu Chen, Rafael Rafailov, Ria Doshi, Roberto Martin Martin, Rohan Baijal, Rosario Scalise, Rose Hendrix, Roy Lin, Runjia Qian, Russell Mendonca, Rutav Shah, Ryan Hoque, Ryan Julian, Samuel Bustamante-Gomez, Sean Kirmani, Sergey Levine, Sherry Moore, Shikhar Bahl, Shivin Dass, Shubham D. Sonawani, Shuran Song, Sichun Xu, Siddhant Haldar, Siddharth Karamcheti, Simeon Adebola, Simon Guist, Soroush Nasiriany, Stefan Schaal, Stefan Welker, Stephen Tian, Subramanian Ramamoorthy, Sudeep Dasari, Suneel Belkhale, Sungjae Park, Suraj Nair 0003, Suvir Mirchandani, Takayuki Osa, Tanmay Gupta, Tatsuya Harada, Tatsuya Matsushima, Ted Xiao, Thomas Kollar, Tianhe Yu, Tianli Ding, Todor Davchev, Tony Z. Zhao, Travis Armstrong, Trevor Darrell, Trinity Chung, Vidhi Jain, Vincent Vanhoucke, Wolfram Burgard, Xiaolong Wang 0004, Xinghao Zhu, Xinyang Geng, Liangwei Xu, Yecheng Jason Ma 0001, Yejin Kim 0003, Yevgen Chebotar, Yilin Wu 0003, Yonatan Bisk, Yoonyoung Cho, Youngwoon Lee, Yuchen Cui, Yueh-Hua Wu, Yujin Tang, Yuke Zhu, Yunchu Zhang, Yunfan Jiang 0001, Yunshuang Li, Yunzhu Li, Yusuke Iwasawa, Yutaka Matsuo, Zehan Ma, Zichen Jeff Cui, Zichen Zhang 0016, Zipeng Lin
ICRA116
2024 SPRINT: Scalable Policy Pre-Training via Language Instruction Relabeling
abstract
Pre-training robots with a rich set of skills can substantially accelerate the learning of downstream tasks. Prior works have defined pre-training tasks via natural language instructions, but doing so requires tedious human annotation of hundreds of thousands of instructions. Thus, we propose SPRINT, a scalable offline policy pre-training approach which substantially reduces the human effort needed for pre-training a diverse set of skills. Our method uses two core ideas to automatically expand a base set of pre-training tasks: instruction relabeling via large language models and cross-trajectory skill chaining with offline reinforcement learning. As a result, SPRINT pre-training equips robots with a richer repertoire of skills that can help an agent generalize to new tasks. Experiments in a household simulator and on a real robot kitchen manipulation task show that SPRINT leads to substantially faster learning of new long-horizon tasks than previous pre-training approaches. Website at https://clvrai.com/sprint.
Jesse Zhang, Karl Pertsch, Joseph J. Lim
ICRA4
2022 Know Your Action Set: Learning Action Relations for Reinforcement Learning
Ayush Jain 0003, Norio Kosaka, Joseph J. Lim
ICLR4
2022 Skill-based Meta-Reinforcement Learning
Taewook Nam, Shao-Hua Sun, Karl Pertsch, Sung Ju Hwang, Joseph J. Lim
ICLR5
2022 Task-Induced Representation Learning
Jun Yamada, Karl Pertsch, Anisha Gunjal, Joseph J. Lim
ICLR4
2021 Message Passing Adaptive Resonance Theory for Online Active Semi-supervised Learning
abstract
Active learning is widely used to reduce labeling effort and training time by repeatedly querying only the most beneficial samples from unlabeled data. In real-world problems where data cannot be stored indefinitely due to limited storage or privacy issues, the query selection and the model update should be performed as soon as a new data sample is observed. Various online active learning methods have been studied to deal with these challenges; however, there are difficulties in selecting representative query samples and updating the model efficiently without forgetting. In this study, we propose Message Passing Adaptive Resonance Theory (MPART) that learns the distribution and topology of input data online. Through message passing on the topological graph, MPART actively queries informative and representative samples, and continuously improves the classification performance using both labeled and unlabeled data. We evaluate our model in stream-based selective sampling scenarios with comparable query selection strategies, showing that MPART significantly outperforms competitive models.
