VLDB 2026 Research / reviewers in the wild / expert
Juan Miguel López 0001
dblp:08/660 · also Juan Miguel López Gil
· DBLP profile ↗
14ranked-venue papers
5as first author
5since 2021 · last 2026
0000-0001-7730-0472ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 4Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Software engineering, systems software and programming languages · 3 · 2 first-author · 2 since 2021Databases, data management, data science and information retrieval · 2 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | An empirical investigation of Large Language Models for automated software compliance testing: Evidence from web accessibilityabstractContext: Automated compliance testing faces challenges when requirements demand semantic understanding. Traditional tools evaluate at most 50% of compliance criteria, necessitating expensive manual verification. Objectives: This study evaluates Large Language Model (LLM) capabilities for web accessibility conformance testing across 39 WCAG 2 AA success criteria, examining performance, prompt engineering, and proposing an interpretive framework. Methods: We evaluated seven cost-effective LLMs on isolated HTML snippets from 384 W3C ACT cases. Three prompting strategies were tested with five replications, comparing LLMs against traditional tools. Results characterise snippet-level evaluation, which may differ from full-page testing. Results: The best configuration (deepseek-reasoner under provider-default settings) achieved 71.52% accuracy with example-based prompts—an 8.2% cross-model average improvement over basic prompts. Traditional tools achieved 22.9–33.9% real accuracy (treating coverage gaps as errors) and 22.9–44.4% decision accuracy. LLMs classified every test case (100% coverage), reflecting their always-answering design rather than superior capability, whereas tools selectively abstain. LLMs struggled with determining test applicability (45%–67% error rates) and Understandable criteria. Conclusion: Contributions include: (1) an unprecedented 39-criteria empirical evaluation; (2) a dual-metric framework (Real vs. Decision Accuracy) clarifying the structural difference between always-answering LLMs and abstaining tools; (3) evidence that prompt engineering improves performance; and (4) a post-hoc interpretive framework (based on expert judgment, not validated measurement) relating criterion characteristics to LLM amenability to generate future hypotheses. LLMs remain best suited for human-in-the-loop workflows. Juan Miguel López 0001, Juanan Pereira |
Inf. Softw. Technol. | 1 |
| 2024 | Leveraging Open Source LLMs for Software Engineering Education and TrainingabstractGenerative AI, particularly Large Language Models (LLMs), presents innovative opportunities to enhance software engineering education. Open source LLMs such as LLaMA and Mistral leverage the potential of generative AI offering distinct advantages over proprietary options including transparency, customizability, collaboration, and cost savings. This paper de-velops a catalog of LLM prompt examples tailored for software engineering training, mapped to knowledge areas from the Soft-ware Engineering Body of Knowledge (SWEBoK) framework. Example prompts demonstrate LLMs' capabilities in eliciting requirements, diagram generation, API simulation, effort esti-mation through role-playing, and other areas. The methodology involves evaluating prompt responses from ChatGPT, Mistral, and LLaMA on representative tasks. Quantitative and qualitative analysis assesses quality, usefulness, and correctness. Findings show ChatGPT and Mistral outperforming LLaMA overall, but no model perfectly executes complex interactions. We examine implications and challenges of integrating open source LLMs into classrooms, emphasizing the need for oversight, verification, and prompt design aligned with pedagogical objectives. Juanan Pereira, Juan Miguel López 0001, Xabier Garmendia 0001, Maider Azanza |
CSEE&T | 2 |
| 2024 | Assessing the effectiveness of ensembles in Speech Emotion Recognition: Performance analysis under challenging scenariosabstractSpeech Emotion Recognition (SER) is an important application in areas such as online gaming, e-learning, and medical care. However, recognizing emotion in speech is computationally difficult since it necessitates a thorough search for feature selection, algorithm hyperparameter tuning, or algorithm combinations, making ensemble use interesting. Although ensembles are frequently employed in SER, their application has not been greatly explored, and their potential benefits for enhancing recognition accuracy and robustness to variability in speech signals have not been fully realized. The purpose of this article is to assess the effectiveness of ensembles in SER by analyzing their performance under challenging scenarios. The experiment made in this study involved evaluating speech samples from various languages, using an out-of-date set of features, and using simple algorithms with default hyperparameters. For classifier set selection, a basic ensemble technique with decision-level voting and a rudimentary heuristic were applied. The results indicated that basic classifiers significantly improved the SER rate, with an absolute improvement ranging from 0.57% to 9.89%. The suggested ensemble approach outperformed state of the art SER methods, including deep learning-based ones, in terms of recognition rates. The findings justify the use of ensembles in SER applications, particularly in circumstances with insufficient data or out-of-date features and algorithms. The work recommends further investigation of ensembles to enhance recognition accuracy and improve robustness in the face of voice signal variability. Finally, the results of the experiment show that ensembles have the potential to increase SER accuracy, and future research in this field can benefit from the study’s conclusions. Juan Miguel López 0001, Nestor Garay-Vitoria |
Expert Syst. Appl. | 1 |
| 2023 | Collaborative Web Accessibility Evaluation: An EARL-Based Workflow Approach
Juan Miguel López 0001, Oscar Díaz 0001, Mikel Iturria |
ICWE | 1 |
