VLDB 2026 Research / reviewers in the wild / expert
Jonathan Eisenmann
dblp:08/7873
· DBLP profile ↗
10ranked-venue papers
3as first author
3since 2021 · last 2023
0000-0003-2018-0793ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Computational photography and imaging · 48% Rendering · 29% Visual content generation and editing · 14% | |
| Artificial intelligence
4 papers |
3D vision · 90% Generative modeling · 10% |
Topics — the 15 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging › illumination estimation
HDR lighting estimation |
1.0 | 2 | 2023 | EverLight: Indoor-Outdoor Editable HDR Lighting Estimation · ICCV 2023 All-Weather Deep Outdoor Lighting Estimation · CVPR 2019 |
Computational photography and imaging
illumination estimation |
1.0 | 2 | 2023 | EverLight: Indoor-Outdoor Editable HDR Lighting Estimation · ICCV 2023 All-Weather Deep Outdoor Lighting Estimation · CVPR 2019 |
Visual content generation and editing
image editing |
0.7 | 1 | 2023 | EverLight: Indoor-Outdoor Editable HDR Lighting Estimation · ICCV 2023 |
Image and video processing › image restoration
denoising |
0.5 | 1 | 2021 | Interactive Monte Carlo denoising using affinity of neural features · ACM Trans. Graph. 2021 |
Rendering
interactive rendering |
0.5 | 1 | 2021 | Interactive Monte Carlo denoising using affinity of neural features · ACM Trans. Graph. 2021 |
Rendering
monte carlo rendering |
0.5 | 1 | 2021 | Interactive Monte Carlo denoising using affinity of neural features · ACM Trans. Graph. 2021 |
Rendering
real-time rendering |
0.5 | 1 | 2021 | Interactive Monte Carlo denoising using affinity of neural features · ACM Trans. Graph. 2021 |
Computer vision › 3D vision › 3d reconstruction › single-view 3d reconstruction
single view metrology |
0.4 | 1 | 2020 | Single View Metrology in the Wild · ECCV (11) 2020 |
Computer vision › 3D vision › camera pose estimation
camera rotation estimation |
0.4 | 1 | 2019 | UprightNet: Geometry-Aware Camera Orientation Estimation From Single Images · ICCV 2019 |
Computational photography and imaging › illumination estimation
outdoor illumination estimation |
0.4 | 1 | 2019 | All-Weather Deep Outdoor Lighting Estimation · CVPR 2019 |
Computer vision › 3D vision
camera calibration |
0.3 | 1 | 2018 | A Perceptual Measure for Deep Single Image Camera Calibration · CVPR 2018 |
Computer vision › 3D vision › camera calibration
single image calibration |
0.3 | 1 | 2018 | A Perceptual Measure for Deep Single Image Camera Calibration · CVPR 2018 |
Computational photography and imaging
camera calibration |
0.1 | 1 | 2020 | Single View Metrology in the Wild · ECCV (11) 2020 |
Rendering
image-based rendering |
0.1 | 1 | 2018 | A Perceptual Measure for Deep Single Image Camera Calibration · CVPR 2018 |
Visual content generation and editing › image editing › image compositing
object insertion |
0.1 | 1 | 2018 | A Perceptual Measure for Deep Single Image Camera Calibration · CVPR 2018 |
Methods — techniques the papers use, named apart from their topics
parametric light model · 1.3generative adversarial network · 1.3convolutional neural network · 1.0spherical gaussians · 0.7spherical gaussian · 0.7human perception study · 0.7temporal filtering · 0.5recursive filter · 0.5pairwise affinity · 0.5neural network · 0.5lalonde-mathews illumination model · 0.4geometric reasoning · 0.4differentiable least squares · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | EverLight: Indoor-Outdoor Editable HDR Lighting EstimationabstractBecause of the diversity in lighting environments, existing illumination estimation techniques have been designed explicitly on indoor or outdoor environments. Methods have focused specifically on capturing accurate energy (e.g., through parametric lighting models), which emphasizes shading and strong cast shadows; or producing plausible texture (e.g., with GANs), which prioritizes plausible reflections. Approaches which provide editable lighting capabilities have been proposed, but these tend to be with simplified lighting models, offering limited realism. In this work, we propose to bridge the gap between these recent trends in the literature, and propose a method which combines a parametric light model with 360° panoramas, ready to use as HDRI in rendering engines. We leverage recent advances in GAN-based LDR panorama extrapolation from a regular