Injune Hwang, Hyundo Lee, Hyunseo Kim 0001, Won-Seok Choi 0006, Joseph J. Lim, Byoung-Tak Zhang
ICML6
2021 IKEA Furniture Assembly Environment for Long-Horizon Complex Manipulation Tasks
abstract
The IKEA Furniture Assembly Environment is one of the first benchmarks for testing and accelerating the automation of long-horizon and hierarchical manipulation tasks. The environment is designed to advance reinforcement learning and imitation learning from simple toy tasks to complex tasks requiring both long-term planning and sophisticated low-level control. Our environment features 60 furniture models, 6 robots, photorealistic rendering, and domain randomization. We evaluate reinforcement learning and imitation learning methods on the proposed environment. Our experiments show furniture assembly is a challenging task due to its long horizon and sophisticated manipulation requirements, which provides ample opportunities for future research. The environment is publicly available at https://clvrai.com/furniture.
Youngwoon Lee, Edward S. Hu, Joseph J. Lim
ICRA3
2021 Generalizable Imitation Learning from Observation via Inferring Goal Proximity
abstract
Task progress is intuitive and readily available task information that can guide an agent closer to the desired goal. Furthermore, a task progress estimator can generalize to new situations. From this intuition, we propose a simple yet effective imitation learning from observation method for a goal-directed task using a learned goal proximity function as a task progress estimator for better generalization to unseen states and goals. We obtain this goal proximity function from expert demonstrations and online agent experience, and then use the learned goal proximity as a dense reward for policy training. We demonstrate that our proposed method can robustly generalize compared to prior imitation learning methods on a set of goal-directed tasks in navigation, locomotion, and robotic manipulation, even with demonstrations that cover only a part of the states.
Youngwoon Lee, Andrew Szot, Shao-Hua Sun, Joseph J. Lim
NeurIPS4
2021 Learning to Synthesize Programs as Interpretable and Generalizable Policies
abstract
Recently, deep reinforcement learning (DRL) methods have achieved impressive performance on tasks in a variety of domains. However, neural network policies produced with DRL methods are not human-interpretable and often have difficulty generalizing to novel scenarios. To address these issues, prior works explore learning programmatic policies that are more interpretable and structured for generalization. Yet, these works either employ limited policy representations (e.g. decision trees, state machines, or predefined program templates) or require stronger supervision (e.g. input/output state pairs or expert demonstrations). We present a framework that instead learns to synthesize a program, which details the procedure to solve a task in a flexible and expressive manner, solely from reward signals. To alleviate the difficulty of learning to compose programs to induce the desired agent behavior from scratch, we propose to first learn a program embedding space that continuously parameterizes diverse behaviors in an unsupervised manner and then search over the learned program embedding space to yield a program that maximizes the return for a given task. Experimental results demonstrate that the proposed framework not only learns to reliably synthesize task-solving programs but also outperforms DRL and program synthesis baselines while producing interpretable and more generalizable policies. We also justify the necessity of the proposed two-stage learning scheme as well as analyze various methods for learning the program embedding. Website at https://clvrai.com/leaps.
Dweep Trivedi, Jesse Zhang, Shao-Hua Sun, Joseph J. Lim
NeurIPS4
2020 Learning to Coordinate Manipulation Skills via Skill Behavior Diversification
Youngwoon Lee, Joseph J. Lim
ICLR3
2020 Program Guided Agent
Shao-Hua Sun, Te-Lin Wu, Joseph J. Lim
ICLR3
2020 Generalization to New Actions in Reinforcement Learning
abstract
A fundamental trait of intelligence is the ability to achieve goals in the face of novel circumstances, such as making decisions from new action choices. However, standard reinforcement learning assumes a fixed set of actions and requires expensive retraining when given a new action set. To make learning agents more adaptable, we introduce the problem of zero-shot generalization to new actions. We propose a two-stage framework where the agent first infers action representations from action information acquired separately from the task. A policy flexible to varying action sets is then trained with generalization objectives. We benchmark generalization on sequential tasks, such as selecting from an unseen tool-set to solve physical reasoning puzzles and stacking towers with novel 3D shapes. Videos and code are available at https://sites.google.com/view/action-generalization.