| 2023 | Deepfakes: evolution and trendsabstractAbstract This study conducts research on deepfakes technology evolution and trends based on a bibliometric analysis of the articles published on this topic along with six research questions: What are the main research areas of the articles in deepfakes? What are the main current topics in deepfakes research and how are they related? Which are the trends in deepfakes research? How do topics in deepfakes research change over time? Who is researching deepfakes? Who is funding deepfakes research? We have found a total of 331 research articles about deepfakes in an analysis carried out on the Web of Science and Scopus databases. This data serves to provide a complete overview of deepfakes. Main insights include: different areas in which deepfakes research is being performed; which areas are the emerging ones, those that are considered basic, and those that currently have the most potential for development; most studied topics on deepfakes research, including the different artificial intelligence methods applied; emerging and niche topics; relationships among the most prominent researchers; the countries where deepfakes research is performed; main funding institutions. This paper identifies the current trends and opportunities in deepfakes research for practitioners and researchers who want to get into this topic. Rosa Gil 0001, Jordi Virgili-Gomá, Juan Miguel López 0001, Roberto García 0001 |
Soft Comput. | 3 |
| 2015 | Visualizing Students' Performance in the Classroom: Towards Effective F2F Interaction ModellingabstractStudents are supposed to work and learn when they are in the classroom, but how are they learning? Answering this question is not so easy, but perhaps knowing the learning activities of the student and following his or her learning progress can be good supporting mechanisms. The PresenceClick environment is intended to let teachers and students nimbly capture what happens in class to provide them, in return, with information about students’ behavior during class. The system involves two platforms −a web system and a mobile application− that working together allow recording of students’ interactions and provide updated graphical visualizations about their behavior. Samara Ruiz, Maite Urretavizcaya, Isabel Fernández de Castro, Juan Miguel López 0001 |
EC-TEL | 4 |
| 2014 | Validation of a Framework for Enriching Human-Computer-Human Interaction with Awareness in a Seamless WayabstractComputer supported cooperative work (CSCW) environments enable users to interact with each other by using computers to conveniently share relevant data across the user interface. Awareness is an essential requirement in CSCW to convey precise information about the context in which the work in group is taking place, contributing thus to collaboration between users. In this kind of environments, we need to go beyond traditional human–computer interaction to embrace human–computer–human interaction (HCHI). It is necessary to devise flexible mechanisms to support HCHI in dealing with the diversity of contexts and group concerns. Furthermore, these mechanisms should endeavor to provide a seamless integration with current development techniques. This work presents a multi-purpose framework to include group awareness in HCHI systems in a seamless way. Proposed framework is based on the Dichotomic View of Plasticity approach. An experiment was conducted with two different versions of a specific groupware platform: the original platform and a new version of it, extended by means of the proposed framework. The goal was twofold: (i) to verify the benefits of applying this framework and (ii) to validate, in terms of user satisfaction, the improvement regarding groupware features introduced in the extended version. The results of the experiment backed up our hypothesis by showing that proposed framework is able to add awareness support to existing human–computer–Human (HCH) interfaces in a seamless way. It is also showed that added awareness components effectively contributed to achieve a higher level of collaboration among users. Montserrat Sendín, Juan Miguel López 0001, Víctor López-Jaquero |
Interact. Comput. | 2 |
| 2011 | Software Infrastructure for Delivering and Supporting Distributed Applications Enhanced with AwarenessabstractLast technological advances have brought drastic changes affecting the way distributed systems are conceived. Designers have to tackle the fact that applications could be controlled by different end users on diverse computing platforms in assorted environments. However, these kinds of facilities only make sense when they are ruled by the well-known group awareness. It is necessary to devise new mechanisms to support and automate the creation of distributed applications flexible enough to cope with the increasing diversity of contexts and able to deal with different group situations. In this paper we present how the guidelines and software support defined in the Dichotomic View of Plasticity can be applied to develop components for particular systems aimed at providing and maintaining group awareness. The aim is to promote distributed interaction and real time coordination among remote users, contributing to real collaboration and a deeper understanding in multi-environment groupware scenarios. This approach includes some innovations that make it different from conventional groupware design methods in some important aspects. A case study is presented in order to show how the approach works. Montserrat Sendín, Juan Miguel López 0001 |
COMPSAC | 2 |
| 2011 | Influence of Web Content Management Systems in Web Content Accessibility
Juan Miguel López 0001, Afra Pascual, Llúcia Masip, Toni Granollers, Xavier Cardet |
INTERACT (4) | 1 |
| 2010 | Building a Usable and Accessible Semantic Web Interaction Platform
Roberto García 0001, Juan Manuel Gimeno, Ferran Perdrix, Rosa Gil 0001, Marta Oliva, Juan Miguel López 0001, Afra Pascual, Montserrat Sendín |
World Wide Web | 6 |
| 2009 | Engineering Accessibility in Web Content Management System Environments
Juan Miguel López 0001, Afra Pascual, Toni Granollers |
WISE | 1 |
| 2008 | Tutor Project: An Intelligent Tutoring System to Improve Cognitive Disabled People Integration
Jokin Rubio, Celina Vaquero, J. M. López de Ipiña, Eloy Irigoyen, Karmele López de Ipiña, Nestor Garay-Vitoria, Angel Conde, Mikel Larrañaga, Aitzol Ezeiza, A. Soraluze, Mikel Peñagarikano, Germán Bordel, Luis Javier Rodríguez-Fuentes, Juan Miguel López 0001, M. Ezquerra, D. Oregi |
ICCHP | 14 |
| 2007 | Development of multimodal resources for multilingual information retrieval in the basque context
Nora Barroso, Aitzol Ezeiza, N. Gilisagasti, Karmele López de Ipiña, A. López, Juan Miguel López 0001 |
INTERSPEECH | 6 |
| 2005 | An Ontology for Description of Emotional Cues
Zeljko Obrenovic, Nestor Garay-Vitoria, Juan Miguel López 0001, Inmaculada Fajardo, Idoia Cearreta |
ACII | 3 |