image, which we extend to HDR using parametric spherical gaussians. To achieve this, we introduce a novel lighting co-modulation method that injects lighting-related features throughout the generator, tightly coupling the original or edited scene illumination within the panorama generation process. In our representation, users can easily edit light direction, intensity, number, etc. to impact shading while providing rich, complex reflections while seamlessly blending with the edits. Furthermore, our method encompasses indoor and outdoor environments, demonstrating state-of-the-art results even when compared to domain-specific methods. Mohammad Reza Karimi Dastjerdi, Jonathan Eisenmann, Yannick Hold-Geoffroy, Jean-François Lalonde |
ICCV | 2 |
| 2022 | Guided Co-Modulated GAN for 360° Field of View ExtrapolationabstractWe propose a method to extrapolate a 360° field of view from a single image that allows for user-controlled synthesis of the out-painted content. To do so, we propose improvements to an existing GAN-based in-painting architecture for out-painting panoramic image representation. Our method obtains state-of-the-art results and outperforms previous methods on standard image quality metrics. To allow controlled synthesis of out-painting, we introduce a novel guided co-modulation framework, which drives the image generation process with a common pretrained discriminative model. Doing so maintains the high visual quality of generated panoramas while enabling user-controlled semantic content in the extrapolated field of view. We demonstrate the state-of-the-art results of our method on field of view extrapolation both qualitatively and quantitatively, providing thorough analysis of our novel editing capabilities. Finally, we demonstrate that our approach benefits the photorealistic virtual insertion of highly glossy objects in photographs. Mohammad Reza Karimi Dastjerdi, Yannick Hold-Geoffroy, Jonathan Eisenmann, Siavash Khodadadeh, Jean-François Lalonde |
3DV | 3 |
| 2021 | Interactive Monte Carlo denoising using affinity of neural featuresabstractHigh-quality denoising of Monte Carlo low-sample renderings remains a critical challenge for practical interactive ray tracing. We present a new learning-based denoiser that achieves state-of-the-art quality and runs at interactive rates. Our model processes individual path-traced samples with a lightweight neural network to extract per-pixel feature vectors. The rest of our pipeline operates in pixel space. We define a novel pairwise affinity over the features in a pixel neighborhood, from which we assemble dilated spatial kernels to filter the noisy radiance. Our denoiser is temporally stable thanks to two mechanisms. First, we keep a running average of the noisy radiance and intermediate features, using a per-pixel recursive filter with learned weights. Second, we use a small temporal kernel based on the pairwise affinity between features of consecutive frames. Our experiments show our new affinities lead to higher quality outputs than techniques with comparable computational costs, and better high-frequency details than kernel-predicting approaches. Our model matches or outperfoms state-of-the-art offline denoisers in the low-sample count regime (2--8 samples per pixel), and runs at interactive frame rates at 1080p resolution. Mustafa Isik, Krishna Mullia, Matthew Fisher, Jonathan Eisenmann, Michaël Gharbi |
ACM Trans. Graph. | 4 |
| 2020 | Single View Metrology in the Wild
Rui Zhu 0026, Xingyi Yang, Yannick Hold-Geoffroy, Federico Perazzi, Jonathan Eisenmann, Kalyan Sunkavalli, Manmohan Krishna Chandraker |
ECCV (11) | 5 |
| 2019 | All-Weather Deep Outdoor Lighting EstimationabstractWe present a neural network that predicts HDR outdoor illumination from a single LDR image. At the heart of our work is a method to accurately learn HDR lighting from LDR panoramas under any weather condition. We achieve this by training another CNN (on a combination of synthetic and real images) to take as input an LDR panorama, and regress the parameters of the Lalonde-Mathews outdoor illumination model. This model is trained such that it a) reconstructs the appearance of the sky, and b) renders the appearance of objects lit by this illumination. We use this network to label a large-scale dataset of LDR panoramas with lighting parameters and use them to train our single image outdoor lighting estimation network. We demonstrate, via extensive experiments, that both our panorama and singe image networks outperform the state of the art, and unlike prior work, are able to handle weather conditions ranging from fully sunny to overcast skies. Kalyan Sunkavalli, Yannick Hold-Geoffroy, Sunil Hadap, Jonathan Eisenmann, Jean-François Lalonde |