Ayush Jain 0003, Andrew Szot, Joseph J. Lim
ICML3
2019 Composing Complex Skills by Learning Transition Policies
Youngwoon Lee, Shao-Hua Sun, Sriram Somasundaram, Edward S. Hu, Joseph J. Lim
ICLR (Poster)5
2019 Multimodal Model-Agnostic Meta-Learning via Task-Aware Modulation
abstract
Model-agnostic meta-learners aim to acquire meta-learned parameters from similar tasks to adapt to novel tasks from the same distribution with few gradient updates. With the flexibility in the choice of models, those frameworks demonstrate appealing performance on a variety of domains such as few-shot image classification and reinforcement learning. However, one important limitation of such frameworks is that they seek a common initialization shared across the entire task distribution, substantially limiting the diversity of the task distributions that they are able to learn from. In this paper, we augment MAML with the capability to identify the mode of tasks sampled from a multimodal task distribution and adapt quickly through gradient updates. Specifically, we propose a multimodal MAML (MMAML) framework, which is able to modulate its meta-learned prior parameters according to the identified mode, allowing more efficient fast adaptation. We evaluate the proposed model on a diverse set of few-shot learning tasks, including regression, image classification, and reinforcement learning. The results not only demonstrate the effectiveness of our model in modulating the meta-learned prior in response to the characteristics of tasks but also show that training on a multimodal distribution can produce an improvement over unimodal training. The code for this project is publicly available at https://vuoristo.github.io/MMAML.
Risto Vuorio, Shao-Hua Sun, Hexiang Hu, Joseph J. Lim
NeurIPS4
2018 Demo2Vec: Reasoning Object Affordances From Online Videos
abstract
Watching expert demonstrations is an important way for humans and robots to reason about affordances of unseen objects. In this paper, we consider the problem of reasoning object affordances through the feature embedding of demonstration videos. We design the Demo2Vec model which learns to extract embedded vectors of demonstration videos and predicts the interaction region and the action label on a target image of the same object. We introduce the Online Product Review dataset for Affordance (OPRA) by collecting and labeling diverse YouTube product review videos. Our Demo2Vec model outperforms various recurrent neural network baselines on the collected dataset.
Kuan Fang, Te-Lin Wu, Daniel Yang, Silvio Savarese, Joseph J. Lim
CVPR5
2018 Learning and Using the Arrow of Time
abstract
We seek to understand the arrow of time in videos - what makes videos look like they are playing forwards or backwards? Can we visualize the cues? Can the arrow of time be a supervisory signal useful for activity analysis? To this end, we build three large-scale video datasets and apply a learning-based approach to these tasks. To learn the arrow of time efficiently and reliably, we design a ConvNet suitable for extended temporal footprints and for class activation visualization, and study the effect of artificial cues, such as cinematographic conventions, on learning. Our trained model achieves state-of-the-art performance on large-scale real-world video datasets. Through cluster analysis and localization of important regions for the prediction, we examine learned visual cues that are consistent among many samples and show when and where they occur. Lastly, we use the trained ConvNet for two applications: self-supervision for action recognition, and video forensics - determining whether Hollywood film clips have been deliberately reversed in time, often used as special effects.
Donglai Wei 0001, Joseph J. Lim, Andrew Zisserman, William T. Freeman
CVPR2
2018 Multi-view to Novel View: Synthesizing Novel Views With Self-learned Confidence
Shao-Hua Sun, Minyoung Huh, Yuan-Hong Liao, Joseph J. Lim
ECCV (3)5
2018 Universal Agent for Disentangling Environments and Tasks
Jiayuan Mao, Honghua Dong, Joseph J. Lim
ICLR (Poster)3
2018 Neural Program Synthesis from Diverse Demonstration Videos
abstract
Interpreting decision making logic in demonstration videos is key to collaborating with and mimicking humans. To empower machines with this ability, we propose a neural program synthesizer that is able to explicitly synthesize underlying programs from behaviorally diverse and visually complicated demonstration videos. We introduce a summarizer module as part of our model to improve the network’s ability to integrate multiple demonstrations varying in behavior. We also employ a multi-task objective to encourage the model to learn meaningful intermediate representations for end-to-end training. We show that our model is able to reliably synthesize underlying programs as well as capture diverse behaviors exhibited in demonstrations. The code is available at https://shaohua0116.github.io/demo2program.
