Demo Data from VLDB 2026 / reviewers in the wild / expert
Quoc-Bao Nguyen
dblp:08/3718
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2019
0000-0003-0105-1291ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Multimedia analysis and retrieval · 92% Audio and music processing · 8% | |
| Artificial intelligence
1 paper |
Video understanding and tracking · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
action recognition |
0.4 | 1 | 2019 | Automatic Curation of Sports Highlights Using Multimodal Excitement Features · IEEE Trans. Multim. 2019 |
Multimedia analysis and retrieval › video summarization
video highlight detection |
0.4 | 1 | 2019 | Automatic Curation of Sports Highlights Using Multimodal Excitement Features · IEEE Trans. Multim. 2019 |
Multimedia analysis and retrieval › video summarization
highlight video generation |
0.3 | 1 | 2017 | IBM High-Five: Highlights From Intelligent Video Engine · ACM Multimedia 2017 |
Multimedia analysis and retrieval
multimodal fusion |
0.3 | 1 | 2017 | IBM High-Five: Highlights From Intelligent Video Engine · ACM Multimedia 2017 |
Multimedia analysis and retrieval
video summarization |
0.3 | 1 | 2017 | IBM High-Five: Highlights From Intelligent Video Engine · ACM Multimedia 2017 |
Methods — techniques the papers use, named apart from their topics
multimodal fusion · 1.0classifier learning with reduced annotation · 0.8crowd reaction analysis · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Automatic Curation of Sports Highlights Using Multimodal Excitement FeaturesabstractThe production of sports highlight packages summarizing a game's most exciting moments is an essential task for broadcast media. Yet, it requires labor-intensive video editing. We propose a novel approach for auto-curating sports highlights, and demonstrate it to create a first of a kind, real-world system for the editorial aid of golf and tennis highlight reels. Our method fuses information from the players’ reactions (action recognition such as high-fives and fist pumps), players’ expressions (aggressive, tense, smiling, and neutral), spectators (crowd cheering), commentator (tone of the voice and word analysis), and game analytics to determine the most interesting moments of a game. We accurately identify the start and end frames of key shot highlights with additional metadata, such as the player's name and the whole number, or analysts input allowing personalized content summarization and retrieval. In addition, we introduce new techniques for learning our classifiers with reduced manual training data annotation by exploiting the correlation of different modalities. Our work has been demonstrated at a major golf tournament (2017 Masters) and two major international tennis tournaments (2017 Wimbledon and U.S. Open), successfully extracting highlights through the course of the sporting events. For the 2017 Masters, 54% of the clips selected by our system overlapped with the official highlights reels. Furthermore, user studies showed that 90% of the non-overlapping ones were of the same quality of the official clips for the 2017 Masters, while the automatic selection of clips for highlights of 2017 Wimbledon and 2017 US Open agreed with human preferences 80% and 84.2% of the time, respectively. Michele Merler, Khoi-Nguyen C. Mac, Dhiraj Joshi, Quoc-Bao Nguyen, Stephen Hammer, John Kent, Jinjun Xiong, Minh N. Do, John R. Smith, Rogério Feris |
IEEE Trans. Multim. | 4 |
| 2017 | IBM High-Five: Highlights From Intelligent Video EngineabstractWe introduce a novel multi-modal system for auto-curating golf highlights that fuses information from players' reactions (celebration actions), spectators (crowd cheering), and commentator (tone of the voice and word analysis) to determine the most interesting moments of a game. The start of a highlight is determined with additional metadata (player's name and the hole number), allowing personalized content summarization and retrieval. Our system was demonstrated at Masters 2017, a major golf tournament, generating real-time highlights from four live video streams over four days. Dhiraj Joshi, Michele Merler, Quoc-Bao Nguyen, Stephen Hammer, John Kent, John R. Smith, Rogério Feris |
ACM Multimedia | 3 |