Xun Tu 0004

dblp:08/3968-4 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 50% 3D vision · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d shape modeling
0.912025
SuperQ-GRASP: Superquadrics-Based Grasp Pose Estimation on Larger Objects for Mobile-Manipulation · ICRA 2025
Robotics › Robot manipulation
grasping
0.912025
SuperQ-GRASP: Superquadrics-Based Grasp Pose Estimation on Larger Objects for Mobile-Manipulation · ICRA 2025
Robotics › Robot manipulation › grasping › grasp detection
grasp pose estimation
0.912025
SuperQ-GRASP: Superquadrics-Based Grasp Pose Estimation on Larger Objects for Mobile-Manipulation · ICRA 2025
Computer vision › 3D vision › neural radiance field
neural radiance field reconstruction
0.912025
SuperQ-GRASP: Superquadrics-Based Grasp Pose Estimation on Larger Objects for Mobile-Manipulation · ICRA 2025

Methods — techniques the papers use, named apart from their topics

superquadric decomposition · 0.9mesh reconstruction · 0.9NeRF · 0.9
YearPublicationVenuePosition
2025 SuperQ-GRASP: Superquadrics-Based Grasp Pose Estimation on Larger Objects for Mobile-Manipulation
abstract
Grasp planning and estimation have been a longstanding research problem in robotics, with two main approaches to find graspable poses on the objects: 1) geometric approach, which relies on 3D models of objects and the gripper to estimate valid grasp poses, and 2) data-driven, learning-based approach, with models trained to identify grasp poses from raw sensor observations. The latter assumes comprehensive geometric coverage during the training phase. However, the data-driven approach is typically biased toward tabletop scenarios and struggle to generalize to out-of-distribution scenarios with larger objects (e.g. chair). Additionally, raw sensor data (e.g. RGB-D data) from a single view of these larger objects is often incomplete and necessitates additional observations. In this paper, we take a geometric approach, leveraging advancements in object modeling (e.g. NeRF) to build an implicit model by taking RGB images from views around the target object. This model enables the extraction of explicit mesh model while also capturing the visual appearance from novel viewpoints that is useful for perception tasks like object detection and pose estimation. We further decompose the NeRFreconstructed 3D mesh into superquadrics (SQs) - parametric geometric primitives, each mapped to a set of precomputed grasp poses, allowing grasp composition on the target object based on these primitives. Our proposed pipeline overcomes the problems: a) noisy depth and incomplete view of the object, with a modeling step, and b) generalization to objects of any size. For more qualitative results, refer to the supplementary video and webpage https://rpm-lab-umn.github.io/superq-grasp-webpage/.
Xun Tu 0004, Karthik Desingh
ICRA1