Shao-Hua Sun, Hyeonwoo Noh, Sriram Somasundaram, Joseph J. Lim
ICML4
2018 3D Interpreter Networks for Viewer-Centered Wireframe Modeling
Jiajun Wu 0001, Tianfan Xue, Joseph J. Lim, Yuandong Tian, Josh Tenenbaum, Antonio Torralba 0001, William T. Freeman
Int. J. Comput. Vis.3
2017 Unsupervised Visual-Linguistic Reference Resolution in Instructional Videos
abstract
We propose an unsupervised method for reference resolution in instructional videos, where the goal is to temporally link an entity (e.g., dressing) to the action (e.g., mix yogurt) that produced it. The key challenge is the inevitable visual-linguistic ambiguities arising from the changes in both visual appearance and referring expression of an entity in the video. This challenge is amplified by the fact that we aim to resolve references with no supervision. We address these challenges by learning a joint visual-linguistic model, where linguistic cues can help resolve visual ambiguities and vice versa. We verify our approach by learning our model unsupervisedly using more than two thousand unstructured cooking videos from YouTube, and show that our visual-linguistic model can substantially improve upon state-of-the-art linguistic only model on reference resolution in instructional videos.
De-An Huang, Joseph J. Lim, Li Fei-Fei 0001, Juan Carlos Niebles
CVPR2
2017 Knowledge Acquisition for Visual Question Answering via Iterative Querying
abstract
Humans possess an extraordinary ability to learn new skills and new knowledge for problem solving. Such learning ability is also required by an automatic model to deal with arbitrary, open-ended questions in the visual world. We propose a neural-based approach to acquiring task-driven information for visual question answering (VQA). Our model proposes queries to actively acquire relevant information from external auxiliary data. Supporting evidence from either human-curated or automatic sources is encoded and stored into a memory bank. We show that acquiring task-driven evidence effectively improves model performance on both the Visual7W and VQA datasets, moreover, these queries offer certain level of interpretability in our iterative QA model.
Yuke Zhu, Joseph J. Lim, Li Fei-Fei 0001
CVPR2
2017 Target-driven visual navigation in indoor scenes using deep reinforcement learning
abstract
Two less addressed issues of deep reinforcement learning are (1) lack of generalization capability to new goals, and (2) data inefficiency, i.e., the model requires several (and often costly) episodes of trial and error to converge, which makes it impractical to be applied to real-world scenarios. In this paper, we address these two issues and apply our model to target-driven visual navigation. To address the first issue, we propose an actor-critic model whose policy is a function of the goal as well as the current state, which allows better generalization. To address the second issue, we propose the AI2-THOR framework, which provides an environment with high-quality 3D scenes and a physics engine. Our framework enables agents to take actions and interact with objects. Hence, we can collect a huge number of training samples efficiently. We show that our proposed method (1) converges faster than the state-of-the-art deep reinforcement learning methods, (2) generalizes across targets and scenes, (3) generalizes to a real robot scenario with a small amount of fine-tuning (although the model is trained in simulation), (4) is end-to-end trainable and does not need feature engineering, feature matching between frames or 3D reconstruction of the environment.
Yuke Zhu, Roozbeh Mottaghi, Eric Kolve, Joseph J. Lim, Abhinav Gupta 0001, Li Fei-Fei 0001, Ali Farhadi
ICRA4
2017 Multi-Modal Imitation Learning from Unstructured Demonstrations using Generative Adversarial Nets
abstract
Imitation learning has traditionally been applied to learn a single task from demonstrations thereof. The requirement of structured and isolated demonstrations limits the scalability of imitation learning approaches as they are difficult to apply to real-world scenarios, where robots have to be able to execute a multitude of tasks. In this paper, we propose a multi-modal imitation learning framework that is able to segment and imitate skills from unlabelled and unstructured demonstrations by learning skill segmentation and imitation learning jointly. The extensive simulation results indicate that our method can efficiently separate the demonstrations into individual skills and learn to imitate them using a single multi-modal policy.
Karol Hausman, Yevgen Chebotar, Stefan Schaal, Gaurav S. Sukhatme, Joseph J. Lim
NIPS5
2016 Physics 101: Learning Physical Object Properties from Unlabeled Videos
Jiajun Wu 0001, Joseph J. Lim, Josh Tenenbaum, William T. Freeman
BMVC2
2016 Single Image 3D Interpreter Network
Jiajun Wu 0001, Tianfan Xue, Joseph J. Lim, Yuandong Tian, Josh Tenenbaum, Antonio Torralba 0001, William T. Freeman
ECCV (6)3
2016 High-fidelity facial and speech animation for VR HMDs
abstract
Significant challenges currently prohibit expressive interaction in virtual reality (VR). Occlusions introduced by head-mounted displays (HMDs) make existing facial tracking techniques intractable, and even state-of-the-art techniques used for real-time facial tracking in unconstrained environments fail to capture subtle details of the user's facial expressions that are essential for compelling speech animation. We introduce a novel system for HMD users to control a digital avatar in real-time while producing plausible speech animation and emotional expressions. Using a monocular camera attached to an HMD, we record multiple subjects performing various facial expressions and speaking several phonetically-balanced sentences. These images are used with artist-generated animation data corresponding to these sequences to train a convolutional neural network (CNN) to regress images of a user's mouth region to the parameters that control a digital avatar. To make training this system more tractable, we use audio-based alignment techniques to map images of multiple users making the same utterance to the corresponding animation parameters. We demonstrate that this approach is also feasible for tracking the expressions around the user's eye region with an internal infrared (IR) camera, thereby enabling full facial tracking. This system requires no user-specific calibration, uses easily obtainable consumer hardware, and produces high-quality animations of speech and emotional expressions. Finally, we demonstrate the quality of our system on a variety of subjects and evaluate its performance against state-of-the-art real-time facial tracking techniques.