CVPR | 5 |
| 2019 | UprightNet: Geometry-Aware Camera Orientation Estimation From Single ImagesabstractWe introduce UprightNet, a learning-based approach for estimating 2DoF camera orientation from a single RGB image of an indoor scene. Unlike recent methods that leverage deep learning to perform black-box regression from image to orientation parameters, we propose an end-to-end framework that incorporates explicit geometric reasoning. In particular, we design a network that predicts two representations of scene geometry, in both the local camera and global reference coordinate systems, and solves for the camera orientation as the rotation that best aligns these two predictions via a differentiable least squares module. This network can be trained end-to-end, and can be supervised with both ground truth camera poses and intermediate representations of surface geometry. We evaluate UprightNet on the single-image camera orientation task on synthetic and real datasets, and show significant improvements over prior state-of-the-art approaches. Wenqi Xian, Zhengqi Li, Noah Snavely, Matthew Fisher, Jonathan Eisenmann, Eli Shechtman |
ICCV | 5 |
| 2018 | A Perceptual Measure for Deep Single Image Camera CalibrationabstractMost current single image camera calibration methods rely on specific image features or user input, and cannot be applied to natural images captured in uncontrolled settings. We propose directly inferring camera calibration parameters from a single image using a deep convolutional neural network. This network is trained using automatically generated samples from a large-scale panorama dataset, and considerably outperforms other methods, including recent deep learning-based approaches, in terms of standard L2 error. However, we argue that in many cases it is more important to consider how humans perceive errors in camera estimation. To this end, we conduct a large-scale human perception study where we ask users to judge the realism of 3D objects composited with and without ground truth camera calibration. Based on this study, we develop a new perceptual measure for camera calibration, and demonstrate that our deep calibration network outperforms other methods on this measure. Finally, we demonstrate the use of our calibration network for a number of applications including virtual object insertion, image retrieval and compositing. Yannick Hold-Geoffroy, Kalyan Sunkavalli, Jonathan Eisenmann, Matthew Fisher, Emiliano Gambaretto, Sunil Hadap, Jean-François Lalonde |
CVPR | 3 |
| 2013 | Trace selection for interactive evolutionary algorithmsabstractThis paper presents a selection method for use with interactive evolutionary algorithms and sensitivity analysis in spatiotemporal domains. Recent work in the field has made it possible to give feedback to an interactive evolutionary system with a finer granularity than the typical wholesale selection method. This recent development allows the user to drive the evolutionary search in a more precise way by allowing him to select a part of a phenotype to indicate fitness. The method has potential to alleviate the human fatigue bottleneck, so it seems ideally suited for use in domains that vary in both space and time, such as character motion or cloth simulation where evaluation times are long. However no evolutionary interface has been developed yet which will allow for selecting parts of time-varying phenotypes. We present a selection interface that should be fast and intuitive enough to minimize the interaction bottleneck in evolutionary algorithms that receive feedback at the phenotype part level. Jonathan Eisenmann, Matthew R. Lewis, Rick Parent |
GECCO | 1 |
| 2011 | Creating Choreography with Interactive Evolutionary Algorithms
Jonathan Eisenmann, Benjamin Schroeder 0001, Matthew R. Lewis, Rick Parent |
EvoApplications (2) | 1 |
| 2009 | Interactive Evolutionary Design of Motion Variants
Jonathan Eisenmann, Matthew R. Lewis, Bryan Cline |
IJCCI | 1 |