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Yongke Yuan

dblp:08/7648 · DBLP profile ↗
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4ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0002-9686-6049ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 3Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
2 papers
Query processing and optimization · 64% Spatial and temporal data management · 36%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 77% GPUs and heterogeneous computing · 23%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Spatial and temporal data management
spatial query processing
0.212014
Computing Spatial Distance Histograms for Large Scientific Data Sets On-the-Fly · IEEE Trans. Knowl. Data Eng. 2014
High-performance computing
scientific data analysis
0.212014
Computing Spatial Distance Histograms for Large Scientific Data Sets On-the-Fly · IEEE Trans. Knowl. Data Eng. 2014
Query processing and optimization
approximate query processing
0.212013
Approximate Algorithms for Computing Spatial Distance Histograms with Accuracy Guarantees · IEEE Trans. Knowl. Data Eng. 2013
Query processing and optimization › approximate query processing
error bounds
0.212013
Approximate Algorithms for Computing Spatial Distance Histograms with Accuracy Guarantees · IEEE Trans. Knowl. Data Eng. 2013
GPUs and heterogeneous computing
GPU computing
0.112014
Computing Spatial Distance Histograms for Large Scientific Data Sets On-the-Fly · IEEE Trans. Knowl. Data Eng. 2014

Methods — techniques the papers use, named apart from their topics

quadtree · 0.4approximate algorithm · 0.4GPU acceleration · 0.4mathematical error model · 0.2
YearPublicationVenuePosition
2022 Dynamic memory management in massively parallel systems: a case on GPUs
abstract
Due to the high level of parallelism, there are unique challenges in developing system software on massively parallel hardware such as GPUs. One such challenge is designing a dynamic memory allocator whose task is to allocate memory chunks to requesting threads at runtime. State-of-the-art GPU memory allocators maintain a global data structure holding metadata to facilitate allocation/deallocation. However, the centralized data structure can easily become a bottleneck in a massively parallel system. In this paper, we present a novel approach for designing dynamic memory allocation without a centralized data structure. The core idea is to let threads follow a random search procedure to locate free pages. Then we further extend to more advanced designs and algorithms that can achieve an order of magnitude improvement over the basic idea. We present mathematical proofs to demonstrate that (1) the basic random search design achieves asymptotically lower latency than the traditional queue-based design and (2) the advanced designs achieve significant improvement over the basic idea. Extensive experiments show consistency to our mathematical models and demonstrate that our solutions can achieve up to two orders of magnitude improvement in latency over the best-known existing solutions.
Hao Li 0071, Yongke Yuan, Chengcheng Mou, Kandethody Ramachandran, Zichen Xu 0001, Yi-Cheng Tu
ICS3
2014 Computing Spatial Distance Histograms for Large Scientific Data Sets On-the-Fly
abstract
This paper focuses on an important query in scientific simulation data analysis: the Spatial Distance Histogram (SDH). The computation time of an SDH query using brute force method is quadratic. Often, such queries are executed continuously over certain time periods, increasing the computation time. We propose highly efficient approximate algorithm to compute SDH over consecutive time periods with provable error bounds. The key idea of our algorithm is to derive statistical distribution of distances from the spatial and temporal characteristics of particles. Upon organizing the data into a Quad-tree based structure, the spatiotemporal characteristics of particles in each node of the tree are acquired to determine the particles' spatial distribution as well as their temporal locality in consecutive time periods. We report our efforts in implementing and optimizing the above algorithm in Graphics Processing Units (GPUs) as means to further improve the efficiency. The accuracy and efficiency of the proposed algorithm is backed by mathematical analysis and results of extensive experiments using data generated from real simulation studies.
Anand Kumar 0001, Vladimir Grupcev, Yongke Yuan, Yi-Cheng Tu, Gang Shen 0002
IEEE Trans. Knowl. Data Eng.3
2013 Approximate Algorithms for Computing Spatial Distance Histograms with Accuracy Guarantees
abstract
Particle simulation has become an important research tool in many scientific and engineering fields. Data generated by such simulations impose great challenges to database storage and query processing. One of the queries against particle simulation data, the spatial distance histogram (SDH) query, is the building block of many high-level analytics, and requires quadratic time to compute using a straightforward algorithm. Previous work has developed efficient algorithms that compute exact SDHs. While beating the naive solution, such algorithms are still not practical in processing SDH queries against large-scale simulation data. In this paper, we take a different path to tackle this problem by focusing on approximate algorithms with provable error bounds. We first present a solution derived from the aforementioned exact SDH algorithm, and this solution has running time that is unrelated to the system size N. We also develop a mathematical model to analyze the mechanism that leads to errors in the basic approximate algorithm. Our model provides insights on how the algorithm can be improved to achieve higher accuracy and efficiency. Such insights give rise to a new approximate algorithm with improved time/accuracy tradeoff. Experimental results confirm our analysis.
Vladimir Grupcev, Yongke Yuan, Yi-Cheng Tu, Shaoping Chen, Sagar Pandit, Michael Weng
IEEE Trans. Knowl. Data Eng.2
2012 Distance histogram computation based on spatiotemporal uniformity in scientific data
abstract
Large data generated by scientific applications imposes challenges in storage and efficient query processing. Many queries against scientific data are analytical in nature and require super-linear computation time using straightforward methods. Spatial distance histogram (SDH) is one of the basic queries to analyze the molecular simulation (MS) data, and it takes quadratic time to compute using brute-force approach. Often, an SDH query is executed continuously to analyze the simulation system over a period of time. This adds to the total time required to compute SDH. In this paper, we propose an approximate algorithm to compute SDH efficiently over consecutive time periods. In our approach, data is organized into a Quad-tree based data structure. The spatial locality of the particles (at given time) in each node of the tree is acquired to determine the particle distribution. Similarly, the temporal locality of particles (between consecutive time periods) in each node is also acquired. The spatial distribution and temporal locality are utilized to compute the approximate SDH at every time instant. The performance is boosted by storing and updating the spatial distribution information over time. The efficiency and accuracy of the proposed algorithm is supported by mathematical analysis and results of extensive experiments using biological data generated from real MS studies.
Anand Kumar 0001, Vladimir Grupcev, Yongke Yuan, Yi-Cheng Tu, Gang Shen 0002
EDBT3