Kyle Olszewski, Joseph J. Lim, Shunsuke Saito, Hao Li 0015
ACM Trans. Graph.2
2015 Discovering states and transformations in image collections
abstract
Objects in visual scenes come in a rich variety of transformed states. A few classes of transformation have been heavily studied in computer vision: mostly simple, parametric changes in color and geometry. However, transformations in the physical world occur in many more flavors, and they come with semantic meaning: e.g., bending, folding, aging, etc. The transformations an object can undergo tell us about its physical and functional properties. In this paper, we introduce a dataset of objects, scenes, and materials, each of which is found in a variety of transformed states. Given a novel collection of images, we show how to explain the collection in terms of the states and transformations it depicts. Our system works by generalizing across object classes: states and transformations learned on one set of objects are used to interpret the image collection for an entirely new object class.
Phillip Isola, Joseph J. Lim, Edward H. Adelson
CVPR2
2015 Galileo: Perceiving Physical Object Properties by Integrating a Physics Engine with Deep Learning
abstract
Humans demonstrate remarkable abilities to predict physical events in dynamic scenes, and to infer the physical properties of objects from static images. We propose a generative model for solving these problems of physical scene understanding from real-world videos and images. At the core of our generative model is a 3D physics engine, operating on an object-based representation of physical properties, including mass, position, 3D shape, and friction. We can infer these latent properties using relatively brief runs of MCMC, which drive simulations in the physics engine to fit key features of visual observations. We further explore directly mapping visual inputs to physical properties, inverting a part of the generative process using deep learning. We name our model Galileo, and evaluate it on a video dataset with simple yet physically rich scenarios. Results show that Galileo is able to infer the physical properties of objects and predict the outcome of a variety of physical events, with an accuracy comparable to human subjects. Our study points towards an account of human vision with generative physical knowledge at its core, and various recognition models as helpers leading to efficient inference.
Jiajun Wu 0001, Ilker Yildirim, Joseph J. Lim, William T. Freeman, Josh Tenenbaum
NIPS3
2014 Looking Beyond the Visible Scene
abstract
A common thread that ties together many prior works in scene understanding is their focus on the aspects directly present in a scene such as its categorical classification or the set of objects. In this work, we propose to look beyond the visible elements of a scene; we demonstrate that a scene is not just a collection of objects and their configuration or the labels assigned to its pixels - it is so much more. From a simple observation of a scene, we can tell a lot about the environment surrounding the scene such as the potential establishments near it, the potential crime rate in the area, or even the economic climate. Here, we explore several of these aspects from both the human perception and computer vision perspective. Specifically, we show that it is possible to predict the distance of surrounding establishments such as McDonald's or hospitals even by using scenes located far from them. We go a step further to show that both humans and computers perform well at navigating the environment based only on visual cues from scenes. Lastly, we show that it is possible to predict the crime rates in an area simply by looking at a scene without any real-time criminal activity. Simply put, here, we illustrate that it is possible to look beyond the visible scene.
Aditya Khosla, Byoungkwon An, Joseph J. Lim, Antonio Torralba 0001
CVPR3
2014 FPM: Fine Pose Parts-Based Model with 3D CAD Models
Joseph J. Lim, Aditya Khosla, Antonio Torralba 0001
ECCV (6)1
2013 Sketch Tokens: A Learned Mid-level Representation for Contour and Object Detection
abstract
We propose a novel approach to both learning and detecting local contour-based representations for mid-level features. Our features, called sketch tokens, are learned using supervised mid-level information in the form of hand drawn contours in images. Patches of human generated contours are clustered to form sketch token classes and a random forest classifier is used for efficient detection in novel images. We demonstrate our approach on both top-down and bottom-up tasks. We show state-of-the-art results on the top-down task of contour detection while being over 200x faster than competing methods. We also achieve large improvements in detection accuracy for the bottom-up tasks of pedestrian and object detection as measured on INRIA and PASCAL, respectively. These gains are due to the complementary information provided by sketch tokens to low-level features such as gradient histograms.
Joseph J. Lim, C. Lawrence Zitnick, Piotr Dollár
CVPR1
2013 Parsing IKEA Objects: Fine Pose Estimation
abstract
We address the problem of localizing and estimating the fine-pose of objects in the image with exact 3D models. Our main focus is to unify contributions from the 1970s with recent advances in object detection: use local keypoint detectors to find candidate poses and score global alignment of each candidate pose to the image. Moreover, we also provide a new dataset containing fine-aligned objects with their exactly matched 3D models, and a set of models for widely used objects. We also evaluate our algorithm both on object detection and fine pose estimation, and show that our method outperforms state-of-the art algorithms.
Joseph J. Lim, Hamed Pirsiavash, Antonio Torralba 0001
ICCV1
2011 Transfer Learning by Borrowing Examples for Multiclass Object Detection
abstract
Despite the recent trend of increasingly large datasets for object detection, there still exist many classes with few training examples. To overcome this lack of train- ing data for certain classes, we propose a novel way of augmenting the training data for each class by borrowing and transforming examples from other classes. Our model learns which training instances from other classes to borrow and how to transform the borrowed examples so that they become more similar to instances from the target class. Our experimental results demonstrate that our new object detector, with borrowed and transformed examples, improves upon the current state-of-the-art detector on the challenging SUN09 object detection dataset.
Joseph J. Lim, Ruslan Salakhutdinov, Antonio Torralba 0001
NIPS1
2010 Exploiting hierarchical context on a large database of object categories
abstract
There has been a growing interest in exploiting contextual information in addition to local features to detect and localize multiple object categories in an image. Context models can efficiently rule out some unlikely combinations or locations of objects and guide detectors to produce a semantically coherent interpretation of a scene. However, the performance benefit from using context models has been limited because most of these methods were tested on datasets with only a few object categories, in which most images contain only one or two object categories. In this paper, we introduce a new dataset with images that contain many instances of different object categories and propose an efficient model that captures the contextual information among more than a hundred of object categories. We show that our context model can be applied to scene understanding tasks that local detectors alone cannot solve.
Myung Jin Choi, Joseph J. Lim, Antonio Torralba 0001, Alan S. Willsky
CVPR2
2009 Recognition using regions
abstract
This paper presents a unified framework for object detection, segmentation, and classification using regions. Region features are appealing in this context because: (1) they encode shape and scale information of objects naturally; (2) they are only mildly affected by background clutter. Regions have not been popular as features due to their sensitivity to segmentation errors. In this paper, we start by producing a robust bag of overlaid regions for each image using Arbeldez et al., CVPR 2009. Each region is represented by a rich set of image cues (shape, color and texture). We then learn region weights using a max-margin framework. In detection and segmentation, we apply a generalized Hough voting scheme to generate hypotheses of object locations, scales and support, followed by a verification classifier and a constrained segmenter on each hypothesis. The proposed approach significantly outperforms the state of the art on the ETHZ shape database(87.1% average detection rate compared to Ferrari et al. 's 67.2%), and achieves competitive performance on the Caltech 101 database.
Chunhui Gu, Joseph J. Lim, Pablo Andrés Arbeláez, Jitendra Malik
CVPR2
2009 Context by region ancestry
abstract
In this paper, we introduce a new approach for modeling visual context. For this purpose, we consider the leaves of a hierarchical segmentation tree as elementary units. Each leaf is described by features of its ancestral set, the regions on the path linking the leaf to the root. We construct region trees by using a high-performance segmentation method. We then learn the importance of different descriptors (e.g. color, texture, shape) of the ancestors for classification. We report competitive results on the MSRC segmentation dataset and the MIT scene dataset, showing that region ancestry efficiently encodes information about discriminative parts, objects and scenes.
Joseph J. Lim, Pablo Andrés Arbeláez, Chunhui Gu, Jitendra Malik
ICCV1
2007 A Distributed Message Passing Algorithm for Sensor Localization
Max Welling, Joseph J. Lim
ICANN (1)2